Gremlins, Inc. cover
Gremlins, Inc. screenshot
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Genre: Strategy, Turn-based strategy (TBS), Indie, Card & Board Game

Gremlins, Inc.

UPDATE 2025/04/25

Good morning, dear friends :

As you may know, throughout 2025 we have committed to releasing weekly updates for Gremlins, Inc. Such updates typically include a few quality of life improvements:

  • edits for card rules, to make them easier to understand;
  • fixing typos and missing values in some languages;
  • occasionally, balancing changes (thanks to the forum discussions);
  • sometimes, improvements in visual assets (contrast/colors);
  • sometimes, improvements in the UI (font sizes and other things);
  • from time to time, improvements in stability of servers;

If you have any suggestions for future updates in the categories above, please post them on Steam Forums. We are here for you, working to make your game experience better.

And if you report a :hypnoheart: particularly good :hypnoheart: bug which we can find and fix, then we will happily mail you a little package from our studio (coins not included, only the pins).



UPDATE 2025/04/25



BALANCING



ːcardsː Ancient Scriptures

[table equalcells=1]
[tr]
[th]Previously[/th]
[th]Now[/th]
[/tr]
[tr]
[td]Special rule: Add 5 cards from the deck to your hand. Keep 6, discard the rest.
[/td]
[td]Special rule: Add 6 cards from the deck to your hand. Keep 6, discard the rest.
[/td]
[/tr]

ːcardsː Forbidden Knowledge

[table equalcells=1]
[tr]
[th]Previously[/th]
[th]Now[/th]
[/tr]
[tr]
[td]Get: +100$
[/td]
[td]Get: +100$, +1ːmaliceː
[/td]
[/tr]

ːcardsː Glasnost

[table equalcells=1]
[tr]
[th]Previously[/th]
[th]Now[/th]
[/tr]
[tr]
[td]This card can be played at the Court
[/td]
[td]This card can be played at Tribune
[/td]
[/tr]

ːcardsː Heavenly Duties

[table equalcells=1]
[tr]
[th]Previously[/th]
[th]Now[/th]
[/tr]
[tr]
[td]+4ːmaliceː
Special rule: Choose any player, who gives you 200$ or 2ːscoreː or 5ːvotesː (your choice).
[/td]
[td]+3ːmaliceː
Special rule: Choose any player, who gives you 200$ or 3ːscoreː or 6ːvotesː (your choice).
[/td]
[/tr]

ːcardsː Oligarch

[table equalcells=1]
[tr]
[th]Previously[/th]
[th]Now[/th]
[/tr]
[tr]
[td]Cost: 600$
[/td]
[td]Cost: 500$
[/td]
[/tr]

ːcardsː Quest from Adrageron

[table equalcells=1]
[tr]
[th]Previously[/th]
[th]Now[/th]
[/tr]
[tr]
[td]Get: +200$, +6ːscoreː, +4ːmaliceː
[/td]
[td]Get: +200$, +6ːscoreː, +6ːmaliceː
[/td]
[/tr]

ːcardsː Quick Loan

[table equalcells=1]
[tr]
[th]Previously[/th]
[th]Now[/th]
[/tr]
[tr]
[td]Special rule: -20$ at the start of your every turn. If full payment cannot be made: -3ːscoreː, this card is discarded.
[/td]
[td]Special rule: -25$ at the start of your every turn. If full payment cannot be made: -3ːscoreː, this card is discarded.
[/td]
[/tr]


We've received a lot of feedback from players on Discord and the Steam board about the card balance. So what do you think of these changes? We'd love to hear your feedback.

LANGUAGE EDITS



All of the ːtelegramː Telegrams of Misfortune have been updated (names, descriptions and flavors). Languages affected: English, Russian, Chinese, Japanese.

Updated the description of a few action cards. Language affected: English, Russian, Japanese.



ROADMAP



LANGUAGE EDITS



We hope to finish updating the action cards by the end of May. Languages: English, Russian, Japanese, Chinese.

