Hi everyone! I've got some changes in the roadmap to allocate extra time for polishing the Summoning Circle feature and bring in more cool content along with it. The in-game roadmap will be updated with the September patch, which is coming pretty soon! For now, you can check out the updated roadmap below.
And if you'd like to share your thoughts on the upcoming changes, you are very welcome in the Godless Discord! :3
Godless Update 1.1.1
Hello everyone! Here is a quick hotfix with balances changes, performance improvements, and bug fixes! If you have any feedback on the changes, you are welcome to share it in the Godless Discord!
▲ - a buff was applied ▼ - a nerf was applied ⮂ - a tradeoff occurred ☄️ - a change was made based on community feedback
Changes
Balance
[Score]
▲ Increased experience gained from the majority of sources stated on the score screen by ~5%.
[Enemies]
Final Boss (Act 4)
▲ Increased attack gain per level by ~10%.
▲ Increased Plague Boars' health on all difficulty levels from 20 to 24.
Tor'Blan (Act 3 boss)
▼ Decreased summoned enemies' stats on Easy and Normal difficulties by ~5%.
Orion (Act 1 boss)
▼ Decreased health gain per level by ~2%.
[Consequences]
Sworn Enemy (Act 3)
☄️ ▲ Increased the boss' stats by ~20%.
▼ Decreased the boss’ stats by ~15% when you obtain this consequence in Act 1 or Act 2 due to the Parallel Reality effect.
[Scrolls]
Stasis
▲ Increased health buff valeu from 4 to 5.
[Skills]
Nomad (fire unit)
▲ Increased attack from 1 to 2.
Dragonkin Sorcerer (fire unit)
▲ Increased ability damage from 3 to 4.
Furious Brute (fire unit)
▼ Decreased attack from 5 to 4.
[Fates]
▼ Decreased rerolling cost from 8 to 7 ether.
[Anomalies]
Dimension Shift
▼ Decreased the chance to appear among the anomalies by ~8%,
Harbingers of War
▲ Increased summoned enemies' health by 1.
Restored Relics
▲ Increased Cleansed Seals' buff values from +1/+3 to +2/+3.
Other
Performance
☄️ The game now keeps max FPS as close to the 60-80 range as possible to prevent stutters and GPU overheating.
Increased FPS in the main menu by ~2%.
Tutorial
Certain anomalies now cannot appear during the first 3 runs to ensure smoother experience for new players.
Fixes
☄️ Fixed certain auxiliary skills not deducting mana (happened under specific circumstances).
☄️ Fixed the Grove Keeper's abiltiy causing a softlock (happened under specific circumstances).
Fixed the Ascension not happening despite having enough points (happened under specific circumstances).
Fixed the Grove Keeper, Sacred Grove and God of Earth triggering the Mystic Shrine's basic ability.
Godless Update v1.1
Godless' next content update is here, featuring new skills and anomalies, lots of balance changes, performance improvements, and more! I'd love to hear your thoughts on all of these, so don't forget that you can always discuss Godless and give feedback in the Discord! Now, let's dive in!
▲ - a buff was applied ▼ - a nerf was applied ⮂ - a tradeoff occurred ☄️ - a change was made based on community feedback
Changes
Content
Added new Skills:
Ether Slime (neutral unit)
Refreshing Spring (nature tile)
Added new Anomalies:
Hidden Paths
Harbingers of War
Celestial Jewel
Visuals and Audio
Added SFX for new content
Added VFX for new content
Balance Changes
[Skills]
Cursed Chasm(death tile)
▼ Decreased damage from 9 to 8
[Ascension Talents]
Supreme God of Rot
▼ Decreased attack debuff value from 2 to 1.
▲ Increased number of of applied poison stacks from 4 to 5.
[Boons]
Divine Inspiration
▼ Decreased experience cost on all levels from 1000/1800/2600 to 900/1700/2500.
[Consequences]
Sworn Enemy(Act 3)
▲ Increased the boss' stats by ~15%.
[Enemy modifiers]
Judgement
▲ Increased bonus damage from 5/8/11/11 to 5/8/12/12 (each number represents its respective act)
Heavy armor
▲ Increased attack damage limit from 11/12/13/14 to 11/13/14/15 (each number represents its respective act)
[Fates]
Exile
▼ Decreased attack bonus in all acts from 3/4/4 to 2/3/3
[Enemies]
☄️ ▼ Decreased Act 2 enemies' base health by 3%-5%.
