Update 1.5.9_EarlyAccess: Major Update and Glider Sim now on Quest!
-Update Steam version with the latest changes found in the newly launched Glider Sim - Meta Quest version. -If you wish to play on the standalone Meta Quest headset you can now find Glider Sim on the Quest Store by searching Glider Sim inside your headset and scrolling to the bottom and show all App Lab games. Or check it out here: Glider Sim on Meta Quest -Months of work went into getting Glider Sim to work on Quest, so no, you can not have a free key to the Quest version as I have to get paid for my work ;) -As far as differences to the Quest and Steam versions, all features are practically the same, except the Graphics are much lower on the Quest version in order to run on the very limited mobile hardware of the Quest. So if you want good graphics, a PC and the Steam version is the way to go. -Changes include update to the Unity standard rendering pipeline. -Huge performance gains. -Lighting improvements; -Many tweaks to the scenery. -VR Nausea settings. -Improved thermals. -Improved cloud performance. -Can now choose to turn thermal particle tails off. -Glider physics tweaks. -Fix distance traveled bug. -Update OpenXR API and add error messages if it can’t connect to OpenXR. -Fix bug in Controller mode where button would not highlight after restarting a flight.
Update 1.5.2 - Early Access: Additional scenery
-Add some more detailed scenery around the landing zone. -Create a new more accurate model of ski lodge. -Reflective windows for the new houses / buildings. -Add additional ski lift to hill. -Make paraglider have a tad less lift. -Tweak physics on the speedwing. -More new house models coming soon.
Update 1.5.1_EarlyAccess - OpenXR fixes
-Menu button not working for Oculus when running Steam VR openXR. -Make menu backgrounds black and fix rendering issue with controller on start screen. -Add some more road traffic further down highway. -Make cars more performant. -Update launch option to include steamVR.
Major Upgrade to Open XR and the new Unity Game Engine!
Glider Sim has now been ported to the latest version of the Unity Game Engine! What does this mean? This means new features such as better VR, better lighting, and better performance overall. One new key feature in Unity 2020 is Open XR. Open XR is the new standard protocol for all VR / AR headsets on the market. Basically as a developer it makes things much easier, as all we have to do is release 1 build for all headsets on the market. We don’t have to use separate SDK’s for the HTC Vive, Oculus, or the Valve Index. It also should make VR smoother and faster and help with the process of porting to the Standalone Quest. This latest version should work seamlessly with any PC VR headsets. I don’t have hardware to test on the Valve Index but the input should work with any headset that is compatible with OpenXR. Other updates include improved lighting, darker shadows, baked shadows for trees including trees in the distance and new water shader for the river.
Note: If you prefer to launch in Oculus mode, you must set Oculus to your default OpenXR runtime. Same for goes if you prefer SteamVR. These can be found in the settings of each platform: Oculus App: Settings: General: OpenXR Runtime SteamVR: Settings: Developer: Set SteamVR as OpenXR Runtime
All Changes: -Update to Unity 2020 Game Engine -Update VR to use Open XR. -Remap all VR Controllers to the new Unity input system. -Remap and Fix HTC Vive Controller input. -Make lighting brighter and shadows darker. -Fix bug where clouds and thermals would get repositioned in the wrong place when traveling long distances. -Bake tree shadows into terrain textures. -Add some post processing lighting when playing in desktop mode. -New river shader.
Update 1.4.9_EarlyAccess - Thermals
-Add Challenge 3 Thermals. -Add AI Eagles that circle in thermals. -Update flight physics so you can do a sharp spiral left and then right without glitching the wing. -Fix issue where thermals would stop populating if you travel too far. -Adjust the way thermals populate. -Update clouds 3D models and the way they populate. -clouds grow and shrink slower. -Fixed some UI issues when using a gamepad controller.