Hello everyone! Here is a quick hotfix with lots of balance changes and bug fixes! Read on for full details:
▲ - a buff was applied ▼ - a nerf was applied ⮂ - a tradeoff occurred ☄️ - a change was made based on community feedback
Changes
Balance
[General]
▼ Decreased ether cost of continent recreation from 20 to 15
▼ Decreased ether cost of refreshing goods at the Merchant from 20 to 15
▼ Decreased ether cost of 1 spark in the Forge from 65 to 60
[Skills]
Materialization
▲ Added to the list of skills for start drafting
[Rituals]
▼ Decreased ether cost of rerolling from 15 to 12
▼ Decreased ether bonus for skipping from 10 to 8
[Fates]
▼ Decreased ether cost of rerolling from 10 to 8
[Talents]
▼ Decreased ether cost of 1 energy after acquiring an ultimate talent from 3 to 2
[Shrines]
▼ Decreased the chance of getting a Shrine-specific perk in the first slot of the Sanctuary event from 8% to 7%
▼ Decreased the chance of getting a Shrine-specific perk in the second slot of the Sanctuary event from 27% to 26%
Blood Shrine
▲ Increased start health from 20 to 25
☄️ ▲ Increased the cooldown of the Scarlet Flow from 3 to 4 turns
▲ Increased the Forbidden Magic's buff values from +3/+3 to +4/+4 (per upgrade)
Magma Shrine
▼ Decreased the Warm Flames' lifesteal percentage from 8% to 7% (per upgrade)
[Boons]
Ether Burst
▼ Decreased bonus ether on Level 1 from 10 to 7
▼ Decreased bonus ether on Level 2 from 20 to 14
▼ Decreased bonus ether on Level 3 from 30 to 21
▼ Decreased bonus ether on Level 4 from 40 to 28
▼ Decreased bonus ether on Level 5 from 50 to 35
Giant Slayer
▼ Decreased bonus health on Level 1 from 10 to 5
▼ Decreased bonus health on Level 2 from 15 to 10
▼ Decreased bonus health on Level 3 from 20 to 15
▼ Decreased bonus health on Level 4 from 25 to 10
Supremacy
▼ Decreased bonus attack on Level 1 from 2 to 1
▼ Decreased bonus attack on Level 2 from 3 to 2
▼ Decreased bonus attack on Level 3 from 4 to 3
▼ Decreased bonus attack on Level 4 from 5 to 3
[Speed Rewards]
▼ Decreased health bonus from 12 to 8
▼ Decreased ether bonus from 20 to 15
▼ Decreased turn requirements on higher difficulty levels
⮂ Changed turn requirements depending on the current act
[Enemies]
Sage (Act 1)
▼ Decreased health gain per level by 5%
▲ Increased attack gain per level by 7%
▲ Increased the ability's buff values from +1/+1 to +1/+2
Orion (Act 1 Boss)
▲ Increased health gain per level by 1%
▲ Increased Dire Wolves' stats from 3/9 to 3/10
Narmer (Act 2 Boss)
▼ Decreased health gain per level by 3%
▲ Increased Amethyst Pyramid's health by 5%
▲ Increased Ruby Pyramid's buff value from 1 to 2
[Events]
Crossroads
▲ Increased the chance of 3-cost units appearing in the Vault of Souls by 3%
▲ Increased ether cost of skills and talents in the Alchemy Lab by 5%
[Enemy Modifiers]
Bloodlust
▲ Increased buff value in Act 2 from 3 to 4
Thorns
▼ Decreased damage in Act 3 from 7 to 6
Poisoned Weapon
▼ Decreased number of poison stacks in Act 2 from 4 to 3
▼ Decreased number of poison stacks in Act 3 from 6 to 5
Fixes
☄️ Fixed Orion's Dire Wolves causing softblock on move.
Fixed the Scarlet Flow perk causing softblock after being cancelled (happened on rare occasions).
Fixed the Scarlet Flow perk displaying the incorrect description in the Sanctuary.
Fixed Talvius dealing incorrect amount of damage with the first ability on the Impossible difficulty level.
Fixed the Fates screen displaying Ascension paths after you fully ascended 2 times.
Fixed the God of Earth ascension talent attempting to trigger each turn effects on tiles and units that don't have any.
Fixed the Great Sacrifice auxiliary skill displaying the "Skill locked" hint next to a wrong icon.
Fixed the God of Blood description displaying incorrect total stats of the Bone Horror.
Fixed retaliation damage being dealt incorrectly to the enemies with the Heavy Armor modifier.
Fixed the Weapon Master talent resetting its counter upon an enemy's summon.
Fixed the Weapon Mastery talent applying the Dual Wield buff to immovable units.
☄️ Fixed the Protector of Nature's description displaying incorrect health.
Fixed Talvius causing softblock when killed with an on death effect (happened on rare occasions).
☄️ Fixed Narmer's Mummies causing softblock when killed with an on death effect.
Fixed Narmer's and his Mummies' models twitching after their deaths.
☄️ Fixed the Ghoul still swapping attack after the transformation (happened on rare occasions).
☄️ Fixed the Sigil of Death ritual creating the legacy version of the Acid Lake.
Fixed the Shatter perk creating 3 copies of the Shrine when acquired in the Crossroads event for the first time in a run (happened on rare occasions).
☄️ Fixed the Camp of the Exiles getting its second abiltiy unlocked on non-Impossible difficulty levels.
Fixed the Demonologist' description not displaying the number of Broken Seals to create.
Fixed the Vicious Hunger ritual calculating the Shrine's total health incorrectly when its target devours multiple Shrines.
Fixed Enraged and Crystal Ogres' abilities displaying no description in the tooltip.
Fixed upgraded versions of Ascension talents displaying tooltips incorrectly in certain resolutions.
Fixed the tutorial in the Chamber getting stuck after clicking the plus icon rapidly (happened on rare occasions).