If there are any misleading descriptions of the rules of the cards, we would love to receive your feedback – since we continue to edit the rules to make them clearer. Every rule that is made easier to grasp, increases the speed of the multiplayer sessions.

USER EXPERIENCE



Next week, we plan to stop displaying the flavor texts of Telegrams of Misfortune in the game, and will only display them in Gremlinopedia. This should make the game a bit less overwhelming for new players.

NEW CARD



We are currently working on one new action card.



[Team CO]

PS

Two weeks ago, we started publishing the weekly release notes on our upcoming game, Sister of a Dragon (release notes 16/04/2025, release notes 22/04/205). In this way we prepare for the upcoming Steam Playtest, so that the weekly release notes become a standard, and whoever participates in the playtest, is able to follow the progress and understand what has been updated.



We estimate that it will take a few more weeks before we open the playtest. As you can see from the recent notes, right now it's the tutorial that's our headache (very similar to what we went through with Gremlins, Inc.) – we invited a few experienced friends to play, and we were surprised when they lost their first set of battles, due to not grasping how the schools of tokens interact and change when activated :weather:. At the same time, our own kids win the same battles with ease. Hence our commitment to implementing the tutorial early on...

UPDATE 2025/04/18

Good morning, dear friends :

As you may know, throughout 2025 we have committed to releasing weekly updates for Gremlins, Inc. Such updates typically include a few quality of life improvements:

  • edits for card rules, to make them easier to understand;
  • fixing typos and missing values in some languages;
  • occasionally, balancing changes (thanks to the forum discussions);
  • sometimes, improvements in visual assets (contrast/colors);
  • sometimes, improvements in the UI (font sizes and other things);
  • from time to time, improvements in stability of servers;

If you have any suggestions for future updates in the categories above, please post them on Steam Forums. We are here for you, working to make your game experience better.

And if you report a :hypnoheart: particularly good :hypnoheart: bug which we can find and fix, then we will happily mail you a little package from our studio.



UPDATE 2025/04/18



This week we changed the mechanics of two cards – but as we're not satisfied with the result, we decided not to release this change into the public server yet.

We also edited the descriptions of ːtelegramː Misfortunes, and managed to advance quite substantially. Mostly it's about tying the loose ends, i.e. synchronizing the effects and the flavor texts, plus the actual rules.

LANGUAGE EDITS



Updated the descriptions of about 20 Misfortunes. Languages: English, Russian, Japanese.

Updated the description of a few cards. Language: Russian.

A typo has been fixed. Language: Chinese (thanks, :magic_sparkles: 子元).

Fixed a missing translation of the card name “Spire of Gremlins” and removed an unnecessary line break display errors. Language: Spanish (thanks, :magic_sparkles: Lluc Riberax).



ROADMAP



The big news from our side is that we've met a board game developer and publisher, whom we really liked, as their approach is similar to ours. He is Spanish, but he is based in Italy. With the most successful game from his portfolio selling in excess of 2 million copies worldwide.

We now started to discuss the possibility to launch either a card game based on Gremlins, Inc., or a board game – with the playing field, and the tokens, and all the action cards and Misfortunes and jail cards; or both.

What we're very eager for: to have a professional board game designer look at the current card game, and help us balance it better. Bonus points: if we actually manage to do the real thing, the whole board, it would be so very cool – to hold in the hands a real-life version of this digital game!

Anyways, there is a long way forward still, but we wanted to let you know, that for the first time in years, we actually met someone who thinks like us, iterates like us, and understands this game. So, hopefully, something comes out of this meeting!

We just dispatched to his team one of the last few remaining printed deck of the card game. Now we will see, what he thinks about the current balance.

If this comes to pass, we have a number of cool ideas of how Kickstarter stretch goals can have an impact both on the board game project, and on the video game here on Steam :loot_sack:.

LANGUAGE EDITS



We will try to finish the edits of ːtelegramː Misfortunes in the coming week.

