Go All Out! early access patch "Halloween" EA 1.2.00 now live!
Go All Out! early access patch "Halloween" EA 1.2.00
New Content:
- Halloween equipment for every character:
+ Demon Wings Vaako
+ Wooden Mask Graphite
+ Creepy Doll Mask Erica
+ Hatchet Helmet Raptor
+ Fairy Wings Paco & Cool
+ Pumpkin Mask Breakbone
- Each character have a survivor skin to unlock by beating Survival mode
- New Stage: Bug's Lair (Tribellum Tower Defence)
- New items in shop including new weapon colors for Breakbone and Erica
- Game will now show colored indicators for each player outside of camera's view to show player's location
- Players can now use enter to start the game when playing with any controls scheme
- Redesigned resources loader and added startup load screen for better in-game optimisation
- In-game Video Settings added
- New behaviour for characters - "Wall Bounce" will now allow for more combo possibilities
Fixes:
- Fixed general problem with some characters not registering correctly on ground after landing
- Fixed problem with being able to break super special with normal hit
- Fixed problem with platforms on Dying Planet not being crossable
Adjustments:
- Adjusted time of "get git" state, so it will be easier to make more complex combos
- AI now have random win/lose pose
- AI will now randomly select a skin color only from those unlocked by player
- AI will now use defensive actions in different ways based on difficulty settings
- AI will now correctly keep distance from target when attacking
- Combo breakers can now recover us from knock off / launch state
- Air combo breakers will leave us for a short time in air to indicate the breaker and save us from falling
- Air movement and attacks force is redesigned a bit for smoother feel
- Added new sound effects
- Shop have sliders now in case of more items in menu
- Redesigned missiles hit collisions for better impacts
- All items now have gravity and will fall to ground
- Missiles and rocks that hit stage end colliders will not play sound now
- Adjusted menu resolution to work on any machine
- Added unlock indication for character's new Playstyle
Graphite:
- Rock summons (normal and special) now have spawn particles
- Fixed problem with Graphite hanging in air during lvl1 special
- Up light and down light attacks are swapped between them for better gameplay experience
Vaako:
- Vaako's air knife fly have now limited number of uses before touching ground to prevent overstay in air situation
- Vaako can now use lvl1 special in air
Raptor:
- Raptor can now shoot lvl1 special forward if down button is held during special
Erica:
- Air down heavy attack charge time reduced
Breakbone:
- Adjusted Breakbones base combo, so player is now able to stop it or continue with hits
- Breakbone's neutral heavy now is faster and have bigger range
- Breakbone's air tackle not works better
Go All Out! patch EA 1.1.02 is live!
Go All Out! got updated to version EA 1.1.02
New content:
- Online: game will now show popup information whenever connecting to server, creating room or searching for a match.
Adjustments in patch:
General:
- Adjusted text resolution in Select Screen to fit all aspect ratios
- Adjusted texts in World Hub
Graphite:
- Graphite's finisher will now drop equipped stone on enemies
Fixes:
- fixed problem with some of backstories not loading correctly
Go All Out! patch EA 1.1.01 is live!
Go All Out! early access patch EA 1.1.01 available
New content:
- New option in Main Menu Options - Labels setup - players can now select if they want to display Steam nicknames in game instead of general "P1" labels
- Current online players number is now visible in Online Menu's panel
- New mechanics added - while holding a directional button while landing from jump, we will instantly go into running phase, whithout landing pause.
Adjustments in patch:
General:
- AI fighter's random equipment now stays the same when changing colors
- Dying Planet stage platforms are now adjusted for easier jump-throughs
Paco & Cool:
- Adjusted some of Cool's colors visibility
Fixes:
- fixed problem with slowdown on finisher phase when playing 8-player match
- fixed problem with an online room sometimes not closing properly
Go All Out! patch EA 1.1 is live!
Patch 1.1 is now available! Breakbone the Fearful enters GAO roster.
New Content:
- Breakbone "The Fearful" joins the roster
- New stage - Blue Towers available to buy from shop (1000 GAO coins)
- 4 Breakbone skins in shop
- New game mode - "Ball Mayhem" (online and offline)
- New game place - "World Hub"
- Arcade mode got updated and now have 4 available routes to play - Classic, Duel, Challenger and Go All Out
- New 'Duel' settings in character select menu - x3 supers fill speed and HP settings (half or full)
- Combo Counters - each player will see their combo counter on screen
- New achievement for playing Breakbone
- Totally new section in Game Store - 'Equipment' - buy clothes, weapons and other stuff for you favourite characters
- AI characters in all game modes will have random equipments selected
- 'Playstyles' feature - Vaako, Graphite and Erica can now unlock new playstyles at level 6 featuring new super specials, attacks and effects.
Adjustments and reworks:
Arcade:
- we won't encounter 2 or more same characters anymore
Paco & Cool:
- finisher works a bit different now
- special animation adjusted to better represent the attack
General:
- in select screen we are now presented with controls needed to join or add AI
- setting information in select screen adjusted to fit all resolutions
- super gauge now fills quicker on bigger levels to maintain fast pace of game
- Offline match now gives 40 Exp instead of 20 Exp
- Online match now gives 80 Exp instead of 20 Exp
- Online match now gives 100 Coins instead of 50 Coins
- We can go out of any section in main Menu with just pressing jump/cancel button
- Adjusted layers in Dying Planet stage to show player number correctly
- Characters section is not cut off from Game Store, as all characters are now unlocked from the start
- Added particle effect on character change in select screen
- summary info is now reworked - it shows actual coins and exp, obtained coins and exp after finished fight.
