Graviteam Tactics: Mius Front cover
Graviteam Tactics: Mius Front screenshot
Genre: Simulator, Strategy

Graviteam Tactics: Mius Front

New update - May 12, 2019

1) Saving the battle as a mission was moved to the [Ctrl+S] combination.
2) Attack planes do not show the enemy units.
3) In statistics in Quick battles, all enemy units are shown.
4) In the encyclopedia, tank/vehicle modifications are correctly switched.

New expansion Graviteam Tactics: Fateful Strike



The last attempt of the Red Army to encircle the Kharkov group of the Wehrmacht. 6A together with 28A delivered strikes from the south and north, with the task of seizing the Kharkov area. Screening was provided by 57A and 9A SF, as well as by Bobkin Army Group moving to Krasnograd. The offensive began on May 12, but developed more slowly than planned. The Wehrmacht command organized a number of counterattacks by infantry divisions. All available German ATG, including 8.8 cm anti-aircraft guns, were pulled into the area of ​​attack. Soviet forces were continuously attacked by the enemy aircraft. By the end of May 16, the Red Army units were on the lines, which were plannned to be captured as far back as May 14. On the morning of May 17, the 6A command brought the main strike force into the breakthrough, 21 and 23 tank corps...

  • Two operations of 14 turns for each of the parties (Borki, May 17-18, 1942)
  • Precisely recreated area of over 140 sq. km: hilly plains with harsh terrain, small settlements.
  • Historical organizational structure of units at the time of the offensive.
  • StuG III assault guns of C/D and E modifications.

https://store.steampowered.com/app/1057070/Graviteam_Tactics_Fateful_Strike/

New update - April 26, 2019

1) Added gradation of image sharpness in options.
2) At the maximum level of realism, night and evening time looks darker.
3) Added German SPG StuG III ausf C/D and E.
4) Fixed some bugs.

New update - April 08, 2019

1) Added indication of the rate of fire for off-map artillery.
2) Added +1 gradation of the game difficulty setting.
3) Added additional parameters of difficulty, somewhat changed the distribution of parameters between different levels of difficulty and realism.
4) Fixed a bug with a BG/platoon movement that got into battle, but its attack point was outside the tactical battlefield.

New update - April 05, 2019

1) The algorithm of BG movement with indirect control has been improved: BG in the normal state attacks in the direction of attack, the defence order is not automatically set for retreating units.
2) Fixed a bug with the trembling of soldiers when mount on vehicle.
3) The coefficients of the score calculation for the Operation Moduler DLC are fixed.
4) Added operations with battle groups in the Dawn Blau DLC.
5) Radically reduced the number of options in the menu, added decoding for general settings.

New update - March 26, 2019

1) The algorithm for the movement of auxiliary units and staffs in the operational phase (for AI troops) has been changed.
2) Added the ability to set order along the boundary of the battlefield in the operational phase with indirect control.
3) March order in the operational phase is not canceled for platoons/BGs which lost their combat ability.
4) Added indication of the duration of the stroke in the operation.
5) Updated user manual.

New update - March 23, 2019

1) Added indirect control in the operational phase (can be disabled in the settings). The right mouse button sets the order for the BG/platoon, a second click changes its type or cancels the order.
2) Fixed bug with swimming soldiers at low temperatures in some cases.
3) The transition to the platoon’s parameters in the operational phase is carried out by pressing Mouse Wheel with the indirect control enabled.
4) The algorithm of operation of the observation devices at the StuG III F/8 has been changed.
5) Improved the algorithm for displaying unit designations on the operational map (divisions and corps are indicated in square brackets, brigades and regiments - without brackets, other units - with dividing line).

New update - March 04, 2019

1) Added the Panther tank battalion to the quick battle editor.
2) Disabled the deployment option for units which had moved before the battle.
3) Changed the principle of the initial deployment.
4) Added sorting and coloring of platoons in combat by battlegroups.

New expansion Graviteam Tactics: Against the Tide


On August 22, 1943, at 17:00, German forces began withdrawing of the "Kempf" task force from Kharkov, preserving it from possible encirclement and destruction. In turn, the Soviet command at 20:00 began the assault on Kharkov, with the task to cut off escape routes from the city for the German forces. But in most parts of the city there were no German forces by this time, they were entrenched on the southern outskirts of Kharkov, in the Krasnobavarsky district located near r.Uda and near the Osnova railway station. In the evening of the same day, units of 53A and 5 gds TA, completed the crossing over r.Uda west of Kharkov, in the Shpakovka, Gavrilovka and Sinolitsevka sector, and began an operation to expand the bridgehead in the general direction to vlg.Korotich. A forward detachment was sent out, which was supposed to cut the Kharkov-Merefa highway in the area of vlg.Pokotilovka, which, according to the plan, should prevent the German forces from escaping Kharkov. In the morning of August 23, units of 69A and 7 gds A entered Kharkov from the north. Attempts by some units of 53A and recon detachments of 69A to immediately attack the German positions beyond r.Uda in the area of Pesochin, vlg.Minutka and Novaya Bavaria were unsuccessful.

  • Two operations south-west of Kharkov of 10 turns for each of the parties (vlg.Korotich, August 23-24, 1943).
  • Area of over 64 sq.km: villages, gardens and railways.
  • Historical organizational structure of units at the time of the offensive.
  • One of the first combat employments of the Pz V Panther tank ausf.D.

https://store.steampowered.com/app/999550/Graviteam_Tactics_Against_the_Tide/

New update - March 01, 2019

1) Displaying of non-capturable squares is synchronized on the operational and tactical maps (a more strict capturing mode was chosen - as on the operational map).
2) Removed changing of the vertical angle of the main weapon when firing smoke.
3) Added taking into account of snow cover and boggy grounds for location of soldiers.
4) Changed the algorithm for calculating the operational score for losses.
5) Fixed a bug with loading a wrong bullet type when picking up weapons.
6) Added destructible chassis on the Tiger tank.
7) Added camouflage on the Tiger tank.
8) Added camouflage on the Stug III F/8 SPG.
9) Added camouflage on the Pz III M/N tanks.
10) Added camouflage for the Pz IV G tank.
11) Added camouflage on the Sdkfz 250 and 251 APCs.
12) Added destructible chassis on Sdkfz 251.
13) Added the Pz V Panther tank in 5 versions.
14) Added Nebelwerfer 41 and Nebelwerfer 42 MLRS.
15) Added radio station and parking lights on the Ratel-81 IFV.
16) Added the SS-77 machine gun for soldiers of SA army.