If there are any misleading descriptions of the rules of the cards, we would love to receive your feedback – since we continue to edit the rules to make them clearer. Every rule that is made easier to grasp, increases the speed of the multiplayer sessions.

GAME BALANCE



Balance adjustments for several action cards are planned for the next week's update, if our tests on the private server show that these adjustment improve player experience.

PS

On the cover image of this announcement, you can see the handmade steampunk keychain with Gremlins, Inc. Ten years ago, we commissioned about a dozen of these and voila, we just found one in the back of a drawer in the studio's offices. Now we need to come up with an idea of what kind of a challenge will be worthy such a prize.

UPDATE 2025/04/09

Good morning, dear friends :

As you may know, throughout 2025 we have committed to releasing weekly updates for Gremlins, Inc. Such updates typically include a few quality of life improvements:

  • edits for card rules, to make them easier to understand;
  • fixing typos and missing values in some languages;
  • occasionally, balancing changes (thanks to the forum discussions);
  • sometimes, improvements in visual assets (contrast/colors);
  • sometimes, improvements in the UI (font sizes and other things);
  • from time to time, improvements in stability of servers;

If you have any suggestions for future updates in the categories above, please post them on Steam Forums. We are here for you, working to make your game experience better.

And if you report a ːhypnoheartː particularly good ːhypnoheartː bug which we then find, and fix, then we will happily mail you a little package from our studio (photo courtesy of one of the players in the community) –



UPDATE 2025/04/09



NEW PLAYERS



We take this opportunity to welcome new players who joined Gremlins, Inc. in March: between Steam and HeyBox, we sold over 15.000 copies of the game. We're very happy to have you here!

LANGUAGE EDITS



A typo has been fixed. Language: Russian (thanks, ːmagic_sparklesː Elsio).

Updated descriptions of several MF cards. Language: Chinese.

Update descriptions of over 20 action cards. Language: Polish (thanks, ːmagic_sparklesː Zimniok, jack_was).

BUG FIXES



There was a bug that caused the Banker's ability, Money makes Money, to trigger under certain conditions when it should not have. This has been fixed (thanks, ːmagic_sparklesː 4nsZei, Beanskers).

In play logs at the bottom of the screen, there were incorrect values for ːmaliceː and ːscoreː gained when the special ability "Aggressor" of the Damned was triggered. As of last week, this bug could not be fixed in the public version. However, this has now been fixed and released to the public server (thanks, ːmagic_sparklesː ロシェ).

ROADMAP



A part of our tiny team spent the last 2 weeks running a games conference in another country, which somewhat limited our abilities to progress with edits. The whole team is now back online, and we will resume the progress, primarily with the edits for the Misfortunes.

LANGUAGE EDITS



If there are any misleading descriptions of the rules of the cards, we would love to receive your feedback – since we continue to edit the rules to make them clearer. Every rule that is made easier to grasp, increases the speed of the multiplayer sessions.

UPDATE 2025/04/04

Good morning, dear friends :

As you may know, throughout 2025 we have committed to releasing weekly updates for Gremlins, Inc. Such updates typically include a few quality of life improvements:

  • edits for card rules, to make them easier to understand;
  • fixing typos and missing values in some languages;
  • occasionally, balancing changes (thanks to the forum discussions);
  • sometimes, improvements in visual assets (contrast/colors);
  • sometimes, improvements in the UI (font sizes and other things);
  • from time to time, improvements in stability of servers;

If you have any suggestions for future updates in the categories above, please post them on Steam Forums. We are here for you, working to make your game experience better.

And if you report a :hypnoheart: particularly good :hypnoheart: bug which we then find, and fix, then we will happily mail you a little package from our studio (photo courtesy of one of the players in the community) –



UPDATE 2025/04/04



LANGUAGE EDITS



Updated the descriptions of a few action cards. Language: Japanese.

Updated the names and descriptions of around 10 action cards. Language: Polish (Thanks, :magic_sparkles: Zimniok, jack_was).

Several other language tag errors have been fixed (Thanks, :magic_sparkles: Zimniok, BitsOBacon, alexandermagnoh).

