This update may cause unexpected bug, crash.
And unlike other update, this will take about a week to become main branch.
Unique general system added. they never be removed unless they've lost all castle.
When they lose or have not enough soldiers, they go to closest castle which they own and manufacture soldiers.
This system allow unique general have own personality , quests and relationship. but details like these are not added yet.
Save file is compatible but old saves do not generate unique generals.
They don't have much function now anyway.
change- horse charge velocity decrease formula changed.
update 190512 - Mega optimization
https://youtu.be/R08H1VID1q4
Infantry battle frame rate have become 170% of before.
Streaming map loading speed become faster
Simplified landscape issue fixed
Cavalries are not optimized yet.
Because weapon collision system partially changed , there could be some bug I missed.
But fix - looted skill chip now have skill lists
weapon stops 0.2 seconds when hit as intended early.
new bug - player character stuck with top of ladders when siege battle.
pressing [F4] or [Z] will fix that temporally.
update 190511
First soldier team item added.
Soldier item can contain multiple kind of soldiers.
If one member of soldier team survive at the end of battle, that soldier team item won't removed.
Quest log added
3 productive housing added
Lantern can be toggled by pressing [5]
Lantern will be equipment item in the future.
Soldiers never stuck with ladders from now and ever
bug fix- player character uphill angle limit returned to 49 degree
Character aim follows camera when melee attack again right after hit
update 190510
Loot system changed.
Equipments loot chance greatly reduced.
Scrap items added. they are main loot items for recycle and don't take much room in inventory.
Tax rate reduced.
Skill chip loot chance increased after fighting powerful army.
3 gunpowder age artillery added.
3 gunpowder age artillery soldiers added.
Vehicle information now shown in item tooltip
bug fix- archers can switch to close combat mode now when enemy is only one.
update 190508
Current bullets and magazines amount now shown.
Tax rate is shown when trading. but all castle has same tax rate for now and not randomized.
When selling numeric items, money shown in slider applied tax rate.
Tax rate applied as intended when selling numeric items.
Black lines on some props fixed.
Resolution of road texture rolled back from 4k to 2k.
Ranged weapon show full information on tool tip.
Changed architecture of castle wall a little.
Defence siegecraft location is not changed so it may make some problem.
That will be fixed after I apply auto generated army spawn point and defence artillary system. Expecting 3 days.
Walls are destroyable now. but debris fall through map.
this may not be fixed even after actual release.
When in battle, ladders do not spawn on gate anymore.
Instead, all wall potentially can spawn ladders.
major bug fix-
music changes as intended when kicked out from enemy castle.
update 190507
Fixes-
Archers are not likely to kill close ally when moving in formation.
Artillery are not likely to kill close ally artillery
All ranged soldiers face to it's target when shooting
When battle start, player soldiers formation face to enemy soldiers.
Changed weapon sheath location transform for ranged weapons.
Changes-
heavy hit reaction now activated when damage exceed 40% of current HP left (was 30% before)
No hit reaction when damage not exceed 10
Horn sounds volume decreased.
update 190504 - Hunt
Wild animals added.
Now even if you've lost everything by losing decisive battle, you can rise from scratch.
But you can not hunt them if you have many soldiers which slows down world map speed.
*Critical bug fix- Gunpowder age soldiers,items now shown properly.
Other patches listed below.
reward box does not tick timer when being interacted or player is in conversation,
you can expect 'retreat result'
all castle rewared box location and siege spawn location fixed except for chateaubriand.
soldier enemy detection radius become larger.
moon falls later.
Less EXP required for level up
New housing - small farm (produce some peji and wood)
Any player can access beta version through steam library.
Beta update will be applied as main update two days later with animal sound effect applied.
-this update became main.
Update190503
Lip-sync is now enabled.
In option menu, bug fix part added.
Item drop chance is now can be changed by user.
Slightly improved item drop chance
Some part of world map and Juengal, litania castle are decorated a little.
bug fix - resources can not become negative now
Game engine updated to Unreal engine 4.22.1
new improvement - way clearer graphic, correct motion blurr of weapons.
new bug- some post process like bloom is not working.
strange physic action while soldiers stepping on debris of destroyed castle gate.
Update time
Pacific Time,
3 May 2019
10:00
China
4 May 2019
01:00
Washington DC
3 May 2019
13:00
日本時間
5月4日 02時
If you lost save file list by this update, download this folder below link and paste dump to game directory. Save names and orders will be changed but you will be able to load 97% of them.
Copy entire 'SaveGames' folder somewhere before update
because all save file will be removed while updating.
Update scadule is below
Pacific Time,
3 May 2019
10:00
China
4 May 2019
01:00
Washington DC
3 May 2019
13:00
日本時間
5月4日 02時
You don't have to do this again for further updates.
It was first time to me publishing in steam so I didn't know save files folder have to be generated only by user computer to prevent dumping save files while update.
Sorry for your inconvenience.
Current status
The title of this game is Girls' civilization
Steel age is almost complete. Only throwing spear need some improvement.
I am working on gunpowder age. three kind of line infantry and a grenadier are added. the reload motion need to be fixed and after that, horse pistolier and tercio will be added.
Field guns and rocket launcher added but these are OP because AI factions mainly use steel age units.
I should add 17centry cannons first, not WW2 fieldguns but I just wanted to watch explosions.
You need to run this game with Gciv21V.exe short cut if you want to enable lip-sync and face sync.
But you can not save game with that.
This will be fixed next week.
In the gameplay, you will get 3 companions by following main mission.
you can meet another companion in castle Monblan after first epic defence of main mission.
she is there below picture.
you can meet another companion from Teruaru trading building.
but she will give you a mission that is hard.
Story is incomplete. prologue mission is not added because that need modern weapons. Main story ends when Hanu become companion
Most castles are not fortificated with siegecraft. I need some time to add siegecraft to all 20 castles.
Only gate parts are destroyable for now. wall part will become destroyable in this week.