1.3.2 Hotfix Patch Note This is a small hotfix patch to address a soft lock:
Bug Fixes
Fixed an occasional issue that causes a soft lock when reloading into combat.
1.3.1 Hotfix
1.3.1 Hotfix Patch Notes This is a small hotfix patch with the following bug fixes:
Bug Fixes
Fixed Mystic’s model to be stuck with Mystic Bolt’s VFX and animation loop
Fixed Orb of Life’s Max HP bonus formula on equipped Goblin
Fixed Acolyte’s Divine Fury’s incorrect damage values after defeating an enemy target
Fixed a specific UI interaction during Smithy where weapon can be misplaced
Fixed instance of 2 Goblin portraits overlapping with one another in the Warrens HUD
Fixed exploit when retreating during a Mimic encounter
Fixed issue where the ‘Mute in Background’ toggle resets whenever the game scene changes
Fixed a rare instance where an ability card can disappear from a Guild Room’s Ability Deck UI
Patch Notes 1.3.0
1.3.0 Patch Notes
This patch brings a significant overhaul to the battle sets in the Old Woods and Hinterlands, introducing formidable new foes such as the Alpha Wolf, Defender, and Necromancer, as well as additional variants to enhance combat diversity. Additionally, the ability redraw feature has been updated, and new tags like 'melee' and 'ranged' have been added to abilities, complementing new game effects. The update also incorporates numerous bug fixes and minor enhancements to further improve gameplay.
Improvements & Changes
Redrawing Abilities Improved: Players can now redraw abilities in battle more frequently, once every 2 mind points (previously once every 5 points). Redrawing now introduces the Mind Fog effect, increasing the cost of the next ability by 1, and guarantees that redrawn abilities will differ from the current set.
Smithy Formula Updated: Both the weapon's level and the number of attempts are considered, offering flexibility to either spread upgrades safely across multiple weapons or risk concentrating upgrades on a single, more powerful weapon.
New Ability Tags Added: Tags including 'ranged,' 'melee,' 'area effect,' and 'multi-hit' have been added to ability descriptions, enhancing interactions with existing abilities like the Keen Sight perk and new oriflamme bonuses.
Elderly departures: Goblins now have a defined lifespan and may "depart" after 15 days of retirement, though some may stay longer if fortunate. A maximum of three goblins can depart per day.
Battle Set Overhaul for Old Woods and Hinterlands: Each location now introduces a new foe, with battles designed to be distinct from one another to enhance variety. To better address the difficulty curve, lower-tiered versions of certain foes have been introduced. These regions will also debut three new combatant archetypes: the Alpha Wolf, the Defender, and the Necromancer.
Weapon Changes: Axe’s Chop will now apply Weaken (reduce foe’s power by 1), and Blunt’s Bludgeon will apply Sunder instead of Knockback.
Oriflamme Effect Changes: Bear’s Gift was changed to increase damage of melee attacks, while Falcon’s Gift has changed to increase the damage of ranged attacks.
Mute in Background: Allows the option to mute audio when the game is not in focus.
Enemy Adjustments
Burly Adventurer now has a new ability called Enraged which gives him Fury.
A notification will display before Burly Adventurer casts Heavy Swing.
A notification will display before Hinkypunk casts Discombobulate.
Shifty Adventurer cast Focus Target for his allies to direct damage toward that target.
Helpful Halfling (previously called Halfling Burglar) now has a new ability called Share Rations that heals allies 15 life.
Skeletal Princess' summoned skeletons' power reduced by 4.
Skeletal Steward can only summon 1 skeleton not 2.
Decreased Stygian Skull’s Sunder resistance from 100% to 60%
Rat handler's ‘Assigned Duties’ will now add 10 Armor Up to the Champion Rats.
Champion Rat's Toughen Hide and Toxify now cost 0, and Max life increased by 30.
Bug Fixes
Combat and Ability Issues:
Corrected the Glaciate ability causing the Mystic to disappear from the party.
Glaciate now properly moves Mystic to its intended spot after effect ends
Glaciate Ability Cost preview does not match actual ability cost in Battle
Improved the functionality of Intercept with certain foe abilities and when the Guard is stunned or frozen.
Ensured Frostbite no longer refreezes an enemy with 100% freeze resistance.
Resolved the issue where foes could be inflicted with status effects despite being immune.
Fixed mismatched Poison and Toxin stack amounts.
Fixed Poison being able to kill a goblin after the battle ends.
Fixed corrupted goblins appearing in the party.
Corrected the Stygian Skull gaining 2 stacks of Rising Inferno per turn instead of 1.
