Hey everyone, we're excited to announce that the English localization of our game is now available! Keep in mind that this is the first version, so there may be a few rough edges here and there. If you spot any issues, please let us know by posting in the localization error thread.
Wishing everyone a merry Christmas and a happy new year!
December 1st Update
1. The talent Magic Thunder is no longer limited to attackers. 2. Fixed a bug that the talent Breathing Fire would not cause direct damage. 3. Harmony Cube’s Flame Chase can now be triggered by direct damages caused by all friendly units (instead of flame units), and the current accumulated damage increase value can be displayed. 4. Fixed a problem that the effect Super Cold Cube Machine does not take effect on the duration of additional Cube Machine summons. 5. Fixed a problem that the first pass of the main story levels could not properly yield double experience reward. 6. Increase the upper layer limit of fever effect to 10. 7. Increased the probability of obtaining aurora equipment and miracle equipment. 8. Reduced 50% of the soul gem production stamina cost. 9. Fixed other known bugs.
Updated on November 28
1. Adjusted the tactic of the Golden Furnace Boy: the cooldown is reduced to 45 seconds, and there is a 30% chance to cause 150% extra damage. 2. Reduced the dispelling ability of White Dragon Shadow Bombardment. 3. Reduced the cost of remnant souls and gold coins of random aurora equipment purchase from shop. 4. Fixed the issue that the effect of the Eye of Mystery upgrades does not take effect when the game is restarted. 5. Due to performance issues caused by certain types of mechanic monsters, such monsters have been removed from the Remnant Soul and Tower of Mystery. This will not affect the corresponding pets. 6. Fixed the issue where aurora upgrade would ignore talent slots increased by stone of reversal. 7. Added automatic decomposition of golden pets (Aurora will not be included). 8. Fixed the issue that when decomposing gold, silver, and pets of the same kind, the corresponding aurora spirit would also be decomposed. 9. Increased the adventure duration of Remnant Soul. 10. Fix some other known bugs.
Mystery Tower Update 25th Nov
New Content
1. Added Mystery Tower (500 floors). 2. Added the Mystery Level system: level capped at 150. 3. Added ‘Miraculous’ adventurers, and each miraculous adventurer has unique miraculous talent. 4. Added aurora pets: monster catchers have a low probability of capturing aurora pets; there is a probability of dropping rare aurora pet summon seals from the Mystery Towe; the quality of aurora pets is divided into silver, gold and red gold. 5. Added ‘Reversal Stone’. ‘Reversal Stone’ can be used to delete an innate talent from pet and add a new blank talent slot. Reversal Stone can be purchased from store after defeating the Shadow Dragon. 6. Pets’ elements can now be changed. This feature is unlocked after defeating Shadow Dragon. 7. Gold coins can now buy experience and random aurora equipment in the store, and these items are unlocked after defeating the Shadow Dragon. The original random aurora blueprints are removed, and now players can directly purchase random aurora equipment with remnant soul in store. 8. Components can now be combined. 3 components with the same quality and the same name can be synthesized into 1 higher-quality component with the same name. Added the function of batch combine components. 9. Players can buy random components in store; this function is unlocked after defeating Shadow Dragon. 10. Added automatic reforge. 11. Added star equipment, which have higher attributes and can be enhanced more times: there is a probability of dropping star equipment from Mystery Tower; 12. Added Magic Affix Box: Whenever a new equipment with new magic affix is collected, its magic affix will be automatically recorded in the Magic Affix Box (the strongest affix is automatically reserved). The collected magic affixes can be freely enchanted into other equipment through the blacksmith shop.
Adjustments
1. Affixes: Burning splash is limited to flame units, and blood damage is limited to poisonous units. 2. The upper limit of most shield effects is adjusted to 1-2 layers. 3. Adjusted the effect of the evil ghost accessory: now it is a team unique effect. 4. Due to performance overhead caused by some direct damage related effects, the effects of affixes such as Chaos Sword, Raise, Shimmer Feather, and Spitfire are moderated to deal less frequent, but higher damages. We will be more careful when designing effects of similar patterns. 5. Blacksmiths no longer consume stones to forge equipment, and the stones have been removed. 6. The amount of equipment dropped during the adventure has been significantly increased, and there will be a chance to drop the pet talent book during the adventure. 7. Enhancing pets no longer consume equipment, but only components. 8. Leveling pets now grant more attribute boosts. 9. All different Soul stone dusts are consolidated into one resource ‘Dust of Soul Stone’. 10. Effect: Cowardly Heart is no longer limited to arcane units. 11. Effect: Spiritwood Talent Arcane Arrow is no longer limited to Arcane Arrow. 12. Adjusted the talents of He Fang, Gu Dao, Chi Scholar, Holy Scholar, and Fire Spirit Boy. 13. Adjusted the abilities of Lord of Extreme Ice and Ice Warlock. 14. Damage Value display can be switched on and off in battle scene. 15. Other UI usability optimizations. 16. Other known bug fixes.
English Localization Update
Our localization team is working actively on the project, and hopefully it can be delivered within the next month. We will make another update on this issue on the 15th December:)
Minor update for November 9th
1. Added: Quick reset of the resident board, quick clearing of the tavern, sorting of special effects of equipment, sorting of special effects of talent books, batch decomposition of equipment by quality, search by names of spiritual items, sorting of heroes, sorting of new adventurers by type: Elemental, Combat Strength, Defense Level, Health, etc. 2. The probability of the tavern heroes appearing will be more even; 3. Improved the basic attributes of non-extraordinary heroes; 4. Adjusted the overall difficulty curve of the monsters in Chapter 1 and Chapter 2; 5. During the first playthrough, every 25th floor, there will be a random Superior hero visiting; 6. Fixed known bugs;
Update November 5th
1) The reset return of experience points is adjusted to 100%, and the dungeon experience drop is increased by 25%. 2) Fixed known bugs;
Update November 5th
1) Adjusted the tavern mechanism: Random adventurers of various quality will now visit tavern regularly, and the town level is no longer shared. Using experience points to upgrade level for adventurers and pets. Existing players’ unlocked heroes and equipped pets will automatically retain their previous levels. The highest adventurer quality currently available is Extraordinary. 2) Decomposing Silver and gold pets will yield increased mystic stones; 3) Level 13 and above aurora equipment can be dismantled to Remnant Soul Mind; 4) Other known bug fixes.
Until the next major content update, we will only have minor bugfix patches. thank you all!
Minor update November 2
1) Added the function of extracting talent books from pets, and the storage of talent books has been increased to 1500; 2) The chef's service range can now be freely adjusted; 3) Updated the ability of DanShi; 4) Added town theme switch. Players can select among unlocked town themes; 5) Adjusted component: ghost hand; 6) Fixed other known bugs;
We are now working on adjusting the Inn System. Thank you all!
Update November 1st
1) Removed wood and leather, and stone became the only forging material; 2) All the equipment, special effects, components, etc. that are related to wood and leather have been adjusted accordingly; 3) Removed domesticated pets, and existing domesticated pets will be automatically turned into farmers; 4) Simplified the material for catching spirits as "bait", farmers can now collect bait, and monster capturers need to use bait to capture pets. The quality of pets is randomized, and all existing food materials will be converted into "bait"; 5) Added pets enhancement transfer; 6) Fixed and optimized other known issues. We are still working on simplifying the resident system. Thanks!
31/10 Minor Update
1) Removed the upper limit of the resident board; 2) Fixed several bugs that caused the battle to get stuck, including the problem that the blinding attack time of Longlangzhige was incorrectly calculated;
We're going to start working on simplifying the resident system now. Thank you all!