Graven cover
Graven screenshot
PC PS4 XONE Switch PS5 Series X Steam Gog Epic
Genre: Shooter, Role-playing (RPG), Adventure

Graven

Third Content Update for Graven has arrived just in time for Halloween!

Greetings GRAVEN fans,

We are getting closer to full launch, but we wanted to get one last big update out for our awesome community. The spookiest season of the year was a clear choice, so we have prepared some new features perfect for Halloween:


  • A new area - the winding, flooded repository beneath the Library of Cruxfirth
  • A new side quest to unravel
  • New pickups and breakables
  • A devious new enemy - Skeleton Sapper
  • New traps and secret areas
  • Phantoms!
  • Pumpkins!


There are also a lot of changes under the hood, so to speak - read the full changelog below. And please, let us know what you think of the update, either here on Steam in the discussions or come chat to our Discord, we welcome and truly appreciate all feedback!

Full Change Log:



AIs



  • Add step back functionality for AIs
  • Add immolated enemies attack new target after everything attack
  • Add infected face variation
  • Add skeleton sapper enemy
  • Add support for AI's to navigate around breakables, gates, doors
  • AIs that die from explosions have impulse applied
  • Add deacon spear attack chance of causing player to bleed (overtime damage)
  • Add Parry Sparks VFX to the Skeleton Warrior Sword parry ability
  • Add time delay between stunlocks for AIs
  • Add AI so that when stuck by projectiles or seeing those projectiles they are alerted
  • Reworked Mire Reaver
  • Rework Archivist
  • Rework Lichenthrope
  • Add more behaviours for AI doing range attacks when a player can't be reached
  • Add support for enemies to retarget in coop
    ---------------------------------------------------------
  • Adjusted Deacon knife fan
  • Gave Dihedral Priest some resistance to the Staff
  • Changed Skeleton Warrior burn time from 5 to 1
  • Made skeletons more resistant to the short sword
  • Adjusted shock stun times for multiple enemies
  • Updated Razorfin to makes it more easily stunnable and reduced bite damage
  • Undecaying Honored - Increased flinch chance, increased flinch cooldown
  • Lowered Cleric health a small amount
  • Made Lichenthropes more likely to flinch, with a reduced cooldown
  • Archivist - lowered the primary head health by 25%
  • Update skeleton armor damage to only take the base value and not multiplier from bones
    ----------------------------------------------------------
  • Fix skitterflys not flying
  • Fix infected sliding after lunge attack
  • Fix Infected, Skitterflys, Razorfins, Lichanthropes, Undecaying Honored, Undecaying Punished being affected by swamp volumes
  • Fix startup animation not working on client
  • Fix SkitterFly not flying after exiting a level and returning



H1Boss



  • additional Boss action 'Roar'
  • Update H1Boss to have projectile attacks in Phase 1
  • Update H1Boss to shoot projectile at enemies when off nav
  • Update H1Boss to have much shorter Phase 1
  • Fix projectile attachment on the H1Boss (and all other enemies that we couldn't notice)


Quest



  • Add Gravick quest
  • Add librarian books to have gold sparkle VFX
    ------------------------------------------------
  • Fix [Potential] for killing Mire Reavers in H1M4 not opening doors
  • Fix not killing both Mire Reavers in H1M4 before saving and later resuming, causing a softlock (couldn't open doors)


Misc



  • Add dithering of foliage to fade in/out rather than popping
  • Add pickup vaccuum
  • Add smart loot system
  • Add Stamina costs for kinetic actions
  • Add more obituary tips
  • Add Casual/Nightmare difficulty
  • Add warning for trying to start outdated profile
  • Add quest rewards notifications
  • Add more lore notes to H1M3
  • Rework of elevators
    --------------------------------------------------------
  • Update boss health bar to disappear/reappear depending on the distance to the enemy
    --------------------------------------------------------
  • Fix two player markers present on map
  • Fix keg barrel not having ghost material
  • Fix paintings not having backfaces
  • Fix Infected character wobbles under a tree (all characters could run into this actually)
  • Fix main menu difficulty selection button loses focus if press left/right on the gamepad