Known Issues
Prediction directional arrows can sometimes fail to show after using a Fate or Ritual.
Enemy units sometimes get stuck moving between two tiles
Enemy units sometimes move back and forth even if they're adjacent to the Shrine
The gameplay window is allowed to break aspect ratio in ways that cut UI off and make the game hard to play
Accessing inspect mode on some tooltips will cancel the skill that is being placed
Godless Update v0.8.5
Godless' next big content update is here, featuring a new shrine type, improved Ascension, mysterious Crossroads, lots of balance changes, and more! We'd love to hear your thoughts on all of these, so don't forget that you can always discuss Godless and give feedback directly to the developers in the Brace Yourself Games Discord! Now, let's dive in!
▲ - a buff was applied ▼ - a nerf was applied ⮂ - a tradeoff occurred ☄️ - a change was made based on community feedback
Changes
New Features
Added Double Ascension!
Ascend for the second time to upgrade your divine power or obtain an extra one! Moreover, all ascension paths are now randomized on match start.
Added Crossroads!
Visit the Crossroads event in between continents to gain mysterious bonuses. Copy a talent? No problem. Get a perk of another shrine? Thy will be done!
Content
Added new Difficulty Level:
Impossible
Added new Shrine Type:
Blood Shrine
Added new Skills:
Misty Plateau (death)
Added new Shrine Perks:
Forbidden Magic (Blood Shrine)
Scarlet Flow (Blood Shrine)
Blood Spatter (Blood Shrine)
Added new Rituals:
Sigil of Life
Sigil of Death
Added new Basic Tiles:
Fortress
Added new Ascension Talents:
God of Fire
God of Blades
God of Rot
God of Corruption
God of Knowledge
God of Earth
Added new Enemies:
Sage (Act 1)
Skilled Bomber (Act 2)
Enraged Ogre (Act 2 variant of the Enslaved Ogre)
Crystal Ogre (Act 3 variant of the Enslaved Ogre)
Orion Steelhoof (Act 1 boss)
Narmer IV (Act 2 boss)
Visuals and Audio
Added SFX for new content
Added VFX for new content
Balance Changes
[Skills]
Protector of Nature(nature)
☄️ ▲ Increased stats from 12/12 to 13/13
Grove Keeper(nature)
⮂ Reworked the ability so that it affects enemies again
Furious Brute(fire)
☄️ ▲ Increased stats from 4/15 to 5/15
Pyromancer(fire)
▼ Decreased stats from 1/11 to 1/10
▲ Increased ability damage from 2 to 3
Invigorating flame(fire)
▲ Increased health buff from 3 to 4
[Boons]
Stored Energy
▲ Doubled number of free recreations/refreshes on all Levels
Hidden Treasury
▲ Increased experience cost on Level 2 from 500 to 650
Visual Customization
▼ Decreased experience cost on Level 1 from 1300 to 800
▼ Decreased experience cost on Level 2 from 1600 to 1100
[Shrines]
▼ Decreased starting health of all Shrines by 5.
⮂ Reworked the distribution of Shrine perks: they will now appear in the Sanctuary event with different probabilities, which depend on their power.
▲ Increased the chance of getting a Shrine-specific perk in the first slot of the Sanctuary event from 0% to 8%
▼ Decreased the chance of getting a Shrine-specific perk in the second slot of the Sanctuary event from 33% to 27%
▼ Decreased the chance of getting a Shrine-specific perk in the third slot of the Sanctuary event from 100% to 91%
Magma Shrine
▼ Decreased base attack from 9 to 6
Druidic Shrine
⮂ Reworked the Bloom perk into: "All Forests add +2 health" (per upgrade)
☄️ ▲ Increased number of poison stacks from the Poisonous Blood perk from 2 to 3 (per upgrade)
[Talents]
Coven
▲ Increased the required number of dead units from 4 to 5
Inexplicable Fear
⮂ Reworked the effect into: "When you don't spend mana on your turn, a random enemy will lose -1 attack."
[Auxiliary Skills]
Great Sacrifice
▼ Decreased mana cost from 1 to 0
⮂ Reworked the effect into: "Kill an ally to refund its mana cost. Usable once per turn."
Recall
⮂ Reworked the effect into: "Teleport any unit to the Shrine."
[Gems]
Heart of the Volcano
▼ Decreased damage from 4 to 3 for the basic version and fire upgrade
[Rituals]
Last Order
⮂ Reworked the effect into: "Eliminate any unit and deal damage equal to their health to ALL adjacent units."
[Enemy modifiers]
▲ Increased effectiveness of all modifiers in Act 3
[Ascension]
▼ Decreased the amount of points required for ascension from 10 to 8
God of Blood
▼ Decreased Bone Horror's base stats from 4/4 to 3/3
▼ Decreased Bone Horror's buff value from +2/+2 to +2/+1 (per dead unit)
God of Prosperity(now — God of Life)
☄️ ⮂ Reworked the effect into: "Each battle, adds +1/+2 to the first summoned ally, then doubles its health."
God of War
⮂ Reworked the effect into: "All allies can retaliate, but enemies have +1 attack."
[Enemies]
Cave Imp(Act 3)
▼ Decreased base health from 43 to 41
⮂ Reworked the ability into: "On death: summons an Angry Imp; +1 for each adjacent Enchanted Mountain."
▼ Decreased Angry Imp's stats from 15/28 to 12/25
Dwarf Warrior(Act 3)
▲ Increased base health from 59 to 60
▲ Increased attack gain per level by 2%
Yeti Magician(Act 3)
▼ Decreased attack gain per level by 10%
▼ Decreased health gain per level by 4%
Tor'Blan(Act 3 boss)
▼ Decreased base health from 151 to 147
▲ Increased summoned enemies' stats by 7%
▲ Increased City Walls' ability damage from 3 to 4
Mechanical Golem(Act 2)
⮂ Reworked the ability into: "On attack: deals 4 damage to all enemies next to the target."
