Godsworn cover
Godsworn screenshot
Genre: Real Time Strategy (RTS), Role-playing (RPG), Strategy

Godsworn

Hotfix #4 Is Out Now!

=============== Hotfix #4 =====================
====== Version Early Access 0.1.17881935 ==========

Some quick fixes for some unexpected issues in the Bishop update.
The main issue was the achievements not triggering, which should be fixed now.

Fixes:

  • Bishop achievements should now trigger.
  • Dedication actually reduces costs of units and upgrades, not just displays it.
  • Removed old design Call for Crusade description about 3 Militants spawning.
  • Correct timer in the UI for the Dominion ability.
  • Typo in Silver Ammunition has been fixed.
  • Removed empty requirement on Explosives for the Black Knight.


Balance:

  • Bakery from 2 to 3 per farm.
  • Bishop starts with 3 militants instead of 2.





Please let us know if you encounter any more issues regarding the last update.

Content Update #6 Is Out Now! - New Order Hero - Bishop

The new Order hero is now playable!



The Bishop brings the might of a great city and the firepower that comes from prosperous trade. He has the backing of Heaven to channel divine power to oppose the pagan gods.



Along with the new hero, the update brings plenty of fixes and improvements.

Features:

  • New order hero: the Bishop.
  • 2 new achievements for winning as the Bishop.
  • Added a slightly different icon for Ausrine’s Charm upgrade.

Fixes:

  • Balanced stance now does not infinitely chase anymore.
  • Defensive stance does not chase much at all anymore.
  • Lifesteal now only works on units, not buildings. No more eating bricks.
  • All creation sounds are suppressed for the first 10 seconds after loading a map.
  • Ranger Stalk upgrade caused the Ranger to run in place until given another order, it has been fixed now. He can finally rest.
  • Chain of Condemnation cannot be removed with Cure anymore.
  • Attraction skill now has damage falloff from the center, matching the description.
  • Curse and Plague modifiers of the Witch unit cannot be applied to buildings anymore.
  • The upgrade of Lietuven’s Ward now has the correct duration for its damage chipping.
  • The Repel ability of the Lunar Stardaughter can now be correctly manually cast when clicked out of range.
  • Spigana now shows the range of her basic attack.
  • Catapult now shows the range of its basic attack.
  • Admirers at the Temple of the Enthralled Hearts do not spawn anymore when there is no more faith left to spend.

Balance:

  • Heilsburg is significantly easier on Easy and Normal. Insane difficulty players continue to suffer as intended.
  • Michael now has 25% lifesteal on his basic attack, similar to the Avenging Angel.
  • Ausrine health increased from 275 to 300, to be slightly higher than that of the Bishop.
  • Metal defense type has had its fire and cold damage modifiers changed, to not have the metal type be a big nerf to anyone who has armor.
  • Herbalist’s upgrade Cure time reduced to match the normal heal, upped heal amount to compensate.
  • Doubled XP to wealth conversion for Raider’s torch ability.
  • All shrines have had their health boosted by +400 HP.
  • Shrine upgrade health also increased by +400 HP.
  • Blade Dash damage reduced by 10.
  • Avenging Angel housing upkeep reduced down to 3, to reflect the unit’s capability.
  • Solar Stardaughters’ attacks are now physical instead of magical.
  • Lunar Stardaughters’ attacks are now considered projectile, and the range has been reduced from 14 to 12.






To join the community for some team games or give us some feedback, join the official Discord: https://discord.gg/r2qBuBXfVc

Content Update #5 Is Out Now! - Invasion of Heilsberg

Content update #5 is now live!
This update brings a new Invasion type co-op challenge map called Invasion of Heilsberg.

Invade the lands of the Teutonic Order and capture castle Heilsberg. To mount a successful siege, you will have to claim the resources of the defenders.



The map comes with a new achievement, a new glyph and a little sneak peek of some of the upcoming Bishop lineup.



