Genre: Real Time Strategy (RTS), Role-playing (RPG), Strategy
Godsworn
Hotfix #5 Is Out Now!
Hotfix #5 is now live.
Some quick fixes for some issues. The biggest issue was some units disappearing after being resurrected, which should be fixed now.
Fixes:
Resurrected units should now not disappear randomly after casting the Revivify skill again.
Resurrected units should now be recognized as targets by AI players and neutral camps.
Catapults and Cannons no longer have souls for resurrection.
Chapel relics are not allowed to be picked twice anymore.
Various typos removed. More text improvements to come.
Updated tower call setting text to make it clearer what the setting does.
Golden Javelin was not supposed to give additional range, it has been removed.
Golden Javelin icon has been correctly set on the last slot in line with other basic attacks.
Please let us know if you encounter any more issues regarding the last updates.
Content Update #7 Is Out Now! - Castle Friedeburgh skirmish map
Content update #7 is now live!
This update adds a new 6-player skirmish map with a PvE castle in the middle, Friedeburgh.
A hostile castle on a hill overlooks the surrounding forests. Players need to destroy the castle or parts of it to reach each other. The first to do so will gain a reward.
The map comes with a new glyph that can be acquired by the first team to destroy the castle.
A whole bunch of feature and fix requests from the community have been implemented along with the new map.
Features:
New map: Friedeburgh, a 6-player map with a central PvE castle.
New glyph: King of the Hill, grants +2 food, +2 wood and +2 wealth to the base generation of the shrine.
Tower call alerts can now be toggled on/off by default in the gameplay settings.
Significant optimization to networked pathfinding. This should noticeably reduce network lag.
Summon Cherub skill now has 3 charges. This change is done to help Michael to feel more like a summoner and give him an early buff.
You can now double click buildings to select all of the same type that are visible on-screen (works the same way as on units).
Fixes:
Fixed the saving of hotkeys for cycling stances and repairing.
Chalice from the Chapel would cause the Bishop to have only 20 popcap on certain maps, but should work correctly now.
Made some of the overlap and shooting range of buildings render above terrain, instead of clip through it. Some old visual ones still clip, and will be adjusted in the future.
Removed square selection visuals around building selection circles, such as on Lietuven's Ward.
Bishop Conversion skill refunds the faith cost if cancelled or interrupted.
Banishment now correctly only slows the intended unit types. The unit types are now mythical, divine and dark.
Damage type comparison tooltip showed the wrong number when multiple damage sources overlapped, this has been fixed.
A bunch of spelling and text fixes. A full text check is still in the works.
Changing hotkeys of construction buttons now updates the visual hotkey display.
The Bishop can now move while casting Conversion.
Resurrected units under AI command will not stand still anymore.
Skybulls now have a death PFX and no longer leave a body. This was confusing for skills that require a soul, such as Resurrection.
Pearlgate of Heaven and Enthralling Hearts Temple will no longer spawn units if no housing is free. The buildings still take the cost, which will be fixed in a future patch.
Revivify no longer sets the health of nearby allies to 200.
Militia going back into the Stronghold no longer counts as a death for Call for Crusade to spawn Militants.
Converted units do not count as a death anymore for Call for Crusade to spawn Militants.
Units gifted to friends do not count as a death anymore for Call for Crusade to spawn Militants.
Selection size of Lietuven’s Ward has been increased to make it easier to select.
Stunning Lights cannot be interrupted by walking anymore.
Changing hero in the lobby no longer resets everyone’s glyphs.
Fire and Brimstone now goes on cooldown when manually cast.
Area effects, such as Fire and Brimstone, cannot be cooldown skipped when using separate selection group leaders.
Zealot now displays the casting range of the Fire and Bromstone ability.
Mason Guild upgrade now correctly sets the health of the shrine.
The PFX of the Stardaughters collecting souls should now appear again.
Improved hiding of PFX in the fog of war.
New defense logic for Strongholds. Will continue to be tweaked.
The tower call should now match the size of the outer circle more closely.
Visualized the overlap circle a slightly different hue from the shoot circle.
Worker count inside of building UI now updates correctly when worshippers die.
AI no longer targets itself and friendlies with friendly-fire abilities such as Solar Fury or Cleansing Flame.
Blaze and Heat were 2 names for the same ability of Pukis, it has been unified to Blaze.
Blaze will now scale with the power of Pukis.
Fixed description of Blaze.
Dedication icon will not linger above a building when it’s destroyed.
You can no longer print wealth by cancelling the queue on a building with Dedication on it. The economy is saved.