▲ Increased Act 2 and Act 3 bosses health gain per level by 1%-2%.
Final Boss(Act 4)
▲ Increased base health from 227 to 230
▲ Increased Celestial Gates' stats by ~4%
Orion(Act 1 boss)
▼ Decreased base attack from 5 to 4
▼ Decreased base health from 92 to 89
▼ Decreased Dire Wolves' stats from 3/10 to 2/9
Talvius(Act 1 boss)
▼ Decreased base attack from 7 to 6
▼ Decreased base health from 65 to 64
Battle Sorceress(Act 1)
▼ Decreased base attack from 5 to 4
▲ Increased attack gain per level by ~15%
Enslaved Ogre(Act 1)
▼ Decreased base attack from 4 to 3
▲ Increased attack gain per level by ~10%
Demonologist(Act 2)
▼ Decreased base attack from 6 to 5
▲ Increased attack gain per level by ~15%
Crystal Ogre(Act 3)
▲ Increased attack gain per level by ~10%
Other
[UI/UX]
The default battle speed is down from 250% to 230%.
The max battle speed is up from 600% to 700%.
The roadmap is now displayed on the loading screen.
☄️ The yellow VFX highlighting the effect that is being used is now more prominent.
☄️ Certain talents' usage is now fully cancellable on left-click (Volcanic Swords, Unholy Land etc.)
[Tutorial]
☄️ The tutorial boss fight has become significantly easier.
☄️ The tutorial run is finished after the boss, even you manage to defeat it.
Changed the composition of enemy squads on some continents during the tutorial.
Rebalanced enemies' stats in the tutorial matches.
The Crossroads location is unlocked on the second match if the player manages to get past continent 4.
[Performance/Optimization]
Decreased the game's size on the hard drive by ~60%.
Increased FPS in battles by ~15%.
Increased FPS in the main menu by ~5%.
Increased FPS on the world map by ~5%.
Decreased loading time of the world map by ~3%.
Decreased certain tiles' impact on performance by ~8% (Lava Fields, Acid Lakes etc.)
[Texts]
Edited some localised descriptions for consistency.
Fixes
Fixed anomalies not being added/rerolled correctly on the match preparation screen (happened under specific circumstances).
☄️ Fixed the battle getting stuck upon defeating the last enemy of a wave with a Fate (happened under specific circumstances).
☄️ Fixed the Azure Curse not dealing damage when an enemy is teleported to a Catacomb.
☄️ Fixed the animation of some effects being too slow (Hydromancers' ability, Planned Assault talent etc.)
☄️ Fixed the Dwarf Warrior attacking a dead unit infinitely, which was leading to a softlbock.
☄️ Fixed the tutorial getting stuck on the chest screen (happened under specific circumstances).
☄️ Fixed the Arcane Poison removing all buff icons when applied to a poisoned unit.
Fixed the Forbidden Magic prompting to summon a Crimson Tentacle to a hex taken by a unit.
Fixed units considering Northern Cities' utility incorrectly after this tile being copied.
Fixed the prediction and pathfinding getting broken when the game fails to find a suitable hex next to an enemy.
Fixed the New Age not summoning the Elite Guard with the Shatter in use (happened under specific circumstances).
Fixed units in the final boss fight walking over non-existent hexes (happened under specific circumstances).
☄️ Fixed various effects treating non-existent hexes in the final boss battle as valid targets (happened under specific circumstances).
Post-Launch Roadmap
Hi everyone! I wanted to share what's awaiting Godless in the upcomnig months. The July update will bring new content and a variety of quality of life improvements, bug fixes and balance tweaks. And in September, you will have a chance get your hands on a bunch of special skills, talents and gems... but prepare that obtaining them will be quite challenging!
If you'd like to share your thoughts on the upcoming changes, you are very welcome in the Godless Discord! :3
Godless Update 1.0.3
Hello everyone! Here is a small update with balance tweaks and bug fixes. If you have any feedback about the changes, you are welcome to share it in the Godless Discord! :3
Also, in the first half of July you can expect news about the upcoming content updates. Stay tuned!
▲ - a buff was applied ▼ - a nerf was applied ⮂ - a tradeoff occurred ☄️ - a change was made based on community feedback
Changes
Balance
[Skills]
Plant Magician (nature unit)
▲ Increased stats from 3/7 to 3/9.
