We have decided to pause developing Gloam for the time being, as we have come to realize that the current size of our team doesn't allow us to bring out updates that are to our satisfaction whilst also building the community of players required for this type of game to feel alive. For this reason, and for our mental health, we have made the decision to move on to a new and smaller project. Thus, there won't be any updates in the near future.
In its current state, Gloam is playable, and quite fun with a group of friends and some drinks. So we will of course be keeping the matchmaking servers live and available to play for all that have already purchased it. Thank you for your support.
This will most likely not be the end of Gloam, as we have eight extra mini-games and also some unseen playable characters that are in various stages of production, and we most definitely have the desire to pick it all back up once we have the resources to do so. Fingers crossed, this will be sooner than later!
Gloam v0.33.3
This update brings some bug fixes, may they stay squished forever!
Gloam v0.33.1
This update brings some big changes to balancing to hopefully make your Gloam matches feel more dynamic, more tense, more fun, and faster!
Gameplay
All players now lose life twice as fast as before, however, you also gain a lot more life from winning mini-games and picking up flames from torches and fireplaces! This makes the loss and gain of life a lot more evident to you, the player.
We've added a feature to help combat campers! There's now a timer to handicap players that haven't been in a mini-game battle for more than 60 seconds so that they lose life 2 or 3 times faster... hehe, get wrecked ;)
Bug fixes
When a room unfreezes, torch and chimney flames respawn after a countdown timer, instead of lighting up immediately. This was never the intended behaviour and caused some streamers to play a match that lasted 45 minutes, wow!
The central room should no longer be able to end up frozen when there are only two players left.
We have hopefully fixed an issue where character models were not showing up on some phones. If this happens to you, please give us some feedback as this is really hard for us to test, we don't have a million phones lying around!
When Android graphics quality is set to low, post-process effects are now turned off in the Lobby too.
Gloam v0.30
This update is a little smaller than usual as we have been kept busy working on our store pages. Go and look, there are now wicked gifs in our description!
Gameplay
We've now made picking up freshly spawned flames more reactive, woooosh!
We shortened the time that tiles are visible at the start of the Runic Sequence and Twin Runes mini-games, to make them harder and more fun for all involved!
Movement inputs are a little snappier. Also, on Android, dashing no longer cancels out your movement finger while using multitouch controls.
Quality of life changes
Scene transitions now look smoother, and should fully Fade to Black! \m/
Also, at the end of the game, the winner's name now shows up! This screen still needs some work, but this is an important first step!
Bug fixes
We fixed a graphical glitch that would sometimes happen when a player switched from Medium or High to the Low quality setting on Android. No more freaky blue squares!
We feel like the game still needs some work on balancing the amount of life you get from flames, and the amount you win and lose from the mini-game battles, so that'll happen in the next update.
Gloam v0.29
In this update, we mainly focused on game balance and some behind the scenes network changes.
Gameplay
Balancing: We made a few changes to balancing that aims to incentivize players to split up and go roaming around the map to collect flames and meet different players, rather than to bunch up into pairs and constantly battle.
We increased the player invincibility time so that you can more easily escape from another player after a battle.
Fireplaces now give you a much larger bonus to your life-flame.
Winning or losing a battle now has a more radical influence to your life-flame.
Features
We added the character skins from the PC version into the Android version as in-app purchases. So that people who enjoy the free version can still support us.
We re-worked our game lobby system, which now uses the Unity services.
Quality of life changes
We added a graphical quality selector to Android so that lower end phones can enjoy the game without as many crashes and overheating.
Optimized Android texture sizes to make the overall app size smaller.
Some general UI improvements (However, the customization screen still needs some work).
Bug fixes
Fixed an issue where the whole map could be frozen over in the end game.
Gloam v0.27.2
This patch focuses on bug fixes!
Fixed a bug where the host of the party would randomly no longer be able to interact with the mini-game they were playing.
The Magic Powder mini-game has been tweaked to make it more intuitive to understand where to drop the powder and easier to understand when you did a good job of it!
Emotes are less pixelated now, oops!
Fixed a bug where every room would be frozen when there were only two players left,
**brrrr*** so cold...
Gloam v0.27
This update focuses on gameplay tweaks, and quality of life changes that make Gloam more enjoyable :)
Gameplay
We now make sure that mini-games are exactly the same for each player in a duel. This wasn't previously the case for Magic Powder, Candle Keeper, or Enigma.
We increased the player movement speed to make the game more dynamic.
Increased invincibility time to incentivize players to split up and finds other adversaries more often.
Certain mini-games, that sometimes could be solved extremely quickly, should now require more clicks and be more fun to solve!
Also, candle flames are now picked up faster, so you can use the boost sooner.
Quality of life changes
Added a small button to copy the room code to clipboard without having to reveal the code. Great for you streamers!
Mini-game names are now displayed during the countdown timer.
Added an animation to show player invincibility.
Added a shadow under ghost players so that they can more easily position themselves on runestones.
An icon showing which mini-game is being played is now displayed above the heads of the two battling players!
Slightly improved the visual appearance of the Candle Guy flame.
General UI improvements.
Bug fixes
Stop player from moving around while clicking in the settings and admin menus.
Runestones should properly deactivate once there are only 2 players left.
Gloam v0.26
This update focuses on new quality of life features!
We have added a training mode to allow players to run explore the map and test out all the different mini-games in a stress-free environment! This complements the tutorial and should help new players who would prefer not to dive straight into the deep-end.
The Magic Powder mini-game has been re-worked and is now back in the game! It has more optimized flame shaders that should make overheating less of an issue on mobile.
There is now an admin panel accessible when you're the host of a game, which allows you to kick/ban players from that particular match. This panel will also be updated with map selection and mutator options in the future.
Gloam v0.25
Gameplay changes:
The player movement system has been rebuilt to be smoother and generally a better experience all around.
Improved character animation fidelity.
Quality of life changes:
On Android, Gloam will now check that you have the correct version so that you have less buggy games.
We added a credits page and, some social media links, so that you can more easily find us and the community!
Bug fixes:
Detecting when a player enters your light zone is now faster and more reliable, and doesn't happen through walls.
Gloam v0.23
Gameplay changes:
Increased Ghost movement speed to allow them to overtake players and freeze rooms faster.
Reduced the number of ghost players required to freeze a zone.
Quality of life changes:
The player indicator now shows ghost players as blue flames, to differentiate between when a player has died, and when they have left the game.
Bug fixes:
Fixed a strange bug where the host's mini-game would quit if another player completed the Candle Keeper mini-game.
Fixed a bug where you could collect flames through walls, and also made them easier to collect from further away.
Fixed the aspect ratio of emotes so that they don't look squished any more.