Teleportation now correctly interrupts the task a unit had.
Adjusted Torch ability text to say constructed instead of building.
Eagle Cherub has been adjusted to have the same amount of magic resistance as the other cherubs.
AI players now correctly check for prerequisites on buildings and units, instead of just ignoring them and doing it anyway.
Sacred Barrier description now correctly indicates it applies to Avenging Angels.
The attack of Usinsh now shows the damage amount.
Black Knights no longer get the Heraldry upgrade.
Meness AI has stopped using Shadows for no reason.
Bulwark of the Builder now applies to Strongholds.
Burning tooltip updated to reflect 7 damage.
Order shrine tier upgrades now indicate that they are tier upgrades in the name.
Pearlgate of Heaven upgrades now correctly appear in the lobby inspector.
Pearlgate of Heaven now has damage and destruction PFX added.
Baltic announcer will no longer say insufficient food when meaning faith.
Moved cannon attack to Q key location, to be in line with other artillery units.
Glyph description now correctly says that only heroes can pick it up.
The fourth defense type on a unit now displays the tooltip correctly.
When a match is finished, the host should no longer get a warning about closing the game.
The Naave Spigana attack now shows the correct icon.
Neutral camp color has been made darker to better differentiate from the white color a player can pick.
Lietuven’s Ward and Fern Flower no longer show their creation time, only cooldown time, to make it clearer.
Militia damage type has been fixed due to a wrong link, and consequently the damage is lowered by 3.
Made health of glyphs really high to avoid them being destroyed by accident.
Balance:
Dominion cost increased from 75 to 100 faith.
Dominion cooldown increased from 15 to 60 seconds.
The placed staff of Dominion has had its armor reduced from 8 to 2.
Banishment cost lowered from 180 to 120 faith.
Banishment damage increased from 125 to 150.
Latgale skirmish map has had its orange berries in the middle replaced with red ones.
Tithe of the Condemned wealth conversion increased from 20% to 25%.
Skybull is no longer considered mythical, a thematic change to reflect the divine nature of the bull. All hail the sky cow.
Bishop’s Smite ability now attaches to the unit instead of staying on the ground.
Black Knight is now additionally considered human and dark, but not mythical anymore.
Chain of Condemnation now costs 25 faith instead of 0.
Pearlgate of Heaven angel spawn rate shortened from 210 to 60 seconds.
Conversion cooldown lowered from 75 to 60 seconds.
Cannon housing cost increased from 2 to 3. The cannons enjoy the additional comfort of a larger living space.
Consecrate cost lowered from 75 to 60 faith.
The gain of Bakeries per worked farm has been reduced from 3 to 2.
Base Attraction skill now does 10 damage to make sure the enemy gets a notification of the attack.
Marksman XP lowered from 12 to 9 to bring it in line with other archers.
Baltic shrine XP reduced from 100 to 25, to be in line with the Order shrine.
Spigana base attack increased by 1.
Warrior base armor increased from 4 to 5.
Warrior only gains the metal defense type on the upgrade, and the upgrade grants 1 more armor.
Raider cost reduced by 20 food.
Rebuke cooldown reduced from 240 to 150 seconds.
Conversion radius increased from 14 to 16.
Warcamp XP lowered from 10 to 5.
Dedication cost increased from 100 to 150 faith.
Bishop Saint ability now additionally gives him +2 magic resistance, +2 armor and +100 health. The speed gain of this upgrade has been lowered to 7, to reduce him running into enemy lines.
Bishop Saint ability aura now gives +2 magic resistance instead of health.
Stardaughter Sweep is now physical instead of magical.
Black Knight XP value has been set to 35.
Knight cost reduced from 300 to 250 wealth.
Laima’s Luck upgrade of Tribesmen now requires a tier 2 shrine.
Golden Javelin replaces base Javelin instead of adding a new attack, and the damage has been adjusted to match.
Campaign:
In Siege of Lennewarden, Meness losing his shrine no longer loses you the game.
Fixed Saule having the wrong color in a dialogue in Journey from Dausos.
Fixed Saule’s dialogue in A Union Divided showing up as Gabija saying it.
Plenty more additions and fixes to come!
To join the community, find some players for the new map, or give us some feedback, join the official Discord: https://discord.gg/r2qBuBXfVc
About the next map patch
Very short update about the next map.
We wanted to be transparent about the map patch cadence. The roadmap states that there will be a map per month, which we've delivered thus far. But with the recently released Bishop patch, we realized that delivering a big update AND making a map is too much pressure on development. So going forward, map patches will be monthly except for when another type of content update happens instead.
