Graviteam Tactics: Mius Front cover
Graviteam Tactics: Mius Front screenshot
Genre: Simulator, Strategy

Graviteam Tactics: Mius Front

New update - 20 January, 2019

1) Added indication of terrain passability for vehicles.
2) After changing the profile, the game automatically reloads the settings.
3) Fixed a bug with incorrect definition of the window size when running on a non-main monitor in a multi-monitor configuration.
4) Added winter camouflage on the Tiger tank.
5) Fixed a bug with imposition of a wrong texture on the Land Rover wreck.
6) For inactive enemy units, no information is displayed in the statistics.
7) Limited displaying of information about the enemy BG/platoon in the operational phase.
8) Reduced the speed and changed the algorithm of the command level growth.
9) Fixed a bug with the T-26 mod 40 tank, leading to a CTD.

New expansion Graviteam Tactics: Under the Cruel Star


On the morning of February 20, the 11 CD 6 gds CC received the order to attack Ordivka and Bulakhi farmsteads, but did not accomplish the task, and by evening withdrew to fst.Klyuchevodsk where it was on the defensive until February 20-21. And 83 CD conducted battle for vlg.Borki for two days, positioned on the heights north of the village. But by the evening of February 20 was dislodged from the heights to the north, and entrenched in the forest. The next day, the cavalrymen attacked Borki again, but were able to capture it only by the morning of February 22. The same day, 11 CD reached fst.Podkopay and fst.Homenki again, and attacked in the direction of fst.Ordivka and fst.Bulakhi. Units of the SS LSAH division took defense here.

  • Two operations of 10 turns for each of the parties (fst.Bulakhi, February 23-24, 1943).
  • Area of over 48 sq.km: farms, windmills and extensive gullies.
  • Historical organizational structure of units at the time of the offensive.

https://store.steampowered.com/app/999490/Graviteam_Tactics_Under_the_Cruel_Star/

New update - January 8, 2019

1) Added various options for the number of tracer shells in the MG belts and boxes.
2) Increased dispersion for tracer bullets.
3) Added explosive and incendiary bullets.
4) Changed the algorithm for damage taken to open parts of vehicles.
5) Changed the vehicles interaction algorithm with snow and marshy soils.
6) Changed the algorithm for damaged vehicles retreating.
7) Maneuvering modifier does not block the defense in the trenches and houses.
8) The maneuver modifier during the movement of soldiers in the column determines the position of heavy weapon crews and commanders at the beginning or end of the column.
9) Added winter camouflage for German Pz III and Pz IV tanks.
10) Added windmill (to be used on some battlefields).
11) The choice of ammunition layout (AT or normal) does not depend on whether the BG/platoon attacks or in defense, but only on the expectations of enemy armored vehicles.

New update - December 24, 2018

1) Replenishment and recovery in the operational phase are carried out from all units which includes a platoon/company.
2) Changed the algorithm for units evolutions when moving in a column.
3) Changed the algorithm of firing at unobservable targets.
4) The algorithm for opening and closing shields for 45mm AT guns is changed.
5) Added modifier for saving ammunition.
6) Changed the algorithm of rifle grenades shooting.
7) Showing of squares at the deployment stage is binding to the display of keypoints button (as well as at the statistics stage).
8) Added a cease-fire confirmation dialog (if confirmations are enabled in the settings).
9) Added time display in the in-game menu in tactical combat.

New update - November 17, 2018

1) The algorithm of interaction with bridges for vehicle wheels was changed (resource consumption of calculations was reduced).
2) Fixed bug with incorrect indication of weapon damages.
3) Algorithm for calculating lost and captured equipment after the battle was changed.
4) Changed the algorithm of interaction of wheeled vehicles with heavy soils.
5) Added a modification of the IFV Ratel-90 with a night sight.
6) Changed the level of the South African IFV commanders.
7) Changed the algorithm of firing from some automatic rifles.

Raid DLC updated

Fixes to the battlefield in some places: bridges, fords, some "obstacles" which interfered with movement in villages.

New expansion Operation Moduler and a massive update


https://store.steampowered.com/app/501671/Graviteam_Tactics_Operation_Moduler/
In the 1987, the Angolan (FAPLA) battle plan was direct: forces would move from Cuito Cuanavale to the South and South-East towards the Lomba river, cross it and occupy the town Mavinga. Mavinga was important because of its airstrip, which would enable the AAF to support a further phase of the offensive, an advance to Jamba, UNITA’s HQ. Once Jamba fell, the expectation was UNITA would be finished.

