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GetsuFumaDen: Undying Moon Patch Notes V1.0.0
Gameplay Adjustments
- Changed minimap icons from "!" to ones that are easier to distinguish.
- Adjustments to Whips.
Fixed a bug where hitting an enemy with the sweet spot of the regular attack would sometimes not do double damage.
Changed the visual effects of when Flash is triggered.
- Reduced the duration and reach of the poison trap's hitbox in the Cocytus.
- Improved the Soul Devour UI's visibility by adjusting its size.
- Adjusted certain on-screen effects.
- After teleporting, the player's character is invulnerable for longer and enemies take longer to move.
- Made changes to the debuffs and status effect resistances of certain enemies.
- Damage from Bleed's additional effect - Rupture - is now calculated by using "Current Vitality" instead of "Maximum Vitality".
- Increased the base damage and inflicted damage frequency of Poison and Blight.
- Increased the base damage of Burn and Scorch and increased the spark damage inflicted by Scorch.
- Tenaga-Ashinaga is no longer invulnerable during the animation of its separation, and can now be killed through conventional means.
System Adjustments
- Updated Unreal Engine to V4.27.1.
- Turning off blood animations in options will now also hide other blood visuals such as those found on the ground or on objects.
- Changed parts of the tutorial.
- Changed the regular attack and Slay sound effects for the Gauntlet and Bludgeon.
- The Hall of Treasures is no longer accessible the first time you enter the Getsu Clan Estate.
- If your save data becomes corrupted, it will now be treated as a corrupted file.
Bug Fixes
- Fixed an issue in which the menu would open during certain cutscenes.
- Fixed an issue in which if the player's character overlapped with certain enemies while they were performing a specific action, the enemy would become still and be unable to move.
- Fixed an issue in which certain enemies would fall through the map.
- Fixed an issue in which the player's character would deal damage equivalent to two hits when they strike certain enemies while changing the direction they are facing.
- Fixed an issue in which enemies were unable to move if they ended up outside of their programmed movement area.
- Fixed an issue in which enemies' character models were not being displayed properly after being defeated.
- Fixed an issue in which the controller would not vibrate as intended when attacked by certain enemies.
- Fixed an issue in which some settings would not reset after selecting "Restore to default settings".
- Fixed an issue in which the models for the sub weapons Blazing Caltrops and Bloody Caltrops were swapped.
- Fixed an issue in which the display order of the player character and chests was reversed in specific circumstances.
- Fixed an issue with Whips in which their hitboxes would persist beyond their intended duration when the player character performed certain action patterns.
- Fixed an issue in which the correct color and effects for critical attacks using Whips on certain enemies would not display properly.
- Fixed an issue with boss fights in which the "Times Hit" counter would not work when the player character died to a non-boss unit.
- Fixed an issue in which item drops become invisible under certain conditions.
- Fixed an issue in which Ravenous Demon's enhanced state would be nullified upon restarting the game.
- Fixed an issue in which the corpses of certain enemies would not disappear if the player's character had triggered Rupture and Break on them simultaneously.
- Fixed an issue in which Slay damage would be higher than intended when it is triggered through the 4th hit of the Gauntlet's attack combo on the ground.
- Fixed an issue in which the visual effect of the Nine-Tailed Fox's roar would not be displayed correctly.
- Fixed an issue in which the 絶 character is mispositioned when Parry is triggered on certain bosses.
- Fixed an issue in which the Slow status effect inflicted on Tenaga-Ashinaga would be unintendedly removed after their separation.
- Fixed an issue in which the Parasite status effect would persist even if enemies were sufficiently far away for it to be nullified.
- Fixed an issue in which the Parasite status effect would be nullified immediately after it was inflicted on an enemy.
- Fixed a bug in which certain enemies and bosses would not take damage from the sparks generated from the Scorch status effect.
- Fixed an issue in which status effect icons would not be displayed correctly on enemies that spawned during boss battles.
- Fixed an issue in which the player character could not be controlled in the scenario that only a single sub weapon was equipped and the order of sub weapons was swapped while it was being used.
- Fixed an issue in which the total number of coins accumulated through the Mastery skill Miser would reset after quitting and relaunching the game.
- Fixed an issue in which parts of the UI in the menu would not be displayed correctly.
- Fixed an issue in which environmental objects would not break correctly.
- Fixed an issue in which the visual alert for the falling icicles in Cocytus would not display correctly.
- Fixed a bug in which the camera for the Getsu Clan Estate would not behave as intended during the revival sequence when the game is set to specific screen resolutions.
- Fixed a bug in which using Gauntlets on several enemies that were in the Break state would not trigger Slay on all of them simultaneously.
- Corrected a number of sound effects which were not being played as intended.
- Corrected a number of texts.
- Optimized various elements.
- Other minor bug fixes.