As usual, we’ve also done a bunch of fixes and changes:


Features:

  • New challenge map: Invasion of Heilsberg, a siege co-op map.
  • New glyph: Pillager, allows certain basic units to pillage buildings like raiders.
  • The range of buildings is shown when selected when necessary, such as towers.
  • Damage comparison should now always display.
  • Units, not just heroes, are now able to gather pickups (experimental). Please let us know if this affects your performance.
  • Worshipper spawn formula has been overhauled (experimental). We saw that players found that free housing was not impacting the arrival rate of worshippers as effectively as expected. We have made the army population affect it less, and adjusted other numbers to hopefully make eco boom strategies more viable.
  • Blue Pastures footprint has been reduced by 2 tiles on each side, to make it easier to place.
  • You can now also toggle the UI visibility in the menu and here select screen.


Fixes:

  • Massively improved optimization for wall logic, hopefully improving the performance in maps like Siege of Lennewarden.
  • Optimization of the auras in the game, hopefully leading to less FPS spikes.
  • Work-in-progress text fixes for the Order faction and miscellaneous stuff, for the upcoming Bishop update. More to come.
  • AI should no longer target AI opponents that have no entities on the map, sometimes causing them to sit in the base.
  • Shrine tier upgrade health has been fixed.
  • When switching from construction to casting, the construction targeter no longer lingers.
  • Missing upgrades in the inspector have been fixed.
  • Dead buildings that are still sinking into the ground can no longer be used by AI to build units. This likely explains the reports of the AI spawning units out of nowhere.
  • Reverted the text blurriness fix from the previous update, it was not working as intended.
  • The cursor image is now reset when returning to the menu.
  • Gilded Horse upgrade should no longer show a shield visual, as that was reflecting old design.


Balance:

  • Base shrine health increased from 1400 to 1600.
  • Guarded Throw upgrade cost for the radiant version has been fixed.
  • Saule now has the metal defense type, matching her visual.
  • Saule base health increased from 500 to 550.
  • Werewolves are now considered mythical.
  • Medeina’s Blessing cost lowered from 250 to 200 faith.
  • Pukis base damage lowered from 15 to 13.
  • Marksman, skirmisher and rangers wood cost reduced by 10.






The Bishop hero will be arriving soon, on the 14th!


To join the community, find some players for the new map, or give us some feedback, join the official Discord: https://discord.gg/r2qBuBXfVc

New Order hero announcement - the Bishop!

Hey everyone! It's time to announce the next Order faction hero coming to Godsworn: the Bishop! He will be available to play on October 14th.

We've made a detailed breakdown of his abilities, and his unique buildings and units (in a browser, click the image, right click and open in a new tab to view full, or if that doesn't work: fullsize steam image).



His default ability is a heal, and he starts off with two militants. While he is a mortal, he has the backing of Heaven to cast holy spells, such as Smite and Banishment. He fields large mortal armies and can gain access to devastating gunpowder units.

He has a special focus on city building, with more buildings than any other hero. We even had to remove the (little used) build button in the interface to make space for more buildings. For defending his city, he can build strongholds which have a garrison force inside. And if he manages to hold out till late game, he can put a lot of worshippers to work on the Cathedral, a wonder-like structure that will send map-wide conversion waves once completed.





Meanwhile, for those waiting for the next map content update: it's in unstable testing now, but we've been slowed down by being sick, so we need a couple more days to polish it up and playtest the rest of the changes.

To find out more about the Bishop or the upcoming map, check out the official Discord: https://discord.gg/r2qBuBXfVc

Hotfix #3 Is Out Now!

=============== Hotfix #3 =====================
====== Version Early Access 0.1.17431440 ==========

Fixing a couple issues that sneaked in last update and a campaign issue that was reported several times.

Fixes:

  • Recurve Bow upgrade now correctly increases damage.
  • Bear Shield upgrade tooltip now shows the correct amount of armor and HP gained.