USER INTERFACE



When a turn comes up, when a conflict occurs, or when a dialog box opens and a decision must be made, the Gremlins, Inc. icon in the taskbar now blinks. This only happens when the game is not the active window (thanks, :magic_sparkles: meltycyan).

BUG FIXES



In play logs at the bottom of the screen, there were incorrect values for the malice and score gained when the aggresor of the Damned was triggered. This has been fixed (thanks, :magic_sparkles: Several players who reported).

When playing A Second Chance with an active Lucky Dice in ownership, it should have been possible to re-roll a total of three times, but only two. This has been fixed (Thanks, :magic_sparkles: Beanskers)

ROADMAP



LANGUAGE EDITS



If there are any misleading descriptions of the rules of the cards, we would love to receive your feedback – since we continue to edit the rules to make them clearer. Every rule that is made easier to grasp, increases the speed of the multiplayer sessions.

TOURNAMENT



The results of the 9th Anniversary Tournament have been announced.

–––––

PS

We decided to run a Steam Playtest for the combat mechanics (Challenge Mode) of our new game. It should be fun, when we do it in a few weeks. The Story Mode will arrive later, closer to the summer.

UPDATE 2025/03/29

Good morning, dear friends :

As you may know, throughout 2025 we have committed to releasing weekly updates for Gremlins, Inc. Such updates typically include a few quality of life improvements:

  • edits for card rules, to make them easier to understand;
  • fixing typos and missing values in some languages;
  • occasionally, balancing changes (thanks to the forum discussions);
  • sometimes, improvements in visual assets (contrast/colors);
  • sometimes, improvements in the UI (font sizes and other things);
  • from time to time, improvements in stability of servers;

If you have any suggestions for future updates in the categories above, please post them on Steam Forums. We are here for you, working to make your game experience better.

And if you report a :hypnoheart: particularly good :hypnoheart: bug which we then find, and fix, then we will happily mail you a little package from our studio (photo courtesy of one of the players in the community) –



UPDATE 2025/03/29



LANGUAGE EDITS



We updated the descriptions of a few action cards. Language: English, Russian, Japanese.

Clarified the description of MF cards, which vary from language to language, but are roughly 20-25. It should be easier to understand, especially for MF cards where there is a choice. Some card names have also been changed. Language: English, Russian, Japanese.

A Ukrainian description of the Fair Play Rules has been added. Typos in the Russian description of the Fair Play Rules have been fixed (thanks, :magic_sparkles: 4nsZei).

USER INTERFACE



One of the banker's abilities, Personal Cash Back, is also activated when a Chaos card is played, but that was not indicated on the card. This has been fixed. (thanks, :magic_sparkles: 修罗牌浪).



ROADMAP



LANGUAGE EDITS



If there are any misleading descriptions of the rules of the cards, we would love to receive your feedback – since we continue to edit the rules to make them clearer. Every rule that is made easier to grasp, increases the speed of the multiplayer sessions.

We are in the process of changing to a more enjoyable flavor of MF cards.

CHARACTER STATS



Currently, the tally is shown for each number of players in a session, but this is of little use since ranked and tournaments are almost always held at 4 players in EU and 2 players in Asia.
Therefore, we plan to change this, such as field 1/2, chaos card ON/OFF, etc.

TOURNAMENT



The results of the 9th Anniversary Tournament have been announced.

–––––

PS

We decided to run a Steam Playtest for the combat mechanics (Challenge Mode) of our new game. It should be fun, when we do it in a few weeks. The Story Mode will arrive later, closer to the summer.

UPDATE 2025/03/21

Good morning, dear friends :

As you may know, throughout 2025 we have committed to releasing weekly updates for Gremlins, Inc. Such updates typically include a few quality of life improvements:

  • edits for card rules, to make them easier to understand;
  • fixing typos and missing values in some languages;
  • occasionally, balancing changes (thanks to the forum discussions);
  • sometimes, improvements in visual assets (contrast/colors);
  • sometimes, improvements in the UI (font sizes and other things);
  • from time to time, improvements in stability of servers;

If you have any suggestions for future updates in the categories above, please post them on Steam Forums. We are here for you, working to make your game experience better.

