A new Hotfix [0.8.1.1138 (b13027994)] is now live with the following changes:
Fixed
Bandits stopping delegation that require small ransom shows “Outcome 1”
Rank selection getting stuck
Known Issues
UI scaling might cause some buttons to go outside the screen on some resolutions. To fix this, adjust the UI scaling percentage in Video Settings.
Character customization images might fail to load occasionally. The UI still works, and reopening the menu sometimes fixes the issue.
- Great Houses of Calderia Team -
Winter (Sale) is coming!
Oy Rulers!
Winter is coming... Oh, but wait, winter HAS come! Let's start the festivities with a 20% discount on Great Houses of Calderia from today to January 4.
20% Discount - Steam Winter Sale
Ruling over a piece of Calderia is a family matter! It's time for your noble family to settle in Calderia and start your legacy. Assign a Head of House to govern and manage your noble family to spread your influence and increase your power through war, diplomacy and schemes. Rise in the ranks of Calderia to become the most influential and powerful House! Enjoy a special 20% discount on Great Houses of Calderia from today to January 4. Grab your copy now and enjoy the latest upgrades and features!
We really appreciate your support and contributions. Feel free to share your feedback and suggestions, as they play a significant role in the game's development. Thank you for helping us strive towards creating the best possible version of the game!
A new regular update [0.8.1.1136 (b13020394)] is now live with the following changes:
Added
Right mouse button to close the Ranks of Calderia screen
Tradition - Dozen Peers
Tradition - Holy Knowledge
Spy investigation events now have costs associated with them
Bandit spawn UI
Bandit appearance speeds
Bandit ‘army’ consistencies
7 Bandits-related events
Bandits movement AI
Bandits conflict resolutions
Scholar Winning Condition Path
Scholar Winning Conditions steps
Scholar Winning Conditions events
Conquered and Truce icons on the world map: Fiefdom Banners
Three new courtship events
Diplomatic delegation cooldown counter
Tradition tree connection to Light Mathemagic and Law Unites Us All
Safety increase winning effects in Conflicts
Highlight the character icon when hovering over notifications
Updated
Siege Defender gets more and better units from garrison
Tweaks to AI plans
New Event illustrations
Conflict planning layout
Improved Tutorial window positioning with UI scaling
Tradition view
AI won’t cause social conflict in Lesson in Negotiations event
Safety Level shown also for the player’s fiefdom in World Map
Improve drag and drop in delegation
New graphics for the Winning Condition view
World map border and road changes
Character customization reverting selects original objects
Safety production changes: Bourg 2->4, Fort, Fortress and Citadel bring -1, Stone Walls 0->1
Show negative Safety production correctly in Fiefdom upgrade info
All military units are cheaper to recruit and upkeep
All starting Safety Levels in Fiefdoms 0 -> 2
Fixed
Game crash when dragging workers on scholars profession with Holy Knowledge tradition
Game crash when loading a save from the previous version
Mercantilism Tradition has “Not implemented” text
Event outcome text padding
Impossible to pillage buildings with an army
Units do back-and-forth movement instead of capturing a spot in conflict resolution
Misaligned male head icon in customization view
Diplomacy Window transparency issue with opposing Family Character
Rank delegation stuck on own fiefdom
Relation to count objective not counted after becoming the count
Tradition progress bar shows correct progression when finished
No house member on the screen to send peace delegation
Intrigue tutorial closes the menu
Problem with trade duration if player laces too many resources in the balance
Trade gold amount overlaps caravan information with four or more resources
Conflict end screen text overflows victory screen
Voice of Calderia not counted in Winning Conditions
Marriage notification view issues
Fundamentals of Feudalism event wording
Missing text when attacking a city
Poleaxer military unit noted as tier 3 in Military Conflict
Counselor has the wrong icon in Social Conflict
Traits are not counted towards character skill value checks in events
Courted character message never disappears if a courted person dies
Scholar Winning condition texts back
Courted character message never disappears after a courted person is dead
You can move on the map with the war window open
You can move on the map with an event open
Participants stuck in rank selection state indefinitely
Courtship delegation for house members of the same rank indicates a superior rank
Fortress notification in Chronicle
Known Issues
UI scaling might cause some buttons to go outside the screen on some resolutions. To fix this, adjust the UI scaling percentage in Video Settings.
