Godsworn cover
Godsworn screenshot
Genre: Real Time Strategy (RTS), Role-playing (RPG), Strategy

Godsworn

Early details about the hero Meness, god of the Moon

The dark and cold is taking hold where we are, so this week we can all blame Meness the Moon god for it. You've seen a little bit of his gameplay, and now there's a closer look at his lore.



God of the Moon. Patron of warriors. The nine horned stag.

Meness lights a silver path for warriors as they travel at night, stalking like wolves, striking the enemy at its most vulnerable, then disappearing into the shadows.

The common folk describe him as a warrior prince in bright armor and a cape of stars, but he is a king in his own right. A god most receptive to prayers while quick to anger at mockery

Taking care of his stardaughters, he counts them all each night. In doing so, he teaches mathematics and astronomy to humanity. Tribes organize their life according to the lunar calendar, with the waxing moon promoting growth, the waning destruction.

Meness was married to Saule, the sun goddess, but they have grown apart since. Now they watch over opposite sides of the day.



Dark it was, light it became,
Meness rode at night.
I saddled a black horse
With silver reins and coins.
Then I could ride in the dark,
When the moon would shine.
Now my horse glistens
In a blanket of stars.



A high damage dealing assassin that uses ambush tactics.



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Early details about the hero Saule, goddess of the Sun

It's getting dark and rainy where we are, so what we need is some early details about the Baltic Sun goddess Saule!

As usual, everything is a work in progress, the whole frontend is placeholder. We've hidden some unannounced units but you are free to speculate (and join our Discord to talk to us directly).



Saule. Goddess of the Sun. Mother of stars. Warden of the world tree.

During the day, Saule rides a golden horse across the sky, bringing warmth, health and bountiful harvests. Her stardaughters often join her, as they must bring the souls of the fallen to the afterlife.

At dusk she reaches the sea where her horse is washed, and she embarks on a golden boat towards the world tree. There resides her silver castle and a golden orchard. Her servants Ausrine and Vakarine, the dawn and dusk stars, take care of the tree while she's gone.

Saule was wed to Meness, the moon god, but they have grown apart since. Now they watch over opposite sides of the day.

A warrior with healing powers. Strong wealth based economy.



Sun shines on the rye fields.
Raining upon the golden fruit.
I am not allowed to slumber.
Amidst green birches I ride in the light.
Upon the waves of water.
I steer my golden boat at night.
Of gold or silver or of copper.
Another will be shaped tomorrow.


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Super early sneak peek footage of Godsworn gameplay.

The calls for showing gameplay have been heard, so we present to you some early sneak peek footage.



The recording features a skirmish match between two developers. Moon god Meness facing off against archangel Michael.

We are aware that it's still early days however we would like your feedback to improve the game. The best way of giving us feedback on what you think is through our Discord: https://discord.gg/r2qBuBXfVc

Godsworn unit concept art

We wanted to talk a little bit about some of our concept art process and show some behind-the-scenes artwork.

Before any concepting is done we start with creating a mock-up in engine with primitives and odd props. This allows us to get a general feeling for the unit we are designing and allows us to play test with the units before any actual art is created.



After we agree the unit is ready to get an art pass we start making the first sketches on paper. We quickly iterate through a couple of options and then start taking it into the digital format were we line them up next to other concepts. This allows us to make a consistent line-up and improve any overlap in unit read.



Close observers will notice some differences between the concepts and revealed in-game versions. Often publicly shown game concept art is reverse-engineered, but we wanted to show you how these things actually evolve through iteration. The most noticeable one is probably among the Baltic units - the weapons of some of the infantry were swapped around after some more play testing and discussion on how the unit reads.






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We are announcing a new fantasy RTS game!

Finally announcing our game after embarking on this journey one and a half years ago. We are very excited to hear what everyone thinks.

The wild pagan lands have been under the watchful eye of the gods for as long as time. The arrival of a knight order bearing the banner of heaven threatens to upset the uneasy alliance. Will the realm burn, or will blood of both divine and mortal be spilled to protect it?

Godsworn is a fantasy real time strategy game set during the Northern Crusades. Take control of a divine hero, gather worshippers, rally great armies of mortals and mythical creatures, and crush your enemies to prove you are worthy to lead these lands.

Game features:

  • Base building and worshipper mechanics
  • Heroes with abilities and global powers
  • Story campaign with optional co-op
  • Skirmish maps and challenges
  • Up to 8 players
  • 4 resources - food, wood, wealth, faith
  • 4 playable heroes at the start of early access
  • Visual unit upgrades



Check out our website:
https://www.thunderoakinteractive.com/

Join our Discord:
https://discord.gg/r2qBuBXfVc