SFX



  • Add more door sounds!
  • Add more gate sound!
  • Adjusted sound levels for footsteps, Area Names, Pickups (Health potions and mana), Staff weapon and wood break
  • Adjusted sounds levels of some weapon SFX


VFX



  • Add VFX for player taking unarmored damage
  • Add VFX for player swimming in water
  • Add VFX for player entering/exiting water
  • Add VFX for parrying
  • Add VFX for throwing health potions
  • Improve performance of pickup VFX


Levels



  • Add new fog!
  • Added pumpkins!
  • Add super secret to Black House Bog level
  • Add small secret to H1L1
  • Add mesh for critter holes
  • Add additional area to H1M3 - Cellar
  • Add crusher traps throughout HUB
  • Add Peat Cairns throughout HUB
  • Add phantoms across HUB
  • Add aftermath victims
    ----------------------------------------
  • Adjusted difficulty settings across entire HUB
  • Adjusted breakables and resources across HUB and difficulties
  • Adjust spawning logic to avoid bypassing enemies
    ----------------------------------------
  • Fix stone plague in Cruxfirth center playing wrong sound
  • Fix bunch of seams, misalignments, floating rocks, OOB across the HUB
  • Fix peat ammo pickup loading/unloading before being pickupable
  • Fix ladders being able to be disabled
  • Fix iron door in HUB1 town that was locked and never opened
  • Fix reso-breakable bars in lice slough not having the correct reso material for resonating stone
  • Fix various nav generation issues across the HUB
  • Fix H1M3 library main doors not properly opening
  • Fix H1M3 gate to hub not always being open


Items



  • Add stamina recover to drinking health potions
  • Add FP models visual changes for discharge upgrades
  • Add visual upgrades for all weapons
  • Add additional behaviour for breakables when being kicked or hit with staff
    ---------------------------------------
  • Increase Ballista alt-fire damage
  • Buffed Short Sword parry damage reduction
  • Update Health Potion to be consumable when either health or stamina is not full
  • Adjusted armor values for the lower 2
    ---------------------------------------
  • Fix spellbook related crash on resuming a save
  • Fix not being able to hold multiple levers
  • Fix misplaced hand when holding the Ballista
  • Fix Ballista having wrong upgrade materials


Player



  • Buffed falling damage slightly
  • Nerfed death gold penalty on lower difficulties
  • Improve ladder handling when entering a ladder from water
  • Improve ladder handling when entering water from a ladder
  • Stamina tweaks
    -----------------------------------------------------------
  • Fix player still being crouched on Revive if they died
  • Fix when elevated above an NPC, their dialogue bubble cannot be triggered
  • Fix water PP effect not going away when climbing a ladder from water

GRAVEN is a part of Fulqrum Publisher Sale!

Greetings everyone!

We are so happy to announce that the Fulqrum Publisher Sale just started and GRAVEN is a part of it with an amazing discount!
ALL of Fulqrum Publishing's games are discounted by up to 90% for an entire week! The sale ends on October 27.

Besides, we have just launched a brand new game into Early Access, that being The Pegasus Expedition. If you have not checked it out yet, now is the perfect time!

https://store.steampowered.com/app/1521070/The_Pegasus_Expedition/

Enjoy the sale, buy as many games as possible while they're discounted, play The Pegasus Expedition and don't forget to follow us on our Social Media so you never miss any important info!

GRAVEN is a part of Realms Deep 2022

Greetings everyone,

Realms Deep 2022 brought some cool news this year! GRAVEN, as an epic retro FPS, is also a part of the festival, meaning you can get the game for 20% off until September 22!

