Godsworn cover
Godsworn screenshot
Genre: Real Time Strategy (RTS), Role-playing (RPG), Strategy

Godsworn

Patch #2 Is Out Now! - Includes cutscene skipping.

=============== Patch #2 =====================
====== Version Early Access 0.1.15971957 ==========


Features:

  • Cutscene skipping. This one is more complex than it sounds, if you see any issues with skipping, we'd like to hear about it.
  • Unit targeting behavior further improved to favor units.
  • Towers/Forts now have a slight overlap distance with each other to prevent tower stacking. Can't exactly shoot an arrow if another building is in the way.
  • Updated range indicators on buildings.

Content:

  • New 1v1 map Selonia (this map is a work in progress).

Fixes:

  • Stop Horsing Around achievement fixed.
  • This Is Taking Too Long achievement fixed. We took too long to figure out the issue with it.
  • Fixed Halt hotkey resetting ability cooldowns.
  • Optimization of the fog of war.
  • Optimization of the foliage shader.
  • Dead units don't search for enemies anymore (optimization).
  • Adjusted screen UI sizing for the Steam Deck and screens below or at 800 pixel height resolution.
  • Gilded Horse now grants the +2 magic resistance it says it should.
  • Cherub Divine Bolt naming fixed.
  • Selection box of Pearlgate of Heaven has been aligned.
  • Non interactable skills cannot be bypassed by hotkeys anymore. Sorry Ausrine, no more spawning a 100 admirers at will.
  • Blue Pastures double faith and exploit has been fixed.
  • Attempt at fixing a very rare invisible/unkillable buildings bug. Let us know if this happens again.
  • Celestial Settlement now reimburses faith, not wood.

Balance:

  • AI builds slightly less Zealots and more Militants.
  • Locked Blue Pastures behind the Alka.
  • The additional armor of the Skybull upgrade has been lowered from 10 to 6.
  • Skybull magic resistance lowered by 2.
  • Tribesman base damage has been increased by 2.
  • The Absolution upgrade increases Militant health by 50 instead of 30.
  • Health of Raiders increased from 330 to 350.
  • Slight cost reduction of Pukis faith cost from 150 to 125.
  • Pearlgate of Heaven now spawns troops every 90 seconds instead of 210.
  • Michael's description has been set to indicate Medium difficulty.
  • Tracker base health has been reduced from 400 to 350.
  • The Tracker pounce stun has been reduced from 2 to 1 sec.
  • Tracker food cost reduced by 40 but added 20 wealth cost.
  • Reduced the cost of the Blacksmith.
  • Michael's Rebuke now also damages buildings.
  • Worshipper health increased from 120 to 140.
  • Wolf Warrior damage increased by 3.
  • Mark of the Beast has been reduced from 200% to 150%.

Campaign:

  • Fortress glyph acquiring thresholds lowered and check distance lowered. There is also a rescued villager counter now.
  • Union Divided difficulty overall rebalance.
  • Stop That Scout achievement - the Tracker only runs when she is below 60% health.
  • Siege of Lennewarden start made easier on Easy/Normal/Hard.
  • Lowered the defenses on Siege of Lennewarden on Easy difficulty.
  • Lowered the aggression of allied AI in Siege of Lennewarden (still needs more tweaks).
  • Boosted the allied AI slightly in Siege of Lennewarden.
  • In Siege of Lennewarden, enemy should no longer have Bulwark of the Builders glyph boost on Easy/Normal/Hard difficulty, making it easier to siege the walls.
  • Round towers (campaign) health has been reduced from 1500 to 1000 HP
  • In Journey from Dausos, encountering the temple with Saule dialogue should now show the correct image and name.
  • In Bishop's Bane, the dialogue when encountering the Varangians should match the voice now.
  • Fixed glyph of Usinsh summon appearing before finishing talking with him in Journey from Dausos.
  • Worshipper evacuation is now an objective in Journey from Dausos.




We are reading all reports and feedback, and are working to bring out more patches whenever we can. Keep an eye out.

