Genre: Role-playing (RPG), Hack and slash/Beat 'em up, Adventure, Indie
Giants Uprising
Steam Autumn Sale is LIVE!
Giants Uprising is -50% off during this week!
It's an important message for everyone who has been waiting for the Autumn Sale! Have you ever wanted to experience how does it feel to cause havoc and unleash destruction upon the legions of greedy humans? Have you ever fought the mighty giants in other games and wanted to see how it is to turn the tides? Now it's the perfect time to do so!
Grab Giants Uprising today at half the regular price and see for yourself!
Well it's 'bout time we show you something... Fasten your seatbelt and enjoy some VR action - Giants Uprising style!
We hope that you liked it! Let us know what do you think about it. Now - go and drop as a follow at our socials to be always informed about the new stuff that will be coming in the future: https://linktr.ee/giantsuprising
NEW MEME TRAILER
Listen! There's no time to waste...
G'day dear friends! We have something special for you today... The new meme trailer! Judging by your positive response to the previous materials - we've decided to create more and more of these!
This time we used the-quote-that-everyone-knows-from-the-anime-that-noone-knows as well as Yakuza franchise!
Take a look:
If you want to know everything about the new updates, materials and get in touch with us - follow our social media channels below! See you in the next one!
What would you like to see next in Giants Uprising?
Hello everyone!
It's very important for us to hear what you guys would like to see next in our game! If you have any ideas, requests and such - we will be more than happy to take a look at them!
Share your thoughts!
Giants Uprising - Update 1.2.0
New Map: Losing my religion New Map: Wraithbusters New Map: Bullseye!
Main Menu: - Reworked visual design of the mission selection screen - Reworked visual design of the skill tree screen
Rework & Rebalance: - Reworked workshop explosion damage - Reworked lighting on various maps - Reworked challenges for various missions - Reworked and optimized VFXs - Reworked Small AI logic and balance - Reworked Big AI logic and balance - Reworked blocking - Rebalanced Méabh boss fight - Rebalanced stamina and giant's combat actions - Overall graphical optimization improvement
Quality of Life: - Added "options" sub-menu in the pause menu
Gameplay: - Activating rage causes a big shockwave - More skill nodes added to the Skill Tree - New dialogues added - New music added - Charged Grab stagger can be performed during other actions (mainly attacks) - Post-process of pick-ups has been changed
Fixes: - Blood and Sand: Breach Arena door cutscene fix - Stomps will not damage the weapons that we are currently wielding - Fixing health bar display and tweening - Fixing state transitions for block and entering aim - Fixing an issue related to texts in tutorials - Fixing subtitle/audio misalignment during various cutscenes - Fixing an issue with 3rd meat slot not being visible - Fixing an issue with infinite block - Fixing an issue where player started the level without having full health, when starting with "Giant's Toughness" skill point - Fixed building collisions - Fixing an issue where the player could be stuck behind rocks on the Homecoming map
Other: - Credits added - Steam Achievements added
DISCLAIMER: ALL OF THE NEW TEXTS HAVE NOT BEEN LOCALIZED AND WILL BE DISPLAYED ONLY IN ENGLISH. THEY WILL BE PROPERLY TRANSLATED IN THE FUTURE UPDATES.
Celebrate STEAM LUNAR SALE and save 20% on Giants Uprising!
Welcome back. Put down your weapons and listen! We have prepared excellent news for you...
“One small step for a giant” level: Fixed camera blocking volumes; Fixed rock position; Fixed towers not responding correctly to the player destroying tower heads; Fixed the cutscene; Fixed interactable gates;
“Blood and sand” level: Fixed streaming issues; Fixed shadows;
“Fair fun” level: Fixed troops behaviour near bridge;
“Homecoming” level: Fixed streaming issue; Fixed camera bahaviour in certain parts of the level; Fixed troops behaviour;
“Night Fever” level: Fixed position of a searchlight tower; Fixed loading issue with searchlight towers;
Customization: Fixed face paints being not selectable; Fixed Rogbar having a facepaint applied even when none were selected;
Small AI: Fixed Archer behaviour and made them more skittish; Fixed troops walking inside walls; Fixed Townsfolk models using wrong set of animations;
General: Fixed "Destroy the buildings" localization in all languages; Updated watermark screen version and date; Fixed non disappearing cows; Fixed the animation of getting up; Added Chinese Simplified and Traditional localizations
If you experience any issues or want to give feedback please join our discord: https://discord.gg/trAKHz7grq
Pssst You can buy also it as a gift for someone (let's face it) rather naughty and send it via Steam with a sweet, personal note - e.g. "I know how much you hate people".
Have a wonderful and full of Giants winter leisure!
We are happy to finally release a 1.1.0 patch for Giants Uprising. We hope, that added functionalities will make the game more pleasurable and accessible for you, feel free to share your thoughts on our official Discord server. At this point, however, we would like to state, that not all of the functionalities promised in the roadmap are present in this update. This is mainly due to the fact, that for the past 3 weeks some members of our team and their families were dealing with Covid-19 and had to take care of their health. The health, comfort, and safety of our colleagues and their close ones are very important for us. This situation did affect our internal schedule, but nevertheless, we decided to publish the patch in a stable state, but without some functionalities or with some minor issues occurring. This way you, our Users, can enjoy more content in Giants Uprising, but we also want to be honest and we hope for your understanding. Be well and stay safe, more info and updates will come in 2022, stay tuned!
Giants Uprising Development Team
Here are the patchnotes:
Update 1.1.0
General: - Complex optimization throughout the whole game (f.e. VFX and meshes complexity) - Optimized Small AI and their complexity - Additional tutorial level has been added at the beginning of the game - New level: Night Fever - New level: Supply Run - New Tower type: Searchlight - Fullscreen tutorials now appear when any new mechanic is introduced for the first time - Rogbar now turns his head towards points of interest - Some of the UI elements have been animated for better visibility
Main Menu: - Customization (beta version) tab has been added to the Main Menu - Re-arranged missions order in Mission Mode World View
Options: - Localization: Polish, French, Italian, Spanish, German, Russian - The User is now able to change the input buttons, invert axis x/y - The User is now able to change the gamepad and mouse sensitivity
Blood & Sand level - Lighting throughout the level has been optimized and rebuilt
Fair Fun Level - Lighting throughout the level has been optimized and rebuilt - Foliage has been reduced
Borderlands on Fire level - Lighting throughout the level has been optimized and rebuilt
Homecoming level: - Lighting throughout the level has been optimized and rebuilt - Number of Towers and Small AI has been reduced at the beginning of the level