Fighting corona virus by staying home? Getting a little bored? Grab an instant boredom relief package right now.
Remember to wash your hands with soap and avoid contact with other humans and human touched surfaces.
Good Luck. - Gerty team
Gerty v1.0 - Full release + Rogue mode!
NOTE: Due to an internal Unity update, gamepad keybinds might be incorrect. Check your settings!
Greetings mercenaries! Gerty is finally fully released with improvements and a bit of new content to boot!
Release discount -30%!
To celebrate our release and the holidays, we're putting Gerty up for a -30% discount. If you've been waiting for your chance to buy the game, here it is!
Rogue mode
If you've already been playing the game in Early Access and have been itching for an additional challenge, we've got something new for and exciting for you. Introducing: Rogue mode!
No automatic health regeneration
Randomized & limited item purchases at Forges
Randomized Perk selection
Think you're up for the challenge?
Performance updates
We've done several performance updates here and there, which should result in a more smooth gameplay experience. Especially when it comes to [secret].
Stay tuned - Gerty Team
Gerty v1.9 - Game fully playable!
Greetings mercenaries! It's been far too long since our previous post, so it's high time we gave everyone an update.
Content: Complete!
For those who've been waiting, Gerty is finally fully playable from start to finish! World 2 and the Final Boss are ready to challenge you, but are you a bad enough dude to beat them? While you're at it, tell us what you think over at the Discussions or leave a review on the Store page.
10% Price cut (live soon)
We've permanently cut the price of Gerty from 14,99€ to 13,49€ (similar price cut across all currencies). If you still haven't bought the game, there's no better time than now.
Lost data
You might've come across some mysterious Artifacts during your playthroughs. They're now called Data Fragments and... well, let's say they're not useless anymore ;)
Full release?
While the game is now fully playable, there are still some additions and improvements we still wish to make before we call the game 100% done and there's bound to be some bugs left to hunt. We will remain in Early Access for some time longer, but you should expect a full release by the end of the year.
Apologies
Lastly, our apologies for everyone. In our roadmap we had originally promised World 2 as fully playable by the end of June. Due to outside forces we couldn't work on Gerty for a period of time in the summer, hence the delay. We also didn't want to make new promises before things were 100% certain. Better late than never though!
More for less
In summary: There is now more Gerty for you to play for a lower price. Get your copy today and remember to comment over at the Discussions or leave a review.
Stay tuned
- Gerty Team
Changelog: v1.9.1
New content
Last half of World 2 is now playable
Final Boss-fight is now playable
Ending cinematic is now accessible
[classified] is now accessible
Changes
Arfifacts are now called Data Fragments
Data Fragments can be used to [classified]
Unlocking items now grant permanent stat bonuses for new games
Added setting to disable automatic cursor hiding
Updated Homing Missile visuals for the World 2 Mini-boss
Game balance
Lots of balance tweaks for Magnus & Unum
Minor balance tweaks for Preacher
Rebalanced enemy health progression through the game
Nerfed Mineral Cutters -item's ultimate effect
Bug fixes & other
Added two missing Achievements to Steam
Fixed several crashes with Unum
Minor audio tweaks
Minor performance tweaks
Lots, lots, lots, lots of bug fixes.
Hotfix: v1.8.4
We've released a small update to address a few possibly gamebreaking issues, in addition to other small improvements.
Game balance
Based on feedback we've gotten from some players, we've made the following changes:
Very Easy -difficulty is now even easier
New Advanced Option: Threat spawns can now be disabled on all difficulties
These changes should make the game less punishing for those who want a more relaxed experience.
Fixed enemy spawners appearing inside Obsidian in Survival stages
Fixed Blinker enemies dying during blink
Other changes
Recolored Plant Wormling graphics
- Gerty Team
Gerty v1.8 update and Weeklong sale
Welcome to a new world, mercenaries! We have just released a major content update to Gerty along with a HUGE 45% SALE to boot.
For those craving for more Gerty content, we're happy to announce that World 2 is now playable up to the second Commander (aka Mini-boss) stage. In other words, the game now includes eleven playable stages, two Commanders and the first world boss, Grongo the Slayer.
The first half of World 2 contains a dozen new enemies, more opportunities to level up and try new perks, more Juice to buy items with and new tunes to inspire you to even greater heroics! Provided you can survive the dangers...
