Gon' E-Choo! cover
Gon' E-Choo! screenshot
Linux PC Mac Steam
Genre: Simulator, Indie

Gon' E-Choo!

1.2.1 Oculus Rift CV1 support

Changes



  • Added Oculus Rift CV1 support with runtime 1.3

Known Issues



  • The game no longer launches in VR when launching from Steam and using a DK2. Workaround: launch the .exe manually from Windows.

1.2 Who is that player I see, staring straight back at me?



Have you ever been playing your favorite $2 Steam game, but you have to take occasional breaks to glance at yourself in the mirror to remind yourself how fabulous you look? Well, we've come up with a solution! Enable the new "webcam as a reflection" option, and you'll never have to stop looking at yourself again! Of course, the monitor is a bit dusty, and it's convex, so you'll probably look a bit grainy and bloated, but it's a step in the right direction!

That's right! Your reflection in the game! Crave immersion? Click that checkbox! Streamer or YouTuber? Ditch that face cam and Get In The Game!

Changes



  • Added a webcam reflection option.
  • Added a "Gon' E-Choo!" game theme remix to the cassette tape created by Python Blue

1.1.1! The Light Switch Update!



Our first post-launch content update is here! We've added a light switch! See? We listen to feedback. We've also tweaked the pixels on the arcade's monitor, because we just know their arrangement was bothering somebody out there!

Changes



  • Added a light switch to the room.
  • Paper airplanes now blink when they are in danger of falling off of the stage.
  • The CRT's subpixels are now arranged in a more CRT-y way, and a subtle scanning effect was added.
  • Added a few secrets.


Known Issues



  • The dynamic subtle dynamic lighting was not-so-subtly broken on OSX and Linux, so it has been disabled for now on those platforms, but you probably won't notice any changes anyway!


edit:

1.1.1 fixes



  • High score button works again.
  • Enabled dynamic lighting on OpenGL platforms again.

1.0.1

I just finished a few bug fixes and pushed out an update for Windows. Unfortunately, there are some issues with the OSX and Linux versions, so I won't be pushing out fixes for them just yet. Enjoy!

Bug Fixes



  • Fixed resolution settings not saving and loading properly.
  • Fixed erratic mouse acceleration when looking around.
  • Fixed getting stuck on the cabinet after pausing the game.

1.0! Goodbye Early Access!

We've released! I'd like to thank all of my wonderful early access players who gave suggestions and reported bugs! Thanks to you, I'm satisfied enough to release the game from Early Access! This doesn't mean I won't be making any more changes, however. I'll be trying to keep the game up to date and compatible with new VR headsets as they release, for instance. As more reviews and suggestions roll in, I may make some other changes and additions as well. For now, enjoy, and thanks again!

Changes



  • The room is a bit brighter, now!
  • Updated to Oculus 0.8 runtime.


Fixes



  • Fixed an issue on lower quality levels where lightmapped objects would be black.

0.79 Just some fixes.

Changes



  • Updated to Oculus 0.7 runtime.


Fixes



  • Fixed some lock-ups that occurred if Steam isn't initialized.


Known Issues



  • Changing resolutions on Linux sometimes seems to disable UI masks.

0.78

Changes



  • The resolution menu is much more mouse-friendly.


Known Issues



  • Changing resolutions on Linux sometimes seems to disable UI masks.

0.77

Changes



  • Controller bindings are now in the controls menu.
  • New object in the scene.
  • You can once again put down an item with the interact key.


Known Issues



  • Trying to select a resolution with the mouse is a bit wonky right now. Use the directional buttons for now.
  • Changing resolutions on Linux sometimes seems to disable UI masks.

0.76 Some fixes, reverts, and improved controller support.

Changes



  • Resolution options are back in the video panel.
  • Using a controller will now hide the cursor. I'll be making more controller-oriented changes, such as being able to rebind controller bindings and showing controller bindings in hints to make the game more living room friendly. I'm also working on native Steam controller support.
  • Made the active options tab visually distinct from the inactive tabs.


Fixes



  • Resolution options are back in the video panel.
  • Fixed some issues with navigating with a controller in certain menus.
  • Video options are now correctly disabled when changing the quality slider and changing between panels.
  • The high scores button works again.

0.75 Plug-ins!

Can you believe I forgot to plug in the appliances I added in the last update?

Changes



  • Plugged in the appliances from the last update.
  • Added a tape deck (which is also plugged in).
  • Reverted the swinging menu tunes back to it's old blippy version. You can now play the studio version in-game by interacting with the tape deck.


Fixes



  • Surprise fixes! Secret fixes! Forgotten fixes! Maybe I should write these small fixes down!


Known Issues



  • Unity's OSX support!
  • rimshot* But no, really, you guys are great, but when I told you to fire your QA team, I thought it was implied that you should hire a new one!
  • rimshot* But seriously, I'm trying my best to work around it. If your game freezes, it's probably not my fault (you can blame crashes on me). I've found the issue and reported it to Unity, but there are still some places I have to work around it, it seems. Until then, hang in there! OSX was already snubbed by Oculus and Unity doesn't seem to test on OSX at all (considering builds from the last editor wouldn't even run). It's not easy for me, either. In fact, it's incredibly stressful. Please understand that while I'm trying my best to make sure OSX is supported, a lot of these issues are out of my hands.