Character customization images might fail to load occasionally. The UI still works, and reopening the menu sometimes fixes the issue.
- Great Houses of Calderia Team -
House and character relations
Oy rulers!
Today, we would like to describe the House and character relations system in more depth. Everything in Calderia revolves around relationships, characters’ reputations and traits. Despite the stakes, it all comes down to interpersonal connections. Your deeds and your personality are pivotal in events and in negotiations.
The role of Heads of House and personal relationships
The relationships between the Heads of Houses, as leaders and representatives of their families, are at the center of all House relations. The official stance between two families is shaped by the mutual liking of their leaders. Your Head of House is the biggest influence on the way your House is perceived in Calderia. But that's just the tip of the iceberg. Specific deeds by family members can also add penalties or bonuses, affecting how Houses view one another on an individual level. The numeric values between Heads of House and individuals also have an impact on many actions and decisions that you will take. Of course, the Head of House holds influence, but it's not the only character you get to play! Each family member of your House is a playable character, and they have their own connections to all the other families.
These personal relationships between families can spill over, affecting all members. We decided to intertwine these relationships to add depth to the narrative, making family ties a more impactful aspect of gameplay. Talking about relationships inevitably leads to alliances, wars and conflicts in Calderia. Alliances aren't arbitrary—they're forged through marriage. It is a means to an end, more than a candid connection. Allies are useful assets to call upon in times of war.
Relationships based on personalities and reputations
In most events, whether diplomatic or trade-focused, relations between participants play a pivotal role. House relations, in addition to personal relationships, can influence outcomes. Some actions, like declaring war, require extremely negative House relations. Your Head of House must have bad relations with the Head of the House you want to start a war against. When it comes to trade, it isn't simply an economic activity in Calderia; it's a diplomatic tool and lever. Trading can improve or deteriorate relations between Houses. Fair deals foster goodwill, while exploiting others can strain relations. It's a nuanced system where every trade decision has consequences beyond material gains.
Relations with the Viceroy aren't just a formality or to be ignored—they impact the selection order of the Ranks of Calderia. As the game progresses, House relations with the Viceroy gain more and more meaning, influencing your standings in the Civil War, which we will add in the coming months. Character traits play a fundamental role in interacting with one another and developing relationships. From personality and mood to the character's reputation, these traits establish basic relations between individuals, even when meeting for the first time. The dynamic interactions based on the personalities and other traits of the characters contribute to the intricate connections that Houses and families form in Calderia.
As demanding and complicated relationships can be, they cannot be overlooked when you are a noble seeking greater power and influence in Calderia.
This marks the end of this devblog on House and character relations. Want to contribute to the game's improvement? You can do so by sharing your feedback and suggesting what you'd like to see in the game on our Discord or Steam forums!
- ❄️ Great Houses of Calderia Team 🎁 -
New updated roadmap!
Oy rulers!
Game development is quite an adventure! We're really happy and thrilled by the thorough feedback and support we get, it helps us move forward and improve the game. Many of you requested information on our roadmap, and here we come with this early Xmas present: our new updated roadmap!
Because we are in Early Access and game development is an organic process, we've made a few adjustments to our initial roadmap. We adapt to your input, and there are a few things that we decided to prioritize, like the "Siege" feature, reinforcing the family's traits and traditions, and new winning paths.
Since the game's Early Access release, we've implemented new elements such as more traditions, traits, character customization portraits, conflict resolution adjustments, AI improvement, community suggestions, polish, and balancing based on your feedback.
Throughout the development process, your feedback is incredibly important to us. We value actively connecting with you and carefully assessing the ideas you share with us. We will still answer any questions you may have while working on adding more depth and content to the game.
