Great Houses of Calderia cover
Great Houses of Calderia screenshot
Genre: Role-playing (RPG), Strategy, Indie

Great Houses of Calderia

Regular Update Patch Note — 0.8.1.1188 (b13462767)

A new regular update [0.8.1.1188 (b13462767)] is now live with the following changes:

Added

  • Active map mode indicator

Updated

  • Rivers and lake textures
  • Fiefdom mouseover visual effects
  • Relation Map mode now shows unmarried court members
  • Production breakdown tooltips
  • World map optimizations

Fixed

  • Incorrect confirmation texts
  • Garrisons can’t be closed after conquest

Known Issues

  • Default UI scale is at 70%, adjust this from Video Settings.
  • UI scaling might cause some buttons to go outside the screen on some resolutions. To fix this, adjust the UI scaling percentage in Video Settings.
  • Character customization images might fail to load occasionally. The UI still works, and reopening the menu sometimes fixes the issue.

- Great Houses of Calderia Team -

Hotfix Patch Note — 0.8.1.1185 (b13442510)

A new hotfix [0.8.1.1185 (b13442510)] is now live with the following changes:

Added

  • Low and Medium graphic settings for water

Fixed

  • Game crash when loading a save

Known Issues

  • UI scaling might cause some buttons to go outside the screen on some resolutions. To fix this, adjust the UI scaling percentage in Video Settings.
  • Character customization images might fail to load occasionally. The UI still works, and reopening the menu sometimes fixes the issue.

- Great Houses of Calderia Team -

Week sale—20% off!

Oy Rulers!

Great Houses of Calderia is at a 20% discount from today to February 19.

20% Discount


This crown is yours to take! Settle your House, start your rule over Caldria, and become the most powerful noble family! Grow your fiefdom, trade, nurture diplomatic relations, and strategically shape the future of this bountiful land. Enjoy a special 20% discount on Great Houses of Calderia from today to February 19. Get your copy today to discover the most recent changes and features!

Player-driven development - Share your feedback!


Your feedback is precious to us. Some of your suggestions already made it to the game, and we'd love to keep improving the game with your ideas and insights! Share your feedback and suggestions in the Steam discussions, we review all of them! Thank you for your commitment, we really appreciate your words.

Support us by leaving a review!


https://store.steampowered.com/app/1812910/Great_Houses_of_Calderia/

- Great Houses of Calderia Team -

Minor Update Patch Note — 0.8.1.1181 (b13397464)

A new minor update [0.8.1.1181 (b13397464)] is now live with the following changes:

Added

  • Siege info tooltips 
  • Garrison view close button

Fixed

  • Resource breakdown can show too many war reparations gains
  • Sue for Peace not triggered in some scenarios by AI

Known Issues

  • UI scaling might cause some buttons to go outside the screen on some resolutions. To fix this, adjust the UI scaling percentage in Video Settings.
  • Character customization images might fail to load occasionally. The UI still works, and reopening the menu sometimes fixes the issue.

- Great Houses of Calderia Team -

January Development update

Oy rulers,

The beginning of the year was marked by many rounds of polishing and balancing, especially with some tweaks to the Bandits features, but let’s not forget about the addition of the Siege mechanics! We’ll dig deeper into this new content later in this Development Update. Thank you for your detailed feedback about the Bandits. With the information you shared, we have been able to make some adjustments to it. A lot of constructive input and e are also reviewing and discussing suggestions that you shared in the Steam discussions and reviews. As always, we deeply appreciate your involvement, and this is what fuels our creativity and minds to make the game even better, thanks to you!

Design & Balancing



Bandits and safety: As mentioned above, thanks to your input, we have been able to balance the bandits' attacks on the map, especially in the early phase of your fiefdom. This led to tweaks in many areas of this feature: bandits delegations now have more dynamic costs, more choices to make, and more varying outcomes, bandits can no longer siege players repeatedly, and the fiefdom starting safety is set to 2 instead of reverting to 0. In terms of UI, we have improved the safety tooltip and how it shows the thresholds for the next level, as well as the safety icon, which now shows its progression. Lastly, the AI bandit movement has been upgraded.

