Graven cover
Graven screenshot
PC PS4 XONE Switch PS5 Series X Steam Gog Epic
Genre: Shooter, Role-playing (RPG), Adventure

Graven

Forgive Me Father 2 is Out of Early Access Now!

Greetings, everyone!

Allow us to inform you, loyal players of GRAVEN, that another first-person-shooter from Fulqrum Publishing has just left Early Access and is available now - the game is none other than Forgive Me Father 2!

https://store.steampowered.com/app/2272250/Forgive_Me_Father_2/

Drawing inspiration from various FPS subgenres, including classic boomer shooters like Quake and Doom, combined with modern mechanics, unique visual style, and Unreal Engine 5 technology, Forgive Me Father 2 offers an action-packed retro-meets-cutting-edge love letter to all FPS fans.

Building upon the original with a darker story, players are now entrenched deeper into the mythos, with equipable Dark Tome pages to upgrade their madness skills. Be that healing wounds with Lifesteal, becoming more powerful with Might, boosting fire rate and reload speed with Haste, or reducing incoming damage with Resistance, players can give their mind to the eldritch apparitions to improve their chances of survival.

While Forgive Me Father 2 has seen multiple major updates over its Early Access period, today’s 1.0 launch introduces tons of new content including vast new levels, new weapons, eldritch monstrosities to battle, and much, much more!

Starting from today, players will be able to explore the suitably-named Nightmare Land, a low-gravity Hellscape filled with gigantic mushrooms, and of course, hordes of Lovecraftian monstrosities ready to devour their flesh and soul. If mushrooms aren’t your thing, why not face the chilly horrors of the new Arctic level, which also launches as part of today’s 1.0 release?

Players will also be able to get their hands on new tools of destruction, such as the melee weapon known as ‘The Suspicious Box’, which clears theirs personal space when surrounded by hideous monstrosities. Or if you’d prefer, why not kill enemies through sight alone? Then you’ll love the latest addition to the Dark Tome system, which wounds enemies within your sight at unbelievable frequency. No one is safe as long as you have a clear line of sight to your target.

Get Forgive Me Father 2 for a discounted price and if you think playing the second installment without even trying the first one, be informed that there is a bundle that includes both of these games and that offers a bundle discount (this discount applies even if you already own one of the included games).

https://store.steampowered.com/bundle/35903/Forgive_Me_Father_Franchise_Bundle/

Try Upcoming Fulqrum Publishing Games at Steam Next Fest Now!

Greetings, everyone!

Steam Next Fest is upon us! With so many titles to choose from this week, it’s easy to get lost. And that’s why Fulqrum Publishing is on hand, with a diverse selection of three demos among which we are certain you can find a new favourite! Will you to take a stand in the eternal conflict between Arcane Magic and Steampunk Revolution in New Arc Line, prove your political brilliance in a grand strategy that will take your legacy to the stars in Realpolitiks 3: Earth and Beyond, or become a master of sword and magic in VED?

New Arc Line



Take a stand in the eternal conflict between Arcane Magic and Steampunk Revolution and tip the uneasy balance between sorcery, elves, dwarves and mysterious monsters on one side and steampunk gadgets, zeppelins, and tesla guns on the other in this single-player, party-based, story-rich RPG.

In the demo, you will be thrown right into the middle of a deadly epidemic of the Iron Plague - select from 2 classes and play as either a Voodoo Shaman or a Diesel Engineer of either the Human or Elven race, and investigate what's going on in the Leprosarium; a hospital specializing in treating patients in the Slums district suffering from the horrific disease. With several ways of completing the quest and moral decisions to make along the way, will you rise to the occasion?

https://store.steampowered.com/app/2458310/New_Arc_Line/


Realpolitiks 3: Earth and Beyond


Prove your political brilliance in a grand strategy like no other: pick any contemporary country, set up your government and navigate the pitfalls of domestic and international politics. A glorious destiny awaits - the domination of not just the Earth, but the whole Solar system!

The demo will allow you to govern either Germany or Mexico, and you will have 5 in-game years to show off your cunning leadership skills in the new, extreme Overdrive mode. At launch, any contemporary nation will be available for your ambitions, from Afghanistan to Zimbabwe and everything in between, and you will be able to enjoy different campaign modes to boot!

https://store.steampowered.com/app/2298690/Realpolitiks_3_Earth_and_Beyond/


VED


VED is a story-driven, hand-drawn RPG with a unique turn-based combat system and roguelite elements. Set in two different worlds, VED tells the story of Cyrus, a young hero who sets out on a quest to become a master of sword and magic, and save everything he knows from destruction.