Updated Roadmap
New major features are coming very soon, like the "Bandits", who will bring trouble with incidents on the map, affecting your trade delegations and causing diplomatic matters to be solved with other Houses. A new winning path is on the way to let you win with a more pacifist route (we know you love that too!). We still have new traditions and family traits in store to reinforce the identity of your noble family and the impact of your choices. In the coming months, we're planning to add the Civil War, which, as you can expect, will disrupt the seemingly peaceful land of Calderia and let the rivalry between Houses boil even more. It will add not only a new winning path but also more events related to Civil War. As for war (and not only the Civil War), we're adding the Siege feature that you'll be able to implement in your strategy to subdue your enemies. Many rounds of balancing and polishing will be pushed, as we've continuously been doing so far. This also includes AI and other features.
We will keep on sharing our progress and highlight the biggest additions and modifications in our Monthly Development Update as we work towards the full release of Great Houses of Calderia.
Stay tuned for more updates as we strive to craft the best version possible of our take on the grand strategy genre. We want to thank you, your support fills us with determination, and we are confident that we can succeed with your help.
- ❄️ Great Houses of Calderia Team 🎁 -
Weekend Sale!
Oy Rulers!
Start your rule now! Save 20% off Great Houses of Calderia from December 8 to 11.
20% Discount - Weekend sale
Calderia calls for new rulers, settle your House and start your legacy! Enjoy a special 20% discount on Great Houses of Calderia this weekend, from today to December 11. Grab your copy now and enjoy the latest upgrades and features!
The Emperor entrusted you with great responsibility, answer his call and settle your House in Calderia! Noble Houses stand as pillars of power, each requiring a leader to make crucial decisions. Whether it's arranging alliances, waging war, scheming, trading, or determining resource allocations, your objective is to expand your power and rise in the ranks of Calderia.
Your support makes our world go round! Share your feedback and suggestions with us! Your contribution plays a major role in the game's development. Thanks for helping us create the best version possible!
- Great Houses of Calderia Team -
November Development update
Oy rulers,
This month has been quieter, but for a good reason! The team gathered to review and rework on a deeper level several aspects of the game, like the AI and UI, but also add more depth to the family legacy based on Traditions and traits. This is a long and complicated process, but we believe that it is for the better. Our objective is to make Calderia more and more vivid and dynamic.
We thank you for your support and your contribution to the discussions, which allow us to improve the game based on your feedback.
Design & Balancing
Family traits: With the family traits comes their inheritance. There is a small chance to receive traits from the parents at birth. They are meant to strengthen the family identity and influence their behavior based on Traditions, choices and event outcomes.
Traditions: New traditions have been implemented and tested, including the « Calderian Mysteries » of the Schemers path (which can influence Viceroy's relations against the House of any Duke or Count) and the « Celebrating Life » of the Peacemakers path (every summer season worker's crop consumption is doubled, but every worker's happiness gets +1).
AI: November marks a milestone in the AI’s rework, especially in short and long-term fiefdom management. We have been improving AI’s plans to take action on many elements: war, fiefdom management, and resource production. Trade is left untouched for now, but it will be tackled in the coming weeks. The point of this deep rework is to make you feel like Calderia is vivid and dynamic.
Visuals & Interface
User Interface scaling: This month, the team has led research and experiments for wide screen resolution. UI scaling is still a long, ongoing process and we welcome feedback to help us optimize it during the whole Early Access phase.
Tutorial: We’ve also added new steps to the tutorial for features such as the Intrigue and Trade.
For more information, read the full aggregated patch notes below:
Added
Bandit Crest
Family Traits visible in Character View
8 new Family Traits that influence everyone in the House
Some Family Traits can be earned by secret Tradition combinations
Events can now give Family Traits, few possibilities to do so have been added
Events can give Experience points to skills, quite a few added
All war events gained GainExp effect on Military skills.
Skill tooltip has a new tooltip about experience points, which also explains where to get those experience points
Crest hover and War FX
Tradition: Calderian Mysteries
Tradition: Celebrating Life
Traditions screen has a legend
Tradition Pan Functionality
AI condition check: 'Does House have storage for resources?'
AI condition check: 'Is House consuming a resource?'
AI condition check: 'is House producing a resource?'
AI action: move worker to the building that is currently upgrading
AI condition check: 'Does fiefdom have a profession that is building something but doesn't have any workers?'
