Gorescript cover
Gorescript screenshot
Genre: Shooter, Indie

Gorescript

Best [Romanian] PC Game Award 2017



The great lads from Roganews have honored us with the Best Romanian PC Game award for 2017.

"...Gorescript that truly surprised us when it came to playing on our PCs. The game is an ode to the old classics like Doom, with its fast and snappy gameplay, energizing music and level design that feels taken right out of the old design bibles..." - Read more

Thank you Roganews

Vote Gorescript in the Game of The Year Award!



We have good news! Gorescript made it to the Top 100 finalists for the IndieDB Game of the Year Award.

You can vote for us by clicking the image above, selecting the First Person Shooter Category and then Vote on Gorescript.

We also got three nominations in the Romanian Game Awards organized by RoGa News. Gorescript is a nominee in the Game of the Year, Best PC Game and Best Gameplay categories.
http://www.roganews.ro/2017/12/roga-awards-2017-nominees.html

It’s been a nice ride so far so here’s the short history of our game:

18th of March: We started the Steam Greenlight Campaign
30th of March: Gorescript was greenlit with 67% ”Yes” votes
24th of April: Gorescript’s Steam page launched
26th of April: Gorescript Open Beta
17th of May: Official launch announcement
15th of June: Gorescript launches on Steam and Humble Bundle
18th of September: Gorescript Level Editor available on Steam
9th of November: Gorescript becomes available on Green Man Gaming
9th of December: Gorescript entered the Top 100 finalists for IndieDB’s Game of The Year Award

If you enjoy our fast paced voxel shooting action game you can cast your vote right here:

http://www.indiedb.com/games/gorescript2

and help us be among the chosen titles for this award.


Level Editor Update


As promised, the Level Editor for Gorescript is now live!



The Level Editor allows you to create custom levels for Gorescript. You can:

  • Create entirely new levels and share them on Steam Workshop
  • Add monsters, weapons, powerups and explosive barrels
  • Add switches, trap doors and elevators
  • Modify lighting
  • Script various parts of the level using Lua

The editor is a separate app from the game itself, built as a JavaScript desktop application using GitHub’s Electron.


Mouse and keyboard controls


Here’s a listing of the primary mouse and keyboard controls for the editor.

Mouse:

  • Left-click and hold to select/draw (depending on the currently selected layer and mode)
  • Right-click and hold to move around

Keyboard:

  • Hold left CTRL to append/deselect an element when multi-selecting
  • Hold left SHIFT when drawing segments to draw them at 90 degree angles


Tutorial videos

The level editor might seem a bit scary at first, so we prepared some videos showing you how to build a simple Gorescript level. Since there’s never enough E1M1 tribute levels out there, here’s our take on the subject.

Setup, Segments and Sectors


https://youtu.be/Copo_nO9aws
In this part we go over installing the level editor from Steam and making your first room.

Levels in Gorescript are 2.5D, meaning you can never have one room over another one. Similarly, you can’t build actual bridges (the type where you can walk above and below them). Think of a level as a blueprint for one single floor of a house.

We’ve detailed how to install the editor step by step right here:

  • Step 1 – Go to the Library – Tools menu
  • Step 2 – Search for “Gorescript Level Editor”
  • Step 3 – Click to install
  • Step 4 - Start the Level Editor


The usual steps for building a room are:

  • Draw polygons using segments
  • Go through each polygon and convert it to a sector
  • Go through each sector and modify properties such as floor height, floor-ceiling distance, light level, light color, etc.
  • Mark certain sectors as doors
  • Add lights


Here you can find the full tutorial on how to build nightmare fueled levels in Gorescript.


Gorescript Level Editor Help & Reference

Limitations



  • Only individual custom levels can be created and published. There’s no option to create and publish campaigns at this time.
  • Since only individual custom levels can be played, there’s no “Permadeath” option when playing one.
  • Your inventory and all random powerups are reset every time you die and respawn.

Since we know your creativity knows no bounds send us your levels and we’ll make sure to get the word out!

Level Editor incoming!



The time has come for us to reveal Gorescript’s editor to our players who are passionate about creating new nightmare fueled horror filled game levels.

The editor will be available on Monday and we’re going to ease you into this by providing a series of tutorials. We’re quite sure you will surprise us and other Gorescript players with your creations.

Check out this first episode in which Sergiu is demonstrating how to start your journey into level creation. This part will cover how to add walls, pillars, stairs, doors and lighting.

https://www.youtube.com/watch?v=Copo_nO9aws

Make sure to stay tuned as on Monday, September 18, we’ll launch the editor and the 6 episodes containing all the elements of the editor.

Shooter and more



Gorescript is a classic FPS and some people, including us, would swear by that. However within the game the developer snuck some game elements that might change a bit your perspective.

Some areas in Gorescript’s levels seem like a platformer. Besides moving and shooting you need to tune your reflexes to move around with precision.



Some of the platformer areas make use of the “Strafe run” mechanic and if you manage to master that several goodies in the form of weapons and power-ups await you at the end.



For the fans of roguelike elements we have the permadeath mode. This is a high risk high gain game mode. Your score will increase and we have several achievements linked to this but at the same time, you need to be tough, pick yourself up and literally enjoy seeing the “You Died” screen followed by a new game start from the 1st level.



