Show your love and support for Goblins of Elderstone with this special upgrade. This DLC is the special Grandhall alternate cosmetic, a unique visual upgrade that was originally pledged for by our amazing Kickstarter supporters. By purchasing this DLC, you show your unwavering support for Goblins of Elderstone and our project future updates and become one of our Stonekickers!
Please note, the Supporter's Upgrade is purely cosmetic and does not alter gameplay. It's designed for players who want to go the extra mile in supporting our development efforts. Your purchase helps us continue to bring you the best goblin-building experience possible. If you're a true fan who loves what we're doing and wants to give a little extra, this DLC is for you. Thank you for your incredible support!
Are you ready to embrace the chaos of Goblin life? As the leader of a goblin tribe, it's up to you to build, manage, and defend your village against all odds and even the goblins themselves.
Do you have what it takes? Only one way to find out!
Get Goblins of Elderstone at a -30% discount! Don’t miss this awesome deal from today, June 27th, through July 11. Get it before it’s too late!
▶️ Lastly don't forget to check our latest Major Update too 👇 https://store.steampowered.com/news/app/693580/view/4268931197546420567?l=english
See you soon✌️
Major Update 1.4 - The King’s New Clothes
Greetings, Dearest Goblins!🍻
Get ready to experience a royal upgrade! This update brings an exciting new dynamic to your goblin village with the introduction of the Weaver and Tailor buildings. Now, your weavers will craft the finest cloth while the tailors turn it into stylish clothes fit for any goblin. We've also added a new resource, Armor, to bolster your war units' defense. Plus, with building placement restrictions removed, you can now design your village layout more freely than ever before. Enjoy the revamped visuals of the Trade Hall courtyard and watch your goblin civilization flourish in new ways!
But that's not all! We have fine-tuned several aspects of gameplay for a smoother experience. Warm Clothes now better protect against the cold, and sickness mechanics have been consolidated for a more streamlined approach. Expect the Traveling Merchant every spring and enjoy the improved UI with new confirmation prompts and a handy toggle for tutorials. Notable bug fixes include smoother goblin mining animations and better FPS performance. Dive into "The King's New Clothes" update and discover all the delightful changes waiting for you in Goblins of Elderstone!
⚠️ Due to some ongoing issues with burrows we have decided to temporarily remove burrows for now.
➥ Features:
Split the Weaver building into a Weaver and Tailor building.
Added new resource 'Armor' which is used by some advanced War units to reduce damage taken.
Removed the placement restriction for buildings to allow for more free-form village layouts.
Updated the visuals for the Trade hall courtyard and reduced its size.
➥ Balancing:
Changed Warm Clothes to reduce the effects of cold instead of giving a temporary health boost.
Disease and Sickness have been merged.
Traveling Merchant will now come in spring regardless of if your Trade hall is built, but you may only purchase from them if you have a Trade Prince active.
Imprisoned and trekking goblins now both block a player from reassigning those goblins, they have also been moved to the bottom of the 'All Goblins' filter in the Roster.
Changed rosters to automatically filter goblins by their relevant stat for a job by default.
Food and Sleep decreases slower over time.
Storage capacity has been increased.
Corpses can now rise regardless of season and will do so after a fixed time irrelevant of winter.
Need resources changes.
➥ Sound:
Goblin voice lines have been lowered at further distances increasing their falloff.
➥ UI Changes:
Added in some confirmation UI when selecting a habitat that is missing some resources.
Added a toggle for Default tutorials to the options menu.
Selecting a Warrens will now highlight all the goblins which live there and show their active task paths.
Updated some controls for the default system for closing UI, which is now Right Click instead of left.
Updated functionality related to assignment and designment of goblins.
Layout changed for the resource dropdowns.
Font fixes in several UI.
Goblin inspect UI now remembers where it was last positioned.
➥ Bug Fixes:
Fixed a stuttering issue with goblin mining animations.
Refactored all materials used by goblins to reduce draw calls and increase FPS.
Human Warbands will no longer drop Leather in their loot table.
Fixed hero portraits being blocked by their War/Trade/Faith UI.
Added a snow deformation decal to the Trade hall courtyard so that it is more visible when placing in Winter.
Fixed an issue with lighting being active while placing buildings.
Due to some ongoing issues with burrows we have decided to temporarily remove burrows for now.
~ Outerdawn Team
Dev Letter - What's Next?
Greetings, Dearest Goblins!🍻
We're excited to share with you all what's in the works for Goblins of Elderstone and update you on our roadmap. We have so much planned. We recently released our first major feature update for the year, called Rule the Chaos. It's been one of the most impactful updates so far and features some of the most requested changes. There's been a major rework to how Satisfaction and Rioting function, shifting away from rioting to what we call Chaos Actions.
We've also rebalanced various conditions and how they affect the goblins' moods. We've simplified these goblin moods by removing happiness, respect, laziness, and aggression. Now, the main satisfaction of a goblin is focus. Understanding each of your goblins will be more straightforward, and their conditions will clearly show how they affect this satisfaction. To match this design update, we've revamped the goblin stat's UI with a more streamlined and user-friendly look, along with improved and informative built-in tooltips.
There has also been an extensive pass done on gameplay balancing, affecting almost every aspect of the game. You can check out the full details on our patch notes. A fun new creature has been added to the traveling merchant; be sure to keep an eye out for them in the game.