Godsworn Early Access Roadmap

Hey everyone, thank you all for playing or wishlisting the game!

Over the last week, we have been reading all the feedback and thinking about what we have planned for Early Access. Before the launch, we answered questions about the amount of campaign missions and additional heroes with potential ranges. Now, with the launch having done well, we have decided to go for 15 total missions and 8 total heroes for full release. So without further ado, here is the roadmap for Godsworn's Early Access:

(click the image to see it larger)

With the amount of content and additional requests for features by the community, such as mid-match saving, which we originally had not planned, our planning puts the 1.0 launch date somewhere end of 2025.

There are some features that we have not added to the roadmap because we are not yet sure if we can deliver them. Consider this a list of stuff we currently have not planned, but have not removed as a possibility just yet:
- Spectate
- Matchmaking
- Map editor



P.S. The next patch is coming soon and it includes skipping cutscenes. We are ironing out some last issues.


If you want to find out more about the game or find some co-op buddies, join the official Discord: https://discord.gg/r2qBuBXfVc

Hotfix #1 Is Out Now!

====== Version Early Access 0.1.15892106 ==========

Features:

  • Tabbing through buildings now goes through them one by one.
  • Hotkey for pausing the game has been added, default on Pause key.
  • Jumis Way has a new icon.
  • Feast glyph has been added to Journey From Dausos, good luck glyph hunting.
  • Reduced the search targeting of units to attack walls by 75% of search radius, making them target units more.
  • Hotkeys can now be cleared instead of only replaced.
  • Added an event to Bishop's Bane when breaching the castle.


Fixes:

  • Sometimes starting a campaign mission would result in allies fighting each other. This should be fixed now.
  • In Bishop's Bane, the AI player will now keep following instead of attacking the fort on its own.
  • Farm description no longer has upkeep.
  • Glyphs enabled UI updates if client joins late.
  • Worshippers less likely to get stuck on Order faction building corners.
  • Worshippers less likely to get stuck on Hunter's Lodge corners.
  • Bell of Baltic Fortress works now.
  • Final reckoning can no longer be cast in the FoW.
  • Fixed some of the spelling mistakes.
  • Filled up south area of Union Divided with more trees to prevent AI placing buildings there.
  • Filled up north of Tervete with rocks to prevent AI placing buildings there.
  • Spawner neutrals can now be charmed.
  • Wooden Fortress glyph is now granted, not a pickup.
  • Slight lag relief in Siege of Lennewarden during the Blood Moon. Will investigate further.
  • Michael's achievements should work now.
  • Worshippers will now ungarrison on tower death, instead of going down with the ship.
  • Lietuven's ward does not explode anymore if destroyed before "construction" is done.
  • Unassigning units from gather buildings as a non host now works correctly.
  • Timeout warning after leaving a game should not show up anymore.
  • Joining someone when hosting should be more stable now.
  • Attempt at preventing double-starting the campaign. It should be less common now, but we keep investigating.


Balance:

  • Lowered the damage on Cleansing Fire.
  • Crescent now has foul damage but damage has been reduced.
  • Michael's base health has been reduced by 50.
  • Acquiring the Wooden Fortress glyph is now easier on lower difficulties.
  • Lietuven's ward no longer counts a construction defense type, allowing ranged units to clear it easier.
  • Cast time of Lietuven's Ward has been increased from 3 to 5 seconds.
  • Lietuven's Ward damage reduced from 150 to 110.
  • Zealot HP reduced from 225 to 200.
  • Mission 2 the AI player keeps following you the whole mission.
  • Gabija's Fire Spirits no longer do siege damage.
  • Gabija's Fire Spirits cooldown upped from 30 to 50.
  • Gabija's Fire Spirits Cost has been increased.
  • Skybull's defense type has beast added so it is easier to be countered.
  • Damage of Skirmisher slightly increased.
  • Features:
  • Tabbing through buildings now goes through them one by one.
  • Hotkey for pausing the game has been added, default on Pause key.
  • Jumis Way has a new icon.
  • Feast glyph has been added to Journey From Dausos, good luck glyph hunting.
  • Reduced the search targeting of units to attack walls by 75% of search radius, making them target units more.
  • Hotkeys can now be cleared instead of only replaced.
  • Added an event to Bishop's Bane when breaching the castle.



