Today we bring you Ancient and the new dunk mode.
We still have a few things to add and some quality of life to give, but we feel that the build is in a stable state.
Changelog
[Engine] Updated to Unity 5.6 should bring some performance improvements
[Networking] Updated
[Lighting] Re-baked all lighting for the new unity engine
[Added] Ancient
[Added] Dunking basketball mode
[Added] Super jump custom option
[Added] Clearing name and password inputs on first click
[Added] Hoops to practice (Behind the windmill)
[Added] Goal type to custom to add hoops mode
[Added] Pieces added to holes 2, 5 and 8 making playing with shapes easier (Candyland)
[Added] Default AO to some maps
[Added] Stats for Classic best, Hoops best and global shots and games played scores
[Added] Achievements
[Added] Region to menu text down the bottom left with the connection info
[Fixed] Some collision issues
[Fixed] Hole on Twilight hole 2
[Fixed] Logs and objects ignoring collision with balls
[Fixed] Hole in CL hole 5
[Fixed] Some misaligned walls
[Fixed] Jumping from hole 18 CL to 17
[Fixed] Anti-aliasing is now off for low setting option
[Fixed] Some instances of rebounding and kickbacks
[Fixed] Stopped password input from overlapping
[Fixed] Par total on Twilight
[Fixed] Frame drops in relation to water
[Fixed] Missing tiles on Oasis
[Fixed] Covered holes on Twilight
[Fixed] Missing bump on Oasis hole 4
[Fixed] Boost directions
[Fixed] Tile disappearing on Cl hole 16 due to OC
[Fixed] Floating candy at the end of hole 14 (Candyland)
[Fixed] More accurate jumping detection
[Fixed] Twilight brighter
[Fixed] Twilight hole 8 classic detection in dunk mode
[Fixed] Clipping through back wall on Hole 16 Oasis.
[Fixed] Invite only pops up for invites to Golf with Your Friends
[Fixed] Moving course objects move smoother
[Fixed] Collision before taking your shot when collision mode is active
[Fixed] Stuck out of bounds on Forest hole 8
[Fixed] Instances of falling through the ground
[Fixed] Reflections on practice
[Fixed] Animation syncing
[Fixed] Jumping. Can’t extra jump anymore. More of a gap in time to jump.
[Fixed] Bounds detection on hole 7 Haunted
[Fixed] Falling through ground on Hole 18 Forest
Another quick update.
We have finally finished moving house and now have internet again! Super tired but we have started to work through the list of reports and issues in the current build.
Thank you everyone for being so patient and understanding it means so much to us and has made things a lot easier to deal with.
Expect a lot more from us in the future!
Current state of experimental and update on us.
Quick update! We currently have no internet and are moving house, We are aware of the bugs and game crashes in the current exp build. As soon as we get the internet back we will be working on fixes 24/7. THANK YOU! For all of the reports and for supporting us :)
I felt it would be better to keep everyone updated instead of left in the dark.
We will still keep documenting what issues there is and talking with the community the best we can.
You're all amazing.
Experimental 1.100.0.e1 | Ancient and Dunk mode
Hey all
Sorry for the delay.
Ancient and Dunk mode are up for testing on the experimental branch.
Instructions here.
Changelog here.
The map and mode are not final, let us know of any issues or concerns.
We have a lot of things to fix up and still to add.
Lighting needs to be baked and environmental/cosmetic objects still need to be placed.
Relocation
We are moving house and office this weekend so there may be a delay in fixes, response on the forums and sore arms, we will still try and be active though.
Thanks!
Take care.
Update 1.99.0 | Keybinds
Hello!
Sorry for the delay, today we are releasing 1.99.0 previously known as 0.0.99, please post any bug reports in the bug reports section on the Steam forums.
Please note, the large download size is due to preparation for Ancient
This update contains keybinding and a bunch of fixes.
The Ancient map is still under development alongside the level editor, I’ll go into more detail below.
