In this update there’s a lot of new things and changes, which will allow us to release three new level scenarios next week - 5, 6 and 7.
Reworked AI and pathfinding systems for NPCs and enemies. This change made the game much more pleasurable to play. Allied NPCs became really helpful and valuable companions in a difficult task of survival.
New stuff
Changes:
Fixes:
A new version 20180219! 🔥🥊
This update is aimed at improving quality of life and making this game more fun to play. Now you can dash through enemies. Enemies will slow down under your bullet hell, or even get knocked back after that juicy sawed-off shot at point-blank range. Also there won’t be annoying medpack drops from bosses when you have 99% HP. It will drop only when it’s really needed 😄
The next update will be released at March 5th and will contain three new levels for main scenario!
New stuff:
Changes:
Fixes:
New version 20180209!
Leaderboards are now enabled! Also they can save your scores from added levels by mods and even levels with many enabled mods! In that case a player will challenge other players, who used the same mod list.
What’s new:
Changes:
Fixes:
A new version 20171229! 🎉🎄
Here's the last release in this year.
But there will be a first 2018's release very soon so cheer up! 😁
Сongratulations to everyone with coming New 2018 Year! 🎉🎄
Barrels spin:
Shooting animation spray:
Cheat-menu (F4) and scenario debug mode:
New stuff:
Changes:
Fixes:
A new version 20171218!
Changes in “Zombie PacMan” level:
New stuff:
Changes:
Fixes:
A new version 20171211!
Level changes:
Changes in map scenario editor:
A better explanation will be in a future manuals.
Game object changes:
Small changes:
A new version, 20171201!
New stuff:
Changes:
Fixes:
Happy Birthday GraveRun! 🎉
Today marks 8 years since the first virst competitive version of Graverun was finished and posted on the network 🎉
Bugfix: Fixed gamepad settings 🕹🎮
If you had problems with gamepad settings, try out a new version - it should work.
Changes:
Game will be launched in fullscreen mode by default now.
Now gamepad movement settings should be binded for all directions, not just UP and RIGHT.
Fixes:
Fixed gamepad settings. If you had problems with gamepad settings, try out a new version - it should work.
A new version! 💥
Added integration with Steam Workshop!
Now you can share your mods (weapons, perks, levels)!
http://steamcommunity.com/sharedfiles/filedetails/?id=1171332644
Improved weapon image rendering - now you can change it with "modules".
Also a new mob appeared - the thrower. He throws nearby small zombies at player.
New stuff:
Text bubbles now have an option to change the speed of text appearance.
New text bubble tag added: [FireSecondary] - it will show a secondary weapon use icon.
Steam Workshop is now supported.
Added ability system for mobs. First ability that we added - throwing nearby mobs.
New enemy "Thrower". Added on a map "Road" for testing.
Added trail to flying mobs.
Added support for loading argument lines. Added "WindowRes:1920x1080" launch option. It will launch the game in window mode without messing with pixel art graphics.
Now you can add mod images (modules) on the main weapon Image like Muzzle Brakes and other stuff. Added two new commands: "BigImageAdd" and "BigImageRemove".
New scenario commands added:
"KillAllEnemies" - kills all enemies.
"WaitForKill, MobName, MobName2, ..." - pauses scenario till listed enemy (or enemies) are killed.
"WaitForAppear, MobName, MobName2, ..." - pauses scenario till at least one of listed enemies spawns on the map. If enemy is already on a map then scenario won't be paused.
Changes:
Now mods list loads up without restarting the game. Helps to work with new mods.
Leaving mod menu now reloads only content that was changed with mods.
Now language is set to your Steam language by default.
SWAT-zombies got a new spray. Now without a bright outline.
Map "Civil disorder" got updated sprays too!
Steam nickname will be loaded automatically.
Reworked the cooling system for weapons - "HeatMultiplier" command was added. It changes how much damage is converted to heat.
Hotkey names are changed.
Updated levels. Now killing the final Boss kills all trash mobs left.
A motorcycle now has a sound.
A motorcycle got its stats balanced.
Send a record button is disabled.
Some perk descriptions are changed.
Weapon and perk balance changes:
Perks "Light alloys" and "Feather" can be used only once.
Perks that increse number of bolts launched per shot now increse reloading time.
Reworked "Improve bowstring" perk. Now can be used 4 times and has a unique description.
New perk: "Recoil damper"
Rocket launcher:
New perk: "Feather".
Reworked ammo max perks. Added unique images.
Rocket ballistics improved.
AK-47:
New perk: "Incendiary ammo".
M16A1:
New perk: "Expanding bullets"
Dragunov:
Slight accuracy reduction.
SKS:
Damage increased.
Reloading time reduced.
Glock:
Improved cooling.
Remington 1856:
Damage increased.
Cooling rate reduced.
Recoil increased.
Desert Eagle:
Cooling rate increased.
Perk "Automatic" removed.
Fixes:
Underbarrel grenade launcher does not overheat weapon anymore.
Fixed a bug that caused game scenario to stop on "Press ... to change weapon" script.
Fixed a bug that didn't allow you to finish tutorial with a gamepad.
Fixed a bug with adding extra lines in settings files.
Fixed a bug with debug mode when MiddleGround was drawn incorrectly.
Fixed MiddleGround on "Civil disorder" map.
Fixed an aiming line between player and crosshair.
Fixed "Sprite Dying Delay" script. Updated dying animation effect. Default delay between dying animation frames is set to 180.
Fixed "Online manual" link in mod menu.
Fixed background battle in main menu, NPCs and zombies can now spawn behind screen borders. Increased NPC numbers to shift the battle closer to the map center.
Weapon box pick up time increased from 0.5s to 0.75s. Also a yellow ellipse will now be drawn under the box and not above it.
Music crossfade fixed. Now you won't hear double beats.
Now you can exit your motorcycle even with Keyboard+Mouse controls. Added "Dismout" bind to control settings menu.
Fixed Right Arrow on the screen that shows enemies behind the screen border.