Greetings, gods! I've made a few updates to the roadmap. The biggest change: the June update has been pushed back to August. This is due to some personal matters and a heavy workload on another project.
The good news is that the August update will be beefier. It will include the long-awaited compendium and a bit of extra content on top. Thanks for your support!
If you’d like to share your thoughts on the upcoming changes, feel free to join the conversation in the Godless Discord! :3
Godless Hotfix 1.2.8.1
Greetings, gods! Here’s a quick hotfix for the latest update, featuring a few balance changes and bug fixes. Read on for the full details:
▲ - a buff was applied ▼ - a nerf was applied ⮂ - a tradeoff occurred ☄️ - a change was made based on community feedback
Changes
Balance
[Consequences]
Art of War(Act 2)
☄️ ▼ Decreased attack gain per won battle from 3 to 2.
[Enemies]
On average, enemies will spawn a bit farther from the Shrine.
Fixes
☄️ Fixed the Amethyst Pyramid summoning both the Great Pyramid and a Mummy instead of just the Mummy.
Fixed some localization issues.
Fixed the Scarlet Barrens being treated as a damaging tile by some systems.
Godless Update 1.2.8
Greetings, gods! The next content update has arrived, bringing new skills, enemies, consequences, and a batch of bug fixes! I’d love to hear what you think, so don’t forget you can always share your feedback and discuss Godless in the Discord!
▲ - a buff was applied ▼ - a nerf was applied ⮂ - a tradeoff occurred ☄️ - a change was made based on community feedback
Content
Added new Skills:
Echo of the Earth (nature spell)
Scarlet Barrens (fire tile)
Added new Talents:
Red Lightning (fire; exclusive for the Summoning Circle)
Added new Consequences:
Rapid Advance (Act 1)
Art of War (Act 2)
Fading Might (Act 3)
Added new Enemies:
Worker (Act 1)
Great Pyramid (Act 2)
Infiltrator (Act 3)
Balance Changes
[Enemies]
Narmer(Act 2 boss)
▲ Increased the stats of Mummies from 6/11 to 6/12.
Tor'Blan(Act 3 boss)
▼ Decreased attack on all difficulty levels by 1.
▲ Increased summoned enemies' health on all difficulty levels by ~2%.
Fixes
☄️ Fixed Dwarven Outpost being considered as a Forest by certain effects.
☄️ Fixed some localization issues in Japanese.
☄️ Fixed Chosen One spellbinding units that are already spellbound.
☄️ Fixed the yellow target line getting stuck when a new enemy wave appeared (happened under specific conditions).
☄️ Fixed a softlock issue that occurred when a new enemy wave appeared (happened under specific conditions).
☄️ Fixed an issue where a single gem could be applied to multiple skill slots if clicked rapidly.
☄️ Fixed the description of the Sacred Emerald's nature upgrade being displayed incorrectly (happened under specific conditions).
Fixed a softlock that could occur when a wave was cleared just before your turn (happened under specific conditions).
Fixed the Vulnerability debuff not dealing damage to enemies with the Heavy Armor modifier.
Fixed consequence names being cut off on the post-battle rewards screen in some languages.
Fixed Materialization being used for free when its second use, triggered by the spellbound effect, was canceled.
Fixed enemy tooltips showing the Judgement modifier description even when the modifier wasn’t present.
Godless Update 1.2.7
Greetings, gods! The next minor content update has arrived, bringing camera behavior improvements, new skills, talents, and Steam achievements! As always, thank you to the community here and on the Godless Discord for your valuable feedback. Now, let's dive in!
P.S. Another content update is coming in late April. Stay tuned!
▲ - a buff was applied ▼ - a nerf was applied ⮂ - a tradeoff occurred ☄️ - a change was made based on community feedback
Content
Added new Skills:
Enchanted Golem (neutral unit)
Spirit Familiar (neutral unit)
Added new Talents:
Corrosive Blight (nature)
Underworld Portal (death)
Added new Steam Achievements:
Early Bird (Ascend as any god in Act 1)
Profitable Alchemy (Earn a total of 1200 ether by selling items at the Alchemy Lab)
And That Is Destiny Fulfilled (Finish a run with 6 skill slots enchanted with a gem)
Power of Three (Acquire a perk in the Sanctuary 3 times in a row)
Balance Changes
[Boons]
Mana Reservoir
▲ Decreased experience cost from 1000/1400/1700 to 950/1350/1700.