Full changelog at the bottom.
Versioning change?
We are now using the [Major,Minor,Revision] method to name our versions.
This is a much easier way to know where we are in development and is used a lot in the industry.
Keybinding
You can now rebind keys for all the actions in game, I want to make this more advanced in the future.
Ancient progress
Ancient is looking better everyday, be sure to catch up on the progress of this map and other additions on our Twitch If you miss anything all videos will be saved on our YouTube They are pretty slow and boring so be warned, but it will give you an idea of what we do, our progress and how long it takes.
Level editor
I'll start to focus more on the level editor over the next few weeks, please bare in mind that I am the only programmer and these things take time.
The Ancient map will still go ahead as planned and shouldn't be held back.
There is no ETA on this yet.
Thanks for the support!
Changelog
[Engine] Unity Update
[Added] Keybinding
[Added] Foundation to hole 4 Forest
[Added] Bold names in chat
[Added] Bounds on Oasis
[Adjusted] Versioning system to [Major,Minor,Revisions]
[Adjusted] CL hole 18 par to 4 (Total now 51)
[Fixed] Exploiting line breaks in chat to impersonate other users
[Fixed] Mushroom locations on Twilight
[Fixed] Getting stuck in large doors on Candyland
[Fixed] Candyland hole 2 alignment
[Fixed] Twilight log LOD
[Fixed] Candyland free cam can escape the map
[Fixed] Getting onto hole 15 from 16 on Haunted House
[Fixed] Weird reset on CL hole 17
[Fixed] Getting stuck in targets
[Fixed] Player camera having a mind of its own
[Fixed] Bounds on CL hole 2
[Fixed] Stuck hole 4 CL
[Fixed] Getting stuck in holes that fill with players while collision is on
[Fixed] Bases of holes at the right level now
[Fixed] Scaling of custom options menu for ultra-wide
[Fixed] Some Frame drops on Oasis
[Fixed] Spectator cycling through all users even if they are in the hole
[Fixed] Keys activating jump and light when menu or typeing in chat
[Fixed] Steam invite stating "Version mismatch" when there was no missmatch and connecting anyway
[Fixed] OC on Candyland aswell as misaligned objects
[Removed] Logs underground on Forest
Streaming on twitch again!
Quick announcement!
We are back to streaming on twitch :)
Every Tuesday morning for Australia 10 am Brisbane time.
Tuesday 1am CET
Monday 7pm CDT
Monday 5pm PDT
I will be joined by the other two developers while I sculpt, paint and some level design. :)
Link - https://www.twitch.tv/blacklightinteractive
Follow us on twitch to know when we go live or on our twitter.
Also I'd like to say thank you for all of the support and bug reports! All of your feedback helps us!
Update 0.0.98.1 | Catchup
Hey all
This update brings some hole re-designs to Candyland and a few fixes to the game, let me know if there are any issues, changelog will be at the bottom.
Next map, Ancient
We are currently hard at work on an Aztec/Dinosaur map, here's an image to get an idea of the theme.
Level editor
I have also made some progress on the level editor, ill update you guys more as I progress. Recent surveys have told us this is the most requested feature so I’ll be spending some more time on it.
Saying that, I also need to work on everything else so I'm trying my best, hopefully it won’t be too long and we can all test it out.
Changelog
[Engine] 5.5.1p3
[Added] Jumping sign to Oasis hole 11 and Candy hole 16
[Added] Steam invite version checker
[Fixed] Bases spawning on lobby displays
[Fixed] Free camera not resetting to 15 seconds
[Fixed] Rotation is now synced differently
[Fixed] CL lighting
[Fixed] CL Terrain issues
[Changed] Candyland Hole 11 ( new hole )
[Changed] Candyland Hole 15 ( new hole )
[Changed] Candyland Hole 16
Secondary update to fix not resetting on jelly cubes in Candyland.