In case of unlocking a skin or playstyle we will get an info about that.
- characters now have minimal move distance in case of slight move input
- players can safely dodge near the edge preventing fall down
- air behaviour for characters improved for smoother play
- jumping is totally reworked to depend on gravity and smooth arcs
- chargeable attacks are now presented better
Online:
- synchronisation speed improved
- we can now get back to lobby directly after finished match
Fixes:
- Fixed problem with AI Raptor fly behaviour
- Fixed problem when we couldnt jump while holding down button while playing Graphite
- Fixed resolution problems with pause menu
- Fixed problem with characters acting weird on moving platforms
Go All Out! early access patch EA 1.05.01 live!
Go All Out! early access patch EA 1.05.01 available
New Content:
- New Erica skin
- New hit effects - down to ground and knock-off
- AI diffuculty can now be set for each bot (1-5)
Adjustments:
- Movement speed adjusted for all characters
- Offline match now gives 40 Exp instead of 20 Exp
- Online match now gives 80 Exp instead of 20 Exp
Fixes:
- Fixed problem with wrong spawn points for items
- Paco & Cool's bubbles now work better in online mode
- Fixed problem with weird position spawn after death in online mode
Go All Out! early access patch EA 1.05.00 live!
Go All Out! early access patch EA 1.05.00 available
New Content:
- New Raptor community skin
- New Graphite community skin
- New Vaako skin - Vaakuigi
- New character - Paco & Cool
- All hit effects have been reworked graphically
- Added Control Mapper Setup in Main Menu and Lobby
- All characters have indication of super attack start
- 4 new achievements to obtain
- Online matches and Paco & Cool times used counters added to Profile menu
- News menu now added
Adjustments:
- Every character got 1 more dash in air and 1 more max power bar capacity
- Added recovery time on attacks that are not consecutive combo attacks in air to limit endless hit combos and spamming
- Added "Controls" show in pause menu during game
- Every character got 1 more max power bar
- Lobby and Loading screens have adjusted light settings
Graphite:
- Light Down attack is changed and now Graphite summons a rock spike
- Finisher have new graphics
Vaako:
- Dodge, dash and knife fly attack have afterimage effects
Go All Out! patch EA 1.04.00 live!
Go All Out! early access patch EA 1.04.00 is now available.
New Content:
- New Raptor skin
- New win poses for Vaako and Graphite
- New lose poses for Erica
- New stage - Dying Planet
- New game mode - 8 player battle (offline and online)
- Pillar stage have been reworked graphically
- New "Combo Breaker" mechanics (Block + Special Attack when hit - consumes power bar)
- New combos for characters
- New "Air Hold" mechanics when hitting enemies in air
- New effect plays when player gets a power bar
Fixes:
- Cross-stage spawn problem fixed
- Fixed online problems with knockoff behaviour
- Fixed online problems with finisher
- Fixed online problems with synchronisation
- Fixed online problems with cross stage
- Fixed online problems with summary screen
- Fixed online problems with item pickup synchronisation
- Fixed online problems with missing hit particles
- Online match options now work correctly
Adjustments:
- Adjusted cameras on some stages
- Online Mode is now stable and smoothed out
- Erica and Raptor now cost 100 GAO coins
- Adjusted blends on jump animations for all characters
- Added recovery time on attacks that are not consecutive combo attacks to limit endless hit combos and spamming
- Added "Controls" show in pause menu during game
- Every character got 1 more max power bar
Raptor:
- Now has changing colors on helmet
Erica:
- Ground down heavy attack charge time reduced
Go All Out! early access patch 1.03.01 available now!
Go All Out! early access patch EA 1.03.01 available
Updates:
- Erica and Raptor now cost 500 GAO coins
- Cross-stage spawn problem fixed
- Online Mode test available
- Slow Blast item now hits environment
- Some controller fixes in lobby
- Knock-off type of attack added
- Fixed problems with sound settings
- Missile type attacks now correctly react to collision direction
Adjustments in patch:
Raptor:
- Now have correct amount of HP
- Flying is faster
Items Encyclopedia:
- Adjusted info on Slow Blast
Cole Black will join Go All Out! roster.
Thanks to Bandai Namco Ent. and Farm51 support, we just announced Cole Black from "Get Even" as next guest character for "Go All Out!" game.
Check out the teaser promo art.
Go All Out! early access patch 1.02.01 available now!
Go All Out! early access patch 1.02.01 release notes:
- New character - Raptor (“Raptors Online”)
- 4 new skins to buy for Raptor (each 250 GAO points)
- Survival mode (Normal and Endless) added
- New stage – Toxic Wasteland
- New common item – Slow Blast (creates a slow zone)
- Game Settings - option to choose UI placement in game
- Redesigned and improved Main Menu
- New profile window with user statistics in Main Menu
- Character’s motion behavior was reworked for more dynamic play
- Achievements added to the game
Adjustments in patch:
Graphite:
- Now has upgraded base punch combo from 2 to 3 hits
- Throwing stones have effects
- Clap air attack have new particles
- Ground Smash attack have new particles
Erica:
- Super Special particles updated
Vaako:
- Adjusted some attack colliders
- AI:
- AI now have more dynamic behavior tree to react faster
- AI enemies will now correctly detect edges and try to jump over empty spaces