Go All Out! cover
Go All Out! screenshot
PC Switch Steam
Genre: Fighting, Sport, Adventure, Indie, Arcade

Go All Out!

Go All Out patch 1.02.02 live now!

Go All Out patch 1.02.02 - Grab Rework

New Content:
- New grab system - each character now have better grabs for smoother gamplay and diversity in characters.
- Trying to grab now have a new sound effect

Adjustments:
- Adjusted Lobby UI for emoticons and setup for support characters selection.



Zorro joins the battle! 100th Anniversary of Zorro Franchise!

Legendary masked vigilante joins roster of Go All Out to celebrate 100th anniversary of the franchise.



Ready to bring justice?

New Content:
- New DLC guest character - Zorro
- New items in shop

Fixes:
- Fixed problem with World Hub stage vanishing stones

Adjustments:
- Fixed some online lag issues
- Adjusted some hit animations and their durations
- Adjusted some of UI elements in game
- Smaller adjustments in select screen (icon highlight on hover)
- Adjusted shadows on some stages

Go All Out patch 1.00.11 - Yandere Chan enters the battle!

New Content:
- New guest character - Yandere Chan (Yandere Simulator)
- Brand new game mode - Bag Bounce
- New equipment in shop
- New Achievement to unlock



Fixes:
- Fixed some ground detection problems on Dying Planet and Giant's Warehouse
- Fixed problem with Mastery Grid not starting in World Hub
- Random select will not select 2 same stages



Adjustments:
- New indication of defeated player - grayed out character icon in game

Graphite:
- Adjusted grab range and grab hitboxes on all playstyles
- Added new grab animation

https://www.youtube.com/watch?v=WSs8yXv6U68

Go All Out! patch 1.00.03 - 'ß stages' now live!

Go All Out! patch 1.00.03 release notes:



New Content:
- New ß stage variation - Pillar ß
- New ß stage variation - Giant's Warehouse ß
- New game mode option - Super Kill Mode
- New lose animation for Yakshi
- New color for Vaako
- Favourite Stage info on Profile screen
- Added AI fighter for Ball Mayhem mode
- New pillars in shop

Fixes:
- Fixed some ground detection problems for Erica and Breakbone


Adjustments:
- Lobby screen is now more responsive

Yakshi:
- Lvl1 super now activates faster and goes out for shorther distance
- Adjusted base combo speed and reduced startup frames
- Up heavy attack have reduced startup frames

Breakbone:
- Changed base combo to have 4 hits instead of 3 and changed speed of each attack

Vaako:
- Reduced start time of normal combo by 2 frames from ground and 3 frames from run

Teslakid:
- Reduced return time to idle state from lvl3 super attack

Raptor:
- Base combo is now faster
- Neutral heavy attack (forward rocket) now generates 0.25 SP less

Go All Out! patch 1.00.02 - Small fixes and adjustments

Go All Out! patch 1.00.02

Fixes:
- color 9 for Teslakid is now displayed correctly
- fixed problem with incorret item selection reset in Lobby

Adjustments:
- added slightly flashing Ready button in lobby
- added possibility to choose empty emotes
- finisher phase will now not end before all enemies are down
- halved game size and cut down loading times



Go All Out! patch 1.00.01 - Teslakid joins the roster! Go All Out is out of Early Access!

Go All Out! patch 1.00.01



New Content:
- New guest character - Teslakid (Teslagrad)- first Rain Games representative joins the roster
- New original stage - Clock Mountain
- New costume to unlock - Coral Graphite
- New costume to unlock - USSPSA Erica
- New equipment in shop
- New section in shop - Death Emotes - go out in style
- New section in shop - Pillars - change your win pillar to a different one
- New activities to do in World Hub: Check your Mastery Grid and see your progress with your characters
- New Win and Lose poses in shop
- Brand new, redesigned Select Screen
- New Achievement to unlock
- New gameplay tips on loading screen

Adjustments:
- New idle and move animations for second playtyles for Vaako, Graphite and Erica

Yakshi:
- Will not apply new spin on enemies when one spin is active, thus reducing cooldown time on spin run move

Breakbone:
- Fixed legs issue on idle pose

Cole Balck:
- Fixed some issues on combo animation states preventing players from making full combo

Erica:
- Erica got a new kick combo. Now she can go into kick state and follow up with a stronger kick combo.
- Fixed problem with not looping lose pose animations

Go All Out 1st Anniversary patch is now live!