[Consequences]
Treasures of the Past(Act 1)
▲ Increased boss buff values from +2/+9 to +2/+10.
[Enemies]
☄️▼ Decreased all enemies' attack on the first continent by 1.
Other
[Tutorial]
Rebalanced some enemies for the first 2 runs.
Rebalanced some natural disasters for the first 2 runs.
Revised the pace at which certain features unlock.
☄️ Adjusted continent sizes for the first 2 runs.
[UI and Quality of Life]
A lock icon now appears over a skill’s mana cost when it is blocked.
☄️ Camera reset on skill use is now optional and can be toggled in the Options menu.
☄️ The camera can now pan slightly farther in all directions.
☄️ Added arrow key support for camera movement.
☄️ Water ripple intensity now adjusts based on battle speed preferences.
The bottom panel now has slightly higher contrast when obscuring the battlefield.
Tweaked some UI-related VFX in battles for better readability.
Fixes
Fixed the God of Corruption damage bonus not displaying in Lava Field’s description of the Volcanic Swords talent.
☄️ Fixed the Divine Endurance achievement not unlocking properly under specific conditions.
☄️ Fixed some localization issues in Spanish, Japanese, German and Russian.
☄️ Fixed Talvius causing a softlock when dying a second time with Contagion debuff.
☄️ Fixed learned talents being counted incorrectly on the score screen.
Fixed buffs displaying a counter when they shouldn’t (occurred under certain conditions).
Fixed certain UI VFX appearing off-screen in battle, mainly when the camera was repositioned.
☄️ Fixed Demonologists, Cultists, and Stone Weavers causing a softlock under specific conditions.
Fixed some battle UI sound effects not playing under specific conditions.
Fixed the Alchemy Lab offering to sell your last skill.
Roadmap Changes
Greetings, gods!
I’ve got some updates to share. I’m pushing important balance tweaks for the early stages of the game in March, along with the introduction of new powerful skills and talents.
The in-game roadmap will be updated with the March patch, but in the meantime, you can check it out below.
If you’d like to share your thoughts on the upcoming changes, feel free to join the conversation in the Godless Discord! :3
Godless Update 1.2.6
Greetings, gods! Here is a quick patch featuring some balance changes, bug fixes, and improvements to Japanese texts. A huge thanks to MiyabiSFG and Gologon for refining the Japanese localization! If you'd like to discuss Godless with Japanese players, feel free to join the Fantasy TB Strategy Lovers community or follow Gologon on X.
Now, let's dive in!
▲ - a buff was applied ▼ - a nerf was applied ⮂ - a tradeoff occurred ☄️ - a change was made based on community feedback
Balance Changes
[General]
On average, enemies now spawn slightly farther from the Shrine on higher difficulty levels.
[Skills]
Orc Technician(fire unit)
▲ Increased stats from 1/6 to 1/7.
[Basic tiles]
Place of Power
▲ Increased the default quantity on Normal and Hard difficulties in Act 2 by 1.
Sandstorm(Act 2)
▼ Decreased the default quantity on Normal and Hard difficulties in Act 2 by 1.
Other
[Tutorial]
Revised the order in which different enemy modifiers are presented to new players.
[Texts]
☄️ Various improvements to Japanese texts.
Fixes
☄️ Fixed the Chosen One talent hiding all of its target's buffs except Spellbound.
☄️ Fixed the Ultimate Power achievement not being granted under specific circumstances.
☄️ Fixed the Executioner not getting buffed by his ability under specific circumstances.
Fixed the Dread Raven's ability description displaying an extra tooltip in the inspection mode.