Now get out there and fight the alien menace! And be sure to let us know what you think over at the Discussion pages (and report any bugs or issues)
In addition to new content, this update features the following changes:
Changes
Combat Shield now takes 20% damage from Lava and Acid - previously immune (0%)
Changed enemy blood opacity
Bug fixes
Fixed Grongo dropping two Exp Orbs when skipping end cutscene
Fixed Mortar item dealing wrong amount of damage
Fixed Unum's Nano Poison bugging out enemy animations
Fixed Unum's Warp Portal revealing area while player was dead
Fixed Unum becoming visible during stage transition in co-op when using Warp Portal
Lunar New Year Update
Greetings mercenaries! While we're hard at work on World 2 (including some closed testing), we've kept a close eye on the discussion forums and the issues you've all been posting. Here's a list of the fixes and improvements we've pushed out recently:
Improvements
Improved and fixed Steam Achievement unlocking
Mouse cursor is now hidden when using Gamepads
Improved 4:3 and 5:4 aspect ratio support
Other fixes
Fixed Monuments blocking off critical routes
Fixed Combat Shield being visible during stage transitions
Fixed Magnus Punch dealing less damage than intended to terrain
Fixed Shield Booster particle colors in co-op
Happy digging and shooting!
End of the Year Update
Season's greetings to all! We've released a small update for both the demo and Early Access versions, mostly focusing on bug fixes.
Fixes
Fixed players repawning outside the stages in co-op
Fixed Mega Bomber miniboss not being able to reach the player in certain cases
Fixed Panic Button & Pacemaker item related bugs
Other changes
Set default camera zoom to 3 (from 5) - you can change the zoom in the Options at any time
Made the Fog of War slightly brighter
Updated some particle effects
Grongo no longer rewards experience, but drops an Exp Orb instead
(Other minor fixes and improvements included as well)
We've also been hard at work on World 2, doing our best to get the first half of it playable, as listed in our roadmap.
Merry Christmas and a happy new year to all!
Gerty - AVAILABLE NOW!
Whoop! Gerty early access is now publicly available for You to purchase!
Game includes:
6 procedurally generated stages to explore
One boss fight stage to conquer
Fully destructible environments
Local co-op up to 4 players
40 items to boost your character with
Over a dozen unique enemies to fight
4 playable characters with different skill sets and Perks
Five difficulty levels
Achievements to unlock
Full controller support [Microsoft Xbox 360 Controller (Other controllers might work to variable degree)]
Spreading the word:
If you are a streamer, you can reach out to us on Keymailer. We try to focus on streamers that can get over 50 views per video and cover indie games.
If you are a gamer and like what Gerty offers, we would appreciate if you told your friends about the game.
Feedback, bugs, and ideas:
If you have any feedback you want to share with us or other Gerty players, please head to our Steam Discussons page. We actively read the feedback and try to participate in the discussions if we have time left over from developing new features to the game.
Gerty roadmap
Hello,
This is the public Roadmap for Gerty early access development. Please note that all dates are tentative and subject to change if (or when) we run into unforeseen issues or if we rearrange development priorities.
We really hope to receive feedback from you and hope to incorporate the best suggestions into Gerty, but we also need to avoid too much feature creep. Since we are a tiny indie team, every change or new feature pushes the release date farther away. In other words, an approved change has to be either very quick to implement or incredibly good for the game overall.
Below is a rough breakdown of the development focus, development tasks, and target deliverables for each quarter of 2019.
We will be first focusing on getting the second world playable, so that the intended 1 hour long runs would be possible. When the second world is complete we can move to balancing items, monsters, and perks to cover the whole game arc.
When we get the second world playable, we will first put it into beta branch to iron out the bugs and most glaring balance issues. So if you are eager to help development and give feedback about the second world, follow the update news when it becomes available in beta branch. After the first round of balancing, we will move it to default branch. Hopefully we are at this stage at the end of June 2019.
After the whole game arc is complete and released in the default branch, we have plans to support and further develop Gerty depending on feedback and popularity of the game.
To summarise:
Jan - Mar 2019 Focus: Making basic stages of World 2 playable.
Deliverables: World 2 playable up to the Commander stage (stage 4) in beta branch.
April - June 2019 Focus: World 2 fully playable in beta branch first. After balancing, move completely playable game to default branch.
Deliverables: Complete game playable in default branch.
July - Sep 2019 Focus: Polishing the game and making final adjustments to game balance.
Deliverables: Incredible Gerty awesomeness!