Godsworn cover
Godsworn screenshot
Genre: Real Time Strategy (RTS), Role-playing (RPG), Strategy

Godsworn

Content Update #1 Is Out Now! - The Invasion of Skalvia!

In this update there is a new challenge map for 1-3 players called Invasion of Skalvia!

Invade the Skalvian lands and destroy all 3 shrines. The more you conquer, the more hostile the tribes become. Meanwhile, forest spirits hide in glades.




Hmm, I wonder what these strange Spiganas are about…

And of course, an achievement to come with it.



Besides the new map, there are features, tweaks and fixes as we continually improve the game and address feedback from the community.

Features:

  • New achievement for completing Invasion of Skalvia on insane difficulty.
  • New glyph: Conviction, allows you to up the amount of worker slots on a gathering building by 1.
  • New glyph: Naave Spigana, replaces the common Spigana unit with a Naave Spigana which applies the death-touched status effect on attack.
  • New glyph: Monk’s Brew, +25 health for all non-hero units.
  • You can now see allied glyphs in the top bar UI next to the hero icons. This should also make it clearer when a hero picks up a campaign glyph meant for the other hero. Who knew the glyph just disappearing is not a great player experience?!
  • Added flip direction tooltip to wall placement (TAB key).
  • Unit Defensive stance has new and improved behavior (other stances are a work in progress).
  • Added another invite button in the campaign interface to make the co-op possibility more obvious.
  • Skybull tail has been given physics. It now goes flip-flop.


Campaign:

  • Journey from Dausos knight waves have been made easier on normal and easy difficulty.


Balance:

  • Spigana now has a minimum range to her attack.
  • Spigana damage reduced from 18 to 14.
  • Skybull construction time upped from 15 to 60 seconds.
  • Skybull cost changed from 500 faith to 450 faith and 50 wealth.
  • Skybull speed reduced from 8 to 7.
  • Skybull damage reduced from 30 to 25.
  • Skybull upgrade cost reduced from 500 to 250 wealth.
  • Footman rebalanced to have 90 food and 80 wealth cost to better balance the resource options.
  • Solar Starhold now has the same construction time as the Lunar one (240).
  • Reduced magic resistance of golden trees from 50 to 18.
  • Amber Tear cost reduced from 200 faith to 180.
  • Tracker humanoid defense type has been removed (it made it take too much damage).
  • Tracker gains shielded defense type on Pounce upgrade.
  • Rebuke damage type now matches description.
  • Leshi damage reduction and area reduction against units but gains blunt damage type.
  • -Solar Stardaughter Sweep and Fire Flight damage reduction.
  • Lunar Stardaughter Repel and base attack damage reduction.
  • Catapult damage reduction.
  • Witch health increased from 150 to 180.
  • Pukis cost has been decreased from 60 to 40 wealth and faith cost has been increased from 125 to 140.
  • Construction time of Pearlgate of Heaven has been lowered.


Fixes:

  • Catapult upgrade now has an interactable icon (for manual targeting).
  • Evening Song (from cheats) no longer uses pooling to prevent error.
  • Sunbringer’s Passage no longer causes FoW bugs.
  • Fire and Brimstone can no longer be bypassed by targeting manually by clicking.
  • Skybull now correctly applies the freeze effect.
  • Input block near top hero icon area fixed.
  • Amber Ward is no longer repairable.
  • Ranged units movement issue where they would stutter move has been fixed.
  • Pukis’ Gift no longer gives double wealth.
  • On low frame rate the FoW updater for the player tries to update more often to compensate.
  • Michael’s small icon in Custom Game now reflects his correct symbol.
  • The descriptions for status effects have been greatly improved.



If you would like to find some people to play this new map with in co-op or talk to the developers, join the official Discord: https://discord.gg/r2qBuBXfVc

Patch #3 Is Out Now! - The reign of stunlock cow is over, and more!

