This quick update addresses some major feedback that you have given us as well as the usual balancing and bug fixes that are consistently being worked on.
Gameplay:
Goblins no longer die of old age.
Max Goblin Population can now be set in options.
Worker Goblins can now transport resources if they are unable to work.
Breeding restrictions have been removed.
Biomes have more variation.
Enemy warbands drop resources on death.
Secondary productions are now disabled by default.
A quick option to continue your previous save has been added.
Balance:
Birth rates have been adjusted.
Resource carry capacities have been adjusted.
Goblin Conditions have been adjusted.
Haulers carry capacity has been reduced.
Woodcutter Hut storage capacity has been reduced.
Kindler storage capacity has been reduced.
Kindler's work output has been reduced.
Storage building capacity has been reduced.
UI:
The Creation story for generating a pantheon has been simplified and improved.
Loading screens should no longer have any black bars visible on some resolutions.
Added new highlights and effects to the achievement decor and UI.
Bug fixes:
Fixed the heating condition not being applied to hiding/sleeping goblins.
Achievement Mural was accidentally removed from the game's last patch and has been re-added.
Randomizing goblins in the Clan Create screen works correctly now.
Fix for incorrect missing resources when moving back to the habitat screen.
Get excited for improvements and fresh content in progress for future updates and leave us a review on how we did with this one!
➤ Don't forget to join our Discord server and join in on all the fun.
1.2.0 Setting the Scene
Greetings, Dearest Goblins!🍻
As always, we wish to thank you all for being a part of our development process. Your feedback and bug reports are invaluable and are helping shape the direction of the game.
Today we're presenting a new way for all goblins to play the game. We would like to introduce you to the scenarios update, one of the main and big features that we have been working on for the last couple of weeks.
This update introduces Scenarios, providing players with structured gameplay experiences beyond the traditional sandbox mode. Scenarios feature unique world modifiers and gameplay options, with differing bundles of starting resources to aid players. Additionally, new world generation options offer more resource constraints for a tighter challenge.
Biomes have been adjusted to be more unique, affecting elements like cold, firewood consumption, and chances of fire spread.
Alright, goblins, no more waiting! Let's get right into today's exciting update!
Features 📝
Added Scenarios to the game that the player can choose to play through instead of the endless sandbox.
Scenarios can have different world modifiers such as longer nights and winters and other gameplay options active per scenario.
Added new world generation options for pure random playthroughs with higher resource restrictions.
Biomes now actively have different effects such as more effect of cold in mountain biomes for higher chance of freezing goblins higher firewood consumption, and more chances of fire spreading in grassland biomes.
Balancing ⚖️
Curses no longer kill goblins but instead reduce their movement speed.
Goblins now generally live longer lives before old age begins.
Added new bundles of starting resources for each new scenario.
Sound 🔈
New audio for the scenario selection screen.
Fix for village ambiance in the evening time.
UI 💻
Notifications have been reduced in many cases with updates to the call-to-action redirects.
New UI for Scenario completion and progress screens.
Bug Fixes 🛠️
Reduced the amount of Depth of Field on the create habitat screen as some users didn’t like it.
Story moments will no longer happen while there are enemies attacking.
Fix for a crash when canceling the placement of one of the faction halls.
Fix for trek zones sometimes being non-selectable.
➤ Don't forget to join our Discord server and join in on all the fun.
The Steam Autumn Sale is LIVE!!
Are you ready to embrace the chaos of Goblin life? As the leader of a goblin tribe, it's up to you to build, manage, and defend your village against all odds and even the goblins themselves.
Do you have what it takes? Only one way to find out!
Get Goblins of Elderstone at a 20% discount! Don’t miss this awesome deal from today, November 21, through November 28. Get it before it’s too late!
As always, we wish to thank you all for being a part of our development process. Your feedback and bug reports are invaluable and are helping shape the direction of the game. It is not an exaggeration that the feedback you share with us has a direct impact on our development priorities.
Needless to say, there is still a lot we want to add to the game, and there is still a lot we can do to improve performance. So let’s take a look at what’s in store for Goblins of Elderstone in the next upcoming updates, starting with the 1.1.0 update.
Alright, goblins, no more waiting! Let's get right into today's exciting update!