Demonologist(Act 2)
▼ Decreased attack gain per level by 10%
▼ Decreased health gain per level by 5%
Archdruid(Act 1)
▼ Decreased base attack from 5 to 4
▲ Increased attack gain per level by 15%
Battle Sorceress(Act 1)
▼ Decreased base attack from 6 to 5
▼ Decreased health gain per level by 2%
Enslaved Ogre(Act 1)
☄️ ▼ Decreased ability damage from 5 to 4
Talvius(Act 1 boss)
▲ Improved the spawning mechanism of War Graveyards so they will appear on more approachable hexes
[Basic Tiles]
Abandoned Tower(Act 3)
⮂ Reworked the ability into: "On enter: triggers on enter effects of all adjacent tiles."
Broken Seal(Act 2)
⮂ Reworked the ability into: "On enter: teleports the Shrine to an adjacent hex and deals 3 damage to it."
Nomads' Camp(Act 2; now — Camp of the Exiles)
⮂ Reworked the ability into: "On enter: corrupts the entering units."
[Difficulty Levels]
Act 2
⮂ Reworked the Extreme's special effect into: "Catacombs move to random hexes every few turns."
Act 3
⮂ Exchanged a special effect for a new tile (Fortress) on the Hard difficulty
⮂ Reworked the Extreme's special effect into: "Several Northern Cities belong to enemies from the start."
Other
[Tutorial]
On the first visit to the Merchant, the sparks' tab is now visible, but displayed as locked.
The default battle speed is up from 140% to 150%.
Rebalanced enemies' stats in the tutorial matches.
[UI]
☄️ To leave certain events (Merchant, Forge and Chamber) you'll now need to hold the Done button.
When you choose to visit the Library on the Score screen, and then return to the main menu, you will be offered to start a new match.
Fixes
Fixed the inspection mode not being activated correctly when right-clicking talent icons in start drafting.
Fixed the Corrupted Tree summoned by the Reassemble Body fate or Materialization skill not using its ability correctly.
☄️ Fixed the nature and death upgrades of the Heart of the Volcano leading to a softblock when there is a Ferocious Bear or Grim Obelisk among your units.
Fixed the fire upgrade of the Sacred Emerald leading to a softblock when a unit is pushed to the affected tile (happened on rare occasions).
Fixed the retaliation damage being reduced by defense incorrectly.
Fixed the Exile talent (from the Exile fate) triggering the animation on a wrong talent icon on the upper panel (happened on rare occasions).
Fixed the auxiliary skills being selected after pressing a hotkey of a regular skill.
Fixed Abandoned Towers appearing backwards (happened on rare occasions).
Fixed the Furious Brute affected by the Heart of the Volcano gem attacking a unit that has been just pushed off the continent.
Fixed Tor'Blan (Act 3 boss) displaying its ability as "Each turn" instead of "Passive".
Fixed the Tyrannical Reign consequence not dealing damage to the City Walls in a battle against Tor'Blan (Act 3 boss).
Fixed the Tyrannical Reign consequence not making units summoned by the upgrades of the Runic Stone gem attack the Shrine.
Fixed the Haunted Village buffing allies twice (happened on rare occasions).
Fixed the Dwarf Warrior continuing his turn after being stunned by a Quicksand (happened on rare occasions).
Fixed the stun effect immobilizing units for multiple turns.
Fixed the Panic talent counting attacks incorrectly.
Fixed the Gale pushing corrupted units off screen (happened on rare occasions).
Fixed the Consume Soul fate allowing to summon infinite Cursed Spirits in Act 3.
Fixed certain on enter abilities not taking effect (happened on extremely rare occasions)
Known Issues
Prediction directional arrows can sometimes fail to show after using a Fate or Ritual.
Enemy units sometimes get stuck moving between two tiles
Enemy units sometimes move back and forth even if they're adjacent to the Shrine
The gameplay window is allowed to break aspect ratio in ways that cut UI off and make the game hard to play
Accessing inspect mode on some tooltips will cancel the skill that is being placed
Godless 0.8.5 Update Delay
Hey everyone, we've got some news about November's update. It will actually go live slightly later (early in December) as we are going to be adding more content than expected! Besides everything on the roadmap, the update will introduce new enemies, rituals, and more. Thank you for your patience!
Godless Update 0.8.1
Hey everyone! We have a hotfix for you today with some balance changes and various bug fixes. Check out the details below!
▲ - a buff was applied ▼ - a nerf was applied ⮂ - a tradeoff occurred ☄️ - a change was made based on community feedback
Changes
Balance
[General]
Speed rewards' turn requirements are now more strict on high difficulty levels.
[Skills]
Blood Lord(death unit)
▲ Increased stats from 3/4 to 3/5
Ghoul(death unit)
⮂ Changed stats from 3/4 to 1/6
Sand Golem(fire unit)
▼ Decreased buff values from +2/+5 to +2/+4
[Consequences]
Ancient Legacy(Act 2)
▲ Buffed the effect so now upgrading a gem adds a talent, too
[Talents]
▼ Decreased ether cost of 1 energy after acquiring an ultimate talent from 4 to 3
Primal Power(fire ultimate talent)
▲ Increased required energy for +1 attack from 15 to 20
Native Land(nature ultimate talent)
▲ Increased required energy for +1 health from 20 to 25
Toxicity(nature ultimate talent)
▲ Increased required energy for +1 poison stack from 10 to 15
▼ Decreased the cooldown: the talent triggers every 3 turns instead of 4
Beacon of Souls(death ultimate talent)
▲ Increased required energy for +1/+1 to the Shrine from 10 to 15
Wild Growth(nature talent)
▼ Decreased the cooldown: the talent triggers every 5 turns instead of 6
[Enemies]
▼ Decreased health gain per level of all regular enemies in Act 2 and Act 3 by ~1%
Enslaved Ogre(Act 1)
▼ Decreased health gain per level from 24,5% to 23,5%
Battle Sorceress(Act 1)
▼ Decreased health gain per level from 24,5% to 23,5%
Tor'Blan(Act 3 boss)
▲ Increased base health from 148 to 151
▲ Increased summoned enemies' attack on Hard+ difficulties by ~9%
[Enemy Modifiers]
Poisoned Weapon
☄️ ▼ Decreased poison stacks per attack in Act 1 from 3 to 2
☄️ ▼ Decreased poison stacks per attack in Act 2 from 5 to 4
☄️ ▼ Decreased poison stacks per attack in Act 3 from 6 to 5
[Natural Disasters]
Clear Sky
▼ Decreased occurrence chance from 22% to 20%
[Shrines]
Corrupted Shrine
▲ Increased base starting health from 50 to 55
Magma Shrine
▼ Decreased Warm Flames' healing per upgrade from 10% to 8%
Druidic Shrine
▼ Decreased Poisonous Blood's stacks per upgrade from 3 to 2
Fixes
Fixed natural disasters not occurring on the first continent.