Fixed the Treasures of the Past adding gems that are exclusive for the Summoning Circle.
Fixed the Rotten Souls duplicate being offered as a reward by certain effects.
Fixed the Beacon of Souls description displaying its extra tooltip in the inspection mode incorrectly.
Fixed upgraded gems being counted as created gems in the experience calculation at the end of each run.
Fixed the Solar Prism's death upgrade being unaffected by corruption.
Fixed Northern Cities and Fortresses not displaying the allegiance in their descriptions under certain circumstances.
Fixed the Dwarven Outpost skill being displayed incorrectly in the Summoning Circle window.
Fixed the Orc Technician's ability not taking effect under specific circumstances.
Godless Update 1.2.5: Steam Achievements
Greetings, gods! The next content update is here, bringing with it new skills, fates, rituals, and Steam achievements! I'd love to hear your thoughts on all of these, so don't forget that you can always discuss Godless and give feedback in the Discord! Now, let's dive in!
P.S. Thank you to MiyabiSFG and Gologon for the immense help in improving Japanese texts!
▲ - a buff was applied ▼ - a nerf was applied ⮂ - a tradeoff occurred ☄️ - a change was made based on community feedback
Changes
New Features
Added Steam Achievements!
Accomplish a variety of deeds to get over 140 achievements on Steam.
Content
Added new Skills:
Orc Technician (fire unit)
Dwarven Outpost (neutral tile; exclusive for the Summoning Circle)
Added new Fates:
Bring to Justice (green)
Grant Swift Death (orange)
Banish to Swamps (Purple)
Added new Rituals:
Borrowed Power (basic)
Threads of Fate (paid)
Balance Changes
[General]
The third slot in the post-battle rewards now always contains either resources or a scroll.
☄️ Continents will now become larger with a slightly higher chance.
☄️ You can now reroll natural disasters and enemy modifiers for ether.
☄️ On average, enemies will now spawn a bit farther from the Shrine.
[Rituals]
Mana Burst
▲ Increased the number of Places of Power from 2 to 3.
Great Mana Burst
▲ Increased the number of Places of Power from 2 to 3.
Storm Wind
⮂ Changed the type from basic (blue) to paid (yellow).
Ancient Curse
⮂ Changed the type from paid (yellow) to basic (blue).
[Skills]
Carnivorous Flower(nature unit)
▲ Increased stats from 1/6 to 1/8.
Executioner(death unit)
▲ Increased stats from 6/11 to 6/12.
Magic Trap(neutral tile)
▲ Increased base damage from 3 to 4.
[Basic tiles]
Swamp(Act 1)
▼ Decreased the default quantity on Normal difficulty from 6 to 5.
[Shrines]
Mystic Shrine
☄️ ⮂ Reworked the basic ability into: "Passive: spellbinds a chosen unit every 3 turns. If it's next to the Shrine, gain +1 mana".
[Locations]
Crossroads
▲ Increased sell prices of the Summoning Cirlce rewards at the Alchemy Lab by 8%.
▲ Allowed non-equipped skills from the inventory occasionally appear at the Alchemy Lab.
[Scrolls]
Negative Energy
▼ Decreased the damage dealt to the Shrine from 4 to 3.
[Consequences]
Sworn Enemy(Act 3)
▲ Increased the boss' stats by ~20%.
[Enemies]
Gorethon Valorian(Act 3)
☄️ ⮂ Reworked the red Sources of Power ability into: "You get +1 mana, but Gorethon's second ability is upgraded. This tile disappears afterwards."
[Enemy Modifiers]
Malicious Spores
☄️ ▼ Decreased the damage of the Swamps from 3/3/4/4 to 1/2/3/4.
[Boons]
Visual Customization
▼ Decreased experience cost from 600/900 to 300/600.
Giant Slayer
☄️ ▲ Increased buff values from 4/8/12/15 to 4/8/12/16.
Other
[UI/UX]
It's now displayed in Northern Cities' and Fortresses' descriptions who they are captured by.
☄️ Certain UI elements in the Chamber are now a bit more distinct.
