GM Forge - Virtual Tabletop cover
GM Forge - Virtual Tabletop screenshot
Genre: Role-playing (RPG), Simulator, Strategy, Adventure, Indie

GM Forge - Virtual Tabletop

Changelog 12/23/18

Changelog 12/23/18
-You can now reference %count% in elements
-Upgraded to a newer version of electron, should make the whole program more stable
-In-app HTML Editor now available
-Fixed an issue where you couldn't add elements to actors
-Fixed an issue where players could access restricted character sheets if other players were impersonating them

Changelog 10/1/18

-Re-added layer controls to map menu
-Re-added Player vision to the map menu
-Fixed an issue where maps would be locked at 0x0, only showing the background color of the map
-Fixed an issue where workshop mods like "calendar" wouldn't display
-Fixed an issue where the left-right panels would appear when windows are resized
-fixed an issue where the systembuilder would show the player bar when mousing over the bottom tabs
-Added a compression algorithm in an attempt to speed up loading times for players with slow internet
-Re-added setting controls

Change log 9/30/2018

-Total Redesign of the main UI
-Tokens can no longer have infinite sight, you must assign a sight radius to reveal areas in FOW
-Fixed an issue where maps weren't loading properly on world load
-Fixed an issue where clicking a hyperlink in chat would direct you to the image, with no way back

UI Changes and Bug fixes coming!

Hey all,

I've got a fresh UI overhaul coming in, and it feelz like a well needed improvement to the current one. Also hold tight because I have some bug fixes coming for maps and more!

Just wanted to give you all a heads up since its been a while since the last update and as always be sure to join the discord! (https://discord.gg/usy4ByN)

Change Log 8/13/2018

-Fixed an issue where chat links would cause you to view the image in full screen but not be able to return to GM Forge
-Fixed an issue where combat prompts would appear for a player multiple times.
-Fixed an issue where you couldn't link worlds or resources to tokens on the map due to a health related issue
-Fixed an issue where the hotbar would appear on a the token quick edit menu even if there were no hotbar items attached to it.

Change Log 8/5/2018

-'cond' attributes are evaluated as macros by default now
-Media player now accepts direct youtube links
-Fixed an issue where health bars wouldn't appear in v2
-Fixed an issue where unmounted/deleted workshop mods would cause issues with other workshop mods
-Steam overlay can now be used (thanks D!)
-Started working on a wiki resource for learning! http://wiki.gmforge.io/

The big one! Change log 7/29/2018

-Fixed ALL GM Only tabs showing up when a player was forced to a single GM Only tab
-Fixed an issue where access menus wouldn't appear for players
-Fixed an issue where math was hidden was in the math menus
-Fixed an issue where the quick edit token menu was draggable
-Added an Inline initiative assignment button for combat
-During Combat players do not see `hidden` assets unless they have access to them
-HTML Sheets now available, making interactive sheets much easier to style and make visually appealing
-HTML pages now use the new HTML Format
-Slight visual tweaks to try and 'soften' the harshness of the ui
-Files dragged out of the file browser now network properly to connected clients
-v2 templates support summaries and mobile sheets
-Image files are now larger in the files tab, to help with drag and drop building
-Tags are purely used as organizational tools, and system specific tags have been moved to "Flags"
-Searching by tag is no longer case sensitive
-Talents and Special Rules are no longer supported in the compendiums, but new 'element types' are now supported.
-System builder upgraded to support v2 templates
-ngrok support built in as the default connection option (Port forwarding and UPnP are now in the options/mods menu)
-Alerts are more minimalistic and have a bounce animation added to them, hopefully to be less of an eye sore
-New actor types are now support in v2 templates
-Free Drawing is now available in the draw section of the tool
-Fixed an issue where text would be selected at random and dragging on the map would cause issues with dragging selected text
-Added Exploding and Re-rolling dice syntax to the macros
-Added Hex grids
-Width & Height can be adjusted per actor/element types (in your game.templates.display)

Change Log 7/7/2018

-Fixed Player Drawing controls not appearing for players
-New styling for the asset menu
-Tokens now are affected by "pin" status properly
-Names now appear properly in the "access" menu
-New health bars menu does not appear when no assets are attached
-Cleaned up the top bar with a new font and slight size adjustments
-Shrunk smart notes default font-size slightly
-Dice Pooler now has the option to total dice
-Image resources now have a "zoom" scrollbar when being viewed
-If you assign a new default layer, players would still persist on the old default layer
-Items should now be able to be duplicated properly

Change Log 7/3/2018

-Fixed an Issue with whitelisted mods causing templates to not appear
-Fixed an issue when GM Forge is closed the app remains running
-Fonts now are automatically detected and added if they are in the "fonts" folder
-Space bar will now jump you to your impersonated token
-Improved the responsiveness of the snapping walls to subgrid
-Restructured Chat and Menus to be cleaner
-You can now click on the chat log to open up relevant sheets
-Dice Pooler now retains last pool after rolling
-Compendiums Can be Restricted to GM Only
-Sheet backgrounds are no longer centered

Change Log 6/27/2018

-Fixed a crash when loading malformed workshop mods
-Fixed an issue with links causing a server error
-Sync.render is now fault tolerant for apps that don't exist
-You can now 'drop' items onto the item edit menu to overwrite them
-Added Two "Invite types" to the internet verison, UPnP and Port forwarding invites
-Buttons placed on dice displays now refer to your impersonated characters, meaning you can embed "reactive" buttons for rolling dice
-Revamped map editor menu with a new more compact design
-Controls for "white listing" Compendiums and Mods, so you only load those that you think are relevant to your games
-Using the "Exit" button will save your game before closing the server down (instead of relying on the autosave every 30 seconds)
-Increments for 'snap to grid walls' have been added