Grapple Dogs: Cosmic Canines is now available ๐ถ
Hello fellow Grapple Dogs, we hope your training has prepared you for this moment.
You can now play Grapple Dogs Cosmic Canines on Steam!
After two years of development and hundreds of dimensions explored, it's time to release the next chapter in Pablo's adventure.
Thank you for all of your immense support over the last year. Whether that's on Steam, Discord, TikTok or other socials. We've really felt the love throughout the creation of this game.
Be sure to pick up Grapple Dogs: Cosmic Canines today (and leave a review if you can!) ๐
You can also pick up both Grapple Dog and Grapple Dog: Cosmic Canines for an additional discount!
Also, be sure to join our discord! We'll be doing giveaways and competitons throughout launch weekend that you simply won't want to miss ๐
Finally, check out the animated launch trailer on YouTube now ๐
GRAPPLE DOGS: COSMIC CANINES - FINAL PLAYTEST ๐ถ
Grapple Dogs: Cosmic Canines launch is just a month away! And we need some playtesters to help us get over the finish line.
We're looking for a small group of fans to play through the entire game over the next weekend (August 16th-19th). You'll need to join our discord and sign up at the link below.
Grapple Dogs Cosmic Canines Demo Now Playable ๐ถ๐
Calling from the Multiverse!
Grapple Dogs: Cosmic Canines Demo is now available as a part of Steam Next Fest. Play through four incredible levels as both Pablo and Luna. Discover new elemental powers and travel across dimensions to stop Vyr and his invading army!
Grapple Dogs: Cosmic Canines is releasing August 15th ๐ถ
Grapple Dogs: Cosmic Canines, the highly anticipated sequel to the critically-acclaimed 2D action-platformer Grapple Dog, will launch on August 15th, 2024.
In Grapple Dogs: Cosmic Canines, players will join Pablo and Luna, an intrepid duo of pups, as they swing, bounce, and blast their way through interdimensional landscapes on a mission to save the cosmos! Prepare for action-packed levels, challenging puzzles, and adorable canine capers in this vibrant and unforgettable adventure. Check out the Grapple Dogs: Cosmic Canines release date trailer below, featuring colourful, eye-catching animation from Jellybox Studios!
Watch the Grapple Dogs: Cosmic Canines Release Date Trailer here!
Featuring challenging platforming full of innovative twists and fresh abilities like fire-dashing and magnetic grabs, Grapple Dogs: Cosmic Canines allows players to propel themselves through a menagerie of breathtaking pixel-art landscapes with exhilarating speed and control. Every world is brimming with new and unique levels, hidden collectibles and secret areas to uncover, providing surprises across the galaxies.
Players can sharpen their claws for two pawsome ways to play! For players who love to swing and sling? Beloved pupper Pablo returns with his trusty hook and acrobatic grappling skills ready to zip to new heights. More of a shoot-first pup? Players can unleash their inner gunslinger with mysterious newcomer Luna's arsenal of weaponry, adding a thrilling new combat mechanic to the mix.
Time Trial modes offer players an added challenge, racing against the clock (and maybe otherworldly competitors!) to prove they're the ultimate top dog. Memorable boss battles introducing epic canine combatants bring players unforgettable showdowns for their interdimensional pups, as they swing, shoot, explore and wag their tails for the ultimate canine adventure!
Grapple Dogs: Cosmic Canines is running an exclusive first look playtest in our discord server! We're so excited for people to get back to Pablo and play as the new character, Luna!
By joining our playtest, you are supporting the future of Grapple Dogs and driving us towards full release! So, thank you. By participating, you'll be credited as a playtester in the final release of the game!
Fill in the form below to sign up! Sign ups CLOSE at 11:59pm on Thursday the 9th. Playtest will run from Friday at 4pm till Monday 4pm.
If you're successful, you'll be sent an email. You need to respond to this email in order to confirm your place within the test and recieve a code to play. You'll also be given a discord role, with access to playtesting channels.
And be sure to Wishlist Cosmic Canines in the meantime!
The pettable, adventurous, acrobatic pup Pablo returns, with his trusty grappling hook allowing him to zip across levels and worlds throughout the cosmos, completing tricky challenges and platforming tests, along with new powers and new friends. Every world is bursting with color, personality, vibrant characters, and unique mechanics to push your pawsome platforming powers to infinity and beyond!
WITH BRAND NEW FEATURES ๐ถ
Pure platforming bliss - Fast-paced swinging action meets a whole host of fresh abilities, such as magnetic panels and fire-dashing, all coming together as a tight, fun platforming romp!
New worlds - Journey across dimensions in an epic quest to save... everything! Each unique world is bustling with vibrant, eye-catching pixel art and bubbling with personality!
Gameplay galore - Sail across the cosmos to explore multiple worlds filled with tons of levels. Hidden collectibles, secret areas, memorable boss battles, bonus levels, time trials, and more to sink those canines into - all in a cool 60 FPS.
Exhilarating soundtrack - Jazz Mickle's catchy, killer soundtrack will have Grapple Dogs' beats stuck in your head forever, with level-by-level jams that are sure to get that tail waggin'!