That said, the next map is already in testing. It's a skirmish map with a PvE element in the middle. To find out how to check it out early and give us some feedback, join our Discord community: https://discord.gg/r2qBuBXfVc
Hotfix #4 Is Out Now!
=============== Hotfix #4 ===================== ====== Version Early Access 0.1.17881935 ==========
Some quick fixes for some unexpected issues in the Bishop update. The main issue was the achievements not triggering, which should be fixed now.
Fixes:
Bishop achievements should now trigger.
Dedication actually reduces costs of units and upgrades, not just displays it.
Removed old design Call for Crusade description about 3 Militants spawning.
Correct timer in the UI for the Dominion ability.
Typo in Silver Ammunition has been fixed.
Removed empty requirement on Explosives for the Black Knight.
Balance:
Bakery from 2 to 3 per farm.
Bishop starts with 3 militants instead of 2.
Please let us know if you encounter any more issues regarding the last update.
Content Update #6 Is Out Now! - New Order Hero - Bishop
The new Order hero is now playable!
The Bishop brings the might of a great city and the firepower that comes from prosperous trade. He has the backing of Heaven to channel divine power to oppose the pagan gods.
Along with the new hero, the update brings plenty of fixes and improvements.
Features:
New order hero: the Bishop.
2 new achievements for winning as the Bishop.
Added a slightly different icon for Ausrine’s Charm upgrade.
Fixes:
Balanced stance now does not infinitely chase anymore.
Defensive stance does not chase much at all anymore.
Lifesteal now only works on units, not buildings. No more eating bricks.
All creation sounds are suppressed for the first 10 seconds after loading a map.
Ranger Stalk upgrade caused the Ranger to run in place until given another order, it has been fixed now. He can finally rest.
Chain of Condemnation cannot be removed with Cure anymore.
Attraction skill now has damage falloff from the center, matching the description.
Curse and Plague modifiers of the Witch unit cannot be applied to buildings anymore.
The upgrade of Lietuven’s Ward now has the correct duration for its damage chipping.
The Repel ability of the Lunar Stardaughter can now be correctly manually cast when clicked out of range.
Spigana now shows the range of her basic attack.
Catapult now shows the range of its basic attack.
Admirers at the Temple of the Enthralled Hearts do not spawn anymore when there is no more faith left to spend.
Balance:
Heilsburg is significantly easier on Easy and Normal. Insane difficulty players continue to suffer as intended.
Michael now has 25% lifesteal on his basic attack, similar to the Avenging Angel.
Ausrine health increased from 275 to 300, to be slightly higher than that of the Bishop.
Metal defense type has had its fire and cold damage modifiers changed, to not have the metal type be a big nerf to anyone who has armor.
Herbalist’s upgrade Cure time reduced to match the normal heal, upped heal amount to compensate.
Doubled XP to wealth conversion for Raider’s torch ability.
All shrines have had their health boosted by +400 HP.
Shrine upgrade health also increased by +400 HP.
Blade Dash damage reduced by 10.
Avenging Angel housing upkeep reduced down to 3, to reflect the unit’s capability.
Solar Stardaughters’ attacks are now physical instead of magical.
Lunar Stardaughters’ attacks are now considered projectile, and the range has been reduced from 14 to 12.
To join the community for some team games or give us some feedback, join the official Discord: https://discord.gg/r2qBuBXfVc
Content Update #5 Is Out Now! - Invasion of Heilsberg
Content update #5 is now live! This update brings a new Invasion type co-op challenge map called Invasion of Heilsberg.
Invade the lands of the Teutonic Order and capture castle Heilsberg. To mount a successful siege, you will have to claim the resources of the defenders.
The map comes with a new achievement, a new glyph and a little sneak peek of some of the upcoming Bishop lineup.
As usual, we’ve also done a bunch of fixes and changes:
Features:
New challenge map: Invasion of Heilsberg, a siege co-op map.
New glyph: Pillager, allows certain basic units to pillage buildings like raiders.
The range of buildings is shown when selected when necessary, such as towers.
Damage comparison should now always display.
Units, not just heroes, are now able to gather pickups (experimental). Please let us know if this affects your performance.
Worshipper spawn formula has been overhauled (experimental). We saw that players found that free housing was not impacting the arrival rate of worshippers as effectively as expected. We have made the army population affect it less, and adjusted other numbers to hopefully make eco boom strategies more viable.
Blue Pastures footprint has been reduced by 2 tiles on each side, to make it easier to place.
You can now also toggle the UI visibility in the menu and here select screen.