And if you report a ːhypnoheartː particularly good ːhypnoheartː bug which we then find, and fix, then we will happily mail you a little package from our studio (photo courtesy of one of the players in the community) –



UPDATE 2025/03/21



LANGUAGE EDITS



We updated the descriptions of a few action cards. Language: English, Russian, Japanese.

We updated descriptions of around 20 cards In Chinese (thanks, ːmagic_sparklesː 炒鸡厨客).

There were a few typos and misleading expressions in Russian. This has been fixed (thanks, ːmagic_sparklesː Infernomance, ːmagic_sparklesː SeniorQ, ːmagic_sparklesː SKWbISH, ːmagic_sparklesː прозрачный).

FAIR PLAY RULES



We decided to update the Fair Play Rules. Violators will be dealt with more strictly for the sake of a healthy community and the comfort of rule-abiding players. We will be particularly strict in punishing those who slander, display hate speech, or violate the rules multiple times without remorse. We'll be rolling out the edited versions of the rules, over the coming weeks in different languages.

SALES UPDATE



Thanks to the Daily Deal, Gremlins, Inc. was on the front page of Steam for a while. We're happy to report that the sales of the game in March already exceeded 10,000 copies. This provides us with additional motivation to continue improving the game. For example, we already started to work on a new card.



ROADMAP



LANGUAGE EDITS



If there are any misleading descriptions of the rules of the cards, we would love to receive your feedback – since we continue to edit the rules to make them clearer. Every rule that is made easier to grasp, increases the speed of the multiplayer sessions.

Currently, we work on updating the descriptions of ːtelegramː Misfortunes.

TOURNAMENT



The results of the Anniversary Tournament are currently being compiled. Please wait for a while as we hope to announce the final results by the middle of next week.

–––––

PS

We decided to run a Steam Playtest for the combat mechanics (Challenge Mode) of our new game. It should be fun, when we do it in a few weeks. The Story Mode will arrive later, closer to the summer.

UPDATE 2025/03/14

Good morning, dear friends :

As you may know, throughout 2025 we have committed to releasing weekly updates for Gremlins, Inc. Such updates typically include a few quality of life improvements:

  • edits for card rules, to make them easier to understand;
  • fixing typos and missing values in some languages;
  • occasionally, balancing changes (thanks to the forum discussions);
  • sometimes, improvements in visual assets (contrast/colors);
  • sometimes, improvements in the UI (font sizes and other things);
  • from time to time, improvements in stability of servers;

If you have any suggestions for future updates in the categories above, please post them on Steam Forums. We are here for you, working to make your game experience better.

And if you report a ːhypnoheartː particularly good ːhypnoheartː bug which we then find, and fix, then we will happily mail you a little package from our studio –



UPDATE 2025/03/14



MUSIC



For the 9th anniversary of the game, A.Fruit created a new music track: ːmusicː Oligarch's Dream. If you own Gremlins, Inc. – Original Soundtrack, you will find this new track on Disc 1:




LANGUAGE EDITS



ːcardsː The Ancient Mechanism's effect adds ːscoreː at the end of each round, but this was described as 'at the start of each round'. This has now been fixed. Languages affected: English, Japanese, Russian (thanks, ːmagic_sparklesː tonya).

The description of ːcardsː Oligarch in Italian was unclear. This has been addressed (thanks, ːmagic_sparklesː Garet_S).


USER INTERFACE



Points earned in tournament sessions, which can be found in the previous sessions in the player profile, did not match the points actually earned in tournaments. This was very confusing to players. This has been fixed starting with this 9th anniversary tournament.



ROADMAP



LANGUAGE EDITS



If there are any misleading descriptions of the rules of the cards, we would love to receive your feedback – since we continue to edit the rules to make them clearer. Every rule that is made easier to grasp, increases the speed of the multiplayer sessions.