[Gems]
Soul Shard
▲ Increased death upgrade's stats of resurrected units from 2/2 to 3/2.
[Shrines]
Magma Shrine
☄️ ▲ Increased starting health from 35 to 40.
[Enemies]
☄️ ▼ Decreased base health of the most enemies in Act 1 by 3%-5%.
▲ Increased attack gain per level of the most enemies in Act 3 by 5%-7%.
Narmer (Act 2 boss)
▲ Increased all Pyramids' health by 5%-7%.
Orion (Act 1 boss)
▼ Decreased Orion's base health from 94 to 92.
[Score]
☄️ ▲ Increased experience gain per destroyed continent from 75 to 95.
[Basic Tiles]
Swamp (Act 1)
▼ Decreased basic number of Swamps on Normal and Hard difficulty levels by 20%-30%.
[Boons]
Visual Customization
▼ Decreased experience cost from 800/1100 to 600/900.
Other
Tutorial
Tweaked certain enemies' stats in the first two tutorial battles.
Eruption creates less Volcanoes in Act 1 during the tutorial matches.
Increased the amount of experience the player gets upon finishing the tutorial match.
Fixes
☄️ Fixed enemies considering hexes next to Mountains as a bit too dangerous.
☄️ Fixed the back button on the match preparation screen leading to a softblock right after the tutorial match.
☄️ Fixed the Shadow Mirror and Great Sacrifice detecting units' mana cost incorrectly with the Unexpected Allies in use.
Fixed additional experience not being granted for each defeated boss upon finishing the match.
Fixed additional experience being granted for the Eternal Monument score upon finishing the match even if the required conditions are not met.
Fixed the Sacred Grove leading to a softblock upon killing a unit by triggering its poison stacks (happened under specific circumstances).
Godless Update 1.0.2
Hello everyone! Here is a small update with balance tweaks, bug fixes and AI improvements! If you have any feedback about the changes, you are welcome to share it in the Godless Discord! :3
▲ - a buff was applied ▼ - a nerf was applied ⮂ - a tradeoff occurred ☄️ - a change was made based on community feedback
Changes
Balance
[Enemies]
☄️ On average, enemy waves will now spawn a bit farther from the Shrine.
Final Boss (Act 4)
▲ Increased Final Boss' base health from 224 to 227.
☄️ ▼ Decreased Orc Warlord's stats from 10/55 to 9/52.
☄️ ▼ Decreased Elementalist's health from 51 to 49.
Gorethon Valorian (Act 3 boss)
▲ Increased Gorethon's base health from 368 to 375.
▲ Increased Gorethon's health gain per level from 8.1% to 8.8%.
Tor'Blan (Act 3 boss)
▲ Increased Tor'Blan's base health from 187 to 192.
▲ Increased Walls' health on all difficulty levels by ~4%.
Sons of Elements (Act 2 boss)
▲ Increased Galant's base health from 71 to 73.
▲ Increased Galant's attack gain per level from 0.26 to 0.34 points.
Narmer (Act 2 boss)
▲ Increased Narmer's base health from 109 to 115.
Orion (Act 1 boss)
▼ Decreased Orion's health gain per level from 13.8% to 13.6%.
[Anomalies]
Restored Relics
▼ Decreased Cleansed Seal's buff values from +1/+4 to +1/+3.
[Natural Disasters]
Starfall
▼ Decreased the probability of Star Shards to create impassable tiles from 10% to 7%.
Other
Performance
☄️ The game's loading time is reduced by ~5%.
☄️ The loading time of battles, the world map and various locations across the game is reduced by ~5%.
☄️ Decreased workload to the GPU by ~7% in Act 4.
AI
☄️ While choosing a hex to summon a unit on, the game will now display the first action it will perform next turn. Please note: if you've already finished the tutorial, the feature will be disabled by default and you will need to enable it in the Options.
Audio
☄️ The background music in regular battles is now looped smoother.
Tutorial
Tweaked certain enemies' stats in the first two tutorial battles.
Fixes
☄️ Fixed the Death Knight's mana cost not being reset to 7 (happened under specific circumstances).
☄️ Fixed enemies in the final boss battle spawning next to the Shrine while there are other free hexes on the battlefied.
☄️ Fixed Shrines infinitely teleporting between Broken and Cleansed Seals.
☄️ Fixed Sandstorms causing a softblock (happened under specific circumstances).
☄️ Fixed Charge causing a softblock (happened under specific circumstances).