[Tutorial]
☄️ Tweaked effects of certain anomalies and natural disasters for the duration of the first tutorial runs.
Tweaked some enemies' stats during the first tutorial runs.
Revised the order in which different Fates are presented to new players.
Revised the order in which different enemy modifiers are presented to new players.
[Texts]
☄️ Edited Japanese texts with the immense help of the community.
☄️ Fixed some typos.
Fixes
☄️ Fixed the Misty Plateau adding fire energy as a battle reward.
☄️ Fixed certain Fates' values being displayed as 0 on the 10th continent.
☄️ Fixed resistant units drowning on Frozen Lakes (happened under specific circumstances).
☄️ Fixed the Well of Souls not resurrecting units on the 10th continent (happened under specific circumstances).
☄️ Fixed Talvius' on death ability causing a softlock if he's affected by the Contagion debuff.
☄️ Fixed skills, talents, and scrolls in the start drafting not being refreshed after the defeat on the 1st continent.
☄️ Fixed the Arbiter of Fates' ability not triggering under specific circumstances.
Fixed the Resistance notfication not popping up on a Frozen Lake.
Fixed the Celestial Jewel anomaly adding gems from the Summoning Circle.
Fixed units' intentions not being updated after creating a Phantom Mountain.
Fixed the Beacon of Souls not buffing allies (happened on rare occasions).
Fixed the "Choose resource to pay" label in the Rituals window displaying incorrect text (happened under specific circumstances).
Fixed the tooltip for buffs on the Fates screen cutting off descriptions in certain languages.
Fixed the Heart of the Volcano extra attack animation not being played with certain units.
Fixed natural disasters' UI being displayed incorrectly on the world map under specific circumstances.
Fixed Rock Walls causing stutters while rapidly hovering the mouse cursor over them.
Godless Update 1.2.1
Greetings, gods! I've got a hotfix today for you after the latest content update! It features performance improvements and balance changes as well as various bug fixes.
▲ - a buff was applied ▼ - a nerf was applied ⮂ - a tradeoff occurred ☄️ - a change was made based on community feedback
Changes
Balance
[Locations]
Crossroads
☄️ ▲ Increased some selling prices at the Alchemy Lab by ~5%.
[Gems]
Solar Prism(from the summoning circle)
▲ Increased death upgrade's damage amplification from 20% to 25%.
Shattered Amethyst(death + nature)
▲ Increased the affected unit's stats from 2/2 to 3/3.
[Fates]
Exile
▲ Increased buff values in all Acts by +1/+2.
[Talents]
Massacre(fire)
▲ Increased buff values from +3/+3 to +4/+3.
[Consequences]
Sworn Enemy(Act 3)
▲ Increased summoned bosses' stats by ~10%.
[Enemies]
Narmer(Act 2 boss)
▲ Increased Ruby Pyramid's health on all difficulties by ~5%.
Other
[Performance/Optimization]
☄️ Most scenes are now loaded 30%-40% faster.
[UI/UX]
☄️ Slightly redesigned the resource tab of the third ritual slot to convey its function clearer.
Speeded up some interface animation in the fast mode.
Fixes
Fixed the Sinister Sorcery talent appearing at the Chamber.
Fixed the Deadly Toxin talent appearing at the Chamber too rarely.
Fixed the Flood completely isolating enemies, leaving no hexes next to them.
Fixed the Summoning Circle talent not displaying the list of summoned enemies in battle.
Fixed the enemies spawned by the Summoning Circle not being affected by some effects that get applied on battle start.
Fixed the enemies spawned by the Harbingers of War not being affected by the Tyrannical Reign's debuff.
Fixed some values in ability descriptions being displayed incorrectly in certain languages.
Fixed the Summoning Circle not being displayed as visited on the world map after leaving it.
Fixed the Sudden Eruption not allowing to replace an impassable tile with a Dormant Volcano.
Fixed the Phantom Mountain displaying a wrong selection VFX while choosing a hex on the battlefield.
Fixed the Summoning Circle not spawning enemies under specific circumstances.
