1) Fixed a bug resulting in formation of deep tracks on soft soils of the landscape, after deployment.
2) Removed blocking of bombing for Ju-87B.
3) Fixed a bug resulting in piling up of weapons and blood stains in a certain place on the battlefield.
4) Changed the effect of falling snowflakes to a more chaotic.
New update - September 10, 2018
1) Changed the principle of throwing and detonation of bombs.
2) Fixed a bug with smoke grenades failing.
3) Fixed a bug with throwing of grenades.
4) Changed special effects of automatic guns firing.
5) Changed special effects of small fragmentation projectile explosions.
6) Added a swap sides button in the Close Engagement mode.
New expansion Graviteam Tactics: Raid
On January 29, 1943 began the offensive Operation "Leap" of the South-Western Front forces. In the first days of the operation, positions of 320 ID and 298 ID were smashed and both divisions began retreating in disorder to the west. 298 ID could not be saved and it vanished almost in full under attacks of the Red Army units. Not wishing to lose the second, 320 ID, the German command developed a plan for its rescue: units of the 2nd MIR LSAH will reach the Andreevka area, between Zmiev and Balakleya. 320 ID will also arrive there. To ensure the escape of 320 ID, aircraft constantly supplied fuel, ammunition and food to its location, and dive bombers were actively used by its request. By the end of February 11, units of Soviet 111 RD had passed Krasnaya Polyana in the direction of Vodyanoe, aiming along the Uda river to Borovoe village, from where they could strike the rear of the MIR LSAH battlegroup defending Vasishchevo-Lizogubovka-Ternovoe. Block breakthrough attempts of 320 ID units, playing as the Soviet side, or break through the Soviet encirclement and save 320 ID units, playing as the German side.
Four operations of 12 turns for each of the parties (Krasnaya Polyana, February 12-15, 1943).
Precisely recreated area of over 90 sq. km near the Uda river, village Vodyanoye and Krasnaya Polyana.
Historical organizational structure of units at the time of the operation.
1) Updated user manual.
2) Added possibility of displaying damages by various types of impact in the statistics.
3) Pressed Shift button toggles the speed of height change of the camera.
4) Changed principle of visualization of some types of damage.
5) Corrected visual effects of shells and fragments impact.
6) Changed the model of shock wave impact on vehicles.
7) Improved the model of grenades interaction with objects of environment.
New update - August 28, 2018
1) Added accounting of the silhouette and speed when displaying the hit chance of the target.
2) Added indication of non-critical damage in the properties panel of selected units.
3) Modified the algorithm of launching of smoke grenades when vehicle is hit, now they are launched only when hits have caused damage.
4) Reduced the threshold at which fragments are considered not damaging.
5) Modified the fragment and shock wave injury model of soldiers.
6) Fixed a bug with "square shadows" on nVidia graphics cards.
7) Fixed flickering of distant landscape areas on nVidia video cards.
8) The support assigned to a battlegroup replaces any units previously selected from the reserve.
9) Chains of orders are displayed if the selected units are in the same platoon.
10) Expanded the indication of damages and their consequences.
11) Fixed a bug with no fuel leakage (and no burning fuel) from tanks.