Campaign:

  • A Union Divided: We noticed a lot of reports of players not knowing how to finish this mission. We now changed it so that the victory condition does not require standing on the meeting location, instead, destroying all the red players is now sufficient.


Balance:

  • Fire damage vs Warm defense type set to 70% instead of 25%.
  • Chain of Condemnation damage on hit increased to 30.
  • Chain of Condemnation lifesteal set to 500% but applies only on the first hit.





Please let us know if you encounter any more issues regarding the last update.

Content Update #4 Is Out Now! - Lake Lubaans and Multi-Queue!

Content update #4 is now live! Just in time for the end of the month.

We noticed the most popular type of map in skirmish has been 2v2, so this time we have a new 4-player map called Lubaans!



A large central lake divides players, only allowing approaches from the sides. Players can be divided along a short defensible or a long open path.



Also in this update we’ve added a much-requested feature: multi-queuing. When you have several of the same unit production buildings selected, units will be queued from both. More quality-of-life features are to come in future updates.



As usual, the content is accompanied by various fixes and improvements. Among those are some balance changes which we added after talking to our Discord community.


Features:

  • New map: Lubaans, a 4 player map with a central lake.
  • Multi-queueing in military buildings, it divides units to the same type of building.
  • Enemy AI now falls back when the attack party only has healers.
  • Spigana basic attack moved to hotkey spot Q, for manual bombardment funtimes.
  • We decided to remove godpower blocking zones for now. We introduced them last update, but have not seen them improve the game. For now they were too confusing and laden with issues. We will look into making the shrine itself survive more godpower punishment next patch or update.
  • Raider Throwing Nets do not target other already-netted units.


Fixes:

  • Towers now retarget when enemies walk outside of their targeting range. This previously caused the towers to sometimes stop shooting.
  • Attempt to fix text blurriness issues. This appears to be an unexpected challenge, and we will monitor the result of these changes. Please let us know if this becomes better or worse for you with this update.
  • Glyphs clear when changing to a hero who is not compatible with them.
  • Hunter worshippers now shoot at deer instead of world 0 0 0 location. Aim for the deer, buddies, you can do it.
  • Saule’s Solar Ray animation should play without delay now. A custom animation will be added later.
  • All army UI counter has been improved, but still needs some issues ironed out.
  • Attempting to fix Pukis zero health invincibility bug. We were not able to repro this, so we are aiming in the dark. Please report if you keep seeing this issue or have an idea on how to reproduce it.
  • Fixed typo in Amber Ward upgrade description.
  • Fixed description of Giltine’s Kiss, it no longer states that it deals foul damage.
  • Fix for networking where units kept sending unnecessary commands many times over; this should improve networking performance.
  • Catapults now display their damage amount in the tooltip.
  • Golden Apple Tree now plays the correct sound when spawned.
  • Cleansing Fire no longer locks onto nearby buildings.


Balance:

  • Zealot Fire and Brimstone damage reduced from 30 to 20.
  • Marksman now have 2 magic resistance.
  • Footman wealth cost reduced by 20, food cost increased by 20.
  • Knight cost reduced by 50 wealth and 50 food.
  • Avenging angel HP increased by 50.
  • Manna Grain cost reduced from 250 to 100 faith.
  • Fire now does only 25% damage to Warm defense type, such as Pukis and Gabija’s Spirits.
  • Sharpened Weapons cost reduced from 500 to 250 wealth.
  • Hardened armor cost reduced from 500 to 250 wealth.
  • Hammer damage of Footman increased from 20 to 25.
  • Catapult HP set to 260.
  • Amber tear cost reduced from 180 to 160 faith.
  • Marauder damage reduced from 26 to 22.
  • Militant food cost reduced by 10.
  • Marauder Axe Throw damage reduced from 30 to 28.
  • Marauders can no longer stun heroes. They can only kneecap them now.
  • Ranger HP increased from 150 to 170.
  • Ranger base attack increased from 15 to 18.
  • Bear Shield upgrade has additional +1 armor and +20 HP.
  • Chain of Condemnation now has 200% lifesteal.
  • Giltine’s Kiss damage upped to 32.
  • Tier 2 cherub/angel camp has its angel removed and replaced with 3 cherubs. Now there’s 6 cherubs. That’s a lot of cherubs.
  • Bite damage to metal now does 60% damage instead of 80%.
  • Fire and Brimstone cost reduced from 300 to 225 faith.
  • Attraction cooldown has an additional 10 seconds.
  • Falling Stars cooldown has an additional 10 seconds.
  • Saule now starts with 8 housing just like everyone else.
  • Watchtower now requires Forester, not Tier 2 shrine.
  • Leshi wood cost reduced by 30.
  • Final Reckoning cost increased by 100 faith.
  • Solar Fury cost reduced from 800 to 750 faith.
  • Lietuven’s Ward cooldown increased from 15 to 25 seconds.
  • Pukis basic attack damage reduced from 16 to 15.
  • Marauder HP decreased from 260 to 240.
  • Warrior now has 2 magic resistance.
  • Mark of the Beast is now applied with the Brimstone ability, instead of Holy Fire.
  • Knight XP set to 30.
  • Pukis XP set to 25.
  • Militant XP set to 6.
  • Catapult XP set to 15.
  • Skybull XP set to 40.
  • Ranger XP set to 8.
  • Skirmisher XP set to 8.
  • Footman XP set to 13.
  • Herbalist XP set to 12.
  • Solar and Lunar Stardaughters XP set to 40.
  • Tracker XP set to 20.




If you would like to join the community, find some players for the new map to compstomp with or 2v2 against, or give us some feedback, join the official Discord: https://discord.gg/r2qBuBXfVc

Hotfix #2 Is Out Now!

=============== Hotfix #2 =====================
====== Version Early Access 0.1.17192258 ==========

We noticed some damage targeting issues after the Ruhnu update due to the new shrine godpower denial zone. At the same time we looked at the cursor targeting for bigger skill casts.

Fixes:

  • The shrine zone that blocks godpowers does not block damage anymore.
  • AoE spells that target the ground no longer have their targeter get blocked by units/buildings.
  • AoE spells that target the ground no longer snap to units and buildings when they shouldn’t.
  • Ausrine is included in Ragana’s Trinket glyph.


Balance:

  • Ausrine Attraction upgraded damage has been lowered to 50.




Please let us know if you encounter any more targeting issues in regards to the blocking zones.

Content Update #3 Is Out Now! - Guardians of Ruhnu!

Content update #3 is here! We had originally planned to release it in July, but both of us got sick, causing a bit of a delay. It's here now, and we hope you have fun with it!

In this update there is a new type of co-op challenge map called Guardians of Ruhnu!

Defend the small island of Ruhnu from attacks landing in waves using only your hero. There are rumors of bear sightings. Recommended to play in a group.

This map is what you could call an RPG mode: there is no basebuilding and you do not control worshippers. You start with only your hero and have a slightly modified ability roster to fit this gameplay style. Try to survive 30 waves of enemies while defending the people and buildings of Ruhnu. This mode is best enjoyed together with friends, but play nice and share the resource pickups that spawn on the map. There’s also 2 glyphs to find that should help you complete the map.




This map also comes with 2 achievements.




As always, there’s a whole bunch of tweaks and fixes based on community feedback.