=============== Patch #3 =====================
====== Version Early Access 0.1.16151645 ==========

We've had this patch in Unstable branch testing for more than a week, but we kept noticing issues and adding more fixes.
But it's here now! The much-awaited Skybull change is here.



Features:

  • Added a framerate cap of 60 on the startup loading screen. (a small bit before the loading actually begins is still uncapped, it's on the list to address)
  • Health bars do not segment past the count of 12 to avoid clutter.
  • Better unit positioning while attacking buildings, especially against small/round buildings such as walls and shrines.
  • AI now queues units like players do, so the overall AI difficulty might decrease a bit. Will balance as necessary in future patches.
  • Additional loading screen tip about sharing resources, units and buildings.
  • Building placement ring now also colors red when not allowed to place it.
  • Control group interface element now reflects the group count and removes itself when no unit remains.
  • Optimized particle effect spawning to be more performant using pooling (just in time for summer?). This should cause less framerate drops.
  • Various other performance optimizations. Aiming to make Siege of Lennewarden not drop the performance like a brick.


Fixes:

  • Fixed some spelling mistakes and improved the text for the menus/lobby and the map descriptions. Further text improvements are being worked on.
  • Increased the timeout timer from 5 to 10 seconds, hopefully this helps some of you who suffer from mid game disconnections.
  • Fixed tiny gaps in walls where units would sometimes get stuck.
  • Fixed units sometimes getting stuck in Selonia, near the bandit camp east of the shrine in the upper area.
  • Hotkey buttons using characters such as "," will be shown as such, not as "Co".
  • Glyphs no longer stay active after disabling them in Custom Game options.
  • Fixed a memory leak. On the lookout for any other ones.
  • Teammate hero UI has a slight update delay in case the data has not been received yet due to latency.
  • Moving players up and down in the lobby will now update the team numbers correctly.
  • We have atoned for our code sins, Atonement damage now matches its visual radius, while it was double before.
  • Fixed defeat/victory screen buttons.
  • Fixed that sometimes the Tower garrison would not assign correctly.


Campaign:

  • Fixed an issue where skipping cutscenes would cause the Esc key to stop working.
  • Cutscene skipping in Siege of Lennewarden no longer causes multiple waves to spawn.
  • Skip can no longer be double skipped. Cutscene skipping can no longer be activated double, causing events to trigger twice.
  • In Bishop's Bane, the AI ally will not steal the berries/deer nearby.
  • The campaign Wolf Den is more aggressive.
  • Siege of Lennewarden pop cap set to 100.
  • We stopped horsing around and now the Usinsh glyph has a delay in mission 3, to avoid spawning him while he is still there.
  • In A Union Divided, a tower that was causing some units to get stuck has been moved to avoid it happening (the stuck issue will be looked into separately).
  • Bear-Slayer has been given voice lines shared from the Tribesman, and the correct campaign line.
  • The Hansa merchants have been made louder.
  • In Bishop's Bane, the Sky Calf quest marker no longer shows during the cutscene before it.


Balance:

  • The Skybull no longer pushes enemies. No more stunlock cow. Instead it causes the freezing status effect (20% slower speed, armor becomes brittle and is reduced by -2).
  • Gabija's Fire Spirits damage slightly reduced to prevent two-tapping an enemy shrine.
  • Gabija's Fire Spirits can't be accumulated, you need to explode them all to summon new ones.
  • Witch base damage increased from 18 to 23.
  • Avenging Angel cost lowered from 280 to 225 faith.
  • Pukis gold wealth cost reduced from 80 to 60.
  • Herbalist's heal over time modifier has been upped from 2 to 4. The effect lasts a shorter time, reduced from 4 to 3 seconds.
  • Order walls are now unlocked at tier 2, not tier 3.
  • Food cost of Nurses reduced from 130 to 90.
  • Neutral camps with 2 marauders/ 1 tribesman have been changed to 1 marauder/ 1 tribesman. Clubbing is over.
  • Michael has been buffed with +100 HP, +4 magic resistance and + 1 armor.
  • Sergeants cost lowered from 125 to 100 wealth.
  • Jug of Light health regen increased from 0.5 to 1.
  • Fern Flower can no longer be refunded like a building.