Over the years, South Africa gave military aid to UNITA, as this movement occupied the South-East corner of Angola and prevented SWAPO guerrillas from entering the Caprivi and Okavango territories in Namibia. In 1987 the SADF sent 20th SA Brigade under the command of Colonel Deon Ferreira to support UNITA. It comprised 61st Mechanized Battalion Group, two motorised infantry companies from 32nd Battalion and AT squadron, as well as two motorised infantry companies from 101st Battalion. There were also three artillery batteries. The whole force was 2609 men strong. In addition, there were an unknown number (several thousand) of UNITA fighters alongside the SA.

For the 1987 offensive, FAPLA employed a total of 8 brigades. Four acted as the garrison and escort, the other four formed the hammer fist of the offensive. This force comprised about 6000 men and 80 tanks, plus artillery, augmented with air support. 47th Brigade being the strongest of the four attacker FAPLA brigades on the front line. 47th and 59th FAPLA Brigades advanced in a pincer movement: while 47th rounded the western source of the Lomba river and moved eastwards along the southern shore, 59th moved in conjunction with 47th on the northern side. 47th and 59th Brigades were collaborating in the construction of a TMM bridge just east of the confluence of the Lomba and Cuzizi rivers.

October 3, 1987, between 8:00-9:00, the SADF forces launched an attack on 47th Brigade.

  • Two operations for the Angolan FAPLA and SADF & UNITA sides.
  • Precisely recreated area near confluence of Cuzizi and Lomba rivers, 144 sq. km wide.
  • Historical organizational structure of units at the time of the operations Saludando a Octubre and Moduler.

List of changes in the free update:
https://steamcommunity.com/games/312980/announcements/detail/2451541753895490551

New update - November 6, 2018

1) Added support for auxiliary propelled guns.
2) Added ability to conduct mobilization for the commanders of partisan and national-liberation movements.
3) Added ability to use noise generators to reduce morale of the enemy troops.
4) Added ability for special units to conduct diversions.
5) Added ability for headquarters and command units to disinform the enemy.
6) Added ability to agitate the enemy and win over their soldiers.
7) Added ability to use illuminating bombs in order to keep the enemy soldiers from resting at night, thereby increasing their fatigue.
8) Added ability to organize air supremacy against enemy aviation.
9) Added ability to use transport aircraft for bombing.
10) Added ability to use foreign instructors in order to improve the level of training and morale of allied forces.
11) Fixed a bug that caused AI to not use the reserves in the operational phase.
12) Removed signs of German divisions from vehicles.
13) Added the organizational structure of the South African Army mechanized battalion.
14) Added the organizational structure of various UNITA infantry units.
15) Added the organizational structure of the Angola Army.
16) Added new vehicles: T-55, BRDM-2, Ratel-90, Ratel-81, Ratel-60, Ratel-20, Ratel Cmd, Land Rover with various weapons and without.
17) Added artillery: M-40 recoilless gun, ZU-23-2, “Vector” M3 mortar.
18) Added ATGM “Milan” and “Malyutka”.
19) Added new types of air support: MiG-23 and “Impala” attack aircraft.
20) Added MANPADS “Stinger” and “Strela”.
21) Added new infantry weapons: FN-MAG and M60 machine guns, R1, AGS-17, .50 Browning on a tripod, LRAC-89.

Welcome to Africa!

Since independence from colonial rule, Africa has been consistently plagued by political instability. Angola, in particular, struggled through a long civil war between two groups: MPLA, controlling the state, and UNITA, which gained support from the United States and South Africa despite having Maoist roots. Periodic South African incursions into southern Angola forced the Angolan government to depend on military aid from the Soviet Union and Cuba.

Experience one of the grim events of the conflict in the newest expansion Graviteam Tactics: Operation Moduler coming out this fall!

https://store.steampowered.com/app/501671/Graviteam_Tactics_Operation_Moduler/

New update - October 1, 2018

1) Fixed a bug with improper personnel reallocation inside a battalion in some cases.
2) Fixed a bug with incorrect radius display for battlegroups in the operational phase.
3) Improved the model of OT-55 tank, added movable balancing levers and bow machine gun.
4) Fixed a bug with frequent movement of troops under AI control to certain points for no reason.