And finally you should be able to identify some survival horror elements in the Blackout mode. Your ammo is more precious since you’ll need it for lighting as well, making running for your life a very valid strategy, the darkened halls may get confusing and the special trigger events, unveiling monsters behind you come with an extra shot of adrenaline.

https://www.youtube.com/watch?v=_9-Id1011Go

Words from the press



More than a month passed since the launch and it’s time to go through Gorescript’s press mentions. We were extremely pleased to see a lot of players and reviewers felt the same way we did about the game and identified the elements that we thought were the strong points of Gorescript.

Of course their feedback was valuable and we also managed to see some game elements are either not that strong or they require some tweaks to make them better.



PC Gamer caught on our intention to capture the classic feel of the old FPSs and obviously we’re glad they placed Gorescript in this special category.



Gorescript, through its early embodiment Gorescript Classic, started as a project that meant to recapture the feeling of Doom. Sergiu, the developer of Gorescript, besides being an avid Doom fan, also made some design decisions to keep Gorescript aligned with its inspiration source. Hand made levels, secret doors, the key card search and the 2.5D levels are some of the elements that became key features in Gorescript.



The fast pace and the ever present danger in the game is meant to keep you on your feet and moving constantly. We wanted to make an equally satisfying game for people who like to clear levels and for people who like to speedrun while dodging everything the game throws at them. We’re glad our “run and gun, get killed and start again” recipe works :D.

We’ll leave you with one of the reviews that identifies another key design element, the trap doors that open up and reveal monsters, just when you thought you were safe.

https://www.youtube.com/watch?v=oK4RTO2Gojw

People have asked about the game’s story as well and judging by the speculations out there we could sum it up like this:

You are trapped in a labyrinth in space and The Illuminati and some diabolical Pac-men (or Swedish meatballs) are out to get you.

In truth, Gorescript is a setting similar with some of the 80s movies that feature the inside of a computer game. It also draws its inspiration from titles such as The Last Starfighter and Nightmares.

We’re so happy that our players and reviewers were spot on in identifying Gorescript’s elements and we’re extending our invitation to join the pixel horror filled maze.

The Gorescript team

Demo Available Now



Want to try before you buy?



We've got you covered. Download and play Gorescript Demo from our store page!



Did you notice that the -15% launch discount is still on?



We decided that it is only fair that we extent the discount during the Steam Summer Sale for everyone that did not get the game yet.

If you've bought Gorescript know that we will greatly appreciate to see your honest review on our Steam page.

Cheers!

The Gorescript team





First week on Steam



It's been already a week since Gorescript launched on Steam guys. And what a blast this one has been!

Let me show to you some of the mentions we got on our first week (drumroll please!):

“...this is a classic-style FPS, but oh so much more deadlier, and presented with some charmingly enormous pixels.”
RockPaperShorgun

“We've seen a few other classic FPSes on this list and Gorescript fits right at home among them, a lot of fun in its own right.”
PC Gamer

“Keen understanding of both what made the arcade FPS of yesteryear great, and what could make it better: a rare homage in spirit over form.”
7/10 – OpNoobs



Cool huh? We are very excited that people actually "get" the game and move past the voxel wall.

Leaderboards time! You know about our global leaderboard right? Time to cheer for the people that made it to the top of the world (excluding Sergiu (the creator of Gorescript) who probably cheated his way to the top).



In the next week's update we will announce some awesome stuff that are coming (and when) in Gorescript. Till then,

Cheers & Stay tuned,
The Gorescript team

Gorescript Launch Trailer



Tomorrow is Gorescript's launch.



Today is the day we present to you our Launch Trailer:



https://www.youtube.com/watch?v=Plkvjci4RrU

Do you like it?

---

Would also like to show you a small part of the videos that were created by
awesome people that have tried the game:

https://www.youtube.com/watch?v=JnvEYardcRg

https://www.youtube.com/watch?v=LNqGdjvhr0I

https://www.youtube.com/watch?v=Fhq7B5Bb7tE

https://www.youtube.com/watch?v=cuvo50hhGak

---

Press can request Steam keys from contact@gorescript.com. Youtube / Twitch users can also use this link https://www.keymailer.co/g/games/40330 to request keys.

Gorescript Steam Page: http://store.steampowered.com/app/618690/ Free Demo: http://eepurl.com/cEkb3T
More info: http://www.gorescript.com/

Press Kit: http://gorescript.com/press/
FAQ: http://steamcommunity.com/app/618690/discussions/0/1318835718934430697/

Counting days to launch!



"This game will unlock in approximately 8 days"



That is what is what I am currently seeing on the magic green button on Steam's embed and on Gorescript's Steam page. These are going to be 8 long and stressful days full of polish, emails, video editing, writing and loads of other stuff that are going on behind a game launch.

This week we added Steam Achievements, some cool Steam Trading Cards and we are applying the finishing touches to our absurdly action-packed launch trailer!



We know that Achievements and Trading Cards are very important for some of you guys and if they are important to you, they are also to us.

As I mentioned last week, we were invited to talk about Gorescript (and not only), on the amazing The SML Podcast. Enjoy our chat with the anti-mouse/keyboard host Joe, and keep-it-true CJ that was in charge of trying Gorescript and coming up with the hard questions.

https://youtu.be/fU6VLhhLOF8?t=1h19m46s