Fix tooltip of Rat Champion's Tough Hide saying 0%
Fixed Big Bernie not attacking when alone.
Fixed rare instances of Mystic’s Mystic Bolt ability freezing the game.
Fixed certain orb effects not applying correctly when equipped.
Fixed incorrect animation used by undead enemies when damaged by a healing ability.
Fixed Aggressive trait’s effect not carrying over to the next turn.
Display and UI Issues:
Fixed "Resisted" notifications sometimes failing to appear when a status effect is resisted.
Fixed the minimap not properly displaying room connections.
Addressed the merchant button appearing when there is no merchant.
Fixed Penny the Lich facing the wrong direction during cutscenes.
Addressed instances where players could control goblins during some cutscenes.
Fixed keyboard shortcut keys sometimes not working.
Fixed the Summary Screen not showing when abandoning an adventure.
Fixed the debuff’s text gained during ‘Rogue Cooks’ event appearing as a shrine effect.
Fixed various other minor UI issues.
Healing and Damage Calculations:
Corrected the healing formula at camps to be based on max life.
Updated calculations for the Potent Healing Shrine effect.
Addressed a problem where removal of Mortal Wound did not restore max life.
Corrected the calculation of status effect resistance and immunity.
Corrected inaccurate damage values when the Unprepared Foes shrine effect is active.
Corrected issues with sloped terrains in the Sewers during combat.
Resolved an issue where goblins could not change class even if they met the attribute requirements.
Temporary weapons will no longer appear as loot in the summary screen.
Fixed cutscene issues when reloading during the ‘A Dwarven Hive’ quest.
When starting a New Game+ goblins with the proper class will be available.
We are actively investigating issues and resolving all reported bugs. If you encounter a bug, please let us know about it on Discord in the bug-report channel.
1.2.2 Hotfix
1.2.2 Hotfix Patch Notes
This is a small hotfix patch with the following bug fixes:
Bug Fixes
Fixed issues locking players in Fetid Glades
Fixed Mystic’s Frostbite not properly applying freeze when it crits
Fixed issue where dismissed goblins are still appearing in the roster
1.2.1 Hotfix
1.2.1 Hotfix Patch Notes This is a small hotfix patch with the following bug fixes:
Bug Fixes
Fixes soft lock in the War room.
Fixed instances of retired goblins appearing in the party.
Oldbrook Fields: Fixed jittering goblins when moving from room to room.
Fetid Glades: Fixed scourge bosses appearing instead of powerful enemies.
Fixed rare instance of Penny appearing in the War Room on New Game+
Fixed Shrine effect “Potent Healing” not working with some abilities.
Known Issue(s)
Fetid Glades: After defeating the boss in the "Explore and Adventure" or "A Risky Challenge" quests, players are unable to return to the Lair.
Join our Discord community of goblins so you don't miss out on any game updates and improvements!
GOBLIN STONE IS 20% OFF!
Hey Gobbos!
As a token of our gratitude for all the incredible support you've shown to Goblin Stone, we're offering a week-long 20% discount, starting April 22nd at 10 AM PDT.
Start your journey in the world of Goblin Stone, and embark on a heartwarming journey unlike any other as you delve into the depths of dungeons, face off against formidable foes, and make decisions that will shape the fate of the entire monsterfolk!
Now is the perfect time to grab a copy for yourself. With new updates and bug fixes, prepare yourselves for an epic journey filled with danger and mystery!
Join our Discord community of goblins so you don't miss out on any game updates and improvements!
Patch Notes 1.2.0
1.2.0 Patch Notes
This update enhances overall game pacing, significantly reduces the need for grinding, and introduces quality-of-life enhancements. It also addresses major bugs and introduces a new feature: “Unusual Foes”.
Improvements & Changes
Adventuring & Level Design Changes
Scourge bosses will now show up at the end of story levels to award badges, reducing the need for additional adventures to obtain their badges.
The badge requirement to progress has also been reduced.
The length of all scout adventures has been drastically reduced.
Some foes may be marked as an “Unusual Foe,” granting them various buffs (or debuffs) that may change the dynamics of the battle.
Increased the quantity and availability of materials that can be harvested. Each location on the map has fixed material types that will always be available there.
Shortened the length of levels to never be longer than 14 rooms across.
Narration will play less frequently when looting items.
Before the final room in a level, instead of always encountering a camp, you might encounter a merchant instead.
When loading into a level that has been updated by a patch, the player will be safely returned to the Lair to prevent any data loss.
