This update includes some very minor graphical bugfixes, and causes the shop screen to accurately reflect the party's beach DLC outfits.
If you encounter any other issues, please let me know with an email to support@loveconquersallgames.com right away and I'll look into it!
Minor bugfix update 1.0.1.35
This update fixes the following issues:
An issue where playing the DLC could prevent players from receiving stamps in subsequent acts. If you enter a rest stop, you should be able to get all pending stamps now.
The second enemy in the final boss fight is now only named partway through dialogue, instead of the name being revealed immediately at the start, as was originally intended.
"Lockdown" ability should now display the correct taunt rank instead of always saying Rank I.
Resolved a visual glitch when using Zantetsuken on a slowed enemy.
"Ace of Spades" now shows damage in description.
Resolved a visual issue where some text would overflow on a boss warning screen if the Devil Clock was enabled.
Added a failsafe to prevent Protect Me! from using another enemy's attack animation. This enemy should not attack—only heal. If you see it attack, it would be very helpful if you let me know!
Resolved an issue where Blood, Sorrow, and Bile's animations would desync from eachother.
Shopkeeper should no longer say the act 4 message before act 4 starts.
You can no longer get the same special offer twice by entering the DLC.
If you encounter any of these issues still, please let me know with an email to support@loveconquersallgames.com right away and I'll look into it!
Minor update 1.0.1.34
This update makes the following balance changes to make Story Mode easier:
Enemies now have 70% of normal maximum health (compared to 100% in normal, or 150% in Devil Clock mode).
Enemy attack speeds have been, on average, halved.
Rewards for finishing battles have now been doubled.
When starting a new game in Story Mode, battle menus will be automatically set to "wait" mode. If you've already started a game, you can enable or disable this from the options menu at any time.
No changes have been made to the game outside of Story Mode.
Feature update 1.0.1.33
This update adds a new feature accessible at any point in the game: the LORE BIBLE, which can be found in the menu to show any road story you've ever unlocked, even if you don't have the item currently in your inventory!
Additionally, the following issues have been addressed:
Using "A Knife" in battle could crash if used on a dying enemy.
Xbox Series controllers should now work correctly on macOS.
Holding onto a Zantetsuken charge for the entirety of the fight with Jill could cause an issue when used during the final phase.
Using "try again" during the Machine Devil fight could sometimes not reset the music on certain phases.
Fixed a memory leak involving certain full screen animations.
Expression sprites now interact correctly with the save system. Before, sometimes outfits wouldn't be updated correctly on conversation sprites.
It should not be possible to save in the fake Act III minishrine that appears after the boss warning banner. Previously, there was a way to accidentally get around this check, but it should now be impossible. Please note that if you have a save file in this map, you'll have to reload from an autosave.
Stamps should only become available once you've entered the new area. Before, it was possible to get them in the interstitial between the previous boss fight and the start of the new act.
A rendering error on Erox vines in the DLC chapter has been fixed.
It was possible to crash the game by pausing right before a cutscene during the final boss fight. This has now been fixed.
The continuous splash SFX of Salamanders no longer plays if the game is paused.
You can no longer avoid ending the Taunt Burst's invincibility portion by keeping the taunt timer going indefinitely—the taunt effect will continue, but the invincibility will only last as long as the initial timer. In other words, Val will no longer be immortal if you use Lockdown immediately after Taunt Burst (although it's still a pretty effective strategy).
Devil Clock no longer ticks during story segments.
A visual glitch where opening the menu during a gacha pull would cause the screen to be permanently torn has been fixed.
A rendering error while using Zantetsuken on an enemy while the Devil Clock is visible has been fixed.
A rendering error with images that are part of ability names on items has been fixed.
Field guides are no longer logged.
You can no longer revive a party member during the period between the entire party dying and the Game Over screen appearing.
If you encounter any of these issues still, please let me know with an email to support@loveconquersallgames.com right away and I'll look into it!
Minor bugfix update 1.0.0.31
This update fixes the following issues:
A text overflow issue that could occur with certain overly long names in the enemy selector widget.
An additional failsafe for a crash in the Gaius fight was added.
Previously, special offers in the shop would go away after leaving the shop, instead of "the instant your key hits the ignition" as described.
If you encounter any of these issues still, please let me know with an email to support@loveconquersallgames.com right away and I'll look into it!
Minor bugfix update 1.0.0.30
This update puts some additional failsafes in place to catch some obscure crashes.
If you encounter any issues, please let me know with an email to support@loveconquersallgames.com right away and I'll look into it!
Minor bugfix update 1.0.0.28
This update fixes the following issues:
When battle is set to "wait" mode, certain specific conditions could cause the target/ally select box to remain open forever, freezing the game.
If you encounter any of these issues still, please let me know with an email to support@loveconquersallgames.com right away and I'll look into it!
Minor bugfix update 1.0.0.27
This update fixes the following issues:
Attempting to load a road view save file from inside the shop would not happen correctly.
Boss health would not account for the Devil Clock in the roadside warning screen.
If you encounter any of these issues still, please let me know with an email to support@loveconquersallgames.com right away and I'll look into it!
Minor bugfix update 1.0.0.26
This update fixes the following issues:
DLC items wouldn't appear in shop in 1.0.0.25 due to an overly aggressive fix of a bug with Mug. Mug should now only give items of rank VIII at most.
Attempting to wrap a cursor in the difficulty menu could crash.
The act 4 visual effect could be heavier in the credits sequence than intended.
If you encounter any of these issues still, please let me know with an email to support@loveconquersallgames.com right away and I'll look into it!
Minor bugfix update 1.0.0.25
This update fixes the following issues:
Arcade Token abilities erroneously do not terminate your combo.
Under certain circumstances, Phoenix/Saviour could cause a crash during the final boss fight.
If you encounter any of these issues still, please let me know with an email to support@loveconquersallgames.com right away and I'll look into it!