Genre: Real Time Strategy (RTS), Role-playing (RPG), Strategy
Godsworn
Content Update #3 Is Out Now! - Guardians of Ruhnu!
Content update #3 is here! We had originally planned to release it in July, but both of us got sick, causing a bit of a delay. It's here now, and we hope you have fun with it!
In this update there is a new type of co-op challenge map called Guardians of Ruhnu!
Defend the small island of Ruhnu from attacks landing in waves using only your hero. There are rumors of bear sightings. Recommended to play in a group.
This map is what you could call an RPG mode: there is no basebuilding and you do not control worshippers. You start with only your hero and have a slightly modified ability roster to fit this gameplay style. Try to survive 30 waves of enemies while defending the people and buildings of Ruhnu. This mode is best enjoyed together with friends, but play nice and share the resource pickups that spawn on the map. There’s also 2 glyphs to find that should help you complete the map.
This map also comes with 2 achievements.
As always, there’s a whole bunch of tweaks and fixes based on community feedback.
Features:
New achievement for completing Guardians of Ruhnu on insane difficulty.
New achievement for recruiting the bear on Ruhnu island.
New glyph: Affixed, reduces respawn time of heroes by 30 seconds.
New glyph: Summon Bear, allows summoning of a bear for a food cost.
There can now be zones that deny enemy godpowers. The shrine has a godpower denial zone to prevent players from just nuking the enemy shrine off the map.
The Raider torch throw now has a custom throw animation.
A new upgrade for Saule can be made in the Gathering Hut, granting +1 yield on Gathering Huts and Farmsteads.
Tweaked some player colors slightly to be more distinct from each other.
There is now a message when a player is sent resources from another player.
Fixes:
Snapping logic has been rewritten, fixing abilities ending up under bridges, and other height related issues such as floating cows.
Flooding Light no longer multiplies its effect per unit in the target area. To compensate, the heal has been upped to 400 health.
Demolishing an unbuilt building no longer leaves a build denial area.
Hard disabled start button for campaign once launched to avoid double spawning heroes.
Sharpened Weapons description fixed.
White Zaltys no longer multiplies its effect per unit in the target area, numbers have been adjusted to match.
Converted units should now be removed from active selections.
Pickups can no longer be picked up by 2 heroes at the same time.
Atonement no longer locks other friendly units in place other than the exploding target.
Teammate glyphs are now below the portrait instead of next to it.
Friendly fire warnings now also display in the divine skilltree and lobby inspector.
Picking random in the lobby now shows a question mark instead of the faction symbol.
Added anti-stuck behavior for building/garrison assignment.
Ranged units no longer run to their max range when not having a standing position.
Ausrine’s Stunning Lights sound effect now responds to SFX sound levels.
Fixed Pukis’ double stacking of power from loot.
Rejuvenate no longer stacks per unit and has been adjusted accordingly.
Reworked damage PFX system (buildings on fire) to not have a huge drain on memory.
Fixed a bunch of high memory intensive assets.
Skybull attack can no longer be interrupted to reset cooldown.
Skybull attack damage should be now aligned with the animation.
Campaign:
Fixed an issue where you would win Journey from Dausos after losing.
Journey from Dausos normal/easy difficulty waves have been made easier.
In Bishop's Bane Ausrine no longer starts at level 3.
Made slight tweaks to colors of Ausrine and Meness to separate their colors more for readability.
Ausrine has been given shoes to match the visual of the campaign intro cinematic. Saule, this is what happens when you don’t give your servants any shoes.
In Journey from Dausos, the popup of low food has been disabled as it was unnecessary.
Balance:
Righteous Fury, Michael’s flame sword upgrade, does damage in a cone again. Michael stans rejoice.
Moon Calendar cost reduced from 500 to 300 faith.
Wolfblades cost reduced from 400 to 250 gold.
Solstice Celebration cost reduced from 500 to 300 gold.
Pukis fire damage has been upped while the cooldown has been increased as well.
Baltic tower cost now increased to better match the cost of Order towers.
Farmstead cost -100 wood.
Order farm cost -40 wood.