We are already busy working on our next major feature update, called Divine Tech. This will introduce a new approach to gameplay, with improvements to the role of the gods and the building progression tree. Following that, we will be working on an update called Treks of Elderstone, which will introduce a new track management system, and improvements to our goblin population usage mechanics. We'd also like to give a huge shout-out to all our players and fans on Discord.
Your excitement, feedback, and banter are always greatly appreciated. Thank you all so very much for your continued support.
If you're not already part of our Discord community, please come join us. As always, enjoy your time in Elderstone, and we look forward to sharing more with you real soon.
~OuterDawn Team
Goblins of Elderstone is -25% Off Now!
Greetings, Dearest Goblins!🍻
We are happy to announce that we are taking a part in Endless Replayability Fest! To celebrate this occasion we have for you a special offer, -25% off! Grab the copy for yourself or let your friends know about it!
Stay informed about the latest news and updates via Facebook and Twitter pages!
Don’t forget to join our Discord server to discuss and share your achievements related to Goblins of Elderstone!
We’re excited to bring you one of the most impactful and most requested changes to date! This update has a major rework to how satisfaction and rioting functions - shifting from rioting to what we call “chaos actions”. We’ve also done a major overhaul to balancing conditions, and how they affect goblins' moods.
This has been one of the largest overhauls we have done to the AI for your goblins since the game was in early access and we hope you enjoy the new system and have fun ruling the chaos of your goblin tribe!
Features:
Rioting has changed to Chaos Actions.
A new character has been added and updated for the Spring Merchant
All conditions now affect Satisfaction.
Removed Happiness, Respect, Laziness, and Aggression.
All new updated traits.
Decorations increase satisfaction.
Removed dying of starvation.
UI improvements to support Rule the Chaos.
Crafters can now transport their ingredients and tools from storage themselves.
Balancing:
Gob the builder traits condition updated.
Improved Story Moments options and results.
Crafters and scavengers only transport resources when necessary.
Travelling Merchant brings more item types and has an increased chance of bringing Frogs, Cloth, Iron, and Stone.
Firewood delivery happens earlier.
All buildings Firewood for fuel capacity reduced.
Campfire heat radius and fuel consumption increased.
Removed Initial Storage capacity display and destroy button.
Continue button added to in-game menu.
Cog icon now spins to show active production.
Increased babies/birth rate button range.
Building upgrades are always accessible.
Initial placement building is now a Grand Hall instead of a Campfire.
Tutorial update to support Grand Hall initial placement.
Habitat size term Stable changed to Balanced.
Fixed storage description.
Bug Fixes:
Due to changes to the footprints for Grandhall and Tradehall, older saves had to be culled.
Fixed an issue with the highlight on goblins becoming fixed on one unit.
Negative numbers in the Spawned Enemies notification corrected.
Important Note
We have swapped the Treks of Elderstone with the One and Only God update on our road map. We also changed the name to be Divine Tech.
This is because the Treks of Elderstone will take a longer time to develop, and you are going to encounter the God's building sooner. This decision was made after consideration of the gameplay mechanics and our player's needs and feedback.
➤ Don't forget to join our Discord server and join in on all the fun.
Dev Letter
Greetings, Dearest Goblins!🍻
Reflecting on the past year since our game's launch, we've received a lot of feedback from our players, and we want to express our gratitude for the valuable input you've provided. Your feedback is especially meaningful coming from such a loyal and dedicated community like yours. It reaffirms that you share the same love and belief in our game as we do.
Last year, we shared our roadmap with you, and we successfully completed and released two major updates that were well-received by our players. Today, we're excited to announce that we're on the verge of releasing another significant update. This update introduces sweeping changes that promise to enrich your experience and challenge your leadership skills in thrilling new ways.
Once again, we want to extend our heartfelt thanks for your continued support throughout the past year, You are the cornerstone of Goblins of Elderstone.
⚠️ There are a few important notes regarding the upcoming update:
The upcoming update will have lots of changes to the gameplay, particularly to how goblin AI behaves, so older save files will no longer be compatible.
This is why we ask you to make the most of your game and say farewell to the old game style.
Thank you for your understanding and ongoing support. We're incredibly grateful to have such an amazing community, and we're dedicated to delivering an even better gaming experience with this update.
Warm regards, Outerdawn Team
Elderstone's Goblins on Steam are now 20% off for the Spring Sale!
Greetings, Dearest Goblins!🍻
We are happy to announce that we are taking part in The Steam Spring Sale! To celebrate this occasion we have a special offer for you, 20% off! Grab the copy for yourself or let your friends know about it before it ends on 21 March!
Stay informed about the latest news and updates via Facebook and Twitter pages!
Fix for the Clan leader to join defending the village when fight and defend is active.
Fix for Pig Sty delivery of resources to the butcher having a very low priority.
Fix for the Brewery also having a low delivery priority.
Tweaks to the Burrows to allow for a larger area for transport between ends.
Fix for lighting not being enabled correctly on some scenarios.
Fix for duplicate gods being generated when moving backwards through the pantheon create screen.
Fix for accessing the priorities menu when the Trade Hall has not been completed.
Steam Winter Sale is Live
Greetings my Goblin Lords and Ladies! 🍻
We hope you are well, surrounded by joy & warmth, and ready for a new year. To celebrate the new year with you, we are happy to announce that we are taking part in The Steam Winter Sale!
To celebrate this occasion, we have for you a special offer, 25% off! It’s time to buy the game or gift it to your friends ends on 4 January!