Go All Out Anniversary patch notes:



New Content:
- New original character - Yakshi - joins the roster
- Boss battle with game's big bad - Calamity available in Arcade mode
- Primordial Calamity boss battle available in Go All Out Arcade mode
- New stage - Calamity's Domain available to unlock
- New equipment and weapons in shop
- New Emotes in shop
- New unlockable equipment and skins after beating Calamity
- New skins in shop
- New item: Buster Bomb
- New item: Boots of Mobility
- New item: Mystery Box
- New item: Chicken Assassin
- New particles of Berserk powerup for each character
- New Combo System with stacking input system
- New music in Main Menu
- New hits shake system
- New hits stop frame system
- New 'stun' attack type mechanics
- New 'spin' attack type mechanics
- World Hub now contains information about items instead of main menu encyclopedia
- New Achievements to unlock
- New information in Profile section - number of times that player beat Calamity
- Added secret altars in World Hub

Bug Fixes:
- Fixed problem with desync on hazards during online games
- Fixed problem with button input still remembered after turning off pause button

Adjustments:
- Grabs activation times are now adjusted for each character
- Players can now cancel from Level Selection in Lobby
- Adjusted navigation in shop for better usage
- Combo Breaker now apply stop frame on break
- Added 'All Players Ready' text in Lobby
- Items now spawn in random places on stages
- If stage hazards option is turned off, the sword in Dying Planets stage will not kill players

Online:
- Online Settings are now different by default, with lives set to 3 and timer set to 180
- Host of room is now indicated
- Stages selected by Host are now visible for every player
- improved stability of online games and sychronisation

Ball Mayhem:
- Items will not spawn before counter ends

Breakbone:
- Last hit of lvl1 Special will now apply knockout attack type and launch enemy
- Dash and dodge now go a bit further

Vaako:
- Adjusted colliders on finisher
- Vaako's knives and shurikens now spin when thrown

Erica:
- Finisher is adjusted and slightly reworked

Go All Out! early access patch EA 1.3.2 now live!

Go All Out! early access patch EA 1.3.2



New Content:
- New stage - Sumi's Playground (Tiny Hands Adventure)
- New Cross-Stage functionality and visuals
- New options in match menu: Cross-Stage start timer
- Reworked NetCode
- Stop Frame functionality
- Heavy Hits shake functionality

Fixes:
- Ball item throw now won't stop mid-air
- Mine item now explodes correctly on contact with ground with standing enemy

Adjustments:
- Vaako's finisher knives now corretly hit enemies lying on ground
- Vaako's knives and shurikens now have rotation applied on throw
- It's now not possible to select same stage again for Cross-Stage

Jaga's Hut stage available in the game!

Go All Out! early access patch EA 1.3.07



New Content:
- New free stage - Jaga's Hut (Kayko & Kokosh)
- New equipment available in shop
- New skins available in shop
- New win poses available in shop
- Added announcer sounds on character selection, loading screen, summary menu and in-game
- Added AI difficulty level 6
- Added 'Visit Game Wiki' button in main menu

Adjustments:
- Game Options selected are now highlighted when in Options Menu
- Paco & Cool's Orange Bubble have now correct name in shop

Go All Out! early access patch EA 1.3.05 now live!

New Content:
- New character - Cole Black (Get Even) - thanks to Bandai Namco and Farm51 'Go All Out!' gets first AAA guest character



- New move-through mechanics added - we will now have friction applied when trying to pass through opponent
- New equipment available in shop
- New community skin for Cole Black - "Yarhee's Mark"
- New graphical update of Neo City Stage
- Added announcer sounds on character selection
- New game mechanic: Hyper Armour - some attacks will now be able to withstand a few attacks before breaking and cancelling
- New game mechanic: Indication of hit depending on player's HP - now, whenever we hit an enemy, he will flash in a color corresponding to his HP left
- Possibility to choose if AI characters get random equipment

Adjustments:
- AI will now idle from time to time on difficulty levels 1-3
- Stage Select UI have been changed
- During Go All Out! phase characters now have stun animations
- Adjusted startup loading screen's images
- Graphics of "on hit" indication are now adjusted for better visibility
- Adjusted World Hub level a bit

Raptor:
- All air attacks now apply backward force for Raptor
- Special attack now fires rocket faster (hold button down for forward rocket)

Cole Black:
- Kick is now 4 frames faster
- Cornergun shot is now 5 frames faster
- Added possibility to fast shot lvl1 special from a succesfull kick attack