☄️ Fixed tiles created by the final boss triggering the Deadly Flow.
Fixed Cleansed Seals being copied as Northern Cities (happened under specific circumstances).
Fixed the turn order of units getting messed up upon using the Transfer Soul fate (happened under specific circumstances).
Fixed certain tiles' models being displayed incorrectly in Act 4 with the active Dimension Shift.
Fixed certain modifiers' values being set incorrectly in Act 4 with the active Dimension Shift.
Fixed Star Shards creating tiles on empty spaces with no hexes in Act 4.
Fixed Gales not pushing units off the continent (happened under specific circumstances).
Fixed certain RU descriptions/names being displayed incorrectly.
Godless Hotfix 1.0.1
Hello everyone! Here is a quick hotfix with balance changes and bug fixes! Read on for full details:
▲ - a buff was applied ▼ - a nerf was applied ⮂ - a tradeoff occurred ☄️ - a change was made based on community feedback
Changes
Balance
[Talents]
God of Knowledge
▼ Decreased extra ether from the basic and upgraded version from 5 to 4.
[Shrines]
Neutral Perks
Ether Energy
☄️ ▼ Decreased percentage per level from 8% to 7%.
☄️ ▼ Capped max added ether at 999.
Shadow Shrine
▼ Decreased starting health from 50 to 45.
Shatter
▼ Decreased chance of appearing in the Sanctuary by 20%.
[Enemies]
Hermit (Act 3)
▼ Increased buff values from +4/+9 to +5/+9.
Other
Performance
☄️ The game now syncs the frame rate to the refresh rate of the monitor.
☄️ Decreased workload to the GPU by ~4%-8% in battle, especially in Act 2 and Act 3.
UI/UX
Edited some ability descriptions for clarity.
AI
Allies now better detect Northern Cities and Fortresses as dangerous or beneficial depending on who they are captured by.
Fixes
☄️ Fixed the game being stuck when starting the battle with the Shatter perk and 9000+ Shrine health.
☄️ Fixed the Crossroads not displaying all 3 options in Act 4 (happened under specific circumstances).
☄️ Fixed Arena not activating its ability after a unit is teleported on it.
☄️ Fixed first wave enemies' tooltips displaying wrong stats in Act 3.
Fixed skills and scrolls being usable while the Rituals options are displayed (happened under specific circumstances).
Fixed the Rituals and Fates screens overlapping each other (happened under specific circumstances).
Fixed the World and End Turn buttons overlapping each other (happened under specific circumstances).
Godless 1.0 is Live!
Hey everyone! I'm super excited to announce Godless finally leaving Early Access with this 1.0 update! Take a sneak peek on what's awaiting your divine intervention in the newest trailer!
If you are curious to discover what exactly has changed, please feel free to take a look at the detailed changelog here.
If you have any questions or thoughts about the changes, you are very welcome to share them in the new Godless Discord! :3
Godless Launches on June 3rd!
Hey everyone, I've got some news about the full release. Brace Yourself Games stepped away as a Godless publisher on May 15th and I will release the game independently. As a solo developer, I've needed additional time to take care of release preparations properly, so I've pushed the launch a bit from the second half of May to June 3rd.
If you have any thoughts, ideas or just want to say hi, join the new Godless Discord! Every bit of feedback helps, and I'll be responding to every comment here and there!
Thank you to everyone who's played the game and been a part of this journey with me during the Early Access. Developing a game has always been my biggest dream, and I'm so excited to fully launch Godless and share it with you all :3
Update Delay and Full Release
Hey everyone! The next update is going to be a big one, so we're pushing its release to the second half of May. This means more features, more content, and most importantly – Godless leaves Early Access with this update! Here's a taste of what awaits:
Act 4: Rise to the Challenge! Ascend the World Peak and confront the source of the gods' demise.
Embrace the Chaos with Anomalies! Warp your runs with customizable passive effects – bigger continents? Why not? Mixed acts? Let's get weird! Random skills? Embrace the madness!
A Bounty of New Content! New skills, talents, fearsome foes, mysterious shrines... the world of Godless keeps expanding!
Rebalanced for Maximum Thrills! Skills and enemy modifiers get a makeover – we're ditching the purposeful counter strategies and doubling down on exciting challenges.
...And a whole lot more!
We want YOUR voice to shape this epic last Early Access update! Join the Brace Yourself Games Discord and give your feedback directly to us!