Third Content Update for Graven has arrived just in time for Halloween!
Greetings GRAVEN fans,
We are getting closer to full launch, but we wanted to get one last big update out for our awesome community. The spookiest season of the year was a clear choice, so we have prepared some new features perfect for Halloween:
A new area - the winding, flooded repository beneath the Library of Cruxfirth
A new side quest to unravel
New pickups and breakables
A devious new enemy - Skeleton Sapper
New traps and secret areas
Phantoms!
Pumpkins!
There are also a lot of changes under the hood, so to speak - read the full changelog below. And please, let us know what you think of the update, either here on Steam in the discussions or come chat to our Discord, we welcome and truly appreciate all feedback!
Full Change Log:
AIs
Add step back functionality for AIs
Add immolated enemies attack new target after everything attack
Add infected face variation
Add skeleton sapper enemy
Add support for AI's to navigate around breakables, gates, doors
AIs that die from explosions have impulse applied
Add deacon spear attack chance of causing player to bleed (overtime damage)
Add Parry Sparks VFX to the Skeleton Warrior Sword parry ability
Add time delay between stunlocks for AIs
Add AI so that when stuck by projectiles or seeing those projectiles they are alerted
Reworked Mire Reaver
Rework Archivist
Rework Lichenthrope
Add more behaviours for AI doing range attacks when a player can't be reached
Add support for enemies to retarget in coop ---------------------------------------------------------
Adjusted Deacon knife fan
Gave Dihedral Priest some resistance to the Staff
Changed Skeleton Warrior burn time from 5 to 1
Made skeletons more resistant to the short sword
Adjusted shock stun times for multiple enemies
Updated Razorfin to makes it more easily stunnable and reduced bite damage
Fix player still being crouched on Revive if they died
Fix when elevated above an NPC, their dialogue bubble cannot be triggered
Fix water PP effect not going away when climbing a ladder from water
GRAVEN is a part of Fulqrum Publisher Sale!
Greetings everyone!
We are so happy to announce that the Fulqrum Publisher Sale just started and GRAVEN is a part of it with an amazing discount! ALL of Fulqrum Publishing's games are discounted by up to 90% for an entire week! The sale ends on October 27.
Besides, we have just launched a brand new game into Early Access, that being The Pegasus Expedition. If you have not checked it out yet, now is the perfect time!
Enjoy the sale, buy as many games as possible while they're discounted, play The Pegasus Expedition and don't forget to follow us on our Social Media so you never miss any important info!
GRAVEN is a part of Realms Deep 2022
Greetings everyone,
Realms Deep 2022 brought some cool news this year! GRAVEN, as an epic retro FPS, is also a part of the festival, meaning you can get the game for 20% off until September 22!
Fulqrum Publishing has also announced two brand new titles, being Alder Choke and Warpaws. Check out both of those on the links below and don't forget to follow us on our Social Media!
Aaand last but not least, Hyperviolent and Diluvian Ultra have a DEMO available during the festival! Try both of them out, add them to your wishlists and let us know how you like them!
Realms Deep 2022 starts today!
Realms Deep 2022, the annual digital showcase organized by 3D Realms and friends packed with world premieres and special guests, kicks off today at 12:00 PM PST / 09:00 PM CEST and continues over the weekend.
Watch it live on 3D Realms' official Twitch and YouTube channels!
And don't forget to check out the Realms Deep Steam Sale for exclusive discounts, demos, and just announced games!
Second Content Update for GRAVEN is here!
Dear GRAVEN fans,
Realms Deep is just four days away but we have some great news for you ahead of it. It's time for another Content Update!
Return to the plague-ridden town of Cruxfirth for a more fleshed-out first hub world. Assist the destitute townsfolk in new side quests and delve into the Damned Estuary for a hub-ending final showdown. Decimate abhorrent creatures with the Writ of Subjugation, an illicit scroll of primitive but effective magic, and the Ballista, a heavy crossbow capable of felling large targets at great distances.
Morevover, due to the feedback we've received from you after releasing the first Content Update, we have decided to extend development to polish and improve GRAVEN, as well as add a third content update releasing later this year. To ensure a simultaneous PC and console release, the launch date has now shifted to 2023. Check out GRAVEN’s detailed roadmap to see what’s in store for the future. With the release in mind, we are also introducing full gamepad support and multiple difficulty settings.