Features:

  • New achievement for completing Guardians of Ruhnu on insane difficulty.
  • New achievement for recruiting the bear on Ruhnu island.
  • New glyph: Affixed, reduces respawn time of heroes by 30 seconds.
  • New glyph: Summon Bear, allows summoning of a bear for a food cost.
  • There can now be zones that deny enemy godpowers. The shrine has a godpower denial zone to prevent players from just nuking the enemy shrine off the map.
  • The Raider torch throw now has a custom throw animation.
  • A new upgrade for Saule can be made in the Gathering Hut, granting +1 yield on Gathering Huts and Farmsteads.
  • Tweaked some player colors slightly to be more distinct from each other.
  • There is now a message when a player is sent resources from another player.


Fixes:

  • Snapping logic has been rewritten, fixing abilities ending up under bridges, and other height related issues such as floating cows.
  • Flooding Light no longer multiplies its effect per unit in the target area. To compensate, the heal has been upped to 400 health.
  • Demolishing an unbuilt building no longer leaves a build denial area.
  • Hard disabled start button for campaign once launched to avoid double spawning heroes.
  • Sharpened Weapons description fixed.
  • White Zaltys no longer multiplies its effect per unit in the target area, numbers have been adjusted to match.
  • Converted units should now be removed from active selections.
  • Pickups can no longer be picked up by 2 heroes at the same time.
  • Atonement no longer locks other friendly units in place other than the exploding target.
  • Teammate glyphs are now below the portrait instead of next to it.
  • Friendly fire warnings now also display in the divine skilltree and lobby inspector.
  • Picking random in the lobby now shows a question mark instead of the faction symbol.
  • Added anti-stuck behavior for building/garrison assignment.
  • Ranged units no longer run to their max range when not having a standing position.
  • Ausrine’s Stunning Lights sound effect now responds to SFX sound levels.
  • Fixed Pukis’ double stacking of power from loot.
  • Rejuvenate no longer stacks per unit and has been adjusted accordingly.
  • Reworked damage PFX system (buildings on fire) to not have a huge drain on memory.
  • Fixed a bunch of high memory intensive assets.
  • Skybull attack can no longer be interrupted to reset cooldown.
  • Skybull attack damage should be now aligned with the animation.


Campaign:

  • Fixed an issue where you would win Journey from Dausos after losing.
  • Journey from Dausos normal/easy difficulty waves have been made easier.
  • In Bishop's Bane Ausrine no longer starts at level 3.
  • Made slight tweaks to colors of Ausrine and Meness to separate their colors more for readability.
  • Ausrine has been given shoes to match the visual of the campaign intro cinematic. Saule, this is what happens when you don’t give your servants any shoes.
  • In Journey from Dausos, the popup of low food has been disabled as it was unnecessary.


Balance:

  • Righteous Fury, Michael’s flame sword upgrade, does damage in a cone again. Michael stans rejoice.
  • Moon Calendar cost reduced from 500 to 300 faith.
  • Wolfblades cost reduced from 400 to 250 gold.
  • Solstice Celebration cost reduced from 500 to 300 gold.
  • Pukis fire damage has been upped while the cooldown has been increased as well.
  • Baltic tower cost now increased to better match the cost of Order towers.
  • Farmstead cost -100 wood.
  • Order farm cost -40 wood.
  • Barn cost -50 wood.
  • Michael T2 wood cost -100 wood.
  • Castle -1000 HP.
  • Auseklis upgrade +10 HP.
  • Tribesman cost -10 food.
  • Werewolves cost +10 food.
  • Werewolves -10 HP.
  • Marauder cost +10 food +10 wealth.
  • Marauder axe throw -5 dmg.
  • Marauder axe throw range -1.
  • Marauder throw cooldown +4.
  • Tracker cost +5 wealth -10 faith.
  • Nurse/Herbalist speed set to 4.5.
  • Herbalist/Nurse range from 15 to 18, while search range has been lowered to 15.
  • Solar Stardaughters flight ability can now be toggled off.
  • Halberd of Zeal now requires church instead of blacksmith.
  • Skirmisher +10 HP.
  • Skirmisher throws faster.
  • Cleansing Flame cost lowered to 150.
  • Enthralling hearts cooldown to 60 instead of 90.
  • Enthralling hearts faith upkeep from 2 to 3.
  • Summon Shadow Wolves cooldown from 20 to 30.
  • Raider throwing nets are now togglable and can be manually casted.
  • Warrior cost -30 wealth +20 food.
  • Celestial Hold cost changed to 300 wealth.
  • Wolf Warrior speed set to 5.5.
  • Spigana speed set to 4.5.
  • Bear Shield cost 250 to 200 wealth.
  • Recurve Bow cost from 250 to 200 wealth.
  • Ranger shooting animation speed increased.
  • Witch XP set to 10.
  • Witch +10 HP.
  • Warrior XP set to 20.
  • Warrior Hall set to 75 construction time.
  • Witch creation time from 30 to 20.
  • Witch range from 10 to 12.
  • Footman cost set to 110 food and 50 wealth.
  • Blanket of Stars cost from 300 to 100.
  • Absolution now requires blacksmith instead of T3.
  • Guarded Throw cost from 250 to 200.
  • Amber Encrusted time from 120 to 60.
  • Knight base damage from 30 to 34.
  • Solar Fury +200 damage.
  • Michael +200 HP.
  • Cost of all walls has been reduced.
  • Rebuke now also stuns for 2 seconds after exploding.
  • Rebuke cost reduced from 250 to 100.
  • Atonement now has a small faith cost.
  • Valka slight rebalance of resources.


We have a whole lot more features and tweaks on the list, but it’s a really big list and it takes time to go through it so please bear (heh) with us. As for future content, we expect the announcement of the next Order hero to be coming very soon, keep an eye out.


On the Discord a community organized friendly 2v2 tournament just concluded with team Krutie Bobri (Caligula and Bezo16) taking first place!
If you would like to join the community, find some players for the new co-op map or give us some feedback, join the official Discord: https://discord.gg/r2qBuBXfVc

Hotfix #1 Is Out Now!

=============== Hotfix #1 =====================
====== Version Early Access 0.1.16752334 ==========

After deploying the Curonian Spit content update we took a little break. Now back at it, we noticed some issues had popped up, so we're deploying a hotfix. We try to test everything related to the changes and whether all content launches, but sometimes new issues can slip through the cracks. Please let us know if any of these cause any unexpected issues.



Fixes:


  • Kurzeme is playable again, this issue sneaked in last update. Please let us know if any maps do not launch in the future.
  • Enemy buildings floating mid-air in Samogitia have been fixed. Much less spooky scary now.
  • Strife ability should now be true 60%. It used to trigger almost 99% as it did the check as many times as amount of players in multiplayer.
  • Auras that give faith for xp or wealth for xp no longer multiply per player in multiplayer. This made for some very unpredictable results before.
  • Enemies can no longer see the PFX of a building that hasn't started construction yet.
  • Enemies can no longer select a building that hasn't started construction yet.
  • Fixed Mason Guild upgrade giving every single building housing capacity. No more worshippers living inside the walls.
  • Fixed Mason Guild calculating the housing increase incorrectly.
  • Stopping or cancelling abilities now also resets behavior duration cooldown, making swapping enemies and cancelling abilities have less wait time.
  • Marauder attack axe throw locked him into standing for too long, has been shortened by 1 second.
  • Leshy base attack and slam attack standing still have been reduced by 1 and 0.5 seconds respectively.
  • AoEs would sometimes hit friendlies, the targeting code has been rewritten to address it. If there are unexpected issues resulting from this, please let us know.




As usual, we are also working on additional features and content.

We are reading all reports and feedback, and are working to bring out more patches whenever we can. Keep an eye out.

Content Update #2 Is Out Now! - Curonian Spit, a 6-player skirmish map!

A busier month this time around, but regardless we’ve got a monthly map to add!
In this update there is a new 6-player skirmish map: Curonian Spit.