Fixed the Frenzy scroll leading to a softblock if the target unit is affected by the Heart of the Volcano's death upgrade and dies as a result of the attack triggered by Frenzy.
☄️ Fixed the Elite Guard (from the New Age consequence) teleporting when he is already next to an enemy.
Fixed tiles copied by the Sacred Emerald's nature upgrade not being displayed in the combat log correctly.
☄️ Fixed the Dragon Skull's death upgrade not being displayed as an upgrade correctly.
☄️ Fixed the name of the Dragon Skull's death upgrade not being displayed correctly.
Fixed ((Y)) being displayed in the description of the Dragon Skull's nature upgrade.
Fixed Elvish Temples causing a softblock after killing the last enemy in battle.
Fixed cards on the Rituals' screen displaying wrong tooltips.
Fixed the Sinister Topaz's fire upgrade displaying a wrong description.
Fixed Grim Obelisks acting simultaneously with abilities of other tiles and units (happened on rare occasions).
Known Issues
Prediction directional arrows can sometimes fail to show after using a Fate or Ritual.
Enemy units sometimes move back and forth even if they're adjacent to the Shrine
The gameplay window is allowed to break aspect ratio in ways that cut UI off and make the game hard to play
Accessing inspect mode on some tooltips will cancel the skill that is being placed
Godless Update v0.8.0
Godless' next big content update is here, featuring a new shrine type, rituals, skills, lots of balance changes, and more! As always, thank you to our community here and on Discord for your helpful feedback. Let's dive in!
▲ - a buff was applied ▼ - a nerf was applied ⮂ - a tradeoff occurred ☄️ - a change was made based on community feedback
Changes
New Features
Added Upgradable Gems!
Infuse gems with sparks of creation to alter their effects in multiple unique ways! To unlock the feature, just craft a gem and click on the left slot in the Forge.
Added Rerolling!
Pay ether to reroll Fates, Rituals, or choose Shrine perks multiple times in the Sanctuary.
Content
Added new Shrine Type:
Druidic Shrine
Added new Skills:
Grim Obelisk (death)
Carnivorous Flower (nature)
Acid Lake (nature)
Blessing (nature)
Life Weaver (nature)
Ferocious Bear (nature)
Materialization (neutral)
Lava Field (fire)
Blade Master (fire)
Added new Shrine Perks:
Dark Resonance (Corrupted Shrine)
Charge (Magma Shrine)
Unwavering Faith (all Shrines)
Poisonous Blood (Druidic Shrine)
Cycle of Life (Druidic Shrine)
Bloom (Druidic Shrine)
Added new Auxiliary Skills:
Stone Skin
Added new Natural Disasters:
Magic Tempest
Added new Rituals:
Excavation
Precious Time
Added new Enemy Modifiers:
Poisoned Weapon
Malicious Spores
Visuals and Audio
Added SFX for new content
Added SFX for some buttons that lacked any sound effects
Added VFX for new content
Balance Changes
[General]
Effects that trigger additional attacks no longer trigger each other multiple times.
Speed rewards' turn requirements are more strict in boss battles.
⮂ Reworked the growth mechanic to: "Creating a tile on an adjacent hex upgrades the ability making it trigger +1 time"
[Skills]
Grove Keeper(nature)
▲ Increased stats from 3/9 to 4/9
⮂ Reworked the ability: it no longer affects enemies
Furious Brute(fire)
⮂ Changed stats from 2/17 to 4/15
Cleric(neutral)
▼ Decreased stats from 1/4 to 1/2
▲ Increased health buff from 1 to 2
Nomad(fire)
▲ Increased stats from 1/1 to 1/2
[Boons]
▲ Changed the requirement for unlocking Supremacy and Elightenment from "create 80 tiles or units in total" to "create 90 tiles or units in total".
Enhanced Stone
▲ Increased number of levels from 4 to 5
Mana Reservoir
▲ Increased number of levels from 2 to 3
Visual Customization
▼ Decreased experience cost on Level 1 from 1700 to 1300
▼ Decreased experience cost on Level 2 from 2200 to 1600
Supremacy
▼ Decreased experience cost on Level 2 from 350 to 300
▼ Decreased experience cost on Level 3 from 400 to 350
▼ Decreased experience cost on Level 4 from 450 to 400
▼ Decreased attack bonus on Level 2 from 4 to 3
▼ Decreased attack bonus on Level 3 from 6 to 4
▼ Decreased attack bonus on Level 4 from 8 to 5
Stored Energy
▼ Decreased experience cost on Level 1 from 550 to 500
▼ Decreased experience cost on Level 2 from 750 to 700
▼ Decreased experience cost on Level 3 from 950 to 850
▼ Decreased experience cost on Level 4 from 1150 to 1000
[Shrine Perks]
▼ Decreased the chance of getting a Shrine-specific perk in the second slot of the Sanctuary event from 40% to 33%
Warm Flames(Magma Shrine)
▼ Decreased health gain per upgrade from 12% to 10%
Shadow Nova(Corrupted Shrine)
▲ Increased damage per upgrade from 12 to 15
[Talents]
After acquiring the ultimate talent, purchasing 1 energy of this element will now cost 4 instead of 6.