Fixed the Grove Keeper causing a softlock upon triggering lethal damage from poison.
Fixed the Scorched Templar attempting to damage an enemy while there is none on the continent.
Fixed the healthbars not displaying 3-digits amounts of stacks next to the related effects (100+ poison, 100+ blade flurry etc.)
Fixed some texts related to the Summoning Circle not being displayed correctly in certain languages.
Godless Update 1.2.0
The next content update is here, bringing with it new skills, talents, gems, and a new location in between continents! As always, thank you to the community here and on Discord for your helpful feedback. Now, let's dive in!
P.S. The update will be followed by a minor patch next week. It will include performance improvements and other minor changes.
▲ - a buff was applied ▼ - a nerf was applied ⮂ - a tradeoff occurred ☄️ - a change was made based on community feedback
Changes
New Features
Added Summoning Circle!
Visit this new location to summon an additional enemy to the next continent and acquire a unique reward.
Content
Added new Skills:
Arbiter of Fates (death unit; exclusive for the Summoning Circle)
Spreading Plague (nature spell; exclusive for the Summoning Circle)
Scorched Templar (fire unit; exclusive for the Summoning Circle)
Added new Talents:
Deadly Toxin (death)
Massacre (fire; exclusive for the Summoning Circle)
Sudden Eruption (fire; exclusive for the Summoning Circle)
Grace of the Ancients (nature; exclusive for the Summoning Circle)
Added new Gems:
Pure Sapphire (exclusive for the Summoning Circle)
Solar Prism (exclusive for the Summoning Circle)
Added new Scrolls:
Infinite Knowledge (exclusive for the Summoning Circle)
Call to Arms (exclusive for the Summoning Circle)
Balance Changes
[Talents]
Sinister Sorcery(death)
⮂ Changed where to obtain this talent: now, you can acquire it only in the Summoning Circle.
[Skills]
Treant(nature unit)
▼ Decreased stats from 4/7 to 3/6.
Ether Slime(neutral unit)
▲ Increased stats from 6/9 to 6/10.
Cursed Chasm(death tile)
▼ Decreased ability damage from 8 to 7.
Other
[UI/UX]
If you acquire a scroll or a skill on the world map, the upper panel will now indicate it with the yellow VFX just like it does on other scenes.
Slightly adjusted some UI elements to make them look more distinct.
[Tutorial]
Revised the list of anomalies that can appear during the first 3 runs.
Revised the list of natural disasters that can occur during the first 3 runs.
[Texts]
Edited some localised ability descriptions for consistency.
Fixes
Fixed Volcanoes not logging their ability correctly in the combat log.
Fixed some localised texts being displayed incorrectly.
Fixed the Pyromancer's ability causing a softlock (happened under specific circumstances).
Fixed the Swordsman attempting to attack a dead unit (happened under specific circumstances).
☄️ Fixed some skills' element being displayed incorrectly.
☄️ Fixed some units' causing FPS drop while rapidly hovering the mouse cursor over them.
Godless Update 1.1.5
The next regular content update is here, bringing with it new skills, tons of reworked effects, UI updates, lots of balance changes, and more! I'd love to hear your thoughts on all of these, so don't forget that you can always discuss Godless and give feedback in the Discord!
▲ - a buff was applied ▼ - a nerf was applied ⮂ - a tradeoff occurred ☄️ - a change was made based on community feedback
Changes
Content
Added new Skills:
Wasteland (fire tile)
Dread Raven (death unit)
Balance Changes
[General]
On average, the start drafting will now offer synergizing skills more often.
[Talents]
Giant's Might(nature)
☄️ ⮂ Reworked the effect into: "Adds +1/+4 to a chosen ally every 4 turns (excluding Shrine)."
Pure Destruction(ultimate fire talent)
▲ Increased the damage: from +1 per 12 energy to +1 per 10 energy.
Beacon of Souls(ultimate death talent)
▼ Decreased the health buff value: from +1 per 40 energy to +1 per 50 energy.