Siege: The Siege feature is progressively implemented. This month, the feature is now playable with the elements we added: timers, information on the map, health loss for defenders over time, siege and garrison UI and UX. Buildings can impact siege duration and speed.
How does it work? A Siege starts when an army attacks an enemy city. When sieged, the defender must raise a garrison. This is without the cost of raising an army for some of the units (although upkeep still must be paid). The attacking army starts building siege equipment, and when ready, it can attempt to assault the fiefdom. The progress of the siege equipment is shown on the siege tower icon. The defending army loses health while under siege, and all resources from production locations and trade stop for the time being. The defender may try to lift the siege at any time. We've also updated how the armies work. When the army is raised, it does not automatically leave the city but is instead stationed in a garrison within the city.

AI: Following the balance of the Bandits feature, the AI now manages its safety production better to be less likely to be attacked and overwhelmed by bandits. It also fights bandits back to protect its land. The way AI handles its production and storage has been improved as well.

War and alliances: Regarding allies, we have applied a few changes. It is now not possible to declare war against an ally. On the other hand, you will break an alliance by refusing to assist an ally at war if they ask for your support. In terms of UI, War and Alliance states are shown on the family crest. As for the war, army movement has improved. You have reported that army resources were not returned when an army was disbanded. It is now effective, and disbanding an army partially returns the resources spent to raise it.



Visuals & Interface



User Interface scaling: We are still experimenting with wide-screen resolutions. UI scaling is still a long, ongoing process, and we welcome feedback to help us optimize it during the whole Early Access phase. We have added a master control to change all scalability settings at once in the Settings menu.

Visuals alignment: We continued working on the text, button, and icon alignments to improve and harmonize the overall UI and interface menus.

Visual FX and clarity: We have been working on adding a fair share of audiovisual feedback lately, like sound effects when declaring a war (on top of the change applied to the crest during a war), visual effects after a battle on the map, a bird particle system, showing ranks timeline progress, and growth indicator colors depending on the overall happiness level. You can change the visual effects quality in the Settings.



Technical fixes & optimization



Optimization: We have been focusing on optimizing the game in general, but only particularly on the world map, as it is the main screen. The overall performance of the game has improved thanks to your input. We also focused on particle, day-cycle, and scalability settings optimization. This is still an ongoing process to improve the game on all kinds of setups and monitors. Please let us know if you encounter issues regarding the User Interface, the stability of the game, or other similar issues.



For more information, read the full aggregated patch notes below:



Added

  • Audiovisual effects when declaring a war
  • After battle map FX
  • New bird particle system
  • Visual effects quality selection in the Settings Menu
  • Master control to change all scalability settings at once in Settings
  • World map optimization
  • Performance tweaks
  • River location event
  • Alliance ends if you do not come to ally’s help when asked
  • Alliance end texts shown at relevant events
  • New achievement: win a game
  • Buildings can impact siege duration/speed impacts
  • Show ranks timeline progress
  • Raise army resources are partially returned when the army is disbanded
  • AI behavior can also follow pure storage amounts
  • Siege

    • Timers
    • Information on the map
    • Health loss for defenders over time
    • Siege and Garrison UI and UX

Updated

  • Units don’t get a health boost when wiping out enemies in conflicts
  • Bandit stopping delegations now have more dynamic costs, more choices to make, and more varying outcomes
  • AI manages safety production better
  • AI handling bandits
  • Safety tooltip improved and now shows thresholds for the next level
  • War and Alliance state towards player shown on family crest
  • Chronicle text indentation
  • Currently selected tradition now shows also color in tradition button
  • Safety icon shows progression
  • Army movement UX improvements