Stygian Skull will start with 3 Rising Inferno counters instead of 5.
Mimics have been buffed to make them slightly more challenging.
Gameplay & Quality of Life Improvements
Added a prompt to warn the player about ending the campaign before entering the final level.
Guilds are no longer needed for a goblin to change class, as long as the class is unlocked.
Material count is displayed in a more prominent area in the Lair. It is also easier to see the materials needed to upgrade each room.
Tooltips of materials will now state what rooms they are used for.
The number of times a goblin can redraw abilities is now counted per battle instead of per adventure, allowing them to redraw abilities more frequently.
Level 3 Guild bonuses that affect power have been rebalanced.
Peons have a new passive ability. Bringing a peon along will enable you to harvest twice when gathering materials.
The retained goblin when entering New Game+ will no longer be allowed to breed.
Combat Ability Changes: - All Hunter Traps: Traps will automatically spring when the affected foe dies. - Blood Rupture: Damage will now scale based on the number of bleeds. - Frostbite: Lv.1 will now deal damage. If already frozen, the second freeze is guaranteed. - Pestilence: Can now damage foes with slow at Lv. 1. - Astral Flame:Damage has been slightly increased. - The “Guard” ability has been renamed to “Defend.” - Retaliate: Will now also work on ranged attacks.
Bug Fixes
Fixed various memory leaks that caused the game to slow down.
Fixed genetic traits resetting after combat and some that were not working as intended.
Fixed the location preview in the world map where locations showed materials that were not actually available at that location.
Fixed various misleading information in tooltips.
Various visual polish and fixes for the environment and terrain.
Fixed an issue where soul count was sometimes not increasing when goblins were retired.
Fixed an issue where shrine blessings also unintentionally buffed enemies.
Skills that are locked in the guilds will now show details on their cost and targeting in the preview tooltip.
Various new animations added to cutscenes.
Slight reduction in animation time when navigating rooms in the Lair.
Fixed an issue where the sort order of the roster was reset each time the goblin character sheet was opened.
Fixed issues where the ability “Retaliate” was failing to trigger.
The enemy ability “Magic Missile” will now hit 3 random foes instead of hitting 1 random foe 3 times.
Fixed issues where Frogbile tonic or poison could kill a goblin even after winning the battle.
Fixed issues where healing abilities could unintentionally remove the Protection buff.
Fixed an issue where casting Soul Gale on exposed enemies could freeze the game.
Fixed missing model and animation for the Mimic.
Fixed some cases where the character could not reach the target when attacking it.
Fixed the ability to bypass the turn 1 restriction of combat abilities by reloading the game.
Fixed an issue where upgrading a weapon may cause other instances of that same weapon to disappear from inventory.
Fixed an issue where bosses were displaying as Lv.1 enemies instead of their actual level.
Fixed incorrect calculation for the Smithy’s success chances.
Fixed issue where triggering traits were causing permanent stat changes to goblins.
Fixes and improvements to goblin details UI animations and navigations.
Multiple other minor bug fixes.
Known Issue(s):
Oldbrook Fields - moving from room to room can cause the goblins to jitter.
Pre-Patch Announcement
Hey there, fellow Gobbos!
Hope you're all doing great! Since our last major update, Patch v1.1.0, we’ve been hard at work wrapping up the next update for you. Patch v1.2.0 is in the works, and it comes with improvements, bug fixes, and adjustments to pacing—all thanks to the feedback you've been sending us!
Here are some of the new things coming to Goblin Stone soon:
Scout quests for all levels will be drastically shorter, and levels in Act 2 will also be shortened.
Scourge bosses will now show up at the end of most story levels to award badges, reducing the need for additional adventures to obtain their badges.
Some foes may be marked as an “Unusual Foe,” granting them various buffs (or debuffs) that may change the way you approach the battle.
Increase in the quantity of materials you can get on adventures and also increase in the availability of each type.
Building guilds will no longer be a requirement for a goblin to change classes, as long as the class is unlocked.
Material count will be displayed in a more prominent area, and it will be easier to see what materials are needed to upgrade rooms.
You will be able to reroll abilities per battle instead of per adventure.
Improvements to some abilities like Blood Rupture, Frostbite, and a few more.
Fixes to some genetic traits that didn’t work as intended.
Memory leak fixes to reduce slowdowns.
Stay tuned for news regarding the timing of the patch release and for the official patch notes announcement.
If you have some suggestions you would like to have included in this patch, please let us know, and we will try to squeeze them in. As part of our commitment to the game, we plan on rolling out improvements at regular intervals.