1.1.0: Opening Gambit
The process of choosing a region map location at the beginning of the game has been reimagined. Instead, you will see a new village selection screen. This screen showcases the tileset that you will be playing on, providing a scaled view of elder resource and threat locations in a simplified form. So now you will be better prepared when starting a new game of what resources are available at your level and, more importantly, where they are located.
Features:
The initial game flow of selecting a region map location has been removed. Instead, a new selection screen has been introduced. Players can now choose the village tileset, which provides a comprehensive view of all elder resource and threat locations. This allows for better strategic planning before selecting your starting clan.
Sound:
Immerse yourself in the game with the addition of new audio for god spell casting.
A range of adjustments has been made to voiceover falloff for goblins, enemies, and heroes.
Bug Fixes:
An issue with skeletons not correctly saving their state, leading to them being stuck idle when loading a saved game, has been addressed and resolved.
The problem of goblin corpses not properly reanimating has been fixed, ensuring a higher threat when not maintaining priests to collect corpses in time.
➤ Don't forget to join our Discord server and join in on all the fun.
Update 1.0.30
Greetings, Dearest Goblins!🍻
We have some amazing news for you today, a new update has just been released for Goblins of Elderstone.This update brings you some improvements & bug fixes that we hope will make your Goblin adventure more enjoyable and challenging.
Here are some of the main changes:
Watch tower improvements.
Village is more productive.
Goblins doing what they expect to.
Construction happens after all the building materials are dropped off.
Adjusted building assignment capacities.
Adjusted movement speed for different actions.
Improved Logs, Kindling, and Planks production.
But that’s not all!
Along with all the improvements we are making to enhance your gaming experience, we’re also preparing some new content & features that we think you’ll love. Stay tuned for more updates soon!
As always, thank you to all the Goblins who have taken the time to share feedback & suggestions. We go through each and everyone of these and are looking forward to continuing making the game even better, together.
We hope you enjoy this update and we thank you for your support and understanding. Have fun and don’t forget to stock up on frogs! 😉
➤ Don't forget to join our Discord server and join in on all the fun.
Dev Walkthrough - Episode 8
Greetings, Goblins! 🍻
Welcome to the eighth episode of our Dev walkthrough series.
As we told you before, this series aims to reveal all of the game's hidden features.
So as we play together, we will answer questions from our players in Discord and Steam. So please feel free to ask any questions on Discord or on our social media.
Also, we will show tips and tricks during the live stream. So Be sure not to miss it!
➜ Do not forget to join us on Discord.
➜ If you missed it, you can watch it here.👇
Dev Walkthrough - Episode 7
Greetings, Goblins! 🍻
Welcome to the seventh episode of our Dev walkthrough series.
As we told you before, this series aims to reveal all of the game's hidden features.
So as we play together, we will answer questions from our players in Discord and Steam. So please feel free to ask any questions on Discord or on our social media.
Also, we will show tips and tricks during the live stream. So Be sure not to miss it!
➜ Do not forget to join us on Discord.
➜ If you missed it, you can watch it here.👇
Dev Walkthrough - Episode 6
Greetings, Goblins! 🍻
Welcome to the sixth episode of our Dev walkthrough series.
As we told you before, this series aims to reveal all of the game's hidden features.
So as we play together, we will answer questions from our players in Discord and Steam. So please feel free to ask any questions on Discord or on our social media.
Also, we will show tips and tricks during the live stream. So Be sure not to miss it!
➜ Do not forget to join us on Discord.
➜ If you missed it, you can watch it here.👇
Community Stream Featuring: TamTroll
Greetings, Goblins! 🍻
Welcome to our first community stream. What better way to engage and support our community than to feature our most active Goblins and give them a platform to showcase their skills!
Let’s give a warm summer welcome to TamTroll, as he plays and shares with us some tips and tricks about Goblins of Elderstone that he’s learned along his adventure. He’d also love to answer some of your burning questions from a player’s perspective.
So gather some frogs, pour up some ale, and enjoy the stream!
Feel free to ask any questions, and do not forget to join us on Discord.
Dev Walkthrough - Episode 5
Greetings, Goblins! 🍻
Welcome to the fifth episode of our Dev walkthrough series.
As we told you before, this series aims to reveal all of the game's hidden features.
So as we play together, we will answer questions from our players in Discord and Steam. So please feel free to ask any questions on Discord or on our social media.
Also, we will show tips and tricks during the live stream. So Be sure not to miss it!