1. Player game search. Search and view your opponent's game. Follow their games and learn their strategies. Or find the cheaters: the players who always win games against the same opponents, or those bad dudes who join games with 2 game accounts.
2. Teams are now properly indicated on the game screen. Yes! You can now tell who are your teammates.
Server Side Update
1. Fixed winning team scoring calculation.
2. Players now receive armies for their skipped turns. You receive the base armies for your territories * number of skipped turns.
3. If you skip your first turn in a placed army game, you will get 23 armies on your second turn.
4. Due to these changes, some game log army placement entries won't display correctly until the next client update.
5. Fixed map bug in Norman Invasion.
6. Fixed map bug in Asia.
(All fixed maps bugs only apply to new games.)
Build 0.9.39
Two new maps:
1. Classic Variant. A new take on the Classic map with added territories.
2. Roman Empire. A complex map with many avenues to victory.
Two new languages: Danish and Dutch.
Build 0.9.38
1. Fixed dynamic screen/map resizing when playing a game. Improved screen resizing for the join a game screen.
2. Roman Empire map. A new map added to the client that will initialized in the server in a couple days.
Build 0.9.37
1. Special Units game mode. Redeem cards for Special Units. Send your units forth to battle and conquer.
2. A warning sound plays when one of your territories is captured.
3. Added a greater variety of explosion sound effects.
4. Fixed skipped turn bug with team games.
Special Units Dialog
Here's a sneak peek at the upcoming Special Units game mode. See the latest screenshot for the game.
https://imgur.com/ej6gV9R
This dialog allows you to redeem a Bonus Card for a Special Unit.
Build 0.9.36
1. Improved German translation.
2. Attack arrows are drawn behind territory circles. Prevents not being able to select a territory because the attack arrows were stealing clicks.
3. Fixed crash on Orcs vs Humans map when selecting certain territories.
4. Fixed attacks (Attack Do or Die and Advance All) to select the conquered territory. Broken in last build.
5. Use hot keys 1-9 for selecting number of armies in all turns phases: deploy, attack, and fortify.
6. Fixed territory connections on Middle Earth. (All territory connection fixes only apply to new, not existing, games).
Build 0.9.35
1. Fixed another bug that prevented playing cards after eliminating a player. Bug was introduced by the code changes for the A Hotkey for advancing.
Server side fix for realtime game
A server side fix was applied today to fix realtime game updates when a player's turn expires.
Previously, the game was not updating when a player's turn/round expired. You had to exit to the lobby and reload the game. This should be fixed.
Build 0.9.34
1. Update to latest libgdx. This fixes a crash bug that would occasionally occur when moving from game screen back to the lobby screen.
2. Completed games now sorted by game ID in descending order. So your latest completed games should show up first in the list.
3. You no longer have to click on the lists of games in the view games screen to scroll the list.
4. Classic Balance map fixes.
5. Middle Earth map fixes.
6. More play cards UI fixes: list of cards should display properly.
7. When you cancel an advance, the attack arrows on the current territory now redraw.
8. New short cut key for advancing. Click the A key to advance.