All AI Houses manage workers every 30 days, regardless of their plan status
AI won't declare war unless it has a good amount of crops and materials in storage
AI condition 'Has a plan to upgrade a building but has no workers in the profession'
AI action: Move worker to Plan Target Profession
AI: new conditions and actions put to AI trees
Tooltip for military unit and companion skills
Updated
AI ‘Handle Plans’ checks building upgrade situations better
AI's 'Handle Plans' removed a lot of additional weights that sometimes made War planning the only thing specific AI families would do.
AI condition 'Is resource balance positive' doesn't return true on 0, has to be above 0.
UI fit on screen with UI scale
Noble Advisor illustrations
Notification and Event UI Frames
Several Building costs changed
Fixed
Ascetic Worker Tradition doesn't count work effort impact right
AI: ‘Upgrade Buildings’ returns false from Build into Fiefdom even when it shouldn't
AI's 'Aim for Population Growth' plan should take more action now
AI Fix Food Shortage now focuses only on crops. It also stops if a shortage has led to famine. It also has the right condition to check for past actions.
Graphical glitch in World View Portraits
Settings Menu not working on widescreen resolutions
Problems caused by high UI scaling
UI fit on screen with UI scale
Intrigue Tutorial layout
Trade Tutorial
Ordo Vita and Fortis units are the same
Mason's Regulated Training is supposed to be a Citadel level building
Impossible to do diplomatic actions with At Arm's Length tradition and delegation house relations
Losing side now has the intended disadvantage in peace negotiations
Some playgrounds showed different winning effect text in tooltip than the actual effect (a few might still do so)
Conflict Resolution Setup now wraps long texts
Problems around the Can Marry message prompt
Battlefields are called Negotiation Fields in battles
Typo in Can be Accused event
As always, thank you for all of your comments and feedback. Keep an eye out for more updates on the game's development and content!
- Great Houses of Calderia Team -
PS: SplatterCat recently shared his video on Great Houses of Calderia! Go watch it!
A new regular update [0.8.1.1111 (b12806315)] is now live with the following changes:
Added
Family Traits visible in Character View
Tradition: Calderian Mysteries
Tradition: Celebrating Life
Traditions screen has a legend
Tradition Pan Functionality
AI condition check: 'Does House have storage of resources'
AI condition check: 'Is House consuming a resource’
AI condition check: 'is House producing a resource'
All AI Houses manage workers every 30 days, regardless of their plans' status
AI won't declare war unless it has a good amount of crops and materials in storage
AI condition 'Has a plan to upgrade a building but has no workers in the profession'
AI Action: Move worker to Plan Target Profession
AI new conditions and actions put to AI trees
Tooltip for military unit and companion skills
Updated
Notification and Event UI Frames
AI condition 'Is resource balance positive' doesn't return true on 0, has to be above 0.
Several Building costs changed
Fixed
Settings Menu not working on widescreen resolutions
Problems caused by high UI scaling
Impossible to do diplomatic actions with At Arm's Length tradition and delegation for house relations
Typo in Can be Accused event
Ascetic Worker Tradition doesn't count work effort impact correctly
AI's 'Aim for Population Growth' plan should take more action now
AI Fix Food Shortage now focuses only on crops. It also stops if shortage has led to famine. It also has the right condition to check for past actions.
Mason's Regulated Training is supposed to be Citadel level building
Intrigue Tutorial layout
Battlefields are called Negotiation Fields in battles
Trade Tutorial
Ordo Vita and Fortis units are the same
Known Issues
UI scaling might cause some buttons to go outside the screen on some resolutions. To fix this, reduce the UI scaling percentage in Video Settings.
Character customization images might fail to load occasionally. The UI still works and reopening the menu sometimes fixes the issue.
- Great Houses of Calderia Team -
20% off during the Steam Autumn Sale!
Oy Rulers!
Great Houses of Calderia is at a 20% discount during the Steam Autumn Sale!
20% Off - Limited discount during the Steam Autumn Sale
Three months have passed already since the launch of Great Houses of Calderia! We're delighted to announce a special 20% discount on Great Houses of Calderia as part of the Steam Autumn Sale from today to November 28. Grab your copy now and enjoy the latest upgrades and features!
We want to thank you for your unwavering support! Share your thoughts, suggestions and ideas with us! Your contribution is important to the game's development. Helping us create the best version possible, thanks to you!