In the meanwhile, we are also working on additional features and content.

We are reading all reports and feedback, and are working to bring out more patches whenever we can. Keep an eye out.

Patch #2 Is Out Now! - Includes cutscene skipping.

=============== Patch #2 =====================
====== Version Early Access 0.1.15971957 ==========


Features:

  • Cutscene skipping. This one is more complex than it sounds, if you see any issues with skipping, we'd like to hear about it.
  • Unit targeting behavior further improved to favor units.
  • Towers/Forts now have a slight overlap distance with each other to prevent tower stacking. Can't exactly shoot an arrow if another building is in the way.
  • Updated range indicators on buildings.

Content:

  • New 1v1 map Selonia (this map is a work in progress).

Fixes:

  • Stop Horsing Around achievement fixed.
  • This Is Taking Too Long achievement fixed. We took too long to figure out the issue with it.
  • Fixed Halt hotkey resetting ability cooldowns.
  • Optimization of the fog of war.
  • Optimization of the foliage shader.
  • Dead units don't search for enemies anymore (optimization).
  • Adjusted screen UI sizing for the Steam Deck and screens below or at 800 pixel height resolution.
  • Gilded Horse now grants the +2 magic resistance it says it should.
  • Cherub Divine Bolt naming fixed.
  • Selection box of Pearlgate of Heaven has been aligned.
  • Non interactable skills cannot be bypassed by hotkeys anymore. Sorry Ausrine, no more spawning a 100 admirers at will.
  • Blue Pastures double faith and exploit has been fixed.
  • Attempt at fixing a very rare invisible/unkillable buildings bug. Let us know if this happens again.
  • Celestial Settlement now reimburses faith, not wood.

Balance:

  • AI builds slightly less Zealots and more Militants.
  • Locked Blue Pastures behind the Alka.
  • The additional armor of the Skybull upgrade has been lowered from 10 to 6.
  • Skybull magic resistance lowered by 2.
  • Tribesman base damage has been increased by 2.
  • The Absolution upgrade increases Militant health by 50 instead of 30.
  • Health of Raiders increased from 330 to 350.
  • Slight cost reduction of Pukis faith cost from 150 to 125.
  • Pearlgate of Heaven now spawns troops every 90 seconds instead of 210.
  • Michael's description has been set to indicate Medium difficulty.
  • Tracker base health has been reduced from 400 to 350.
  • The Tracker pounce stun has been reduced from 2 to 1 sec.
  • Tracker food cost reduced by 40 but added 20 wealth cost.
  • Reduced the cost of the Blacksmith.
  • Michael's Rebuke now also damages buildings.
  • Worshipper health increased from 120 to 140.
  • Wolf Warrior damage increased by 3.
  • Mark of the Beast has been reduced from 200% to 150%.

Campaign:

  • Fortress glyph acquiring thresholds lowered and check distance lowered. There is also a rescued villager counter now.
  • Union Divided difficulty overall rebalance.
  • Stop That Scout achievement - the Tracker only runs when she is below 60% health.
  • Siege of Lennewarden start made easier on Easy/Normal/Hard.
  • Lowered the defenses on Siege of Lennewarden on Easy difficulty.
  • Lowered the aggression of allied AI in Siege of Lennewarden (still needs more tweaks).
  • Boosted the allied AI slightly in Siege of Lennewarden.
  • In Siege of Lennewarden, enemy should no longer have Bulwark of the Builders glyph boost on Easy/Normal/Hard difficulty, making it easier to siege the walls.
  • Round towers (campaign) health has been reduced from 1500 to 1000 HP
  • In Journey from Dausos, encountering the temple with Saule dialogue should now show the correct image and name.
  • In Bishop's Bane, the dialogue when encountering the Varangians should match the voice now.
  • Fixed glyph of Usinsh summon appearing before finishing talking with him in Journey from Dausos.
  • Worshipper evacuation is now an objective in Journey from Dausos.