Join the Goblin Stone Discord server and please keep your feedback and suggestions coming!
Till then, keep the goblin spirit alive!
Patch Notes 1.1.0
1.1.0 Patch Notes
We're excited to announce our first major update since the game's launch, which incorporates numerous enhancements, bug fixes, and balance adjustments based on feedback from our community.
Improvements & Changes
Lair Organization: Rooms in the lair can now be auto-arranged via the Ancestors’ Hall.
Exploration Flexibility: Players can now visit all previously scouted locations within the current region, removing the previous limitation of only 3 random locations.
Weapon Cost Adjustment: Costs for higher-tier weapons have been revised for better balance.
Merchant Inventory Expansion: Merchants encountered during adventures now offer a comprehensive selection of materials.
Lair Modification: It is no longer possible to demolish rooms in the lair.
Construction and Upgrades: Room construction and upgrades are now instantaneous, eliminating the previous one-day wait.
Goblin List Enhancements: The goblin list view now displays mortally wounded goblins, soul values, and Body/Mind/Spirit attributes.
Idle Animations: Added new animations for idle goblins in the lair.
Minimap: Removed the exploration percentage indicator.
Enemy Reduction in Chapter 1: Decreased the number of enemies to improve game pacing.
Ability Descriptions: Enhanced clarity of Guard and Hunter abilities' descriptions.
UI Improvements: Enhanced the loading performance of the Goblin Roster List UI.
Boss Battle Balancing: Adjusted the balance of certain story boss battles.
Cutscene and Battle Enhancements: Introduced additional animations for characters in cutscenes and battles, and improved narrative pacing in some cutscenes.
Surprise Battles: Early levels in the Hinterlands will now feature surprise encounters.
Bug Fixes
Aspect Ratio Support: Improved compatibility with 32:9 aspect ratio displays; 16:9 remains the recommended ratio.
Zero Attributes: Rescued but corrupted goblins no longer appear in the lair with zero attributes.
Loading Screen Bug: Resolved an issue causing indefinite loading screens when entering battles.
Artifact Pricing: Corrected buy and sell prices for artifacts.
Tooltip Text: Added missing text for various tooltips.
Warrens Interaction: Fixed the breed button in the Warrens to prevent unintended actions.
UI and Pause Menu: Resolved an issue where opening the Pause Menu affected UI animations.
Movement in Swamp Biome: Eliminated terrain obstructions preventing goblin movement.
Cutscene Skipping: Addressed a bug causing the game to freeze if the Rat King cutscene is skipped.
Lair Room Placement: Corrected errors with lair room placement during reorganization.
Barracks Full: Fixed a misleading indication that the barracks were full when they were not.
Visual and Sound Effects: Addressed various visual effects (VFX) and animation issues, reduced the volume of flies SFX, and added missing sound effects (SFX).
Scroll Sensitivity: Lowered scroll sensitivity in some UI menus for better control.
Shrine Blessings: Fixed an issue where shrine blessings were incorrectly applied to enemies.
Soul Allocation: Resolved problems with soul allocation for retiring veteran goblins.
Visual Glitches: Fixed multiple visual issues across different biomes and after surprise battles.
Quest Rewards: Ensured quest rewards are properly distributed.
New Game+ Issues: Addressed issues encountered when starting New Game+.
Localization: Improved Simplified Chinese localization.
Miscellaneous: Made numerous other minor fixes and improvements.
We are actively investigating issues and resolving all reported bugs. If you encounter a bug, please let us know about it on Discord in the bug-report channel.
Patch Notes 1.0.2
1.0.2 Patch Notes
This is a small hotfix containing important bug fixes:
Added a fix to prevent lost progress and corrupted save files from occurring
Added a safety feature to prevent loading a corrupted save file
Fixed a bug that prevented navigating the lair when switching to another active window
Fixed the issue where the game gets stuck after abandoning ‘Scout Merry Foothills’ quest and visiting the merchant
Fixed issues in the Warrens during and after breeding
Fixed the issue where the game can get stuck on the barrack’s list view
Fixed issue where building guilds quest was not getting marked complete
Fixed merchant issues that can cause the player to lose gold
Fixed a merchant issue where stacked items caused unintended behavior during a pending trade
Improved loading times when entering Oldbrook Fields
Fixed an issue in Oldbrook Fields where goblins cannot jump down a level if you switch leaders
Fixed issues where rooms had unintended positions when moved to lower floors of the lair
We are actively investigating issues and resolving all reported bugs. If you encounter a bug, please let us know about it on Discord in the bug-report channel.