It's mostly about fixes but still contains few new features.
Next things in my plans are manuals and their updates on the website.
If everything will be okay after this update, I may start working on new content and balance things that already exist - I want to change the game so it will become new but not just another fix update. 😄
New content:
Added scenario debug mode to cheat menu.
Game is paused now when window is not focused.
Changes:
Now you can see (but cannot send) scores with mods turned on.
Added kill stat to player's HUD.
Updated mod menu.
Fixes:
Fixed mistakes in english texts. Fixed few mod commands and functions. Deleted and moved some files. Thanks Commando0241 for help. Custom mods can now work incorrectly till you fix code lines. If you got problems with your mod - just write it there, we'll figure it out.
"Laser = 4" is now visible but is not accurate. Too many parameters affect projectile trajectory to work properly.
Fixed BulletMorphing not working with decreasing properties.
Fixed Give weapon to Blue in cheat menu. Now it's inactive in solo mode.
Reworked sending and loading Scores system. Scores now can be sent and loaded correctly.
Fixed an error that causes Warning screen to appear after loading big score screen.
Player death fixes. Text bubble now disappears when you cannot help anymore. Timer will not stuck on -0.0 seconds. Screen will be centered on alive player only if 2nd player is dead.
Website:
Migrated to a new host. That caused some problems with loading scores.
Fixed scores page.
Scoreboard, Site & Mods
Project’s website and records data have moved to a new server in Amsterdam.
Due to the above yesterday you could have experienced a brief period when records were not working - it should be ok now.
I’m going to work with the website, update it and translate into English in the coming days. After that I’ll settle down to polishing the modding system.
Small update with fixes
A small update with fixes is now live.
Fixed the reloading mini-HUD near the player to eliminate mirroring effect.
The game now loads in debugging mode to help identify errors some players struggle with.
Some files are moved or repacked.
Loading console is now in English.
Fixed shot (slash) animation when the player faces right.
Fixed the Window/Full Screen and Internet Connection buttons text.
Players can now ‘ghost’ through each other as NPCs.
You can only dash now if you don’t shoot. This is designed to reduce the uncontrolled dashes and fix the issue when you stop shooting while the shoot key is still pressed on.
Fixed the reloading bar height in the main HUD to keep it within the window borders.
Fixed keyboard controls setup menu to stop hotkeys from clicking by itself.
Standard keyboard controls changed to stop pressing Ctrl+Tab (Steam in-game menu).
Fixed joystick controls setup, you can now use a joystick to do that.
Fixed animation for shooting security zombie.
Weapons with zero shoot delay time now display shoot speed correctly.
Small update with fixes
A small update with fixes is now live.
Fixed the reloading mini-HUD near the player to eliminate mirroring effect.
The game now loads in debugging mode to help identify errors some players struggle with.
Some files are moved or repacked.
Loading console is now in English.
Fixed shot (slash) animation when the player faces right.
Fixed the Window/Full Screen and Internet Connection buttons text.
Players can now ‘ghost’ through each other as NPCs.
You can only dash now if you don’t shoot. This is designed to reduce the uncontrolled dashes and fix the issue when you stop shooting while the shoot key is still pressed on.
Fixed the reloading bar height in the main HUD to keep it within the window borders.
Fixed keyboard controls setup menu to stop hotkeys from clicking by itself.
Standard keyboard controls changed to stop pressing Ctrl+Tab (Steam in-game menu).
Fixed joystick controls setup, you can now use a joystick to do that.
Fixed animation for shooting security zombie.
Weapons with zero shoot delay time now display shoot speed correctly.