A long thin strip of sand and woodland stretching from Kurzeme to Prussia, flanked by the Curonian lagoon on one side and the Baltic sea on the other.






Besides the new map, there are features, tweaks and fixes as we continually improve the game and address feedback from the community.


Features:

  • Building footprints are no longer visible to enemies. The building becomes visible when construction begins.
  • Optimized unit targeting using spatial hashing (programmer magic). More noticeable on lower end hardware.
  • XP value is now displayed in unit and building panels.
  • Defense of Bartia got a small art update, including some waterfalls.


Campaign:

  1. In Journey from Dausos, the allied AI has been boosted overall.
  2. In Journey from Dausos, the allied AI will fall back to base defense after the fort falls.
  3. In Journey from Dausos, the allied AI will defend a smaller area and not wander off.
  4. In Journey from Dausos, fixed a quest text issue.


Balance:

  • Damage type is now calculated before armor/magic resistance. This will have a significant impact on damage type effectiveness, and some of the following changes will be in anticipation of the impact, while some tweaks will need to come later based on feedback.
  • Lowered effectiveness of some of the damage types.
  • Tribesman base attack +2 additional damage.
  • Militant base attack +2 additional damage.
  • Militant Halberd upgrade attack +1 additional damage.
  • Sharpened Weapons grants +2 strength instead of +1.
  • Michael’s base damage reduced from 30 to 27.
  • Michael’s flaming sword no longer deals AoE but base damage is much higher at 60.
  • Ritual of the Wolf now has a 1 second cooldown to prevent edge cases. The cost has been reduced down to 10 faith.
  • Amber Ward upgrade no longer stuns, instead it gives -5 magic resistance and the damage has been increased.
  • Shrine upgrade cost of food has been replaced with a larger wood cost (experimental). This is to allow for earlier tier 1 unit usage.
  • Wolf Warrior +4 additional magic resistance.
  • Pack Tactics upped from +3 to +5 strength.
  • Some of the Skybull changes did not get through last time, should be there now.
  • Skybull damage decreased to reflect other AoE unit changes.
  • Skybull cost increased.
  • Skybull can no longer stutter step attack.
  • All tower costs have been increased by 40 wood but shoot one additional arrow.
  • Moon Calendar upgrade cost changed from 250 wealth to 500 faith.
  • Moon Calendar yield increased from 1 to 2.
  • Zealot’s base attack is now considered a projectile.
  • Sticks and Bones now deals 20 foul damage.
  • Pearlgate of Heaven cost changed from 1000 wealth to 500 wealth and 500 faith.
  • Pearlgate of Heaven additional +1000 hp.
  • Defense of Bartia enemies will no longer attack each other.
  • Footman base attack +2 additional damage.
  • Tracker now has bite/claw damage type.
  • Tracker base attack +2 additional damage.


Fixes:

  • Defense of Bartia victory condition has been fixed.
  • Denial zones for AI building placement in Invasion of Skalvia.
  • Certain modifiers like stun and disease can no longer be applied to structures.
  • Building height snapping updates after placement to prevent floating elements.
  • Spigana and Naave icons have been flipped to be correct now.
  • Resource task queue exploit has been fixed.
  • Level up PFX no longer visible in the fog of war.
  • Sunbringer’s Passage flight path issues fixed.
  • Mason guild now grants the HP boost correctly.
  • Mana Grain now grants 1 faith generation for farms correctly.
  • Barn upgrade now has its tooltip reflect the amount of +2 food correctly.
  • Tower ring range unlinked from overlap and hard set to a range of 20.
  • Repel no longer targets/affects buildings.
  • Neutral camps on defense challenge maps are now considered a full enemy, letting some of Ausrine’s abilities work correctly in cases where you want the neutral converts to attack the map enemies.



If you would like to find some people to play this new map with or talk to the developers, join the official Discord: https://discord.gg/r2qBuBXfVc