MEET YOUR FAVOURITE HERO'S FAVOURITE HERO: Emily Harmless used to be an activist, a librarian, and a scholar... but she had to put that all aside when she was chosen by fate itself as the warrior who must seal away the Machine Devil. Is there any hope for her to find peace in the burning ruins of her world after carrying out the heavens’ mission?
We've just released our second DLC chapter that picks up the story of Get in the Car, Loser! from right after the final boss fight. Clocking in at 4-6 hours long, it features even more content than one of our normal chapters, two new party members with Emily's unique full-power Sword of Fate super meter, five new enemy types, two new bosses, an all new progression system, a new soundtrack both in battle and on the road... and shocking divine truths.
Over the past year of updating GITCL and working on this new chapter, we've tried to channel everything we've learned into the new battles and mechanics, and I'm really proud of the result—I personally think this one's got some of our most interesting fights yet, and I've put my whole heart into the writing on this one—I'm very excited to share the story of Emily Harmless, Prince Sam, and Jo of the Mountain with you all. You can learn more about The Fate of Another World and your new heroes here!
This update fixes a bug where certain old save files could crash the game on load. If you encounter this or any other issue, please let me know with an email to support@loveconquersallgames.com right away and I'll look into it!
Minor bugfix update 1.0.2.48
This update fixes an issue where the game wouldn't start if the system locale was set to Turkish. If you encounter this or any other issue, please let me know with an email to support@loveconquersallgames.com right away and I'll look into it!
Trading cards are now available!
Steam trading cards are now available for Get in the Car, Loser! This includes cards, profile backgrounds, and we ESPECIALLY had a lot of fun putting together the emoticons for this one, so I hope you have fun with them too! ːheybabeː
Please note that if you got the game while it's free... first off, thank you so much for your support in the game's first year! We couldn't have made it this far without you! ːpweaseː But we've been advised by Steam support that there may not be any trading card drops if you got the game for free, due to the change in their backend from how this works for free games vs paid games. Unfortunately we don't have any control over this. Otherwise, all the usual Community Market stuff should still apply!
Check out the full emoticon set here: ːevil_nyaː evil_nya ːsam_stareː sam_stare ːinnocentː innocent ːsuper_coolː super_cool ːburg1ːːburg2ː burg1 burg2 ːWARGHː WARGH ːpweaseː pwease ːwahhː wahh ːheybabeː heybabe
Minor bugfix update 1.0.2.46
This update fixes a small but persistent visual error on Angela's battle sprite. If you encounter this or any other issue, please let me know with an email to support@loveconquersallgames.com right away and I'll look into it!
Minor bugfix update 1.0.2.45
This update resolves an issue where trying to assign an item to the battle items when your inventory is empty would clone the last item and then immediately crash the game—this should now no longer be possible. If you encounter this or any other issue, please let me know with an email to support@loveconquersallgames.com right away and I'll look into it!
Minor bugfix update 1.0.2.44
This resolves a rare issue on Windows where saving would sometimes fail under unknown conditions—if this happens, the game will now reattempt automatically after a moment. If you encounter this or any other issue, please let me know with an email to support@loveconquersallgames.com right away and I'll look into it!
Minor bugfix update 1.0.2.43
This update resolves an additional bug where you could try and fail to swap two items in the inventory list, as well as a bug involving save files from before the battle inventory update not initializing properly. Thanks to everyone who reported these. Third time's a charm, right? If you encounter these or any other issue, please let me know with an email to support@loveconquersallgames.com right away and I'll look into it!
Minor bugfix update 1.0.2.41
This update resolves an bug where the inventory screen could crash with if the player has a sufficiently large inventory. If you encounter this or any other issue, please let me know with an email to support@loveconquersallgames.com right away and I'll look into it!
Feature update 1.0.2.40
It's hard to believe it's been half a year since the game launched! This is a real big update of things we've wanted to address for a while now.
First off, the following feature has been added: the BATTLE INVENTORY! Now, instead of a giant unwieldy unsorted list of items in battle, you can pick up to five items that you can select in battle at any time. This also means you'll never have to worry about accidentally using up items you need to heal as upgrade fodder. To compensate for no longer being able to spam 100 knives in a single battle, we've also added the Prayer on the Wind, a special item that gives the whole party a temporary boost that replenishes at the end of each battle. Use items strategically to end battles faster!
This update also adds another small in-game feature: IN-GAME HELP! Not sure how damage scaling works? Wondering why you can't unlock any new items? Just check the help pages for answers to the most commonly asked questions about GITCL's admittedly unconventional systems!
The following balance changes have been made, especially in Act I:
Increased diversity of mandatory encounters in Act I, so it's not just the same Wrong Dolphin + Supporter fight repeatedly.
Adjusted the lane filling mechanism in Act I to make it so if you want to do extra fights to gain more money, you'll have to change lanes and go looking for them.
Increased Act I rewards across the board to make slightly fewer fights necessary to keep up with gas costs.
Modified the spoils curve for the entire game, so that you now get rewarded with even more gas points by defeating enemies of a higher rank than yours.
Finally, the following issues have been addressed:
Sometimes, the radio interstitial audio wouldn't play between acts. This should be fixed now, but if you encounter an act transition where the radio is silent, please let me know!
A bug where you could press confirm on the DLC act transition and skip dialogue as a result.
Enemies with no spawn animations (ie, bosses and certain miniboss encounters) will have outlines even after the Slow effect wears off.
The game forgets which slot is selected every time you close the save/load screen.
"Rewind to Shrine" plays wrong music in DLC.
Previously, the game would crash if it encountered a persistent save file that was damaged. It will now attempt to recover.
"Death at the Door" would track its progress incorrectly if completed in Act III or later.
Bounty displayed changes on mandatory Devil Clock fights on road when you toggle the optional Devil Clock on and off. (The actual reward was always the same, it was just a display bug.)
Stagger doesn't trigger if you open a selection menu in "WAIT" mode right before the effect should kick in.
Requests can still appear on the road again even if they've already been beaten.
Abilities that target party members could say "UNABLE TO TARGET" if the enemy is untargetable, under some circumstances.
Starting a new game would play the last road music from your play session, not the Act I music.
Under certain obscure circumstances, boost could last beyond a single fight.
Under certain obscure circumstances, the kill flash could persist forever, even after battle.
When checking an attack with multiple elements to see if it should heal or do extra damage, it would check healing first. Now, if you hit an enemy with both its weakness and its own element, the the weakness will take priority.
Various obscure crashes have been fixed.
If you encounter any of these issues still, please let me know with an email to support@loveconquersallgames.com right away and I'll look into it!