[Basic Tiles]
Broken Seal(Act 2)
▼ Decreased number of Broken Seals on Normal difficulty by 1.
[Consequences]
Sworn Enemy(Act 3)
▲ Increased the boss' stats by ~10%.
Cold Revenge(Act 3)
☄️ ⮂ Reworked the effect into: "Each turn, creates a random harmful tile on (X) hexes occupied by enemies."
New Age(Act 1)
▼ Decreased Elite Guard's stats from 7/17 to 6/16.
[Auxiliary Skills]
Great Sacrifice
☄️ ⮂ Reworked the effect into: "Kill an ally to refund its mana cost. Usable 3 times per battle."
[Skills]
Haunted Village(death tile)
▲ Increased buff values from +1/+1 to +2/+1.
Blood Lord(death unit)
▲ Increased stats from 3/6 to 3/7.
Misty Plateau(death tile)
▲ Increased base damage from 3 to 4.
Crystal Demon(death unit)
⮂ Changed stats from 6/4 to 5/6.
Sand Golem(fire unit)
▲ Increased stats from 3/4 to 3/5.
▼ Decreased the ability's buff values from +2/+3 to +2/+2.
[Shrines]
Shadow Shrine
▼ Decreased Shadow Nova's damage per upgrade from 18 to 14.
⮂ Reworked the Dark Resonance into: "Whenever any enemy's attack is changed, a random Shrine gains +1 attack."
Blood Shrine
▼ Decreased Crimson Tentacle's stats from 2/2 to 2/1.
[Anomalies]
☄️ Anomalies can now be removed for 2 crystals.
▲ Increased default number of crystals from 1 to 2.
Harbingers of War
▲ Increased summoned enemies' health by ~5%.
[Enemies]
On average, enemy waves will now spawn slightly farther from the Shrine.
▲ Increased attack gain per level for all enemies in Act 3 by ~10%.
Orion(Act 1 boss)
▼ Decreased base health from 89 to 88
▼ Decreased Dire Wolves' stats from 2/9 to 1/9
Tor'Blan(Act 3 boss)
▲ Increased health gain per level by ~4%.
Gorethon Valorian(Act 3 boss)
▲ Increased health gain per level by ~2%.
Final Boss(Act 4)
▲ Increased the boss' health gain per level by ~2%.
▲ Increased the Plague Boar's stats from 12/24 to 12/25.
Other
[UI/UX]
Tooltips can now be closed by left-clicking the "Close" label in the inspection mode.
Auxiliary skills' icons are now colored red if you don't have enough mana to use them.
Removed Skill Use and Talent Use notifications from the Options.
Added the Fast Mode that can be enabled/disabled via the new button next to the Battle Speed. It combines the functions of the removed notification toggles and optimizes certain animations to significantly speed up the gameplay.
[Tutorial]
☄️ Revised skills offered in start drafting on the second and the third runs.
☄️ Changed the first anomalies that the player encounters during the first runs.
Increased Shrine's health in the tutorial run from 35 to 40.
Revised enemy waves' compositions in the tutorial run.
Revised the pacing at which the player unlocks new locations in between continents.
Fixes
☄️ Fixed the battle at the World Peak getting stuck when the final boss' death triggers any effects summoning units.
☄️ Fixed the battle getting stuck when attempting to summon a unit with all hexes on the battlefield being taken.
Fixed the Bury not taking effect with exactly 1 tile on the battlefield.
Fixed the Curse of Weakness causing a softlock (happened under specific circumstances).
Fixed the Shrine not retaliating enemy attacks due to the effect of the Second Life consequence (happened under specific circumstances).
Fixed the Great Sacrifice and the Shadow Mirror detecting the Generous Vampire's mana cost incorrectly.
Fixed the Great Sacrifice and the Shadow Mirror detecting the Greater Cursed Spirit's mana cost incorrectly.
Fixed the Overgrown Ruins' animation taking too long with many growth stacks.
Fixed the Crossroads offering to copy the Rotten Souls talent.
Fixed some ability descriptions being displayed incorrectly in certain languages.