Fulqrum Publishing has also announced two brand new titles, being Alder Choke and Warpaws. Check out both of those on the links below and don't forget to follow us on our Social Media!

https://store.steampowered.com/app/1997330/Alder_Choke/

https://store.steampowered.com/app/1852360/Warpaws/

That's still not all, many more of Fulqrum's titles are included in Realms Deep 2022, check out the full list of discounts here:

Forgive Me Father (-20%)
Dread Templar (-20%)
Viscerafest (-20%)
Wrath: Aeon of Ruin (-20%)
Lovecraft's Untold Stories (-80%)
Lovecraft's Untold Stories 2 (-15%)

Aaand last but not least, Hyperviolent and Diluvian Ultra have a DEMO available during the festival! Try both of them out, add them to your wishlists and let us know how you like them!

Realms Deep 2022 starts today!



Realms Deep 2022, the annual digital showcase organized by 3D Realms and friends packed with world premieres and special guests, kicks off today at 12:00 PM PST / 09:00 PM CEST and continues over the weekend.

Watch it live on 3D Realms' official Twitch and YouTube channels!

And don't forget to check out the Realms Deep Steam Sale for exclusive discounts, demos, and just announced games!


Second Content Update for GRAVEN is here!

Dear GRAVEN fans,

Realms Deep is just four days away but we have some great news for you ahead of it. It's time for another Content Update!

Return to the plague-ridden town of Cruxfirth for a more fleshed-out first hub world. Assist the destitute townsfolk in new side quests and delve into the Damned Estuary for a hub-ending final showdown. Decimate abhorrent creatures with the Writ of Subjugation, an illicit scroll of primitive but effective magic, and the Ballista, a heavy crossbow capable of felling large targets at great distances.

Morevover, due to the feedback we've received from you after releasing the first Content Update, we have decided to extend development to polish and improve GRAVEN, as well as add a third content update releasing later this year. To ensure a simultaneous PC and console release, the launch date has now shifted to 2023. Check out GRAVEN’s detailed roadmap to see what’s in store for the future. With the release in mind, we are also introducing full gamepad support and multiple difficulty settings.

For now, enjoy the second Content Update and watch the trailer!



Full Changelog:



New Features




  • New Side Quest - Cull the Horde
  • New Side Quest - Hair of the Dog
  • New Side Quest - Personal Library
  • New Side Quest - Blacksmith's Armor Notes

  • New Region - The Damned Estuary (Boss arena)

  • All Regions - Audio pass
  • All Regions - Lighting pass
  • All Regions - Breakables pass

  • New Enemy Boss - The Festering Congregation

  • New Behavior - Nearby enemies after killing a player will receive a healing buff
  • New Behavior - Archivist will respawn until killed
  • New Behavior - Skeletons will taunt the player
  • New Behavior - Skeletons have destructible armor
  • New Behavior - Skeletons have damage modifiers based on heat/cold damage
  • New Behavior - Skeleton archers have a change to shoot ethereal bolt
  • New Behavior - Dihedral Priest become 'dizzy' if receiving hard hit to the head
  • New Behavior - Dihedral Deacons throw spear on death
  • New Behavior - Dihedral Clerics throw potion on death
  • New Behavior - Critters can be killed

  • New Weapon - Writ of Subjugation
  • New Weapon - Ballista

  • All weapons have visual upgrade changes
  • All weapons have underwater behavior changes
  • All weapons have sprinting behavior changes

  • Add difficulties Easy, Normal, Hard
  • Add the option to skip the intro sequence
  • Add in-game camera shake intensity setting
  • Add purchasable ammo from blacksmith

  • HUD - Additional low health indications
  • HUD - Additional damage indications
  • HUD - Quest complete notification

  • Add multi-tiered death penalty
  • Add hotbar saving

  • Waiting for other players' notification when waiting at a load zone for other players