Barn cost -50 wood.
Michael T2 wood cost -100 wood.
Castle -1000 HP.
Auseklis upgrade +10 HP.
Tribesman cost -10 food.
Werewolves cost +10 food.
Werewolves -10 HP.
Marauder cost +10 food +10 wealth.
Marauder axe throw -5 dmg.
Marauder axe throw range -1.
Marauder throw cooldown +4.
Tracker cost +5 wealth -10 faith.
Nurse/Herbalist speed set to 4.5.
Herbalist/Nurse range from 15 to 18, while search range has been lowered to 15.
Solar Stardaughters flight ability can now be toggled off.
Halberd of Zeal now requires church instead of blacksmith.
Skirmisher +10 HP.
Skirmisher throws faster.
Cleansing Flame cost lowered to 150.
Enthralling hearts cooldown to 60 instead of 90.
Enthralling hearts faith upkeep from 2 to 3.
Summon Shadow Wolves cooldown from 20 to 30.
Raider throwing nets are now togglable and can be manually casted.
Warrior cost -30 wealth +20 food.
Celestial Hold cost changed to 300 wealth.
Wolf Warrior speed set to 5.5.
Spigana speed set to 4.5.
Bear Shield cost 250 to 200 wealth.
Recurve Bow cost from 250 to 200 wealth.
Ranger shooting animation speed increased.
Witch XP set to 10.
Witch +10 HP.
Warrior XP set to 20.
Warrior Hall set to 75 construction time.
Witch creation time from 30 to 20.
Witch range from 10 to 12.
Footman cost set to 110 food and 50 wealth.
Blanket of Stars cost from 300 to 100.
Absolution now requires blacksmith instead of T3.
Guarded Throw cost from 250 to 200.
Amber Encrusted time from 120 to 60.
Knight base damage from 30 to 34.
Solar Fury +200 damage.
Michael +200 HP.
Cost of all walls has been reduced.
Rebuke now also stuns for 2 seconds after exploding.
Rebuke cost reduced from 250 to 100.
Atonement now has a small faith cost.
Valka slight rebalance of resources.
We have a whole lot more features and tweaks on the list, but it’s a really big list and it takes time to go through it so please bear (heh) with us. As for future content, we expect the announcement of the next Order hero to be coming very soon, keep an eye out.
On the Discord a community organized friendly 2v2 tournament just concluded with team Krutie Bobri (Caligula and Bezo16) taking first place! If you would like to join the community, find some players for the new co-op map or give us some feedback, join the official Discord: https://discord.gg/r2qBuBXfVc
Hotfix #1 Is Out Now!
=============== Hotfix #1 ===================== ====== Version Early Access 0.1.16752334 ==========
After deploying the Curonian Spit content update we took a little break. Now back at it, we noticed some issues had popped up, so we're deploying a hotfix. We try to test everything related to the changes and whether all content launches, but sometimes new issues can slip through the cracks. Please let us know if any of these cause any unexpected issues.
Fixes:
Kurzeme is playable again, this issue sneaked in last update. Please let us know if any maps do not launch in the future.
Enemy buildings floating mid-air in Samogitia have been fixed. Much less spooky scary now.
Strife ability should now be true 60%. It used to trigger almost 99% as it did the check as many times as amount of players in multiplayer.
Auras that give faith for xp or wealth for xp no longer multiply per player in multiplayer. This made for some very unpredictable results before.
Enemies can no longer see the PFX of a building that hasn't started construction yet.
Enemies can no longer select a building that hasn't started construction yet.
Fixed Mason Guild upgrade giving every single building housing capacity. No more worshippers living inside the walls.
Fixed Mason Guild calculating the housing increase incorrectly.
Stopping or cancelling abilities now also resets behavior duration cooldown, making swapping enemies and cancelling abilities have less wait time.
Marauder attack axe throw locked him into standing for too long, has been shortened by 1 second.
Leshy base attack and slam attack standing still have been reduced by 1 and 0.5 seconds respectively.
AoEs would sometimes hit friendlies, the targeting code has been rewritten to address it. If there are unexpected issues resulting from this, please let us know.