We are reading all reports and feedback, and are working to bring out more patches whenever we can. Keep an eye out.

Godsworn is now available in Early Access!

The time has come, sharpen your axe and ready your shield. ⚔️ Godsworn is now available in Early Access!


Early Access launch contains:

  • Fully voiced story campaign that can be played singleplayer or co-op. Early Access begins with the first 5 missions available (Act 1).
  • 11 Skirmish maps, against AI or PvP, in any team configuration you can imagine, up to 8 players.
  • Challenge maps for 1-3 player PvE. Early Access will begin with 2 defense maps, with different challenge map types planned to be added soon after.




Don't forget to Follow the game on the store page to keep up to date with the game!

And if you want to join the community to find people to play with, check out our official Discord: https://discord.gg/r2qBuBXfVc

Godsworn Early Access release in 3 days!

Godsworn is just 3 days from Early Access release!

Hope you're all ready. The Early Access will feature:

  • Fully voiced story campaign that can be played singleplayer or co-op. Early Access begins with Act 1, the first 5 missions.
  • Skirmish maps, against AI or PvP, in any team configuration you can imagine, up to 8 players.
  • Challenge maps for 1-3 player PvE. Early Access will begin with 2 defense maps, with different challenge map types planned to be added soon after.


Wishlist the game if you haven't already to be notified when it releases!

Godsworn Early Access release date announcement

We have announced the release date for Godsworn! The game will be releasing into Steam Early Access on March 28th. Here is the official trailer:



Godsworn has a demo live for Next Fest during 5 Feb - 12 Feb, and we will likely let the demo stay up some days longer. More info to follow.

Don't forget to wishlist and follow the game to get notified on release.

If you want to find out more about the game, join our official Godsworn Discord: https://discord.gg/r2qBuBXfVc

Godsworn Next Fest demo available NOW! [CONCLUDED]

Godsworn is participating in Steam Next Fest and has a demo live NOW!

Steam Next Fest runs 5 Feb - 12 Feb, while the demo will be up till Feb 18.
The available heroes are: Saule and Meness. A handful of new/older maps are playable, including a co-op wave defense challenge map.

The full roster of heroes and maps will be available on Early Access release in March.

During the Next Fest, we will also host 2 official streams On Feb 5 and Feb 6. Check the news list for the times and sign up to get notified!




If you want to find out more and join the community, check out our Discord: https://discord.gg/r2qBuBXfVc

Godsworn Next Fest demo available NOW!

Godsworn is participating in Steam Next Fest and has a demo live NOW!

Steam Next Fest runs 5 Feb - 12 Feb, while the demo will be up till Feb 18.
The available heroes are: Saule and Meness. A handful of new/older maps are playable, including a co-op wave defense challenge map.

The full roster of heroes and maps will be available on Early Access release in March.

During the Next Fest, we will also host 2 official streams On Feb 5 and Feb 6. Check the news list for the times and sign up to get notified!




If you want to find out more and join the community, check out our Discord: https://discord.gg/r2qBuBXfVc

Godsworn coming to Steam Next Fest

Godsworn is coming to Steam Next Fest!

You'll be taking up arms in the demo once more 5 Feb - 12 Feb.
The available heroes will be: Saule and Meness. A handful of new/older maps will be playable.

The full roster of heroes and maps will be available on Early Access release in March.

During the Next Fest, we will also host 2 official streams On Feb 5 and Feb 6. Check the news list for the times and sign up to get notified!




If you want to find out more and join the community, check out our Discord: https://discord.gg/r2qBuBXfVc

Next Fest - Godsworn - watch the developer play - Feb 6

Tune in on Tuesday to watch a developer stream Godsworn.