  • Gamepad magnetism and aim assist
  • Gamepad UI navigation

  • Add pickup VFX for mana, gold, health vials and health potions


Bug Fixes and General Tweaks




  • UI: New Fonts
  • UI: Scaling and sharpness pass on all menus

  • Save System: FIXED: Library main doors’ wood blocks not saving
  • Save System: FIXED: Gates with infected that go from Town to the Cruxfirth Archives not properly saving
  • Save System: FIXED: Infinite loop if you named profile 'Default'

  • Enemy: Infected horde bonus adjustments
  • Enemy: FIXED: Skitterflys breaking in the Black House Bog region
  • Enemy: FIXED: Skeletons making weapons bloody
  • Enemy: FIXED: Lichanthrope not having a stun animation
  • Enemy: FIXED: Undecaying Honor opening door in clotted being triggerable before appropriate time

  • Weapon: Orthogonal Hymnal mana consumption rate is now fractional rather than whole number
  • Weapon: FIXED: Peat burner not damaging the player
  • Weapon: FIXED: All melee weapons hit effects playing multiple times on a single hit

  • Item: FIXED: Throwing health potions never colliding with the world
  • Spell: Tweak Discharge VFX

  • Coop: Further refinement of inventory handling
  • Coop: FIXED: Global footstep sounds
  • Coop: FIXED: Various incorrect attenuation settings
  • Coop: FIXED: Host alt-tabbing suspending the game improperly causing desync
  • Coop: FIXED: Client PP water effects appearing/disappearing oddly
  • Coop: FIXED: OverTime objects occasionally being added multiple times (and didn't clear on death)
  • Coop: FIXED: Dead enemies falling through the ground on client
  • Coop: FIXED: Weakpoint FXs not visible on client

  • FIXED: Random lines throughout world while 3DFX mode is on
  • FIXED: Auto-award of quest behavior on loading saved game
  • FIXED: OverTime damage not properly applying at low framerates
  • FIXED: Various lore items having wrong texture backgrounds
  • FIXED: Various floating assets across the world
  • FIXED: Boat going into reverse after 10 minutes of completing intro

Graven is 20% off during Steam Summer Sale!

Hello, everyone!

Graven is a part of Steam Summer Sale! You can now get the game for 20% off! You don't want to miss this chance!

The sale ends on July 7. To check out all of our discounts, follow the link to our sale page.

Graven is also a part of the following bundle, check it out below and buy the game for even higher discount! The additional discount applies in full even if you already own some of the items in it!

https://store.steampowered.com/bundle/12693/WRATH_Aeon_of_Ruin__Ion_Fury__GRAVEN_Complete_Your_Set/

Fixes, fixes, fixes. GRAVEN gets a fixing update!

Hello there, GRAVEN fans,

How have you been enjoying the latest content update so far? We hope you like it!

Thanks to your feedback, we were able to locate a few issues and immediately fixed them. Please, keep on providing us with your suggestions and observations, so we can make the game even better and more enjoyable for you!

Changelog:



  • Fixed multiple crashes related to load areas
  • Fixed a crash related to having a gamepad plugged in while launching the game
  • Fixed spell upgrades not re-applying modifiers on loading a saved game
  • Fixed spell upgrades not being given to clients on joining a session
  • Updated Steam's cloud save configuration which should alleviate some players experiencing limited access to saves on a separate device


Stay up to date and follow our official Twitter account where you can always find relevant content related to our games, including Graven. We are looking forward to seeing you there!

GRAVEN team

GRAVEN - Development Update 04.2022

Greetings everyone!

It’s been a month since we released the first Early Access content update for GRAVEN and now is a good time to give you a peek into what we’ve been working on during the past weeks, without of course spoiling too much!

But before we do that, we’d like to thank each one of you for supporting the game by sharing feedback with our team. It really means a lot to us since not only does it help us identify and fix potential issues, but also it helps us understand the different ways you interact with the game so we can make GRAVEN the best that it can be.

And now, without further ado, here are some of the new features and changes you can expect from GRAVEN in the future!