For now, enjoy the second Content Update and watch the trailer!
Full Changelog:
New Features
New Side Quest - Cull the Horde
New Side Quest - Hair of the Dog
New Side Quest - Personal Library
New Side Quest - Blacksmith's Armor Notes
New Region - The Damned Estuary (Boss arena)
All Regions - Audio pass
All Regions - Lighting pass
All Regions - Breakables pass
New Enemy Boss - The Festering Congregation
New Behavior - Nearby enemies after killing a player will receive a healing buff
New Behavior - Archivist will respawn until killed
New Behavior - Skeletons will taunt the player
New Behavior - Skeletons have destructible armor
New Behavior - Skeletons have damage modifiers based on heat/cold damage
New Behavior - Skeleton archers have a change to shoot ethereal bolt
New Behavior - Dihedral Priest become 'dizzy' if receiving hard hit to the head
New Behavior - Dihedral Deacons throw spear on death
New Behavior - Dihedral Clerics throw potion on death
New Behavior - Critters can be killed
New Weapon - Writ of Subjugation
New Weapon - Ballista
All weapons have visual upgrade changes
All weapons have underwater behavior changes
All weapons have sprinting behavior changes
Add difficulties Easy, Normal, Hard
Add the option to skip the intro sequence
Add in-game camera shake intensity setting
Add purchasable ammo from blacksmith
HUD - Additional low health indications
HUD - Additional damage indications
HUD - Quest complete notification
Add multi-tiered death penalty
Add hotbar saving
Waiting for other players' notification when waiting at a load zone for other players
Gamepad magnetism and aim assist
Gamepad UI navigation
Add pickup VFX for mana, gold, health vials and health potions
Bug Fixes and General Tweaks
UI: New Fonts
UI: Scaling and sharpness pass on all menus
Save System: FIXED: Library main doors’ wood blocks not saving
Save System: FIXED: Gates with infected that go from Town to the Cruxfirth Archives not properly saving
Save System: FIXED: Infinite loop if you named profile 'Default'
Enemy: Infected horde bonus adjustments
Enemy: FIXED: Skitterflys breaking in the Black House Bog region
Enemy: FIXED: Skeletons making weapons bloody
Enemy: FIXED: Lichanthrope not having a stun animation
Enemy: FIXED: Undecaying Honor opening door in clotted being triggerable before appropriate time
Weapon: Orthogonal Hymnal mana consumption rate is now fractional rather than whole number
Weapon: FIXED: Peat burner not damaging the player
Weapon: FIXED: All melee weapons hit effects playing multiple times on a single hit
Item: FIXED: Throwing health potions never colliding with the world
Spell: Tweak Discharge VFX
Coop: Further refinement of inventory handling
Coop: FIXED: Global footstep sounds
Coop: FIXED: Various incorrect attenuation settings
Coop: FIXED: Host alt-tabbing suspending the game improperly causing desync
Coop: FIXED: Client PP water effects appearing/disappearing oddly
Coop: FIXED: OverTime objects occasionally being added multiple times (and didn't clear on death)
Coop: FIXED: Dead enemies falling through the ground on client
Coop: FIXED: Weakpoint FXs not visible on client
FIXED: Random lines throughout world while 3DFX mode is on
FIXED: Auto-award of quest behavior on loading saved game
FIXED: OverTime damage not properly applying at low framerates
FIXED: Various lore items having wrong texture backgrounds
FIXED: Various floating assets across the world
FIXED: Boat going into reverse after 10 minutes of completing intro
Graven is 20% off during Steam Summer Sale!
Hello, everyone!
Graven is a part of Steam Summer Sale! You can now get the game for 20% off! You don't want to miss this chance!
The sale ends on July 7. To check out all of our discounts, follow the link to our sale page.
Graven is also a part of the following bundle, check it out below and buy the game for even higher discount! The additional discount applies in full even if you already own some of the items in it!
How have you been enjoying the latest content update so far? We hope you like it!
Thanks to your feedback, we were able to locate a few issues and immediately fixed them. Please, keep on providing us with your suggestions and observations, so we can make the game even better and more enjoyable for you!
