It's Halloween time in GIBZ! + Steam Trading Cards are now available
Halloween Event! 20th of October to the 7th of November (UTC)
2 Halloween Achievements and 3 new Halloween wearables
Pumpkins appear in random encounters like crates (and explode like mini tnt crates) - smash enough of them to unlock the Pumpkin Head
All food pick-ups are replaced with candy - Eat enough candy to unlock the Witch Nose and Witch Hat
Steam Trading Cards!
Added new hat and facewear (non-halloween themed) that can been found in random encounters
Added new music for Surgeon Boss fight
Fixes/Tweaks to HUD functionality (mostly inventory)
Fixed Tower Bridge state not updating after defeating the last boss you need (before you had to reload the game for it to update)
Overworld map state now gets updated on level change for clients (online co-op) This should help if they somehow get out of sync (eg: boss looks alive on your screen but dead on the host)
Couple of possible crash fixes
Lower tiers of primary and melee weapons no longer appear in crates in later zones if everyone playing already owns them
Lowered chances of empty crates in later zones on normal difficulty+
GIBZ - Tower Bridge Update
https://www.youtube.com/watch?v=8oFkY-JENh0
Tower Bridge Battle and Female Playable Characters!
Added Tower Bridge Battle
Added new level for encounters in area 4 (the little area past the Tower Bridge)
Added Female playable character (10 different heads to choose from)
Added 4 new hats (find in crates, some only in the new area north of the Tower Bridge)
Added 2 new achievements
Added more head variety to zombies
Added buff info pop-ups for hats/facewear when they are on the ground (can be turned off in config.txt)
Added bullet hole decals (can be turned off in config.txt)
Updated/Tweaked background graphics for some levels
Mini-games now despawn when there are too many (rather than stopping new ones from spawning)
Tweaked coin magnet a bit (they shouldn't go crazy on Zombie Surfing anymore)
Fixed character creation problems that could occur when a previous save was deleted (mixed up save ids)
Fixed player skin being affected by shirt colour in some cases
Fixed maggots sometimes not being shaken off the player properly which resulted in them teleporting
Fixed a couple of cases where text could overlap or go off screen in some languages
Fixed a case in which dead zombies on clients would rapidly cycle through different bodies, heads and hats
Fixed problem with "lost connection" prompt which stopped you from interacting with the menu after closing it
Fixed a couple of possible crashes
GIBZ - Surgeon Update
https://www.youtube.com/watch?v=RB6UeL8DU-Y
New boss time!
Added the 5th Boss (in hospital)
Added new melee weapon: Bone Chainsaw
Added 2 new masks (one found in encounters, the other from an achievement)
Added 3 new achievements
Added new music to the Fisherman Boss fight
Improved Collision (more stable and hopefully faster)
Improved AI slightly + added path finding for levels that require it (ie: the new boss level)
Added "News" button/menu to the main menu (click to see latest patch notes)
Dynamite can now be bought at the Church (once the Pub spawn is unlocked)
Tweaked enemy spawning in boss fights based on amount of players
Added a scoreboard to Mayhem on the right-side of the screen (or simply your score in singleplayer)
Added pop-up messages to Mayhem when you beat world, friend or personal records (based on steam leaderboards)
Player names on the HUD are now coloured based on player number
Fixed bug that occured when going in-between maps which caused input events to be called multiple times (messing overworld map UI)
GIBZ - Melee Update
https://www.youtube.com/watch?v=wM8V15dV_0g
A new update to improve melee a bit. I was play testing the Fisherman boss the other week and I thought It would be cool if you could hit the fish back it him. I ended up expanding that and making it so you can hit back any enemy projectiles as well as dynamite thrown by friends. This update also includes some new achievements, a couple new melee weapons and a couple new hats.
Added 2 new melee weapons: Baseball Bat and Wood Axe (unlocked via achievements)
Added 2 new hats and 1 face wear: Mining Helmet, Headband and Blindfold (unlocked via achievements)
Added 5 new achievements
Timed melee hits with blunt weapons can now repel projectiles (Fisherman's fish, Crusher's rocks, Goliath's bones and player dynamite)
Timed melee hits with sharp weapons can now cut fish thrown by the Fisherman, negating the damage
Timed melee attacks can now block damage from attacks from certain enemies that are in front of you (eg: common zombie attacks, bat bites, etc)
Added additional sound effects to the attacks of certain enemies
Added some more variety to blood chunks and decals
Glutton Boss - New Music
Fisherman Boss - New fish sprites
Fisherman Boss - Blow attack now deals damage + added an old taunt animation which he does if he hits someone with it
Goliath Boss - Buffed and tweaked his punches
Goliath Boss - Bone spitting now takes into account the amount of limbs on the zombies he eats
Tweaked crate spawning
Crate Finder perk now also affects the amount of crates spawned in encounters
Improved Lucky Bowl Hat buff effectiveness (even smaller chance of finding empty crates)
Improved aiming and aim-line positioning when using dynamite and the flamethrower
When having both the crosshair and aimline on - projectiles will go to the crosshair (like they do when only the crosshair is on) This allows for improved aiming of dynamite and the flamethrower
Fixed melee weapon perks not applying when they should
Fixed local co-op melee turning bug (mouse movement could affect players using controllers when doing melee)
Fixed network problem related to player melee/melee animations
Fixed dynamite throwing animation not syncing over the network
Fixed pickup animation turning bug (could sometimes rapidly turn when picking up dynamite from tnt crates)
Fixed projectiles and dynamite despawning when unpausing the game
Fixed movement keys messing up sometimes after getting knocked down (which resulted in you having to release and press the key again to continue moving)
Fixed bug with Machete Slinger bat spewing which causing the bats to not spread out before going for a player
Fixed the Spitter (mutated tree stump guy) from sometimes spitting when he is not on the level yet
Fixed coloured aim-lines not hiding properly when they should
Fixed player's head sometimes turning upside down when getting up from the ground
Fixed a couple possible crashes
GIBZ - Dynamite Update
Took a short break from working on the next boss to re-add TNT crates to the game (graphics and animation was done for them ages ago). After doing so I thought it would be cool if you could take out the dynamite from them and throw them like grenades. So now the game has throwable explosives! Throw them into the middle of a horde to see them explode into gibs!
Added TNT crates to random encounters (hit for a high damage explosion)
Added throwable sticks of dynamite (pick up from TNT crates or buy at the pub)
Buffed automatic rifle damage slightly (+5%)
Fixed networking issue that caused knockbacks on players to not sync properly
Fixed bug with Glutton (fat boss)'s start animation when in a network game
Fixed some bugs related to joining a network game just when it is closing