We are reading all reports and feedback, and are working to bring out more patches whenever we can. Keep an eye out.

Godsworn Early Access Roadmap

Hey everyone, thank you all for playing or wishlisting the game!

Over the last week, we have been reading all the feedback and thinking about what we have planned for Early Access. Before the launch, we answered questions about the amount of campaign missions and additional heroes with potential ranges. Now, with the launch having done well, we have decided to go for 15 total missions and 8 total heroes for full release. So without further ado, here is the roadmap for Godsworn's Early Access:

(click the image to see it larger)

With the amount of content and additional requests for features by the community, such as mid-match saving, which we originally had not planned, our planning puts the 1.0 launch date somewhere end of 2025.

There are some features that we have not added to the roadmap because we are not yet sure if we can deliver them. Consider this a list of stuff we currently have not planned, but have not removed as a possibility just yet:
- Spectate
- Matchmaking
- Map editor



P.S. The next patch is coming soon and it includes skipping cutscenes. We are ironing out some last issues.


If you want to find out more about the game or find some co-op buddies, join the official Discord: https://discord.gg/r2qBuBXfVc

Hotfix #1 Is Out Now!

====== Version Early Access 0.1.15892106 ==========

Features:

  • Tabbing through buildings now goes through them one by one.
  • Hotkey for pausing the game has been added, default on Pause key.
  • Jumis Way has a new icon.
  • Feast glyph has been added to Journey From Dausos, good luck glyph hunting.
  • Reduced the search targeting of units to attack walls by 75% of search radius, making them target units more.
  • Hotkeys can now be cleared instead of only replaced.
  • Added an event to Bishop's Bane when breaching the castle.


Fixes:

  • Sometimes starting a campaign mission would result in allies fighting each other. This should be fixed now.
  • In Bishop's Bane, the AI player will now keep following instead of attacking the fort on its own.
  • Farm description no longer has upkeep.
  • Glyphs enabled UI updates if client joins late.
  • Worshippers less likely to get stuck on Order faction building corners.
  • Worshippers less likely to get stuck on Hunter's Lodge corners.
  • Bell of Baltic Fortress works now.
  • Final reckoning can no longer be cast in the FoW.
  • Fixed some of the spelling mistakes.
  • Filled up south area of Union Divided with more trees to prevent AI placing buildings there.
  • Filled up north of Tervete with rocks to prevent AI placing buildings there.
  • Spawner neutrals can now be charmed.
  • Wooden Fortress glyph is now granted, not a pickup.
  • Slight lag relief in Siege of Lennewarden during the Blood Moon. Will investigate further.
  • Michael's achievements should work now.
  • Worshippers will now ungarrison on tower death, instead of going down with the ship.
  • Lietuven's ward does not explode anymore if destroyed before "construction" is done.
  • Unassigning units from gather buildings as a non host now works correctly.
  • Timeout warning after leaving a game should not show up anymore.
  • Joining someone when hosting should be more stable now.
  • Attempt at preventing double-starting the campaign. It should be less common now, but we keep investigating.