Fixed

  • Fiefdom starting Safety Level reverts to 0
  • A few events that were supposed to have the choice of saying "OK" were saying something else
  • General Spy Investigation now provides penalties properly
  • Bandits sieging player
  • Can declare war against an ally
  • Commander leaves caravan when arriving home
  • Stuck in the Comital Ranks of Calderia
  • Bide your time skill in social conflict takes too long to happen
  • Own a family member as a court member at home
  • Trait tooltips missing duration time unit
  • Visual bug where archers appeared to be strong against almost every unit in the game
  • When pressing Esc during AI rank selection, it caused a bug where the UI would zoom out endlessly
  • You can move on the map in character state, edit character state, and skip tutorial state
  • Tradition screen zoom is not functioning correctly
  • Army movement not showing path when targeting cities
  • Travel icon style changes when a courtship is rejected
  • Broken roads
  • Clothing randomisation incompatible with overweight bodies
  • Point Of Interest FX is not working when viewed up close
  • Pressing ESC in Ranks of Calderia Result doesn’t remove background
  • Problems with delegations AI
  • Known Issues
  • UI scaling might cause some buttons to go outside the screen on some resolutions. To fix this, adjust the UI scaling percentage in Video Settings.
  • Character customization images might fail to load occasionally. The UI still works, and reopening the menu sometimes fixes the issue.

This new year starts on the right track, and we intend to keep at it! Stay tuned for more news on the game's development and content!

- Great Houses of Calderia Team -

Minor Update Patch Note — 0.8.1.1177 (b13340607)

A new minor update [0.8.1.1177 (b13340607)] is now live with the following changes:
Fixed

  • Remove unnecessary notification text on Trade and Raise Army views

Known Issues

  • UI scaling might cause some buttons to go outside the screen on some resolutions. To fix this, adjust the UI scaling percentage in Video Settings.
  • Character customization images might fail to load occasionally. The UI still works, and reopening the menu sometimes fixes the issue.

- Great Houses of Calderia Team -

Regular Update Patch Note — 0.8.1.1172 (b13281773)

A new regular update [0.8.1.1172 (b13281773)] is now live with the following changes:

Added

  • Visual effects quality selection in the Settings Menu
  • Master control to change all scalability settings at once in Settings
  • River location event
  • Alliance ends if you do not come to ally’s help when asked
  • Alliance end texts shown at relevant events
  • World map optimization
  • Performance tweaks
  • New achievement: Win a game
  • Buildings can impact siege duration and speed
  • Show ranks timeline progress
  • Raise army resources are partially returned when the army is disbanded
  • Siege

    • Timers
    • Information on the map
    • Health loss for defenders over time
    • Siege and Garrison UI and UX

Updated

  • Safety icon shows progression
  • AI handling bandits
  • Chronicle text indentation
  • Army movement UX improvements
  • Currently selected tradition now shows also color in tradition button

Fixed

  • Own a family member as a court member at home
  • Army movement not showing path when targeting cities
  • Travel icon style changes when a courtship is rejected 
  • Broken roads
  • Clothing randomisation incompatible with overweight bodies
  • Commander leaves caravan when arriving home
  • Stuck in the Comital Ranks of Calderia
  • Problems with delegations AI
  • Point of Interest FX not working when viewed up close

Known Issues

  • UI scaling might cause some buttons to go outside the screen on some resolutions. To fix this, adjust the UI scaling percentage in Video Settings.
  • Character customization images might fail to load occasionally. The UI still works, and reopening the menu sometimes fixes the issue.

- Great Houses of Calderia Team -

Regular Update Patch Note — 0.8.1.1158 (b13145369)

A new regular update [0.8.1.1158 (13145369)] is now live with the following changes:

Added

  • After battle map FX
  • New bird particle system

Updated

  • Particle optimization
  • Day-cycle optimization
  • Scalability settings optimization
  • Bandit movement AI improvement
  • Growth indicator colors change depending on happiness
  • Inviting guests to a wedding with 2 weddings at the same time

Fixed

  • Bandits sieging player
  • Can declare war against an ally
  • Trait tooltips missing duration time unit
  • Visual bug where archers appeared to be strong against almost every unit in the game
  • When pressing Esc during AI rank selection, it caused a bug where the UI would zoom out endlessly
  • You can move on the map in character state, edit character state, and skip tutorial state
  • Tradition screen zoom is not functioning correctly
  • Bide your time skill in social conflict takes too long to happen

Known Issues

  • UI scaling might cause some buttons to go outside the screen on some resolutions. To fix this, adjust the UI scaling percentage in Video Settings.
  • Character customization images might fail to load occasionally. The UI still works, and reopening the menu sometimes fixes the issue.

- Great Houses of Calderia Team -

December Development update

Oy rulers,

Happy New Year, and we hope you had a fantastic holiday! We’re back at the office, and it’s time to do a recap of what we did in December!

As you may have noticed, we are still reworking the UI and AI on top of the additional features coming progressively. Bandits are now here to disrupt your fiefdom and your rule! You can also win the game by choosing a more diplomatic path, thanks to the Scholars and Schemers traditions.

Your contribution and extensive comments after the addition of the Bandits feature in December are greatly appreciated! This is exactly why we chose Early Access—to be able to experiment and improve the game features with your help! As always, thank you for your support and your commitment, this is invaluable and crucial to the game process.



Design & Balancing



Bandits: A major update has been made to the world map with the appearance of bandits on the roads. No path is as safe as it used to be for merchants and soldiers. This feature comes with a series of brand new and unique events you’ll have to deal with when they appear. While the feature is new to the game, several iterations are required in the coming months to balance it properly, especially at the beginning of a new game. Thanks to all of you who have already spotted some issues with it and have suggested a few ideas to improve it.

Traditions: New traditions have been implemented and tested, including the « Dozen Peers » of the Idealist path (which unlocks the Noble Advisor companions and units) and the « Holy Knowledge » of the Scholar path (which increases Scholar professions happiness from wages by +1 but doubles wage consumption).

AI: With the new Bandits feature, the AI is now considering these attacks and unexpected Bandits events in its plan. Its overall plans have been tweaked and improved as well.

New winning condition: A more diplomatic way of winning the game has been added thanks to the addition of the Scholars and Schemers tradition perks.

Resources, costs, and buildings: Production consumption has been globally revisited. The Cooperage building now has its own category in the Fiefdom building menu, and bonus & penalty words for the refinement costs are now visible.

Safety production: In connection with the Bandits feature, the safety of fiefdom production is now more important than ever.



Visuals & Interface



User Interface scaling: We are still experimenting with wide-screen resolutions. UI scaling is still a long, ongoing process and we welcome feedback to help us optimize it during the whole Early Access phase.

Visuals alignment: Text, button and icon alignments have been reworked in some of the interface menus as well as in the event description to look better.



Technical fixes & optimization



Crash fixes: Loading a save file from an older version doesn’t cause the game to crash anymore. We also fixed a crash linked to a new tradition perk: « Holy Knowledge » when dragging workers into the scholar professions.



For more information, read the full aggregated patch notes below:



Added

  • Right mouse button to close the Ranks of Calderia screen
  • Tradition - Dozen Peers
  • Tradition - Holy Knowledge
  • Tradition tree connection to Light Mathemagic and Law Unites Us All
  • Spy investigation events now have costs associated with them
  • Safety increase winning effects in Conflicts
  • Bandit spawn UI
  • Bandit appearance speeds
  • Bandit ‘army’ consistencies
  • 7 Bandits-related events
  • Bandits movement AI
  • Bandits conflict resolutions
  • Scholar Winning Condition Path
  • Scholar Winning Conditions steps
  • Scholar Winning Conditions events
  • Conquered and Truce icons on the world map: Fiefdom Banners
  • Diplomatic delegation cooldown counter
  • Highlight the character icon when hovering over notifications
  • Caravan capacity and trip counter visualizer for Trade View
  • Three new courtship events

Updated

  • Siege Defender gets more and better units from garrison
  • Tweaks to AI plans
  • AI won’t cause social conflict in Lesson in Negotiations event
  • New Event illustrations
  • Conflict planning layout
  • Improved Tutorial window positioning with UI scaling
  • Tradition view
  • Safety Level shown also for the player’s fiefdom in World Map
  • New graphics for the Winning Condition view
  • World map border and road changes
  • Character customization reverting selects original objects
  • Show negative Safety production correctly in Fiefdom upgrade info
  • Safety production changes: Bourg 2->4, Fort, Fortress and Citadel bring ->1, Stone Walls 0->1
  • All military units are cheaper to recruit and upkeep
  • All starting Safety Levels in Fiefdoms 0 -> 2
  • Increased the probability of weather effects
  • Changed Cooperage building to be left most building in its own category
  • Changed production consumption to refinement cost
  • Added Bonus and Penalty words to Refinement Cost in Building View
  • Winning Progression steps VIa and VIb combined into one
  • Improve drag and drop in delegation

Fixed

  • Game crash when dragging workers into scholar professions with Holy Knowledge tradition
  • Game crash when loading a save from the previous version
  • Recruit spies cannot be done when relations are bad
  • Impossible to pillage buildings with an army
  • Units do back-and-forth movement instead of capturing a spot in conflict resolution
  • Rank delegation stuck on own fiefdom
  • Relation to count objective not counted after becoming the count
  • Participants stuck in rank selection state indefinitely
  • Courtship delegation for house members of the same rank indicates a superior rank
  • Fortress notification in Chronicle
  • Stuck in a military conflict with no board
  • Events that provide a low amount of tradition points now provide a low amount
  • Intrigue tutorial closes the menu
  • Problem with trade duration if player places too many resources in the balance
  • Traits are not counted towards character skill value checks in events
  • Voice of Calderia not counted in Winning Conditions
  • Trade gold amount overlaps caravan information with four or more resources
  • Conflict end screen text overflows victory screen
  • Marriage notification view issues
  • Fundamentals of Feudalism event wording
  • Poleaxer military unit noted as tier 3 in Military Conflict
  • Counselor has the wrong icon in Social Conflict
  • Courted character message never disappears if a courted person dies
  • Scholar Winning condition texts back
  • Courted character message never disappears after a courted person is dead
  • You can move on the map with the war window open
  • You can move on the map with an event open
  • Tradition progress bar shows correct progression when finished
  • No house member on the screen to send peace delegation
  • New Tradition button texts not inside buttons
  • Variable name in brackets instead of House name in Spy Accusation Event
  • ‘Appeal to mutual benefit’ text on Army has arrived event
  • In Trade View, the resource valuation information shown in different places doesn't match
  • Event outcome text padding
  • Misaligned male head icon in customization view
  • Diplomacy Window transparency issue with opposing Family Character

Once again, happy New Year to everyone and thank you for all of your suggestions and feedback. Stay tuned for more news on the game's development and content!

- Great Houses of Calderia Team -

Regular Update Patch Note — 0.8.1.1152 (b13092312)

A new regular update [0.8.1.1152 (b13092312)] is now live with the following changes:

Added

  • Audiovisual effects when declaring a war
  • AI behavior can also follow pure storage amounts

Updated

  • Units don’t get health boost when wiping out enemies in conflicts
  • AI manages safety production better
  • Safety tooltip improved and now shows thresholds for next level
  • War and Alliance state towards player shown on family crest
  • Bandits stopping delegations now have more dynamic costs, more choices to make, and more varying outcomes

Fixed

  • Fiefdom’s starting Safety Level reverts to 0
  • A few events that were supposed to have choice of saying "OK" were saying something else
  • Pressing ESC in Ranks of Calderia Result doesn’t remove background
  • General Spy Investigation now provides penalties properly

Known Issues

  • UI scaling might cause some buttons to go outside the screen on some resolutions. To fix this, adjust the UI scaling percentage in Video Settings.
  • Character customization images might fail to load occasionally. The UI still works, and reopening the menu sometimes fixes the issue.

- Great Houses of Calderia Team -