Fixes:
Massively improved optimization for wall logic, hopefully improving the performance in maps like Siege of Lennewarden.
Optimization of the auras in the game, hopefully leading to less FPS spikes.
Work-in-progress text fixes for the Order faction and miscellaneous stuff, for the upcoming Bishop update. More to come.
AI should no longer target AI opponents that have no entities on the map, sometimes causing them to sit in the base.
Shrine tier upgrade health has been fixed.
When switching from construction to casting, the construction targeter no longer lingers.
Missing upgrades in the inspector have been fixed.
Dead buildings that are still sinking into the ground can no longer be used by AI to build units. This likely explains the reports of the AI spawning units out of nowhere.
Reverted the text blurriness fix from the previous update, it was not working as intended.
The cursor image is now reset when returning to the menu.
Gilded Horse upgrade should no longer show a shield visual, as that was reflecting old design.
Balance:
Base shrine health increased from 1400 to 1600.
Guarded Throw upgrade cost for the radiant version has been fixed.
Saule now has the metal defense type, matching her visual.
Saule base health increased from 500 to 550.
Werewolves are now considered mythical.
Medeina’s Blessing cost lowered from 250 to 200 faith.
Pukis base damage lowered from 15 to 13.
Marksman, skirmisher and rangers wood cost reduced by 10.
The Bishop hero will be arriving soon, on the 14th!
To join the community, find some players for the new map, or give us some feedback, join the official Discord: https://discord.gg/r2qBuBXfVc
New Order hero announcement - the Bishop!
Hey everyone! It's time to announce the next Order faction hero coming to Godsworn: the Bishop! He will be available to play on October 14th.
We've made a detailed breakdown of his abilities, and his unique buildings and units (in a browser, click the image, right click and open in a new tab to view full, or if that doesn't work: fullsize steam image).
His default ability is a heal, and he starts off with two militants. While he is a mortal, he has the backing of Heaven to cast holy spells, such as Smite and Banishment. He fields large mortal armies and can gain access to devastating gunpowder units.
He has a special focus on city building, with more buildings than any other hero. We even had to remove the (little used) build button in the interface to make space for more buildings. For defending his city, he can build strongholds which have a garrison force inside. And if he manages to hold out till late game, he can put a lot of worshippers to work on the Cathedral, a wonder-like structure that will send map-wide conversion waves once completed.
Meanwhile, for those waiting for the next map content update: it's in unstable testing now, but we've been slowed down by being sick, so we need a couple more days to polish it up and playtest the rest of the changes.
To find out more about the Bishop or the upcoming map, check out the official Discord: https://discord.gg/r2qBuBXfVc
Hotfix #3 Is Out Now!
=============== Hotfix #3 ===================== ====== Version Early Access 0.1.17431440 ==========
Fixing a couple issues that sneaked in last update and a campaign issue that was reported several times.
Fixes:
Recurve Bow upgrade now correctly increases damage.
Bear Shield upgrade tooltip now shows the correct amount of armor and HP gained.
Campaign:
A Union Divided: We noticed a lot of reports of players not knowing how to finish this mission. We now changed it so that the victory condition does not require standing on the meeting location, instead, destroying all the red players is now sufficient.
Balance:
Fire damage vs Warm defense type set to 70% instead of 25%.
Chain of Condemnation damage on hit increased to 30.
Chain of Condemnation lifesteal set to 500% but applies only on the first hit.
Please let us know if you encounter any more issues regarding the last update.
Content Update #4 Is Out Now! - Lake Lubaans and Multi-Queue!
Content update #4 is now live! Just in time for the end of the month.
We noticed the most popular type of map in skirmish has been 2v2, so this time we have a new 4-player map called Lubaans!
A large central lake divides players, only allowing approaches from the sides. Players can be divided along a short defensible or a long open path.
Also in this update we’ve added a much-requested feature: multi-queuing. When you have several of the same unit production buildings selected, units will be queued from both. More quality-of-life features are to come in future updates.
As usual, the content is accompanied by various fixes and improvements. Among those are some balance changes which we added after talking to our Discord community.
Features:
New map: Lubaans, a 4 player map with a central lake.
Multi-queueing in military buildings, it divides units to the same type of building.
Enemy AI now falls back when the attack party only has healers.
Spigana basic attack moved to hotkey spot Q, for manual bombardment funtimes.
We decided to remove godpower blocking zones for now. We introduced them last update, but have not seen them improve the game. For now they were too confusing and laden with issues. We will look into making the shrine itself survive more godpower punishment next patch or update.
