Close combat system is real close to perfect, except for wooden part of pikes don't have collision. This makes pikes OP. I expect two months to add collision.
It's sure melee combat system is exciting, even just watching soldiers also enjoyable.
Girls are tiny, horses are big.
That makes hard using one hand weapon on horse.
AI cavalry fight well with one hand weapon but player won't.
Ranged weapon is not perfect. Crosshair does not follow bows, making it harder to aim. but you can use all kind of them anyway.
Both aiming and reload motion are strange now.
It's not exciting at all using bows. Throwing spear and crossbow give much better excitement but not as much as melee weapon
Most villages are not decorated. not a single prop, not a single siege defence craft.
because there are about 20 castles, I can not decorate them all at once.
But there are at least one guard and trader every village so all castle acts as intended.
Siege battle (400 soldiers + 16 artillaries)
https://youtu.be/8sP6gWrm4FY
I am sorry to inform that launch date postponed 6 day.
I can pay less tax only if first purchase is made after May.
Housing system_dev190310
https://youtu.be/2HBnp-3iecI
Some building produce soldiers/resources/money every week.
If the province your building located is yours , produced soldiers directly added to garrison.
In case it's not your territory, you have to talk to village manager so that you can take produced soldiers.
Someone don't like to invest any time on building own buildings whereas the others want sand box style building system.
So I added both already-merged house prefabs and raw house parts.
While in besieging, only guard towers and cannons will be shown for optimization.
Player constructed castle wall could be added later like defense game but not in early access state
Small Battle(230 Soldiers) and Fast travel system _dev190302
https://youtu.be/dKAvFH1sYJY
I recorded play video twice because player character died by arrow while I was busy controlling soldiers.
It was ally arrow
In fast travel mode, world time passes faster.
Voice actors and about English translation- dev 20190216
https://youtu.be/t38gFq-48GY
All 46000-letter-long japanese dialogue will be voice acted when first early access version is released.
But dialogues which newly added after early access released won't be voice acted until the final version release.
likewise, All dialogues will be english translated when first early access version is released.
But dialogues which newly added after early access released won't be english translated until the final version release.
The people who is in charge of U.S. english translation is a professional VN writer and translator.