As usual, we are also working on additional features and content.
We are reading all reports and feedback, and are working to bring out more patches whenever we can. Keep an eye out.
Content Update #2 Is Out Now! - Curonian Spit, a 6-player skirmish map!
A busier month this time around, but regardless we’ve got a monthly map to add! In this update there is a new 6-player skirmish map: Curonian Spit.
A long thin strip of sand and woodland stretching from Kurzeme to Prussia, flanked by the Curonian lagoon on one side and the Baltic sea on the other.
Besides the new map, there are features, tweaks and fixes as we continually improve the game and address feedback from the community.
Features:
Building footprints are no longer visible to enemies. The building becomes visible when construction begins.
Optimized unit targeting using spatial hashing (programmer magic). More noticeable on lower end hardware.
XP value is now displayed in unit and building panels.
Defense of Bartia got a small art update, including some waterfalls.
Campaign:
In Journey from Dausos, the allied AI has been boosted overall.
In Journey from Dausos, the allied AI will fall back to base defense after the fort falls.
In Journey from Dausos, the allied AI will defend a smaller area and not wander off.
In Journey from Dausos, fixed a quest text issue.
Balance:
Damage type is now calculated before armor/magic resistance. This will have a significant impact on damage type effectiveness, and some of the following changes will be in anticipation of the impact, while some tweaks will need to come later based on feedback.
Lowered effectiveness of some of the damage types.
Sharpened Weapons grants +2 strength instead of +1.
Michael’s base damage reduced from 30 to 27.
Michael’s flaming sword no longer deals AoE but base damage is much higher at 60.
Ritual of the Wolf now has a 1 second cooldown to prevent edge cases. The cost has been reduced down to 10 faith.
Amber Ward upgrade no longer stuns, instead it gives -5 magic resistance and the damage has been increased.
Shrine upgrade cost of food has been replaced with a larger wood cost (experimental). This is to allow for earlier tier 1 unit usage.
Wolf Warrior +4 additional magic resistance.
Pack Tactics upped from +3 to +5 strength.
Some of the Skybull changes did not get through last time, should be there now.
Skybull damage decreased to reflect other AoE unit changes.
Skybull cost increased.
Skybull can no longer stutter step attack.
All tower costs have been increased by 40 wood but shoot one additional arrow.
Moon Calendar upgrade cost changed from 250 wealth to 500 faith.
Moon Calendar yield increased from 1 to 2.
Zealot’s base attack is now considered a projectile.
Sticks and Bones now deals 20 foul damage.
Pearlgate of Heaven cost changed from 1000 wealth to 500 wealth and 500 faith.
Pearlgate of Heaven additional +1000 hp.
Defense of Bartia enemies will no longer attack each other.
Footman base attack +2 additional damage.
Tracker now has bite/claw damage type.
Tracker base attack +2 additional damage.
Fixes:
Defense of Bartia victory condition has been fixed.
Denial zones for AI building placement in Invasion of Skalvia.
Certain modifiers like stun and disease can no longer be applied to structures.
Building height snapping updates after placement to prevent floating elements.
Spigana and Naave icons have been flipped to be correct now.
Resource task queue exploit has been fixed.
Level up PFX no longer visible in the fog of war.
Sunbringer’s Passage flight path issues fixed.
Mason guild now grants the HP boost correctly.
Mana Grain now grants 1 faith generation for farms correctly.
Barn upgrade now has its tooltip reflect the amount of +2 food correctly.
Tower ring range unlinked from overlap and hard set to a range of 20.
Repel no longer targets/affects buildings.
Neutral camps on defense challenge maps are now considered a full enemy, letting some of Ausrine’s abilities work correctly in cases where you want the neutral converts to attack the map enemies.
If you would like to find some people to play this new map with or talk to the developers, join the official Discord: https://discord.gg/r2qBuBXfVc
Content Update #1 Is Out Now! - The Invasion of Skalvia!
In this update there is a new challenge map for 1-3 players called Invasion of Skalvia!
Invade the Skalvian lands and destroy all 3 shrines. The more you conquer, the more hostile the tribes become. Meanwhile, forest spirits hide in glades.
