Hi again everyone, we're back already with another hotfix! Thank you to our growing community for all of your very helpful feedback--as a reminder, if you'd like to join discussions on Godless and provide your own feedback directly to the developers, come on over to the Brace Yourself Games Discord!
Changes
Transitions between certain scenes are now smoother
Fixes
Dragging a gem to the diamond icon on the upper panel no longer closes the menu with gems and doesn't lead to malfunctioning of skill slots
Resurrecting a unit with the "Soul Shard" (death-death gem) or the "Well of Souls" (death tile) no longer freezes the turn (happened under specific conditions)
The "Intimidation" (buff from the "Emerald Defender" nature talent) no longer reduces attack below 0
Having exactly 5 Energy, 15 Ether or 8 Shrine Health no longer prevents from paying for the third Ritual
Godless Update v0.1.1
Hey everyone! Godless has now officially launched in early access, and today we've got our first post-launch patch for you all, including quite a few bug fixes and a couple of small UI and balance changes. If you're interested in all of the latest Godless-related announcements and community discussions or you'd like to provide feedback to the developers, be sure to join the Brace Yourself Games Discord!
Changes
UI
Dragging animation of gem icons over skill icons is now smoother.
Balance
Changed the following units:
Archdruid (enemy, Act 1).
Ability: "Deals 4 damage to all enemies on forests" --> "Deals 3 damage to all enemies on forests"
Health gain per level: 25% --> 22%
Bug fixes
Battles are no longer stuck at the black screen (happened under very specific conditions)
If a "Furious Brute" (fire unit) dies as a result of the "Heart of the Volcano" effect (fire+fire gem), it will no longer lead to freezing the turn
If a "Sandstorm" (basic tile, Act 2) pushes a unit to the tile affected by the "Sacred Emerald" (nature-nature gem), it will no longer lead to freezing the turn (happened under very specific conditions)
Applying a gem no longer allows to apply it multiple times to other skill slots
A gem's description is no longer displayed in the Forge before merging until you've crafted this gem at least once for the entire playtime
Triggering the battle speed tutorial right before the second wave of enemies no longer freezes the turn
Consequence icons in the battle rewards section are no longer clickable until they fully appear
Closing the gems' menu by clicknig somewhere on the screen no longer prevents the skills' menu from being open
The "Planned Assault" (fire talent) now counts spent mana correctly
Play the Godless Demo Now!
In Godless, you play as the sole surviving god in the war against mortals. You will lead your loyal followers and rain destruction upon the world. Give humankind a taste of your wrath in this turn-based strategy game with roguelike and auto battler elements!
We're ramping up to launch Godless in early access soon. If you want to give Godless a try first hand beforehand, play the Godless demo from now until October 10 at 10:00AM PT as part of the October 2022 Steam Next Fest!
Hello everyone! Bloggers and streamers have played many hours of Godless and I want to share some of these amazing videos so you can get a good feel for the game. Let's start with a trailer!
A super short video without commentaries recorded by me to give clear representation of main gameplay and meta-progression loops.
A detailed preview with analysis and thoughts on the gameplay. If you want to understand what the game is about quick and clear, this is for you.
A relatively short let’s play video covering basic gameplay and progression systems mentioned in the latest devlogs. You can check them out here.
A nice long stream showing a bunch of content, mechanics and many more. If you have a few spare hours, this is your choice.
That’s it for now. Thank you for reading and watching! Stay tuned for more info about the game in the upcoming articles :)
Devlog: Bosses
Hello everyone! In this devlog, I will talk bosses, the strongest foes you will be able to encounter in Godless.
Boss Or Puzzle?
Whenever you destroy all continents in a specific biome, you will have a chance to fight one of three bosses of this biome. These fights are not only a test of your power but also a test of your puzzle-solving abilities. Why is it so? Bosses’ strategies are quite complex and require thorough understanding of how to counter them.
A boss of the first biome Talvius can reforge his blade to turn enemy squires into mighty knights.
For example, an undefeated knight Talvius becomes stronger near the magical lakes so it is a great idea to destroy them or make the boss avoid these areas. Also, Talvius can damage the shrine (your main building) whenever he attacks weak units, which makes it better to focus on summoning the big ones.
It’s crucial to put puzzle pieces of a counter strategy together in advance to prepare for a specific boss fight. However, it doesn’t mean you don’t stand a chance if your build won’t be adapted well against a boss. If you are strong enough and use abilities wisely, you will most likely succeed — though, maybe with greater losses.
It’s important to kill elementals in the right order during a boss fight against Sons Of Elements.
Storytelling Strategies
I really wanted boss fights to be a story themselves. If you pay attention to boss phrases before the fight, everything they do in the battle will make sense. For example, Sons Of Elements are three brothers, who were the first beings on the planet. Two of them, Noxen and Galant, argue all the time — and Galant happily damages Noxen in the battle. You can help him or focus on killing Keelmire, the third brother, who honors Noxen and does his best to scorch your servants.
Sons Of Elements always talk to each other before the battle.
I’m planning to go further here and make boss-specific events between continents with unique choices and rewards (like passive powers or powerful one-time spells). The events will tell more about a boss’ backstory and give you a chance to adapt your strategy to an upcoming boss fight thanks to those prize passive powers or spells.
That’s it for now. Thank you for reading! Stay tuned for more info about the game in the upcoming articles :)
Devlog: Player Progression
Hello everyone! In this devlog, I will talk progress between runs — both in terms of gameplay and in terms of story.
Rewarding Extinction
Whenever you destroy the world or lose on this quest, you will get progression points and unlock new content before the next run. For example, you can discover new modes of play, make the shrine (main building of yours) stronger or even unlock new major features. One of these features is the Library, a mystical place where even a god can learn something new.
The more continents you destroy, the better your progress.
In the Library, you can unlock tons of content using experience, the currency you get after each run. For example, you can discover new shrine types with unique divine skills, cosmetic features such as colorful destruction effects of the continent or acquire new items.
In the Library, you can get fancy markers which represent you on the world map.
You choose items before the run and they grant passive effects for the duration of your crusade. For example, there is a talisman which grants extra resources when you avoid events on the world map. On the other hand, you can choose a sword, which deals damage to enemies whenever you summon a creature. Prefer something more unusual? No problem. Choose an item associated with a deed, a quest that grants resources or battle advantage upon completion. Let’s say, the Ritual Dagger. It fully restores your shrine’s health when you deal enough damage on the first turn in a battle.
To put it simple, items let you build a foundation for your strategy before the run.
Once Upon A Time
Another kind of progress between runs is story-based. I haven’t implemented it yet but I really want to make this aspect as motivating as possible. The idea is the following: whenever you destroy the world, you will see a cutscene, which moves the story forward. Why exactly did mortals decide to murder gods? How did you survive? Why almost no one remembers you? Ending cutscenes will answer these and many other questions one by one as you play. Therefore, you will have another motivation to keep playing, besides new items and other cool unlockable stuff.
Thank you for reading! Stay tuned for more info about the game in the upcoming articles :)