Rotten Souls
▲ Increased the required attack from 3 to 4
[Consequences]
Unexpected Allies
▲ Increased the extra damage to the Shrine from 7 to 9
[Auxiliary Skills]
Blazing Soul
⮂ Reworked the effect: now, it kills a unit instead of removing it from the battlefield
Great Sacrifice
⮂ Reworked the effect: now, it kills a unit instead of removing it from the battlefield
[Gems]
Runic Stone
⮂ Reworked the effect to: "Creates 2 copies of this tile on battle start."
[Fates]
Most fates' effectiveness now grows swith each completed Act.
[Rituals]
The Rituals are now offered based on the situation on the battlefield. They are not always a perfect fit, but all three should be useful, one way or another.
Act-exclusive Rituals can now appear outside of their Acts if there is a suitable situation on the battlefield. For example, Forest Fires can be offered in Act 2 if the Wind of Change created some Forests on the continent.
Ancient Curse
⮂ Reworked the effect: it now creates a Cursed Arena instead of a Cursed Catacomb
⮂ Changed the type from free (blue) to paid (gold)
[Enemies]
Rebalanced all regular enemies and bosses to make the game slightly less challenging on high difficulties, especially in Act 1.
[Enemy Modifiers]
Heavy Armor
▲ Increased maximum damage per attack allowed in Act 1 from 9 to 10
▲ Increased maximum damage per attack allowed in Act 2 from 8 to 9
Fighting Spirit
▲ Increased buff values in Act 1 from +1/+1 to +1/+2
Bloodlust
▲ Increased buff value in Act 1 from +2 to +3
Judgement
▲ Decreased extra attack in Act 1 from +8 to +4
Other
[Tutorial]
Reordered the disasters that show up for the first 5 times in the tutorial.
Changed the skills offered in the start drafting in tutorial matches.
Tweaked enemies' stats in the first 3 matches.
Enemy compositions on continent 1 and 2 of the second match are no longer randomized — they are fixed to optimize onboarding experience.
The energy cost reduction after acquiring the ultimate talent is tutorialized.
The natural disaster and enemy modifier slots on the planet screen are now always visible after the first match, even if the features haven't been unlocked yet.
Changed the skills that the Merchant offers on the first visit.
Changed the Fates offered in tutorial matches.
[UI]
Holding the Skip button on the Rituals and Fates screen takes lesser time to activate the function.
The Abandon button in the main menu now needs to be holded to abandon the match.
Inspectable words in rituals' descriptions are now highlighted.
Component sparks are no longer displayed next to gems' names in the inventory.
The second event slot on the planet screen is always grayed out until you can click on it to get there.
Some natural disasters' and enemy modifiers' descriptions on the planet screen are now inspectable in case they include names of buffs or objects.
Changed the icon of the East Demon player marker (now — Devourer of Souls).
[AI]
Units' intentions are no longer reconsidered after creating a tile or using a spell.
Units consider utility of hexes next to certain tiles (Volcanoes, Mountains etc.) when deciding where to move.
[Score]
☄️ Abandoning the match now opens the Score screen and adds the earned experience.
Fixes
Fixed Elvish Temples starting to shoot again next turn after killing the last enemy of a wave.
Fixed Enslaved Ogres and Battle Sorceresses dying immediately after being resurrected on the Well of Souls (happened on extreemly rare occasions).
Fixed skills not showing up in the inventory if there are more than 35 of them.
Fixed the Beast not displaying its tooltip correctly (happened on rare occasions).
Fixed certain units summonned by the Reassemble Body not using their abilities correctly.
Fixed the Beast not getting its attack increased after receiving damage (happened on rare occasions).
☄️ Fixed units affected by Blazing Soul or Great Sacrifice not being subtracted from the God of Prosperity counter.
Fixed the mana icon in battle fading out completely (happened on very rare occasions).
Fixed the Arena causing a softblock after killing a unit.
Fixed the Grove Keeper not triggering tiles' effects twice while corrupted units are occupying them.
Fixed the description on the Rituals' screen showing the wrong wave number after the second wave.
Fixed the experience as the first speed reward being added even when the player didn't meet requirements for this reward.
Fixed the Dual Wield buff (from the Weapon Mastery talent) making units attack empty hexes (happened on rare occasions).
☄️ Fixed units not finishing to use their on attack effects when the next wave is about to start or battle is about to end.
Fixed Sandstorms causing a softblock after pushing a unit off the continent (happened on rare occasions).
☄️ Fixed texts being cut in gems' tooltips in certain languages.
Fixed the Grove Keeper logging Sandstorms as tiles that she targeted with her ability.
Fixed units pushed by the Furious Brute not triggering tiles' effects twice if they are corrupted.
Fixed the Haunted Village not buffing units summoned on adjacent hexes an additional time if there is a corrupted unit occupying the village itself.
Fixed the Beast obscuring adjacent units and tiles, making it difficult to hover over them.
Fixed the Grove Keeper and the Sacred Grove triggering the Archaeologist's ability.
Fixed Talvius not having the correct level on Easy and Extreme+ difficulties (happened on rare occasions).
Fixed the Magma Shrine leading to a softblock, when you create its copy on an adjacent hex with the God of War ascension power and the Tyrannical Reign consequence in use.
☄️ Fixed the Resistance buff icon not showing up at high battle speed.
Fixed the Frozen description (effect from the Deep Freeze auxiliary skill) not being translated.
Known Issues
Prediction directional arrows can sometimes fail to show after using a Fate or Ritual.
Enemy units sometimes get stuck moving between two tiles
Enemy units sometimes move back and forth even if they're adjacent to the Shrine
The gameplay window is allowed to break aspect ratio in ways that cut UI off and make the game hard to play
Accessing inspect mode on some tooltips will cancel the skill that is being placed
Godless Early Access Roadmap Changes
Hi everyone! I wanted to update you on some changes to the roadmap.
The most important announcement is that we're delaying the full release so that we can get even more features and content in the game. All upcoming updates on the way to 1.0 will be bigger, starting with the September update, which will include:
Upgradable gems: Infuse gems with sparks of creation to alter their effects in unique ways.
New shrine: Utilize tile abilities in new ways with the new Druidic Shrine.
Additional features: Pay ether to reroll fates, rituals, and acquire shrine perks multiple times.
New content: Skills, rituals, shrine perks, and more!
The in-game roadmap will be updated with the next update, which is coming very soon. Stay tuned!
Godless Update 0.7.1
Hello everyone! Here is a quick hotfix with lots of balances changes and bug fixes! Read on for full details:
▲ - a buff was applied ▼ - a nerf was applied ⮂ - a tradeoff occurred ☄️ - a change was made based on community feedback
Changes
Visuals
Speeded up animations upon choosing a consequence on the chest scene.
Balance
[General]
▲ Improved the start drafting: it will now offer skills that make a little better synergy with each other.
☄️▲ Decreased turn requirements for acquiring speed rewards with the Heavy Armor modifier in play.
[Enemy modifiers]
Fighting spirit
▼ Decreased stats buff from +2/+2 to +1/+1
[Skills]
Divine Strike
▲ Increased base damage from 2 to 4
▼ Nerfed extra damage: the spell no longer counts same units more than once with multiple Shrines in play
Invigorating Flame
▲ Increased health buff from 2 to 3
[Fates]
Execute
▲ Increased damage from 5 to 6
Reassemble Body
▲ Increased the chance of summoning higher cost units
Pay Tribute
▲ Increased attack buff from 1 to 2
▲ Increased extra ether from 8 to 10
Spare
▲ Increased Loyal Village's health buff from 3 to 4
[Rituals]
Forest Fires(Act 1)
▲ Increased Flaming Forests' damage from 4 to 6
Other
[UI]
If you have new boons to unlock, the hint will be displayed next to the Library button in the main menu and the Score screen.
Fixes
Fixed Elvish temples leading to softblock after killing the last enemy of a wave and then killing another unit with resurrecting/summoning on death effects.
Fixed the Easy difficulty being blocked from selecting on the match preparation screen.
☄️ Fixed Northern Cities being blocked from capturing. Happened with the cities belonging to enemies from the battle start on Hard+ difficulties.
Fixed the Orc Shaman's ability breaking the order of actions when a unit affected by this ability kills the last enemy of a wave.
Fixed the "Combat log" label in the combat log's hidden form being displayed in English when another language is selected.
Fixed the Broken Seal's description being displayed in English when another language is selected. Happened on the Extreme difficulty.
Known Issues
Prediction directional arrows can sometimes fail to show after using a Fate or Ritual.
Enemy units sometimes get stuck moving between two tiles
Enemy units sometimes move back and forth even if they're adjacent to the Shrine
The gameplay window is allowed to break aspect ratio in ways that cut UI off and make the game hard to play
Accessing inspect mode on some tooltips will cancel the skill that is being placed
Godless Update v0.7.0
The next regular content update is here, bringing with it brand new auxiliary skills, ultimate talents, UI updates, lots of balance changes, and more! Let's check it out:
▲ - a buff was applied ▼ - a nerf was applied ⮂ - a tradeoff occurred ☄️ - a change was made based on community feedback
Changes
New Features
Added Auxiliary skills!
Two auxiliary skills are available each battle regardless which main skills you selected. Try out new interactions with the battlefield and your followers!
Added Ultimate talents!
The most powerful talents are awaiting in the Chamber. The more energy you collect, the stronger they become!
Content
Added new Talents:
Native Land (nature)
Toxicity (nature)
Primal Power (fire)
Pure Destruction (fire)
Beacon of Souls (death)
Army of the Dead (death)
Added new Skills:
Mark of Darkness (death spell)
Added new Scrolls:
Dark Entity
Visuals and Audio
Added SFX for new content
Added VFX for new content
Balance Changes
[General]
▼ Increased turn requirements for acquiring speed rewards
[Enemies]
Tor'Blan(Act 3 boss)
▼ Decreased base attack from 8 to 5
▼ Removed the damaging passive ability
▲ Increased health gain per level from 9% to 10,5%
▲ Increased City Walls' health on all difficulties by ~40%
▲ Increased City Walls' attack on all difficulties by from 0 to 3
▲ Added a new ability to City Walls: "Each turn: deals 3 damage to all adjacent enemies"
⮂ Reworked the Northern Cities' spawning pattern: they will no longer spawn on City Walls' hexes
Cave Imp(Act 3)
▲ Increased base health from 38 to 43
▲ Increased Angry Imp's base stats from 15/25 to 17/28
Archaeologist(Act 2)
▲ Increased base attack from 6 to 7
[Enemy modifiers]
Exhaustion
▲ Decreased the chance of appearance from 8% to 7%
Heavy armor
▲ Increased damage reduction from 10/9/8 to 9/8/8 (the value depends on Act)
Judgement
▲ Increased extra damage from 6/8/10 to 8/11/13 (the value depends on Act)
Fighting spirit
▲ Increased attack buff values from 1/2/3 to 2/3/4 (the value depends on Act)
[Talents]
▼ Increased energy thresholds for acquiring talents from 20/50/100 to 25/60/120
Gift of the Forest(nature)
▼ Decreased the Regeneration's buff value from 3 to 2
Emerald Defender(nature)
▼ Reworked the effect: it's triggered on turn 4 instead of turn 3
[Consequences]
New Age(Act 1)
▼ Decreased the Elite Guard's stats from 7/20 to 7/18
Eternal Hunt(Act 1)
▼ Decreased the Elvish Warrior's stats from 5/10 to 5/7
[Skills]
Divine Will(neutral spell; now - Divine Strike)
⮂ Reworked the effect: "Relocate any unit to an adjacent hex" --> "Deal 2 damage to an enemy; +1 for each unit next to the Shrine"
[Basic tiles]
Frozen Lake(Act 3)
▼ Nerfed the effect: it no longer destroys units with Resistance
[Shrine perks]
Master's Presence
▲ Reworked the effect: it adds stats for each adjacent Shrine instead of just one
Other
[Performance]
Hovering over City Walls (Act 3 boss battle) no longer causes FPS drop.
[UI]
☄️ Now, there is a block with essential information about the match on the world map screen.
Redesigned various UI and decorative elements in the Chamber.
☄️ Purchasing energy for ether no longer reloads the Chamber.
Holding LMB over "+" or "-" adds/subtracts energy rapidly in the Chamber.
Cost of one spark is now displayed next to the spark icons in the Forge.
Cost of one energy is now displayed next to the energy icons in the Chamber.
When a unit with Resistance is being pushed off the continent, a notification will be displayed over their healthbar.
Tutorial
The battle speed rewards become available on continent 3 instead of continent 2.
The first visit Chamber tutorial has been expanded — it now includes 2 extra hints.
Rituals become available on the next battle after completing the Chamber tutorial.
Battle Sorceresses and Enslaved Ogres are ~15% weaker on the first continent of the tutorial match.
When you put the Heart of the Volcano into a slot with a spell during the Forge tutorial, a hint about their incompatibility will be displayed.
Slightly changed the order of Fates appearing during the tutorial match.
The Merchant now offers the fixed set of scrolls on the first visit of the tutorial match.
Fixes
Fixed button-mashing talent icons in the Chamber leading to the talents being learnt incorrectly.
Fixed the Training Camp looking snowy in Act 2.
Fixed Northern Cities' skill use notification being obscured by healthbars.
Fixed the ESC-menu being obscured by certain UI elements.
Fixed the special Wise Ruler's tooltip being displayed incorrectly in certain resolutions.
Fixed Raise the Dead not allowing to cancel its effect while resurrecting the Shrine.
☄️ Fixed duplicate skills showing up in the start drafting.
Fixed the upper panel's inventory being blocked from any interactions after dragging a gem to a skill slot. Happened on rare occasions.
Fixed resurrection effects being unable to resurrect the Shrine when the God of Prosperity's unit limit is reached.
Fixed the description on the Rituals' screen being displayed in English when another language is selected.
Known Issues
Prediction directional arrows can sometimes fail to show after using a Fate or Ritual.
Enemy units sometimes get stuck moving between two tiles
Enemy units sometimes move back and forth even if they're adjacent to the Shrine
The gameplay window is allowed to break aspect ratio in ways that cut UI off and make the game hard to play
Accessing inspect mode on some tooltips will cancel the skill that is being placed
Godless Update 0.6.1
Serving up a quick hotfix for you all with lots of balances changes and bug fixes! Read on for full details:
▲ - a buff was applied ▼ - a nerf was applied ⮂ - a tradeoff occurred ☄️ - a change was made based on community feedback
Changes
Visuals and Audio
Improved zooming in battle — it is now smoother at high battle speed
Improved Northern cities' appearance. It now slightly varies from city to city: trees and other little decorations may appear or disappear
Balance Changes
Consequences
Unexpected Allies (Act 2)
▼ Nerfed the positive effect. Summoned copies no longer keep original units' bonuses to stats
Extinction (Act 2)
▼ Decreased the number of poison stacks from 2 to 1
Enemies
Tor'Blan (Act 3 boss)
▼ Decreased base health from 150 to 145
▲ Increased base attack from 7 to 8
▲ Increased summoned enemies' stats on all difficulties by ~25%
▲ Increased City Walls' health on all difficulties by ~20%
⮂ Reworked the spawning ability. It no longer summons Demonologists and Yeti Magicians.
Galant (Act 2 boss)
▲ Increased base health from 70 to 72
Yeti Magician (Act 3)
▲ Increased base attack from 4 to 5
▲ Increased health gain per level from 16,5% to 18,5%
Enemy modifiers
All modifiers are now slightly stronger in Act 3.
Basic tiles
Frozen Lake
⮂ Reworked the spawning mechanism. Frozen Lakes now spawn slightly farther from the edges of the battlefield
Shrine perks
Warm Flames
▼ Nerfed the mechanic. The perk now adds health based on dealt damage, not the total attack
Other
Tutorial
When you visit an act for the first time ever, no disaster will happen on its first continent
Fixes
Fixed the Pyromancer's projectile exploding upon colliding with a non-target unit.
Fixed the reward chest giving resources again and again after returning to this screen from the main menu.
Fixed enemy modifiers' and natural disasters' tutorials not displaying translated texts.
Fixed "Expand" and "Collapse" labels in the combat log not displaying translated texts.
Fixed the turn order UI not being displayed under specific circumstances.
Fixed non-default destruction VFXs being displayed incorrectly on the Frozen Plateau (continent 8).
Fixed the Elite Guard (New Age consequence) teleporting to the Shrine's Illusion.
Fixed the Catacomb having an incorrect rotation angle when copied by any effect.
Fixed paid Rituals being available without purchasing the boon (happened on rare occasions).
Fixed units summoned by the Unexpected Allies not counting towards the God of Prosperity limit.
Fixed Tor'Blan's passive ability not triggering certain on death effects of killed units.
Fixed Angry Imp's description displaying an empty tooltip on hover.
Fixed a Bone Horror's copy summoned by the Unexpected Allies not being buffed for dead units.
Fixed the Bone Horror not attacking the Shrine when summoned next to it with the Tyrannical Reign is in use.
Fixed the combat log being displayed incorrectly in some resolutions.
Fixed Tor'Blan's damaging ability leading to a softblock after killing a unit with a resurrection effect.
Fixed the God of Prosperity power not subtracting allies from unit limit when they die (happened on very rare occasions).
Known Issues
Prediction directional arrows can sometimes fail to show after using a Fate or Ritual.
Enemy units sometimes get stuck moving between two tiles
Enemy units sometimes move back and forth even if they're adjacent to the Shrine
The gameplay window is allowed to break aspect ratio in ways that cut UI off and make the game hard to play
Accessing inspect mode on some tooltips will cancel the skill that is being placed
Godless Update v0.6.0
Calling all Godless fans: our biggest update yet is finally here, including the long-awaited Act 3 and new skills, talents, scrolls, boons, consequences, enemies, and tiles! We've also added entirely new mechanics, like natural disasters and enemy modifiers! There are LOTS of features, balance changes, and fixes in this patch that we'd love to hear your thoughts on, so don't forget that you can always discuss Godless and give feedback directly to the developers in the Brace Yourself Games Discord! Check out all the details below:
▲ - a buff was applied ▼ - a nerf was applied ⮂ - a tradeoff occurred ☄️ - a change was made based on community feedback
Changes
New Features
Added Act 3!
Eliminate mortals on 3 brand new continents with their unique landscape and enemies. The Land of a Thousand Banners is prepared to face your wrath!
Added Natural disasters!
The devastating power of nature reshapes continents' landscape at the start of each battle opening up new strategy opportunities.
The disasters become available as soon as you win a battle next time.
Added Enemy modifiers!
Enemies gain special abilities each battle. Adjust your strategy and don't let pesky mortals hinder your divine plans!
The modifiers become available as soon as you complete Act 1 next time, or win a battle beyond it.
Added Combat log!
All actions happening in battles are now written down in the combat log.
Content
Added new Skills:
Pyromancer (fire unit)
Sand Golem (fire unit)
Added new Talents:
Rotten Souls (death)
Inner Fire (fire)
Added new Scrolls:
Frenzy
Added new Boons:
Mana Reservoir
Added new Consequences:
Ancient Legacy (Act 2)
Unexpected Allies (Act 2)
Extinction (Act 2)
Added new Enemies:
Dwarf Warrior (Act 3)
Cave Imp (Act 3)
Yeti Magician (Act 3)
Tor'Blan (Act 3)
Added new Basic Tiles:
Enchanted Mountain (Act 3)
Frozen Lake (Act 3)
Northern City (Act 3)
Abandoned Tower (Act 3)
Visuals and Audio
Added SFX for new content
Added VFX for new content
Removed the red border around destroyed continents on the world map
Balance Changes
General
▼ Increased mana cost of energy in the Chamber from 5 to 6
▼ Decreased amount of energy offered in reward drafting on the chest screen from 10 to 8
▼ Decreased amount of ether offered in reward drafting on the chest screen from 40 to 35
Boons
Giant Slayer
▼ Decreased health gain from 10/20/30/40 to 10/15/20/25
Divine Inspiration
▼ Increased the number of turns from 8 to 9
Talents
Planned Assault (fire)
▼ Increased mana requirement from 2 to 3
Coven (death)
▼ Decreased Generous Vampires' stats from 2/6 to 1/5
Consequences
Tyrannical Reign (Act 1)
▲ Nerfed the negative effect so it now applies exclusively to units that were summoned manually. Units summoned by any units/tiles/effects do not count.
Eternal Hunt (Act 1)
▲ Buffed the positive effect so the discount now affect refreshing at the Merchant.
Skills
Nomad
⮂ Changed buff values from +1/+2 to +2/+1
Basic tiles
⮂ Reworked the spawning algorithm. Tiles with On enter abilities now spawn closer to the center of the battlefield.
Shrine perks
Master's Presence
▼ Decreased buff values. Upgrades now boost one stat at a time. For example: +1/+1 --> +1/+2 --> +2/+2.
Other
Options
You can now enable/disable talent use notifications via the options to have more control over the pace of gameplay.
The upper battle speed's threshold is up from 300% to 500%.
AI
☄️ Allies now try to focus main enemies instead of the summoned ones.
☄️ Enemies now recognize dangerous and beneficial tiles slightly better.
UI
The enemy buffing effect of the Exile fate is now displayed as a talent.
Tutorial
Added a tutorial for Natural disasters and Enemy modifiers.
Fixes
Fixed Talvius triggering his on death ability for the second time after the resurrection on the Well of Souls.
Fixed Talvius' health getting stuck at 0 upon receiving lethal damage right after the resurrection.
Fixed Sacred Groves being considered as extremenly dangerous tiles by all units.
Fixed the Plague Boar's movement leading to softblock when it has any On move effects.
Fixed stunned units retaliating like if they were immovable.
Fixed tooltips getting stuck on screen after the start drafting.
Fixed Tyrannical Reign's positive effect failing to deal damage to immovable enemies.
Fixed button-mashing of scroll icons leading to disappearance of the corresponding scrolls while another scroll or skill is being used.
Fixed health purchased at the Merchant being auto-equipped as a skill.
Fixed Shrine perks' tooltips being stuck on screen after the Sanctuary event.
Fixed Master's Presence perk failing to buff Corrupted Shrines summoned next to each other.
Fixed the Exile fate failing to buff enemies under certain circumstances.
Known Issues
Prediction directional arrows can sometimes fail to show after using a Fate or Ritual.
Enemy units sometimes get stuck moving between two tiles
Enemy units sometimes move back and forth even if they're adjacent to the Shrine
The gameplay window is allowed to break aspect ratio in ways that cut UI off and make the game hard to play
Accessing inspect mode on some tooltips will cancel the skill that is being placed
Enemy modifiers' and Natural disasters' tutorials are temporarily available in English only
"Expand" and "Collapse" labels in the combat log are temporarily available in English only