Changelog:
Fixed multiple crashes related to load areas
Fixed a crash related to having a gamepad plugged in while launching the game
Fixed spell upgrades not re-applying modifiers on loading a saved game
Fixed spell upgrades not being given to clients on joining a session
Updated Steam's cloud save configuration which should alleviate some players experiencing limited access to saves on a separate device
Stay up to date and follow our official Twitter account where you can always find relevant content related to our games, including Graven. We are looking forward to seeing you there!
GRAVEN team
GRAVEN - Development Update 04.2022
Greetings everyone!
It’s been a month since we released the first Early Access content update for GRAVEN and now is a good time to give you a peek into what we’ve been working on during the past weeks, without of course spoiling too much!
But before we do that, we’d like to thank each one of you for supporting the game by sharing feedback with our team. It really means a lot to us since not only does it help us identify and fix potential issues, but also it helps us understand the different ways you interact with the game so we can make GRAVEN the best that it can be.
And now, without further ado, here are some of the new features and changes you can expect from GRAVEN in the future!
Difficulty
A challenge in game development is satisfying the needs of different skill levels among developers. Some team members have found GRAVEN too easy, others too hard. Content Update 2 will bring difficulty settings to the game, but they will function a touch differently from the now typical damage and health scalers. Most gameplay values will remain untouched between difficulty levels, rather the overall composition of encounters will change.
With the current experience being roughly Normal, the Easy player will find slightly fewer enemies, positioned in less complex arrangements, and with fewer combinations. The Hard player however will not simply find more enemies, but nastier combinations and in more demanding positions, expecting the player to not simply be more skilled at FPS combat, but also to learn the smaller details of GRAVEN to maximize their opportunities.
As can be seen in these shots, the count and composition can vary a fair bit. Easy steers the player toward the best path through a threat, while Normal also steers but provides complications. Hard however adds the Undecaying cult in, places the largest threat on the main path, and provides two different angles for ranged attacks. Though not trying to be unfair, Hard is definitely more adversarial in regards to the player.
Difficulty however is not a fixed value, it can be changed for the next session so you needn’t worry about committing to a poor match for your level. Simply change the value in Options, exit to the main menu, and then resume your game. On that same note, most loose items you find in the world will have respawned following the same logic as the current enemy respawns.
Some players have observed that they can simply try-try-again with a hard encounter, respawning and rushing in with little regard for danger, whittling down their opponents. We are introducing gold penalties on death, as well as healing of the enemy that killed you and others nearby, both of which scale based on the difficulty value. The healing also applies in cooperative play, so going down can heal enemies being fought by your friends in that moment.
Writ of Subjugation
The Writ of Subjugation is a new and optional weapon which can be acquired through a side quest from the Tax Collector. A not quite legal tool, he kept it in his office for emergencies and now is offering it to you as payment for fetching a ledger he needs. Inaccurate, it excels at dealing with hordes and can be upgraded to have knockback functionality, as well as letting projectiles slow to a stop, waiting to be picked up to restore mana, or as a free floating mine for enemies to wander into. Fully upgraded, it is a fire and forget but then remember once again weapon that is ideal for engaging multiple fronts and large numbers of weaker enemies.
Side Quests
We’re hard at work on a side quest system to increase replayability and provide avenues for new content instead of placing it on the main path. This system aims to enable designers to come up with new quest content without intruding on the main plot and provide interesting engagements while also not bothering the Engineering team so much. Expect several side quests in Content Update 2, and many more throughout the full game!
Thank you for reading and don’t forget to follow GRAVEN on Steam and/or @3DRealms on Twitter to stay up-to-day with the latest info about the game.
The new content update has been out for a while and we have found some issues and bugs to fix. This is of course ongoing, but for now, we are releasing a hotfix to improve the following issues
Change log:
- "Outdated Profile" warning in the profile's menu instead of hiding the old profiles. - A fix for breakable object positions being reset if not moved during the session. - A save duplication bug that caused save file bloat and performance issues. - A fix for AI becoming quickly disinterested in the player.
Thank you very much for staying loyal to GRAVEN! More updates and improvements will be arriving as soon as possible!
First content update is here!
