Genre: Role-playing (RPG), Hack and slash/Beat 'em up, Adventure, Indie
Giants Uprising
Games From Poland - 50% discount until May 8th!
Hello everyone!
We'd like to celebrate our attendance in Games From Poland event by giving you guys a nice discount!
Enjoy -50% off the regular price until May 8!
We hope that you will have a great week full of giants, action and of course...fun!
For everyone new to our game - here's a short trailer showcasing how Giants Uprising has changed since its early development!
Wish you all the best, Giants Uprising Team
New Trailer!
Hello gamers!
The new trailer is here in all its glory!
One of our devs and a marketing guy were playing Quake together recently, and since we all cherish the memories of great games - we have a Quake-ish tune this time!
Check it out here:
What is your favorite game soundtrack of all times? Let us know!
Remember to visit our socials to be up to date with news, announcements and of course - new materials! Follow us here
Smash and stomp until it's done!
Hello gamers, fantasy and gore enjoyers!
We like games. We are making them - of course, but we also play them. A lot.
One of the games that we - and many other devs - love is Doom. It has changed the way how games are made, ignited the spirit of FPS games etc.
We were wondering... What would happen if our giant was send to hell instead (or even together!) with Doomguy...?
We don't have any answers just yet, but we've prepared a short trailer with music inspired by Mick Gordon's style.
Do you like it? Does it pair well with our game? What are your thoughts? Let us know!
GIANTS UPRISING x TAIPEI GAME SHOW DISCOUNT!
Hello everyone! We have some good news to share!
Once again we take part in Taipei Game Show this year and have a wooping 50% discount!
If you ever wanted to feel like a total juggernaught and wanted to turn buildings and large armies alike into dust - now it's the perfect time to grab Giants Uprising and have some fun!
For all gamers that are new to our game - here's a trailer to show you some features:
Happy stompin'!
If you'd like to be up to date with our new materials - consider following us on social media here
A retro(funny)spective - 2018 vs. now
Hello there fellow gamers!
Today we want to share a special thing with you - a retrospective trailer!
We have our standards, so memes and metal are way to go, but apart from that... ...you can see a vast difference between the first iteration of our game, and it's current state.
We have put a lot of work and changed immense amount of things. We tried some new mechanics, different and more "grim dark" visual style, but one thing has not changed throughout the years:
Your opinion is the most important thing for us.
We may not be able to implement it right away every single time, and have to prioritize, but we always write it down and discuss internally!
YOU are our engine and make us proud to have such a big and creative community.
Now - take a look, have a laugh and see you on the battlefield!
If you're reading this as someone new to our game - take a look at our other materials! You might like it. And if you do - consider smashing that add to wishlist button or maybe even grab a copy! We're at Taipei Game Show, and to celebrate it we offer a 50% discount this week!
Remember to visit our socials to be up to date with news, announcements and of course - new materials! Follow us here
New trailer! Check it out!
G'day hoomans!
We have prepared a new trailer for you...
...that is showcasing recent changes a little bit more: improved lights, more snappy controls and increased gameplay speed - all accompanied by some 'eavy tunes!
We hope that you will like it!
We have added 9 languages in total!
Hello everyone!
We wanted to inform you, that you can now play Giants Uprising in 9 different languages including 2 versions of Chinese!
We've created another trailer for you to enjoy as well! Check it out here:
Remember to visit our socials to be up to date with news, announcements and of course - new materials! Giants Uprising Social Media
Giants Uprising - Update 1.2.1
Update 1.2.1 is live!
Changelog:
Walk replaced with run (that doesn't use stamina bar) by default.
Charge is now one button-press instead of two (no need to hold attack button to do so). Thus overall speed of the gameplay increased. No changes regarding stamina usage.
Default controls on gamepad changed (actions mentioned above taken into account)
Level Design changes: - the Player now faces correct direction when reloading the very last checkpoint - issues regarding falling under the map have been fixed
Tutorial can be skipped now.
VSync has been implemented.
Lightning has been reworked on every map.
Character models now interact with foliage.
We are greatful for your constant support, advice and requests both on social media and Steam Discussions alike. We're already planning the next update and we're always happy to get in touch with you, so do not hestitate to share your thoughts with us!
We've made a trailer especially for this occasion: