1) Optimized loading process of the main menu. 2) Changed the algorithm for upscaling the 3D buffer (at low graphics settings). 3) The algorithm for automatically determining graphics settings depending on system performance has been changed. 4) Added winter camouflage for the BA-20 armored vehicle.
Update 03/24/2022
Updated the Cold Spring DLC battlefield
New expansion Graviteam Tactics: Operation Victory
In 1980, at the beginning of the war, the Iraqis main efforts focused on capturing of Khuzestan - the main oil-producing region of Iran. They managed to take control of a significant territory in this region, a large port and refinery center Abadan was also besieged. However, the protracted battle for Khorramshahr and Susangerd cities led to the fact that the Iraqis were no longer able to capture the two next major Iranian cities - Dizful and Ahvaz, but only besieged them. Destruction of a major Iraqi group between Ahvaz and Susangerd became the main goal of the first major Iranian counteroffensive named Operation "Nasr" (Victory). The main role in the operation was assigned to the 16 and 92ArmBde units. Also, IRGC and militia units were brought to participate in the operation.
Two operations - 6 and 5 turns for each side (Iran and Iraq), dedicated to the offensive of the Iranian troops in Khuzestan.
Precisely recreated area at the middle between the rivers Karkheh and Karkheh-Kor, 70 sq. km wide.
Historical organizational structure of units at the time of the operation Nasr.
1) Added the Chieftain Mk5 tank. 2) Added М113А1 APC. 3) Added 81 mm M1 mortar. 4) Added the T-62 tank. 5) Added ATGM M47 "Dragon". 6) Added Iranian army units. 7) Added units of the IRGC. 8) Added Iraqi army units. 9) Added aircraft F-5E. 10) Added helicopter AH-1J. 11) Added various artillery systems for off-map artillery (for the Iraq and Iran army). 12) Added MG3 machine gun. 13) Added ATGM BGM71 "TOW" in self-propelled and aircraft versions. 14) Added MRLS "Hydra-70". 15) Added missile AIM-9.
Update 02/02/2022
Update of the battlefield in the Final Offensive DLC: 1) Changes in the topographic map, according to the latest features. 2) Changes to small details on the battlefield itself, removal of some problem/buggy areas.
Update 01/24/2022
1) Added the mode of camera rotation around the unit in the absolute coordinate system (can be disabled in the settings). 2) Fixed camera zoom in for units in houses. 3) Added the influence of weather conditions on the dispersion of artillery shells. 4) The line of sight area is shown more accurately.
Update 01/08/2022
1) The algorithm of hand-to-hand combat has been changed. 2) Updated 3D models of Soviet grenades. 3) Added anti-personnel grenades F-1 and RG-42. 4) Added a bunch of RGD-33 grenades. 5) Added RPG-41 and RPG-43 anti-tank grenades. 6) Changed the appearance of the artillery cursor. 7) Added the ability to move barrage fire.
An update of the game coming soon!
Please complete your tactical saves.
Update 12/21/2021
1) Fixed years of appearance in Close Engagement mode for some German units. 2) Added assignment of a priority target by a single click on the unit icon. 3) Fixed the armor map of the Stuart M3A1 tank. 4) Added accounting for the distance and direction to the battery for offmap artillery. 5) Added a decrease in the intensity of fire over time for offmap artillery. 6) The process of zeroing has been removed during the planned firing for offmap artillery. 7) Correction when firing on the ground and for offmap artillery carried out according to the actual explosions. 8) Added indication of correction. 9) The algorithm for fatigue calculation in the operational phase has been changed. 10) User manual has been changed. 11) Changed the algorithm of supply routes calculating (taking into account the weather and road network). 12) Added a side selection dialog to the quick battle editor and close engagement mode. 13) Added layouts of captured weapons for the Wehrmacht in 1941 with a PPD40 SMG.