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Go to It screenshot
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Genre: Simulator, Strategy, Indie

Go to It

Go to IT leaving Early Access now!

Hello! After a few months of work since the last update, the game is finally ready to leave Early Access. Black Deck Crew team is still working on many small fixes to make the latest build released even better in the future, while gathering feeds around from players all around the world. The full release comes with extra tuning and a ton of extra polishing, including new performance optimizations, revisited UI and overall quality of the product which can proudly be defined "complete" now!

Enjoy!

Major Update 2.1.0

Hello! It's been a long time and we're finally ready to present our next big patch. Let's take a look at balance changes:

Workers:

  • Employees will start to think about leaving at 70% happiness (was 75%)
  • However, they should be more willing to leave at the lowest levels of happiness
  • Employees will generate with slightly lower base stats
  • All starting employees for start-up specialization will be slightly better
  • Employees will have slightly lower salary expectancy


Items:

  • Flat bonus equipment is now considered tier 2 (was tier 3), costs $1000 and gives +1 to corresponding skill (was $5000 for +5)
  • Percentage bonus equipment is now considered tier 3 with it's stats remaining unchanged


Projects:

  • Offered projects will be slightly bigger in size, reward and deadline
  • TOP market projects will be significantly bigger at the start of the game, making it harder for the player to produce a project that will reach TOP 10
  • Slightly increased own project income to offset the change above
  • Methodologies now cost $5000 to unlock (was $10000)


Loans:

  • Credit score will increase faster, making larger loans accessible earlier


Besides balance changes we also spent some time polishing the game, fixing small bugs and inconsistencies, updating UI and overall visual look of the game. We've also been working on some minor performance optimizations.

New game - Cryptofall

Hey there,
We have a surprise party waiting for you! Our new game Cryptofall is almost ready for beta-testing. All Go to IT players will be invited to join for free! - https://store.steampowered.com/app/996180?beta=1

Cryptofall started as a minor part of Go to IT. We liked it so much! Soon we noticed that our players also like it. So we added some new functionality, and a then a bit more, and more.

Suddenly we realized that crypto trading in Go to IT is turning into a totally separate and independent game.

Meet Cryptofall - complex, challenging and fun game about crypto trading.

In Cryptofall you can:
- check trends, analyze data and make decisions on when to buy or sell altcoins,
- buy and sell shares to participate in the corporate strategy,
- explore different ways to get passive income, including miners and dividends,
- diversify your portfolio and outsmart the volatile market.

If you are a Go to IT player, you have a chance to get Cryptofall for free. All you have to do is to leave your feedback. Tell us what you really think, criticism is also welcomed. We value your opinion and we are always happy to improve the game.

Submit a review, and our support team will contact you. You'll get access to Cryftofall beta-testing, and Cryftofall will be yours for free, all future updates included.

We are going to remove crypto trading from Go to IT, so it would be unfair not to give Cryftofall to our current players as a present. After all, it was you who gave us thoughtful feedback and priceless support.

Add Cryptofall to your Wishlist, and stay tuned for updates!

Grand Update 2.0.0

In this patch we made a few changes to game mechanics, bringing it closer to our final vision of the game.

Balance


We slightly reduced overall difficulty of the game. In the past we got a lot of feedback on how easy the game was, so we made it harder, but probably too much. We are now rolling back some of those changes, making the game more accessible to the beginners, while still keeping it challenging in the late game.

Technologies


We changed how project technologies work. Some of them didn't work together very well, so now you have 4 free switchable technologies, which impact the workflow of the project, and only one of which can be active at a time. 4 additional technologies can be unlocked with money, and they work as they did before.

Technologies became easier to understand for beginners, but they still require a good level of game understanding to use them to their full potential. This also made us change Start-up and Businessman starting bonuses. We no longer give technologies as a starting option, changing it to a more appropriate choices:

  • Start-upers can carefully setup their starting team. You can pick between: two beginner employees, one advanced employee, or expend $5000 to get one experienced Mentor who will give their team bonus experience. All of those starting employees are less likely to leave your company. Start-upers also get more CVs in the early game.
  • Businessmans now have a choice to start with a Business Partner. They are inexperienced, but they invested in your company, so you get to start with $5000 more money. They are, however, greedy, and will demand higher salary than usual. In addition, they will never leave your company unless fired due to Partner trait. Businessmans also get more job offers in the early game.


New mail type.


We added a new mail type - "Awards". You get this letter when you make a TOP 1 project in any category. Ratio of Design/Code/Management will impact reviews you get. For example, a game with amazing design but terrible code will get an award for it's design, but will probably be unplayable and get negative reviews.