The demo will let you sneak a peek at a very early part of the game's story - just enough to whet your appetite, but with no significant spoilers!

https://store.steampowered.com/app/1182420/VED/


We are excited to hear what you think about the demos - please consider joining their individual Discord servers, and don't forget to wishlist and follow each of the games you like, so you can always stay up to date - there are many important announcements coming soon!

BOOMSTOCK 2024 Is Here!

Hello everyone,

Allow us to introduce you to a brand new event that celebrates all the boomer shooters and retro vibe in general!

Meet BOOMSTOCK 2024!





GRAVEN, as a retro-shooter itself, can't miss this fresh event and it will be discounted for the time of the event!

And if you want to save even more money, check out the bundles GRAVEN is a part of, as there is an additional bundle discount, even if you already own some of the included games!

https://store.steampowered.com/bundle/12693/WRATH_Aeon_of_Ruin__Ion_Fury__GRAVEN_Complete_Your_Set/

https://store.steampowered.com/bundle/38010/GRAVEN__Deluxe_Edition/

https://store.steampowered.com/bundle/38094/Looking_For_Redemption/

New Patch for GRAVEN Has Landed!

Hello everyone,

There is a new patch for GRAVEN, ready for you to download! This one includes multiple fixes and changes that you've been asking for. That said, thank you very much for reporting the issues and for your continuous support! Hopefully your gameplay will be as smooth as ever now.

Change Log:




  • Potentially fixed profile wiping that occurs on level load
  • Add ini variable to allow the HUB travel totem to be displayed at any progress amount
  • Fix Knotted Stave not having an inventory description
  • Fix crystal ammo not being purchasable in the shop
  • Fix [potential] for GRAVICK not respawning without killing him
  • Allow GRAVICK to respawn post campaign
  • Add more strict placement for some objects to prevent clipping through geometry
  • Fix elevators getting into a state where they will no longer work on loading a saved profile
  • Small performance fixes
  • Update loot to not spawn items the player has not yet unlocked the ability to use
  • Fix pressure plates logic getting inverted
  • Fix a rare issue where H2Boss wouldn’t spawn after cutscene
  • Fix a resonating destructible wall in Blackhouse Bog not having proper textures




Even More Bugs Fixed - New Patch for GRAVEN is Live

Greetings, everyone!

A new patch has just gone live, bringing an end to several unpleasant bugs and in general making your time in the game more enjoyable with several quality of life improvements.

You can check out the full list of changes below, and an updated list of known issues here.

And as always, please, keep sending your bug reports, feedback and suggestions to us; and if you are already enjoying the game, don't forget to leave it a review of it here on Steam!

Full Changelog:

  • Fix using totem to travel to other HUBs not saving the level to the profile data
  • Fix unlocking the Grimwine’s Gate achievement by walking up to it
  • Update HUB2 Generator/Crystal puzzle cogs to have a glow material
  • Fix spawning into HUB3 picking random spots to spawn the player
  • Fix AIs not being able to move in some area of HUB3
  • Fix loot drops being a bit barren
  • Fix part of the Hedge Maze puzzle board not properly displaying the layout of the maze

Another Big Patch for GRAVEN Has Arrived!

Greetings, everyone!

Once more we come to you bearing good tidings - today marks exactly 2 weeks since the full release of GRAVEN, and we have just released our third patch since then! This one focuses on performance optimization and further bugfixing.

To point out a few major improvements, the annoying issue with disappearing bosses is now gone, respawning locations after continuing saved games are more reliable and various soft-locks have been removed. You can check out the full list of changes below, and an updated list of known issues here.

And as always, please, keep sending your bug reports, feedback and suggestions to us; and if you are already enjoying the game, don't forget to leave it a review of it here on Steam!