Difficulty


A challenge in game development is satisfying the needs of different skill levels among developers. Some team members have found GRAVEN too easy, others too hard. Content Update 2 will bring difficulty settings to the game, but they will function a touch differently from the now typical damage and health scalers. Most gameplay values will remain untouched between difficulty levels, rather the overall composition of encounters will change.

With the current experience being roughly Normal, the Easy player will find slightly fewer enemies, positioned in less complex arrangements, and with fewer combinations. The Hard player however will not simply find more enemies, but nastier combinations and in more demanding positions, expecting the player to not simply be more skilled at FPS combat, but also to learn the smaller details of GRAVEN to maximize their opportunities.







As can be seen in these shots, the count and composition can vary a fair bit. Easy steers the player toward the best path through a threat, while Normal also steers but provides complications. Hard however adds the Undecaying cult in, places the largest threat on the main path, and provides two different angles for ranged attacks. Though not trying to be unfair, Hard is definitely more adversarial in regards to the player.

Difficulty however is not a fixed value, it can be changed for the next session so you needn’t worry about committing to a poor match for your level. Simply change the value in Options, exit to the main menu, and then resume your game. On that same note, most loose items you find in the world will have respawned following the same logic as the current enemy respawns.

Some players have observed that they can simply try-try-again with a hard encounter, respawning and rushing in with little regard for danger, whittling down their opponents. We are introducing gold penalties on death, as well as healing of the enemy that killed you and others nearby, both of which scale based on the difficulty value. The healing also applies in cooperative play, so going down can heal enemies being fought by your friends in that moment.

Writ of Subjugation





The Writ of Subjugation is a new and optional weapon which can be acquired through a side quest from the Tax Collector. A not quite legal tool, he kept it in his office for emergencies and now is offering it to you as payment for fetching a ledger he needs. Inaccurate, it excels at dealing with hordes and can be upgraded to have knockback functionality, as well as letting projectiles slow to a stop, waiting to be picked up to restore mana, or as a free floating mine for enemies to wander into. Fully upgraded, it is a fire and forget but then remember once again weapon that is ideal for engaging multiple fronts and large numbers of weaker enemies.

Side Quests


We’re hard at work on a side quest system to increase replayability and provide avenues for new content instead of placing it on the main path. This system aims to enable designers to come up with new quest content without intruding on the main plot and provide interesting engagements while also not bothering the Engineering team so much. Expect several side quests in Content Update 2, and many more throughout the full game!

Thank you for reading and don’t forget to follow GRAVEN on Steam and/or @3DRealms on Twitter to stay up-to-day with the latest info about the game.

https://store.steampowered.com/app/1371690/GRAVEN/

Patch 6688 for the GRAVEN Content Update #1

Greetings, GRAVEN fans,

The new content update has been out for a while and we have found some issues and bugs to fix. This is of course ongoing, but for now, we are releasing a hotfix to improve the following issues

Change log:

- "Outdated Profile" warning in the profile's menu instead of hiding the old profiles.
- A fix for breakable object positions being reset if not moved during the session.
- A save duplication bug that caused save file bloat and performance issues.
- A fix for AI becoming quickly disinterested in the player.

Thank you very much for staying loyal to GRAVEN! More updates and improvements will be arriving as soon as possible!

First content update is here!

Dear GRAVEN fans,

We are very excited to share amazing news from the world of GRAVEN as the first major Early Access Content Update is OUT NOW!

The update adds two new areas - the Cruxfirth Archives and the Black House Bog, five new enemies, the Orthogonal Hymnal - a weapon capable of shredding foes with twin mana, the Swamp Bottom Swallow potion, weapon upgrades, spell upgrades and a lot more! Moreover, we have implemented numerous improvements and fixes to many bugs reported by our community!