USER INTERFACE



We're considering an option "fast animation of token movement" that may speed up the sessions a little. We're also looking at we can display differently, on wide monitors. As it's a busy time at the studio, the progress in the following weeks could be slow.

–––––

PS

Let's take a break from promotions. We just need to focus on reaching playable demo with our new game, and then we'll see if you find it difficult or easy. This week we've created crystals that issue tokens that change their type on activation, and worked on high-cost Damage tokens issued by a mini-boss already at Level II. This is keeping us busy.

NEW CARD | UPDATE 2025/03/11

Good morning, dear friends:

As you may know, throughout 2025 we have committed to releasing weekly updates for Gremlins, Inc. Such updates typically include a few quality of life improvements:

  • edits for card rules, to make them easier to understand;
  • fixing typos and missing values in some languages;
  • occasionally, balancing changes (thanks to the forum discussions);
  • sometimes, improvements in visual assets (contrast/colors);
  • sometimes, improvements in the UI (font sizes and other things);
  • from time to time, improvements in stability of servers;

If you have any suggestions for future updates in the categories above, please post them on Steam Forums. We are here for you, working to make your game experience better.

And if you report a ːhypnoheartː particularly good ːhypnoheartː bug which we then find, and fix, then we will happily mail you a little package from our studio –



UPDATE 2025/03/11



NEW CARD



To celebrate the game's 9th anniversary, which falls on March 11, 2025, we created a new card that shows an uncle of our lead character – a famous gremlin oligarch, who spends his days in the Casino (there are rumors that he made his money on government contracts related to the Dump; others say that he used to own a ruby mine in the Treasure; recently, he published a book called "The Self-Made Gremlin Who Does Everything On His Own", written by a team of ghostwriters).



ːcardsː"Oligarch"

[table noborder=1]
[tr]
[th]Location[/th]
[td]The Casino[/td]
[/tr]
[tr]
[th]Cost[/th]
[td]600$[/td]
[/tr]
[tr]
[th]Move points[/th]
[td]5[/td]
[/tr]
[tr]
[th]Type[/th]
[td]Regular, Permanent[/td]
[/tr]
[tr]
[th]Get[/th]
[td]6ːscoreː, 2ːmaliceː[/td]
[/tr]


Special Rule:

If you are arrested: this card is discarded, instead of getting a jail term teleport to the Casino.

"Evert gremlin knows: those who stole a few coins go to jail, those who stole a few millions go to casino."



Although the effect of this permanent card is triggered only once, the privilege of avoiding the Jail is still a sizable advantage.

Since you can get a significant number of ːscoreː at once, this card is useful for strengthening your defense and expanding your lead at the end of the session.

Please note that the Pauper's ability "No place for beggars" takes priority over this card's special rule.

The exact values of this card may be balanced a bit, after we see it played for a week or two.

The inspiration for this mechanic in the real life, is the saying that if a crime has a fine, it is only a crime for the poor; to the rich, it's a fee charged for performing the activity. I remember this every time I see a ridiculously expensive car parked in violation of the rules on the handicapped spot at the airport: a crime to most, but just a paid parking spot to the rich gremlin owner who parks this way.


SPECIAL SKIN FOR MAIN MENU





We have created a new skin for Main Menu, which is based on the Oligarch character. You can switch it ON/OFF in the Settings menu. This is available to everyone.

FAST ANIMATION OF DICE THROW





We added an option to speed up the animation of dice-rollers in the game. This will make your session quicker, if every player in the session uses this option. You can switch it ON/OFF in the Settings menu. This is available to everyone.


FANCY SOUND EFFECTS OF DICE THROW





Based to the community suggestion (thanks, ːmagic_sparklesː 鸟狙打你足够了), we added an option where a gremlin shouts the results of the dice throw at the end of the roll. If you don't speak Mandarin, this is your chance to learn the basic numbers (it also comes handy during kung fu training). You can switch it ON/OFF in the Settings menu. This is available to everyone.