Full Change Log:




  • Performance optimization pass across the game
  • Fix HUB 3 spawning players in various locations when resuming a save
  • Fix HUB 3 connection blocker not active until city quest is active
  • Fix HUB 3 various object states resetting on resuming a save
  • Fix Catafalque boss not spawning if you quit after starting it
  • Fix Festering Congregation kill not always transferring you to the next HUB
  • Fix various issues related to finding a multiplayer game
  • Fix loot not always properly rewarding the player
  • Potential fix for intro cinematic lag
  • Fix Catafalque boss sometimes becoming idle and other times leaving the arena
  • Fix chime puzzle chimes not always playing a sound when shooting it
  • Fix pressure plates logic becoming inverted on resuming a save
  • Fix various ladders to be easier to climb
  • Fix potentially enemies becoming invulnerable
  • Fix first time profile creation screen not properly dedicating a profile ID
  • Fix NPCs saving their positions under the world
  • Cuff Arrow Ethereal Bolt now accelerates to match physical bolt speed
  • Changed attacks Paladins and Priests use when smashing breakables in their way
  • Mild nerf to Crossbow alt-fire
  • Gold penalty readjusted for the new dropped gold behavior
  • Reduced upgrade costs for Staff and Short Sword
  • Fix Cuff Arrow being awarded on Lice Slough quest completion
  • Patched sequence skips that could lead to bad situations in Snow Blind Copse and Grimwine’s Manor
  • Add setup to reset the gate in the greed pit room of Gorged Dunes
  • Fix HUB 3 covered fountain disappearing after scripted event following Gorged Dunes
  • Fix VFX of a destroyed altar being active if you return to the level
  • Chimes puzzle frame recolor to help with identification
  • Patched some holes in Gorged Dunes
  • Patched some gaps and improved decals in the palace
  • Fix not being able to pause and quit in credits
  • Improve handling of ladders underwater
  • Fix discharge on rare occasion causing a crash
  • Fix infinite fire with elemental stone that prevents switching back
  • Fix various places having too large of step height which requires player to jump
  • Added post campaign encounter to Brine Muskeg, Cruxfirth Archives, Black House Bog, Grimwine's Estate
  • Improved HUB3 loading pattern so we can skip second load
  • Expose more ini settings


https://store.steampowered.com/app/1371690/GRAVEN/

A Big Patch for GRAVEN is Live!

Greetings, everyone!

We hope you keep to the Parallel Path, the development team is certainly doing their best not to stray - a single day has passed since the first patch to GRAVEN was published, and here we are with another update, with even more significant fixes and improvements than the last. We hope this will brighten your day and you will be able to spend a pleasant weekend enjoying the game!

Highlights of the patch are balancing changes to the stamina system, the addition of NPCs that will fully heal you in each hub and gold pickups after player death, not to mention fixing various bugs that could have blocked your progress through the game. Full change log is available below.

We cannot stress this enough - please, keep sending your feedback, suggestions and bug reports if you wish to help us make the game better. We also keep an updated list of known issues here, with tips that might help you should you encounter some of the as yet unsolved bugs.

And if you enjoy the game, don't forget to leave a positive review here on Steam!


Full Change Log:





  • Added gold pickups from player death equal to the gold lost penalty
  • Stamina increase of 20%, 0.3 second reduction to time before stamina starts regenerating, 14% increase to stamina regen speed. Nerfed death penalty on easier difficulties. Small buff to Mighty Kick damage, knockback.
  • Stamina regen buff when drinking health potion.
  • Add difficulty based stamina consumption modifier
  • Added full refill of health, mana, stamina from a NPC in each HUB once per a session
  • Fixed Camera Intensity Setting to affect both camera shakes and camera animations
  • Improvements to the multiplayer lobby system
  • Fixed the boat ride sequence not teleporting players in MP
  • Fixed issues with quest items in multiplayer crashes
  • Fixed Hub3 Nebula blocker
  • Failsafe to keep Hub 2 boss from clipping through floor
  • Removed unnecessary foliage in intro boat ride
  • Crystal failsafe for generator puzzle in Grimwine's Manor
  • Fix for battery not falling in Grimwine's Manor
  • Black House Bog quest update fixes
  • Fixed a lot of errant decals in Oasis of the Magi
  • Fixed Dihedral Deacon can get stuck if they die under discharge and want to throw their spear on death
  • Fixed hardwood barrier save resuming issues
  • Fixed immolation occuring on the wrong enemies
  • Add new Equalizing Potion VFX
  • Fixes for German and Russian causing issues in multiple menus.
  • Add ini values for consuming stamina, not playing low stamina sound, various PP effects, and disabling of the enemy cleanup system
  • Reduced overall volume of the low stamina panting
  • Fixed [potential] for discharge light and waterfall odd material visuals
  • Fixed various lighting issues
  • Fixed various 3D item viewer artifacts
  • Fixed being able to immolate the final boss
  • Fixed Fire VFX on the Dihedral Deacon
  • Fixed various menu navigation issues
  • Fixed Cleric AI function having a wonky z axis value for detecting allies

First post-Launch Patch is Live!