Hmm, I wonder what these strange Spiganas are about… And of course, an achievement to come with it.
Besides the new map, there are features, tweaks and fixes as we continually improve the game and address feedback from the community.
Features:
New achievement for completing Invasion of Skalvia on insane difficulty.
New glyph: Conviction, allows you to up the amount of worker slots on a gathering building by 1.
New glyph: Naave Spigana, replaces the common Spigana unit with a Naave Spigana which applies the death-touched status effect on attack.
New glyph: Monk’s Brew, +25 health for all non-hero units.
You can now see allied glyphs in the top bar UI next to the hero icons. This should also make it clearer when a hero picks up a campaign glyph meant for the other hero. Who knew the glyph just disappearing is not a great player experience?!
Added flip direction tooltip to wall placement (TAB key).
Unit Defensive stance has new and improved behavior (other stances are a work in progress).
Added another invite button in the campaign interface to make the co-op possibility more obvious.
Skybull tail has been given physics. It now goes flip-flop.
Campaign:
Journey from Dausos knight waves have been made easier on normal and easy difficulty.
Balance:
Spigana now has a minimum range to her attack.
Spigana damage reduced from 18 to 14.
Skybull construction time upped from 15 to 60 seconds.
Skybull cost changed from 500 faith to 450 faith and 50 wealth.
Skybull speed reduced from 8 to 7.
Skybull damage reduced from 30 to 25.
Skybull upgrade cost reduced from 500 to 250 wealth.
Footman rebalanced to have 90 food and 80 wealth cost to better balance the resource options.
Solar Starhold now has the same construction time as the Lunar one (240).
Reduced magic resistance of golden trees from 50 to 18.
Amber Tear cost reduced from 200 faith to 180.
Tracker humanoid defense type has been removed (it made it take too much damage).
Tracker gains shielded defense type on Pounce upgrade.
Rebuke damage type now matches description.
Leshi damage reduction and area reduction against units but gains blunt damage type.
-Solar Stardaughter Sweep and Fire Flight damage reduction.
Lunar Stardaughter Repel and base attack damage reduction.
Catapult damage reduction.
Witch health increased from 150 to 180.
Pukis cost has been decreased from 60 to 40 wealth and faith cost has been increased from 125 to 140.
Construction time of Pearlgate of Heaven has been lowered.
Fixes:
Catapult upgrade now has an interactable icon (for manual targeting).
Evening Song (from cheats) no longer uses pooling to prevent error.
Sunbringer’s Passage no longer causes FoW bugs.
Fire and Brimstone can no longer be bypassed by targeting manually by clicking.
Skybull now correctly applies the freeze effect.
Input block near top hero icon area fixed.
Amber Ward is no longer repairable.
Ranged units movement issue where they would stutter move has been fixed.
Pukis’ Gift no longer gives double wealth.
On low frame rate the FoW updater for the player tries to update more often to compensate.
Michael’s small icon in Custom Game now reflects his correct symbol.
The descriptions for status effects have been greatly improved.
If you would like to find some people to play this new map with in co-op or talk to the developers, join the official Discord: https://discord.gg/r2qBuBXfVc
Patch #3 Is Out Now! - The reign of stunlock cow is over, and more!
=============== Patch #3 ===================== ====== Version Early Access 0.1.16151645 ==========
We've had this patch in Unstable branch testing for more than a week, but we kept noticing issues and adding more fixes. But it's here now! The much-awaited Skybull change is here.
Features:
Added a framerate cap of 60 on the startup loading screen. (a small bit before the loading actually begins is still uncapped, it's on the list to address)
Health bars do not segment past the count of 12 to avoid clutter.
Better unit positioning while attacking buildings, especially against small/round buildings such as walls and shrines.
AI now queues units like players do, so the overall AI difficulty might decrease a bit. Will balance as necessary in future patches.
Additional loading screen tip about sharing resources, units and buildings.
Building placement ring now also colors red when not allowed to place it.
Control group interface element now reflects the group count and removes itself when no unit remains.