Raider Throwing Nets do not target other already-netted units.
Fixes:
Towers now retarget when enemies walk outside of their targeting range. This previously caused the towers to sometimes stop shooting.
Attempt to fix text blurriness issues. This appears to be an unexpected challenge, and we will monitor the result of these changes. Please let us know if this becomes better or worse for you with this update.
Glyphs clear when changing to a hero who is not compatible with them.
Hunter worshippers now shoot at deer instead of world 0 0 0 location. Aim for the deer, buddies, you can do it.
Saule’s Solar Ray animation should play without delay now. A custom animation will be added later.
All army UI counter has been improved, but still needs some issues ironed out.
Attempting to fix Pukis zero health invincibility bug. We were not able to repro this, so we are aiming in the dark. Please report if you keep seeing this issue or have an idea on how to reproduce it.
Fixed typo in Amber Ward upgrade description.
Fixed description of Giltine’s Kiss, it no longer states that it deals foul damage.
Fix for networking where units kept sending unnecessary commands many times over; this should improve networking performance.
Catapults now display their damage amount in the tooltip.
Golden Apple Tree now plays the correct sound when spawned.
Cleansing Fire no longer locks onto nearby buildings.
Balance:
Zealot Fire and Brimstone damage reduced from 30 to 20.
Marksman now have 2 magic resistance.
Footman wealth cost reduced by 20, food cost increased by 20.
Knight cost reduced by 50 wealth and 50 food.
Avenging angel HP increased by 50.
Manna Grain cost reduced from 250 to 100 faith.
Fire now does only 25% damage to Warm defense type, such as Pukis and Gabija’s Spirits.
Sharpened Weapons cost reduced from 500 to 250 wealth.
Hardened armor cost reduced from 500 to 250 wealth.
Hammer damage of Footman increased from 20 to 25.
Catapult HP set to 260.
Amber tear cost reduced from 180 to 160 faith.
Marauder damage reduced from 26 to 22.
Militant food cost reduced by 10.
Marauder Axe Throw damage reduced from 30 to 28.
Marauders can no longer stun heroes. They can only kneecap them now.
Ranger HP increased from 150 to 170.
Ranger base attack increased from 15 to 18.
Bear Shield upgrade has additional +1 armor and +20 HP.
Chain of Condemnation now has 200% lifesteal.
Giltine’s Kiss damage upped to 32.
Tier 2 cherub/angel camp has its angel removed and replaced with 3 cherubs. Now there’s 6 cherubs. That’s a lot of cherubs.
Bite damage to metal now does 60% damage instead of 80%.
Fire and Brimstone cost reduced from 300 to 225 faith.
Attraction cooldown has an additional 10 seconds.
Falling Stars cooldown has an additional 10 seconds.
Saule now starts with 8 housing just like everyone else.
Watchtower now requires Forester, not Tier 2 shrine.
Leshi wood cost reduced by 30.
Final Reckoning cost increased by 100 faith.
Solar Fury cost reduced from 800 to 750 faith.
Lietuven’s Ward cooldown increased from 15 to 25 seconds.
Pukis basic attack damage reduced from 16 to 15.
Marauder HP decreased from 260 to 240.
Warrior now has 2 magic resistance.
Mark of the Beast is now applied with the Brimstone ability, instead of Holy Fire.
Knight XP set to 30.
Pukis XP set to 25.
Militant XP set to 6.
Catapult XP set to 15.
Skybull XP set to 40.
Ranger XP set to 8.
Skirmisher XP set to 8.
Footman XP set to 13.
Herbalist XP set to 12.
Solar and Lunar Stardaughters XP set to 40.
Tracker XP set to 20.
If you would like to join the community, find some players for the new map to compstomp with or 2v2 against, or give us some feedback, join the official Discord: https://discord.gg/r2qBuBXfVc
Hotfix #2 Is Out Now!
=============== Hotfix #2 ===================== ====== Version Early Access 0.1.17192258 ==========
We noticed some damage targeting issues after the Ruhnu update due to the new shrine godpower denial zone. At the same time we looked at the cursor targeting for bigger skill casts.
Fixes:
The shrine zone that blocks godpowers does not block damage anymore.
AoE spells that target the ground no longer have their targeter get blocked by units/buildings.
AoE spells that target the ground no longer snap to units and buildings when they shouldn’t.
Ausrine is included in Ragana’s Trinket glyph.
Balance:
Ausrine Attraction upgraded damage has been lowered to 50.
Please let us know if you encounter any more targeting issues in regards to the blocking zones.