Greetings, everyone!

As we have stated previously, the development journey for GRAVEN is not over with the 1.0 release; we are indeed working on updates and patches to fix various known issues (a list of which can be found here, including some helpful tips should you encounter those) to make it easier and more pleasant for you to walk the Parallel Path. This first patch focuses on various bugs and light rebalancing, we are already working on a next update with even more substantial improvements.

We would like to thank everyone again for reporting all problems you've encountered and sharing your suggestions and all other forms of feedback with us. Please keep doing so, so we can keep improving the game further.

Full Changelog:

  • Fix for respawning inside of Cruxfirth before completing The Lice Slough, plus moving Cuff Arrow just in case you had already done this.
  • Fix for Lice Slough barrels infinitely exploding.
  • Reduced frigid water damage in Hub 2.
  • Flail has been moderately rebalanced around full stamina and no stamina scenarios.
  • Tax Collector after lighting the lighthouse is now in a more conspicuous position.
  • Fix for final boss becoming invulnerable if frozen during state changes.
  • Fixes for multiple soft blockers in Hub 2.
  • Fixes for multiple soft blockers in Hub 3.
  • Fix for cutscenes sometimes playing without audio.
  • Fixes for achievements firing too early and incorrectly in co-op.


https://store.steampowered.com/app/1371690/GRAVEN/

GRAVEN Is Now Out of Early Access!

Greetings, everyone!

We bring truly amazing news - GRAVEN has now left Early Access and is fully released!
We would like to thank everyone who accompanied us on our Early Access journey, it's only thanks to your support and feedback that we've been able to bring you the full experience that GRAVEN has become.

No development journey is truly over at launch day however, and we beseech you, continue sharing your thoughts with us and let us know if you find any problems, as you have during Early Access. We have also created a thread here in Steam discussions listing known issues, with helpful tips for those who encounter certain unpleasant situations, until we patch these pesky bugs out.



GRAVEN’s 1.0 launch introduces two whole new zones: Hub 2, “The Granite Watch,” and Hub 3 “The Subnatural Desert,” as well as expanded depth and finer polish in Hub 1. Also making their debut are 12 new enemy types (for a 24 total), 5 new weapons and spells (bringing the total to 15), 4 rings, 3 new stones for your staff and 1 new potion (for a grand total of 11 items).

Due to the amount of not just new content, but changes and updates to the first hub of the game, saves players have made during Early Access will not work, as we have announced previously.

If you like the game, you might be interested in getting the Digital Artbook and learn more about the process of creating the unique visual style of GRAVEN, or the official Soundtrack to accompany you on your journey on the Parallel Path. You can also get both along with the game in the form of the Deluxe Edition for an extra discount (which applies even if you already own the game).

https://store.steampowered.com/bundle/38010/GRAVEN__Deluxe_Edition/

https://store.steampowered.com/bundle/38121/Western_Wizardry/

https://store.steampowered.com/bundle/12693/WRATH_Aeon_of_Ruin__Ion_Fury__GRAVEN_Complete_Your_Set/

https://store.steampowered.com/bundle/38094/Looking_For_Redemption/

Speaking of discounts, for the first week from launch, you will be able to get GRAVEN, the Digital Artbook and Soundtrack with a 15% discount, and we have also arranged the following bundles to let you get an even better price, if you already have other awesome games. Or of course, you can just buy them in one neat package now!

Thank you very much for playing and if you like GRAVEN, don't forget to leave a review here on Steam!

3D Realms Live! Graven Pre-Launch



The countdown begins!

Graven exits early-access on the 23rd, which means that we're ticking down. In 7 days, Graven enters 1.0 and to celebrate Jared Bair is going live here on twitch at 20cet/2pm EST!

Hope to see you there.