Optimized particle effect spawning to be more performant using pooling (just in time for summer?). This should cause less framerate drops.
Various other performance optimizations. Aiming to make Siege of Lennewarden not drop the performance like a brick.
Fixes:
Fixed some spelling mistakes and improved the text for the menus/lobby and the map descriptions. Further text improvements are being worked on.
Increased the timeout timer from 5 to 10 seconds, hopefully this helps some of you who suffer from mid game disconnections.
Fixed tiny gaps in walls where units would sometimes get stuck.
Fixed units sometimes getting stuck in Selonia, near the bandit camp east of the shrine in the upper area.
Hotkey buttons using characters such as "," will be shown as such, not as "Co".
Glyphs no longer stay active after disabling them in Custom Game options.
Fixed a memory leak. On the lookout for any other ones.
Teammate hero UI has a slight update delay in case the data has not been received yet due to latency.
Moving players up and down in the lobby will now update the team numbers correctly.
We have atoned for our code sins, Atonement damage now matches its visual radius, while it was double before.
Fixed defeat/victory screen buttons.
Fixed that sometimes the Tower garrison would not assign correctly.
Campaign:
Fixed an issue where skipping cutscenes would cause the Esc key to stop working.
Cutscene skipping in Siege of Lennewarden no longer causes multiple waves to spawn.
Skip can no longer be double skipped. Cutscene skipping can no longer be activated double, causing events to trigger twice.
In Bishop's Bane, the AI ally will not steal the berries/deer nearby.
The campaign Wolf Den is more aggressive.
Siege of Lennewarden pop cap set to 100.
We stopped horsing around and now the Usinsh glyph has a delay in mission 3, to avoid spawning him while he is still there.
In A Union Divided, a tower that was causing some units to get stuck has been moved to avoid it happening (the stuck issue will be looked into separately).
Bear-Slayer has been given voice lines shared from the Tribesman, and the correct campaign line.
The Hansa merchants have been made louder.
In Bishop's Bane, the Sky Calf quest marker no longer shows during the cutscene before it.
Balance:
The Skybull no longer pushes enemies. No more stunlock cow. Instead it causes the freezing status effect (20% slower speed, armor becomes brittle and is reduced by -2).
Gabija's Fire Spirits damage slightly reduced to prevent two-tapping an enemy shrine.
Gabija's Fire Spirits can't be accumulated, you need to explode them all to summon new ones.
Witch base damage increased from 18 to 23.
Avenging Angel cost lowered from 280 to 225 faith.
Pukis gold wealth cost reduced from 80 to 60.
Herbalist's heal over time modifier has been upped from 2 to 4. The effect lasts a shorter time, reduced from 4 to 3 seconds.
Order walls are now unlocked at tier 2, not tier 3.
Food cost of Nurses reduced from 130 to 90.
Neutral camps with 2 marauders/ 1 tribesman have been changed to 1 marauder/ 1 tribesman. Clubbing is over.
Michael has been buffed with +100 HP, +4 magic resistance and + 1 armor.
Sergeants cost lowered from 125 to 100 wealth.
Jug of Light health regen increased from 0.5 to 1.
Fern Flower can no longer be refunded like a building.
In the meanwhile, we are also working on additional features and content.
We are reading all reports and feedback, and are working to bring out more patches whenever we can. Keep an eye out.
Patch #2 Is Out Now! - Includes cutscene skipping.
=============== Patch #2 ===================== ====== Version Early Access 0.1.15971957 ==========
Features:
Cutscene skipping. This one is more complex than it sounds, if you see any issues with skipping, we'd like to hear about it.
Unit targeting behavior further improved to favor units.
Towers/Forts now have a slight overlap distance with each other to prevent tower stacking. Can't exactly shoot an arrow if another building is in the way.
Updated range indicators on buildings.
Content:
New 1v1 map Selonia (this map is a work in progress).
Fixes:
Stop Horsing Around achievement fixed.
This Is Taking Too Long achievement fixed. We took too long to figure out the issue with it.
Fixed Halt hotkey resetting ability cooldowns.
Optimization of the fog of war.