Exchange


We completely removed exchange and currency trading from the game. This feature inspired us to make a separate game Cryptofall where we fully explored simulation of asset trading, since those things seemed out of place in Go To IT.

Other small changes:

* You can see when an employee wants to leave - their happiness bar will flash red.
* Hackathons reward and difficulty now only grows in case of successfull completion of previous hackathon.
* Added tips for game speed hotkeys.
* You can see estimated TOP positions when creating your own projects.

Patch Notes 1.9.5

It’s been a while! Updates from us:

  • German localization is available! Komm schon!
  • Historical events now affect current market situation.

Rebalanced
:



  • Technologies
  • Learning

Fixed:



  • A bug with win screen
  • The error on loading the game, that blocks every other action
  • Menu button that isn’t working

Let us know what do you think about the last updates and don't forget to share :)

Achievement unlocked

For quite some time we've been focusing on game balance and competitiveness. We’ve integrated score system, updated main storylines and introduced the ways to lose and win the game. Balancing the game could never be finished, but could be good enough. And now we believe that it is good enough to focus on something else. So we decided to reintroduce achievements.



What’s new?


  • You can unlock up to 27 Steam/in-game achievements.
  • Project complexity will now have lower impact in the early stages of the game and higher impact in the later stages.
  • Low-skilled employees will now correctly earn experience.
  • Late game salaries have been lowered.
  • Freelance projects will be better rewarded in the late stages.
  • Employee dreams have been fixed and now can be fulfilled again.
  • Tons of other fixes and tweaks were implemented to make the game more enjoyable.

Stay tuned for more updates! As always, your feedback is very welcome.

Balance Patch 1.8.1

A few more balance fixes from us to add to the previous patch:



  • Own projects are more profitable and freelance project got a bit less profitable
  • Portfolio projects’ requirements were lowered
  • Early game stages are smoother and more fun
  • Employees equipment now affects bug generation as well as working on tasks

Hope for your feedback on the game balance changes in the community hub!

Win game patch 1.8.0

TL;DR: The game got a storyline, exploring it you win the game



You can win the game! 
Along with the company growth, the world’s whale corporations will offer you to participate in their projects. Each corporation’s projects have their own specialties and directly lead your company to win.

What’s new?



  • Ability to sell office rooms. If you want to move to a new office, think about selling rooms that won’t be in use.
  • Employees’ equipment gets sold on the dismissal
  • Scores top integrated in Menu. You can find all wins and loses of your walkthroughs
  • Kothik Koteckiy came back with his projects for you!
  • Employees management modal got a fresh look. There will be a clear indication of employee that waits for debt, plans to go on vacations or leave.
  • Notification when your company’s balance go below 0
  • Weekends and workdays displayed on the timeline


Keep it up! More updates are coming!
P.S. We plan to make a discount soon ;)

Weekend patch notes 1.5.0

Weekend patch of Balance released!




  • Self-made projects rewards increased
  • Scaling of offers in late game is balanced
  • The process of generating bugs during development was redone
  • Public Relations actions don’t spam with CVs and offers



What’s new?



  • Exchange operations require you to pay 1% fee
  • The company becomes bankrupt and you lose the game in case the revenue of your company is below zero
  • Music volume slider added in Settings


Bugs fixed:



  • Different combinations of platform and kind of self made projects are not dramatically more profitable than others now
  • The exchange doesn’t allow to control the currency market through investing a lot of money


Thanks for activity in Community Hub! We note all the problems and schedule them to be fixed shortly!

Patch Notes 1.4.9

Remember those traits that each employee has? Projects got them too! Some of the projects are poorly marketed and slightly affect your company’s popularity. Some projects are just poorly financed, but your employees are happier doing it. Lots of variability in terms of fitting projects and the team.




  • Save logic is removed. 1 slot = 1 walkthrough. You can’t save the game before the tough decision. Sorry, that’s life.
  • Notifications about crucial situations in the company will pop up. For now they mostly inform about the lack of money.
  • Names of the employees are generated basing on the ethnicity of the one.
  • New office logic. In order to move to a bigger office space, you need to pay its costs immediately. The smallest office doesn’t get downgraded if the company has no money to afford it. Instead, its upkeep cost is subtracted from the current amount of money, which results in negative money amount (bad sign for the company).


Huge and small bugs fixed:



  • We’ve received a lot of complaints that game saves were broken and are impossible to recover. Now all of your saves should work just fine. Let us know if it’s not the case!
  • Employees don’t leave the company when they are on vacations or plan to go on vacation, allowing you to change their mind before they leave.
  • You can choose an option with no accessory on character appearance creation


Stay tuned, speak out