Balance:

  • Lowered the damage on Cleansing Fire.
  • Crescent now has foul damage but damage has been reduced.
  • Michael's base health has been reduced by 50.
  • Acquiring the Wooden Fortress glyph is now easier on lower difficulties.
  • Lietuven's ward no longer counts a construction defense type, allowing ranged units to clear it easier.
  • Cast time of Lietuven's Ward has been increased from 3 to 5 seconds.
  • Lietuven's Ward damage reduced from 150 to 110.
  • Zealot HP reduced from 225 to 200.
  • Mission 2 the AI player keeps following you the whole mission.
  • Gabija's Fire Spirits no longer do siege damage.
  • Gabija's Fire Spirits cooldown upped from 30 to 50.
  • Gabija's Fire Spirits Cost has been increased.
  • Skybull's defense type has beast added so it is easier to be countered.
  • Damage of Skirmisher slightly increased.
  • Features:
  • Tabbing through buildings now goes through them one by one.
  • Hotkey for pausing the game has been added, default on Pause key.
  • Jumis Way has a new icon.
  • Feast glyph has been added to Journey From Dausos, good luck glyph hunting.
  • Reduced the search targeting of units to attack walls by 75% of search radius, making them target units more.
  • Hotkeys can now be cleared instead of only replaced.
  • Added an event to Bishop's Bane when breaching the castle.



We are reading all reports and feedback, and are working to bring out more patches whenever we can. Keep an eye out.

Godsworn is now available in Early Access!

The time has come, sharpen your axe and ready your shield. ⚔️ Godsworn is now available in Early Access!


Early Access launch contains:

  • Fully voiced story campaign that can be played singleplayer or co-op. Early Access begins with the first 5 missions available (Act 1).
  • 11 Skirmish maps, against AI or PvP, in any team configuration you can imagine, up to 8 players.
  • Challenge maps for 1-3 player PvE. Early Access will begin with 2 defense maps, with different challenge map types planned to be added soon after.




Don't forget to Follow the game on the store page to keep up to date with the game!

And if you want to join the community to find people to play with, check out our official Discord: https://discord.gg/r2qBuBXfVc

Godsworn Early Access release in 3 days!

Godsworn is just 3 days from Early Access release!

Hope you're all ready. The Early Access will feature:

  • Fully voiced story campaign that can be played singleplayer or co-op. Early Access begins with Act 1, the first 5 missions.
  • Skirmish maps, against AI or PvP, in any team configuration you can imagine, up to 8 players.
  • Challenge maps for 1-3 player PvE. Early Access will begin with 2 defense maps, with different challenge map types planned to be added soon after.


Wishlist the game if you haven't already to be notified when it releases!

Godsworn Early Access release date announcement

We have announced the release date for Godsworn! The game will be releasing into Steam Early Access on March 28th. Here is the official trailer:



Godsworn has a demo live for Next Fest during 5 Feb - 12 Feb, and we will likely let the demo stay up some days longer. More info to follow.

Don't forget to wishlist and follow the game to get notified on release.

If you want to find out more about the game, join our official Godsworn Discord: https://discord.gg/r2qBuBXfVc

Godsworn Next Fest demo available NOW! [CONCLUDED]

Godsworn is participating in Steam Next Fest and has a demo live NOW!

Steam Next Fest runs 5 Feb - 12 Feb, while the demo will be up till Feb 18.
The available heroes are: Saule and Meness. A handful of new/older maps are playable, including a co-op wave defense challenge map.

The full roster of heroes and maps will be available on Early Access release in March.

During the Next Fest, we will also host 2 official streams On Feb 5 and Feb 6. Check the news list for the times and sign up to get notified!




If you want to find out more and join the community, check out our Discord: https://discord.gg/r2qBuBXfVc

Godsworn Next Fest demo available NOW!

Godsworn is participating in Steam Next Fest and has a demo live NOW!

Steam Next Fest runs 5 Feb - 12 Feb, while the demo will be up till Feb 18.
The available heroes are: Saule and Meness. A handful of new/older maps are playable, including a co-op wave defense challenge map.

The full roster of heroes and maps will be available on Early Access release in March.

During the Next Fest, we will also host 2 official streams On Feb 5 and Feb 6. Check the news list for the times and sign up to get notified!




If you want to find out more and join the community, check out our Discord: https://discord.gg/r2qBuBXfVc