Optimization of the foliage shader.
Dead units don't search for enemies anymore (optimization).
Adjusted screen UI sizing for the Steam Deck and screens below or at 800 pixel height resolution.
Gilded Horse now grants the +2 magic resistance it says it should.
Cherub Divine Bolt naming fixed.
Selection box of Pearlgate of Heaven has been aligned.
Non interactable skills cannot be bypassed by hotkeys anymore. Sorry Ausrine, no more spawning a 100 admirers at will.
Blue Pastures double faith and exploit has been fixed.
Attempt at fixing a very rare invisible/unkillable buildings bug. Let us know if this happens again.
Celestial Settlement now reimburses faith, not wood.
Balance:
AI builds slightly less Zealots and more Militants.
Locked Blue Pastures behind the Alka.
The additional armor of the Skybull upgrade has been lowered from 10 to 6.
Skybull magic resistance lowered by 2.
Tribesman base damage has been increased by 2.
The Absolution upgrade increases Militant health by 50 instead of 30.
Health of Raiders increased from 330 to 350.
Slight cost reduction of Pukis faith cost from 150 to 125.
Pearlgate of Heaven now spawns troops every 90 seconds instead of 210.
Michael's description has been set to indicate Medium difficulty.
Tracker base health has been reduced from 400 to 350.
The Tracker pounce stun has been reduced from 2 to 1 sec.
Tracker food cost reduced by 40 but added 20 wealth cost.
Reduced the cost of the Blacksmith.
Michael's Rebuke now also damages buildings.
Worshipper health increased from 120 to 140.
Wolf Warrior damage increased by 3.
Mark of the Beast has been reduced from 200% to 150%.
Campaign:
Fortress glyph acquiring thresholds lowered and check distance lowered. There is also a rescued villager counter now.
Union Divided difficulty overall rebalance.
Stop That Scout achievement - the Tracker only runs when she is below 60% health.
Siege of Lennewarden start made easier on Easy/Normal/Hard.
Lowered the defenses on Siege of Lennewarden on Easy difficulty.
Lowered the aggression of allied AI in Siege of Lennewarden (still needs more tweaks).
Boosted the allied AI slightly in Siege of Lennewarden.
In Siege of Lennewarden, enemy should no longer have Bulwark of the Builders glyph boost on Easy/Normal/Hard difficulty, making it easier to siege the walls.
Round towers (campaign) health has been reduced from 1500 to 1000 HP
In Journey from Dausos, encountering the temple with Saule dialogue should now show the correct image and name.
In Bishop's Bane, the dialogue when encountering the Varangians should match the voice now.
Fixed glyph of Usinsh summon appearing before finishing talking with him in Journey from Dausos.
Worshipper evacuation is now an objective in Journey from Dausos.
We are reading all reports and feedback, and are working to bring out more patches whenever we can. Keep an eye out.
Godsworn Early Access Roadmap
Hey everyone, thank you all for playing or wishlisting the game!
Over the last week, we have been reading all the feedback and thinking about what we have planned for Early Access. Before the launch, we answered questions about the amount of campaign missions and additional heroes with potential ranges. Now, with the launch having done well, we have decided to go for 15 total missions and 8 total heroes for full release. So without further ado, here is the roadmap for Godsworn's Early Access:
(click the image to see it larger)
With the amount of content and additional requests for features by the community, such as mid-match saving, which we originally had not planned, our planning puts the 1.0 launch date somewhere end of 2025.
There are some features that we have not added to the roadmap because we are not yet sure if we can deliver them. Consider this a list of stuff we currently have not planned, but have not removed as a possibility just yet: - Spectate - Matchmaking - Map editor
P.S. The next patch is coming soon and it includes skipping cutscenes. We are ironing out some last issues.
If you want to find out more about the game or find some co-op buddies, join the official Discord: https://discord.gg/r2qBuBXfVc
Hotfix #1 Is Out Now!
====== Version Early Access 0.1.15892106 ==========
Features:
Tabbing through buildings now goes through them one by one.
Hotkey for pausing the game has been added, default on Pause key.