It also marks the debut of GRAVEN’s experimental online co-op that is available through Steam. Play with other mighty priests (the lobby takes up to 8 but we recommend a maximum of 4) and roam a medieval world inspired by immersive sims and classic first-person shooters! We are confident there is a lot of fun to be had in the current state of the co-op mode and that's why we’ve decided to put it in our players' hands; but we want to re-state that it is still experimental at this stage and our team is working on improving it so it works flawlessly upon full release. Therefore we’d like to ask for your support as we improve the co-op mode and report any issues you might encounter to our team, via the Steam Discussions.

We are aware that we’ve been quiet lately and hadn’t released any new content because we wanted to focus on the game as a whole. While this update brings plenty of new features, items and improvements to GRAVEN, we’d like to highlight that the game is in Early Access, which means that there are still many things that will be added and improved until the game’s full launch. Lastly, we would like to thank each and every one of you for supporting GRAVEN so far and helping us identify issues and improve the game. And again - in case you encounter any bugs, please report them to our team through the Steam Discussions.



Complete list of new features, fixes and improvements:

Features Overview



  • Five new enemies
  • Two new areas
  • One new weapon
  • Upgrades for all weapons
  • Upgrades for all spells
  • One new potion
  • One new merchant NPC
  • Additions and improvements to previously released areas
  • Enhancements to monster behavior
  • Co-op support on Steam
  • DPI scaling


Full Changelist



New Features



  • New Region - The Cruxfirth Archives
  • New Region - The Black House Bog
  • New Section - Lice Slough
  • New Section - Clotted Avenues
  • Brine Muskeg is now swampier, with a new puzzle
  • New Enemy - Dihedral Cleric
  • New Enemy - Dihedral Priest
  • New Enemy - Undecaying Punished
  • New Enemy - Mire Reaver
  • New Enemy Miniboss (Optional) - The Archivist
  • New Behavior - Infected horde bonuses
  • New Behavior - Skitterfly projectile changes
  • New Character - The Alchemist
  • New Weapon - Orthogonal Hymnal
  • New Potion - Swamp Bottom Swallow
  • Weapon Upgrades
  • Spell Upgrades
  • Staff now has an alt-fire
  • Armor system with pickups
  • New interactive environment features (traps, buttons, horror-esque zones)
  • Cooperative support added for Steam
  • Gamepad support for gameplay and bindings
  • DPI scaling option
  • Add Obituary messages (hints) to the death menu
  • Add Lore and notes pages in the pause menu
  • Add minimum mana amount that will be regenerated over time
  • Breakables are now physics reactive
  • Throwables do damage to whatever they hit
  • New fall damage system for the player
  • New swimming systems for the player
  • New screen shake on damage and hitting weakpoints with melee weapons




Bug Fixes and General Tweaks



  • UI: New Fonts
  • UI: Scaling and sharpness pass on all menus
  • Save System: FIXED: That white square issue
  • Save System: FIXED: Settings file is now deleted when a profile is deleted
  • Save System: Now saves full object states and quest state
  • Save System: Saves that are no longer supported are labeled as such
  • Settings: Fixed various settings not properly working
  • Monsters now have various knockback amounts based on animation
  • Monsters resist knockback based upon their mass
  • Monsters now take fall damage
  • Monsters have updated weakpoints and damage they're strong/weak against
  • Relocated the Peat Burner off the main path
  • Relocated the Cuff Arrow to original Brine Muskeg location
  • Relocated the Discharge spell to require puzzle solving
  • One of the pillar puzzle clues is much closer now in Clotted Avenues
  • Cuff Arrow zoom now has a monocle
  • Huge refactors of lots of backend functions, this will yield great things in future updates
  • Clotted Avenues is now entered from the town instead of from underground
  • FIXED: Some fences were only blocking projectiles from one direction
  • FIXED: Pickups were sometimes triggering multiple times before being removed, should no longer happen
  • Clotted Avenues now has a switch operated elevator for the first totem area
  • Gas clouds now spread fire a bit further
  • Respawn health is now 70
  • Clotted Avenues got some item, enemy, and breakable adjustments
  • FIXED: Explosions causing periodic performance drops





The GRAVEN Team!