TWO DOGS ARE BETTER THAN ONE
More action = more dogs! Mysterious newcomer Luna joins the adventure, with her weaponry adding exciting new gameplay features to the fray. Alternate between playing as the swingin' hero Pablo and the shoot-first-ask-questions-later anti-hero Luna as the two journey across worlds and dimensions, keeping your adventure fresh and engaging from start to finish. Whether you're swinging, butt-bouncing, or wall-climbing your way to victory, or aiming, blasting, and running, no two levels are quite the same.
But we've got some super exciting news to share! We've partnered up with Makeship to bring you a limited-edition Pablo plushie! Now is your chance to get your very own Grapple Dog and pet the best boy IRL!
The first 400 to adopt their very own huggable Pablo plush, will receive a free Steam key for Grapple dog!
The preorder window for the plushie will be running from now until March 17th, with estimated shipping in early June! Please note that the production and shipment of the plushie will be entirely handled by Makeship and not by Super Rare Originals or Medallion Games.
During Steam Next Fest back in October, we offered a fresh glimpse at OTXO, our upcoming fast-paced and dark roguelite with precise but savage gunplay and time-bending slow motion.
We're now excited to be able to share that OTXO is coming to Steam on April 20th! And in celebration of this release date announcement, you can now revisit a stream developer Lateralis and Super Rare Games' Ryan Brown hosted during Next Fest to learn more about the inexplicable, abstract Mansion you'll be able to enter in April.
If you like what you see, don't forget to wishlist the game! This will appease the Algorithm Godsโข. ๐
That's game #3 for Super Rare Originals, following Grapple Dog and LONE RUIN... what could be next?
Hi! Just a small update fixing a few issues with the 2.0.0 patch.
- fixed bug: gems drawing slightly incorrect on overworld bubbles - fixed bug: tank giving out too many health pickups - fixed bug: patrol grapple solids out of sync - fixed bug: cannons not loading correctly - fixed bug: pressing b on title screen makes quit menu noise
Grapple Dog Version 2.0.0 !!!
- new feature: Game now supports Steam cloud saves - adjustment: World 1 musical theme has been extended - adjustment: Pause button now exits pause menu - adjustment: Spikes cannot hurt you if you are moving away from them - adjustment: Boss 3 gives out more bombs - adjustment: Boss 3 difficulty has been adjusted - adjustment: Boss 3 cycles have been shortened - adjustment: HUD now shows if youโve already collected fruit gems - adjustment: Results screen now shows if youโve already collected fruit gems - adjustment: Reversed Pabloโs starting direction in time trials (Levels 1-3, 4-B, and 5-4) - adjustment: 5-3 island graphics have been changed - adjustment: Reduced amount of hitstop on hurt - fixed bug: Boss levels would not accept correct input - fixed bug: Button remapping corrupting some save files - game would crash on startup - fixed bug: Can hurt yourself on spikes on the second TREX boss fight - fixed bug: Memory leak on Level 5-B - fixed bug: Goal Bell fire not animated correctly - fixed bug: Fixed graphical errors on Pabloโs Grapple - fixed bug: Crumble Grapple blocks disappearing on death and pit respawn - fixed bug: Menus not wrapping correctly - fixed bug: Pause screen options not animating at the correct speed - fixed bug: Pause screen graphical error when selecting options - fixed bug: Dialogue screen and world name overlapping on overworld - fixed bug: Boss 2 giving out too many hearts - fixed bug: Level 1-1 - fixed camera error - fixed bug: Level 3-4 - fixed graphical errors - fixed bug: Level 4-2 - fixed graphical errors - fixed bug: Level 4-3 - fixed graphical errors - fixed bug: Level 4-5 - climbing wall depth issue - fixed bug: Level 5-3 - climbing wall depth issue - fixed bug: Level 5-3 - fixed graphical errors - fixed bug: Level 5-B - background changing based on where you died - fixed bug: Level 6-2 - climbing wall depth issue - fixed bug: When exiting fullscreen, the game wouldn't remember the window size correctly - fixed bug: Sliders on audio options would not animate instantly - fixed bug: Intro Storybook - chinese text not centred correctly - fixed bug: Walking off the edge of a moving platform can cause strange behaviour - fixed bug: โtimeโs upโ text not drawing on bonus levels - fixed bug: Holding left on Boss 4 would cause strange behaviour - fixed bug: climb walls generating wrong colour grass blades - fixed bug: could pause and cancel bonus level intro animations - fixed bug: pause not triggering on steam overlay - optimisation: Lantern timer bar - optimisation: Weather effects - optimisation: Completely changed the way text is handled in dialogue - optimisation: Changed the way outlined text is handled - optimisation: Changed the way the player outline is handled - optimisation: Changed confetti effect. - optimisation: Changed the way Grapple Paths are drawn - optimisation: Changed the way Buzzsaw Paths are drawn - optimisation: Changed the way Grapple Windmills are drawn. - optimisation: level select menu and pause menu have been optimised - optimisation: map islands have been optimised - optimisation: tutorial prompts have been optimised - optimisation: Level 5-B is no longer one large room, but is now several smaller rooms. - optimisation: tutorial prompts have been optimised