Jumis Way has a new icon.
Feast glyph has been added to Journey From Dausos, good luck glyph hunting.
Reduced the search targeting of units to attack walls by 75% of search radius, making them target units more.
Hotkeys can now be cleared instead of only replaced.
Added an event to Bishop's Bane when breaching the castle.
Fixes:
Sometimes starting a campaign mission would result in allies fighting each other. This should be fixed now.
In Bishop's Bane, the AI player will now keep following instead of attacking the fort on its own.
Farm description no longer has upkeep.
Glyphs enabled UI updates if client joins late.
Worshippers less likely to get stuck on Order faction building corners.
Worshippers less likely to get stuck on Hunter's Lodge corners.
Bell of Baltic Fortress works now.
Final reckoning can no longer be cast in the FoW.
Fixed some of the spelling mistakes.
Filled up south area of Union Divided with more trees to prevent AI placing buildings there.
Filled up north of Tervete with rocks to prevent AI placing buildings there.
Spawner neutrals can now be charmed.
Wooden Fortress glyph is now granted, not a pickup.
Slight lag relief in Siege of Lennewarden during the Blood Moon. Will investigate further.
Michael's achievements should work now.
Worshippers will now ungarrison on tower death, instead of going down with the ship.
Lietuven's ward does not explode anymore if destroyed before "construction" is done.
Unassigning units from gather buildings as a non host now works correctly.
Timeout warning after leaving a game should not show up anymore.
Joining someone when hosting should be more stable now.
Attempt at preventing double-starting the campaign. It should be less common now, but we keep investigating.
Balance:
Lowered the damage on Cleansing Fire.
Crescent now has foul damage but damage has been reduced.
Michael's base health has been reduced by 50.
Acquiring the Wooden Fortress glyph is now easier on lower difficulties.
Lietuven's ward no longer counts a construction defense type, allowing ranged units to clear it easier.
Cast time of Lietuven's Ward has been increased from 3 to 5 seconds.
Lietuven's Ward damage reduced from 150 to 110.
Zealot HP reduced from 225 to 200.
Mission 2 the AI player keeps following you the whole mission.
Gabija's Fire Spirits no longer do siege damage.
Gabija's Fire Spirits cooldown upped from 30 to 50.
Gabija's Fire Spirits Cost has been increased.
Skybull's defense type has beast added so it is easier to be countered.
Damage of Skirmisher slightly increased.
Features:
Tabbing through buildings now goes through them one by one.
Hotkey for pausing the game has been added, default on Pause key.
Jumis Way has a new icon.
Feast glyph has been added to Journey From Dausos, good luck glyph hunting.
Reduced the search targeting of units to attack walls by 75% of search radius, making them target units more.
Hotkeys can now be cleared instead of only replaced.
Added an event to Bishop's Bane when breaching the castle.
We are reading all reports and feedback, and are working to bring out more patches whenever we can. Keep an eye out.
Godsworn is now available in Early Access!
The time has come, sharpen your axe and ready your shield. ⚔️ Godsworn is now available in Early Access!
Early Access launch contains:
Fully voiced story campaign that can be played singleplayer or co-op. Early Access begins with the first 5 missions available (Act 1).
11 Skirmish maps, against AI or PvP, in any team configuration you can imagine, up to 8 players.
Challenge maps for 1-3 player PvE. Early Access will begin with 2 defense maps, with different challenge map types planned to be added soon after.
Don't forget to Follow the game on the store page to keep up to date with the game!
And if you want to join the community to find people to play with, check out our official Discord: https://discord.gg/r2qBuBXfVc
Godsworn Early Access release in 3 days!
Godsworn is just 3 days from Early Access release!
Hope you're all ready. The Early Access will feature:
Fully voiced story campaign that can be played singleplayer or co-op. Early Access begins with Act 1, the first 5 missions.
Skirmish maps, against AI or PvP, in any team configuration you can imagine, up to 8 players.
Challenge maps for 1-3 player PvE. Early Access will begin with 2 defense maps, with different challenge map types planned to be added soon after.
Wishlist the game if you haven't already to be notified when it releases!