Dear GRAVEN fans,
We are very excited to share amazing news from the world of GRAVEN as the first major Early Access Content Update is OUT NOW!
The update adds two new areas - the Cruxfirth Archives and the Black House Bog, five new enemies, the Orthogonal Hymnal - a weapon capable of shredding foes with twin mana, the Swamp Bottom Swallow potion, weapon upgrades, spell upgrades and a lot more! Moreover, we have implemented numerous improvements and fixes to many bugs reported by our community!
It also marks the debut of GRAVEN’s experimental online co-op that is available through Steam. Play with other mighty priests (the lobby takes up to 8 but we recommend a maximum of 4) and roam a medieval world inspired by immersive sims and classic first-person shooters! We are confident there is a lot of fun to be had in the current state of the co-op mode and that's why we’ve decided to put it in our players' hands; but we want to re-state that it is still experimental at this stage and our team is working on improving it so it works flawlessly upon full release. Therefore we’d like to ask for your support as we improve the co-op mode and report any issues you might encounter to our team, via the Steam Discussions.
We are aware that we’ve been quiet lately and hadn’t released any new content because we wanted to focus on the game as a whole. While this update brings plenty of new features, items and improvements to GRAVEN, we’d like to highlight that the game is in Early Access, which means that there are still many things that will be added and improved until the game’s full launch. Lastly, we would like to thank each and every one of you for supporting GRAVEN so far and helping us identify issues and improve the game. And again - in case you encounter any bugs, please report them to our team through the Steam Discussions.
Complete list of new features, fixes and improvements:
Features Overview
Five new enemies
Two new areas
One new weapon
Upgrades for all weapons
Upgrades for all spells
One new potion
One new merchant NPC
Additions and improvements to previously released areas
Enhancements to monster behavior
Co-op support on Steam
DPI scaling
Full Changelist
New Features
New Region - The Cruxfirth Archives
New Region - The Black House Bog
New Section - Lice Slough
New Section - Clotted Avenues
Brine Muskeg is now swampier, with a new puzzle
New Enemy - Dihedral Cleric
New Enemy - Dihedral Priest
New Enemy - Undecaying Punished
New Enemy - Mire Reaver
New Enemy Miniboss (Optional) - The Archivist
New Behavior - Infected horde bonuses
New Behavior - Skitterfly projectile changes
New Character - The Alchemist
New Weapon - Orthogonal Hymnal
New Potion - Swamp Bottom Swallow
Weapon Upgrades
Spell Upgrades
Staff now has an alt-fire
Armor system with pickups
New interactive environment features (traps, buttons, horror-esque zones)
Cooperative support added for Steam
Gamepad support for gameplay and bindings
DPI scaling option
Add Obituary messages (hints) to the death menu
Add Lore and notes pages in the pause menu
Add minimum mana amount that will be regenerated over time
Breakables are now physics reactive
Throwables do damage to whatever they hit
New fall damage system for the player
New swimming systems for the player
New screen shake on damage and hitting weakpoints with melee weapons
Bug Fixes and General Tweaks
UI: New Fonts
UI: Scaling and sharpness pass on all menus
Save System: FIXED: That white square issue
Save System: FIXED: Settings file is now deleted when a profile is deleted
Save System: Now saves full object states and quest state
Save System: Saves that are no longer supported are labeled as such
Settings: Fixed various settings not properly working
Monsters now have various knockback amounts based on animation
Monsters resist knockback based upon their mass
Monsters now take fall damage
Monsters have updated weakpoints and damage they're strong/weak against
Relocated the Peat Burner off the main path
Relocated the Cuff Arrow to original Brine Muskeg location
Relocated the Discharge spell to require puzzle solving
One of the pillar puzzle clues is much closer now in Clotted Avenues
Cuff Arrow zoom now has a monocle
Huge refactors of lots of backend functions, this will yield great things in future updates
Clotted Avenues is now entered from the town instead of from underground
FIXED: Some fences were only blocking projectiles from one direction
FIXED: Pickups were sometimes triggering multiple times before being removed, should no longer happen
Clotted Avenues now has a switch operated elevator for the first totem area
Gas clouds now spread fire a bit further
Respawn health is now 70
Clotted Avenues got some item, enemy, and breakable adjustments