LANGUAGE EDITS



This week, we harmonized the description of the rules on about 15 cards more. This time the scale is a bit smaller due to other key updates. Languages affected: English, Japanese, Russian.

During the last week's update, there were errors in the Russian descriptions of "The Promobot" and "Amulet of Do-gor" as well as in "Tip-off". These has been fixed. Languages affected: Russian. (thanks, ːmagic_sparklesː dear Russian Gremlin Community and ːmagic_sparklesː прозрачный).

If you see any other spelling mistakes in a language that you play the game in, please let us know and we will be happy to fix those.


USER INTERFACE



Tournament points earned in each session, which can be viewed in the previous sessions tab of the player profile, were shown incorrectly. This was causing confusion. It is now fixed.

There was a bug that prevented scrolling the play log while playing a session. This has been fixed (thanks for the reports, ːmagic_sparklesː Infernomance).

During tournaments, there was a bug that showed "invalid links" when pressing the button for "more information" in the tournament info dialog at the top of the screen. This has been fixed (thanks for the report, ːmagic_sparklesː Thainlex).

The light bulb symbols that light up on the playing field where each character's special abilities are activated were not placed correctly where the Banker's abilities were activated. This has been fixed (thanks for the reports, ːmagic_sparklesː прозрачный).

Some of the SFX/VFX in ːcardsː "Heavenly Duties" did not match the card effects. This has been fixed (thanks for the report, ːmagic_sparklesː saffery).

During the start of a ranking session on Asia server, there was a bug that, in extremely rare cases, caused the session to lose sanity and both players to lose the ability to play, as shown in the image below (this is a rare case where you can see a special icon we have to mark "instant effects" on the cards, a feature that we did not fully implement and are saving for Gremlins, Inc. 2). The deck also had one more "An Inspection" than usual. This has been fixed (thanks for the report, ːmagic_sparklesː Multiple ranked players on Asia server).




ROADMAP



ONE MORE BIRTHDAY GIFT



We have one more birthday gift to release, which we plan for this week (thanks to Anna ːmusicː), it will be released for the owners of OST – by the way, if you don't have the game's soundtrack, now is a great time to get it:

https://store.steampowered.com/app/459851/Gremlins_Inc__Original_Soundtrack/

LANGUAGE EDITS



If there are any misleading descriptions of the rules of the cards, we would love to receive your feedback – since we continue to edit the rules to make them clearer. Every rule that is made easier to grasp, increases the speed of the multiplayer sessions.

USER INTERFACE



There's a number of things in the pipeline. Like a snail, we're not in a rush to do them all; but like a determined and courageous snail, we just keep going. And going. And going.

OTHER



Gremlins, Inc. celebrates 9 years in full release on March 11, 2025. We commemorate the date by committing to weekly updates throughout this calendar year. You may commemorate it by leaving a review participating in the upcoming tournament.

TOURNAMENTS



The Anniversary Tournament runs from March 11 at 12:00 GMT to March 17 at 12:00 GMT. Check the announcement for the rules.

–––––

PS

ːmaliceːːmaliceːːmaliceː Shameless promotion time! ːmaliceːːmaliceːːmaliceː

Our new game has a Steam page now (we plan to release a demo in the summer):

https://store.steampowered.com/app/2694810/Sister_of_a_Dragon/

Tokens, matrix, combinations, it's a different beast born as a collaboration between our production team and one genius game designer with a beautiful brain.

9th Anniversary Tournament!!

9TH ANNIVERSARY TOURNAMENT



The tournament starts on March 11, with the following rules:

11 Mar 2025 (12:00 GMT) – 17 Mar 2025 (12:00 GMT) (6 days)

EUROPE



ːcardsː Players: 4
ːscoreː Victory condition: 40 **rounds**
ːcursecardː Chaos Cards: **none**
:magic_sparkles: Character Abilities: allowed
ːtelegramː Impending Misfortune: hidden
ːcheatdiceː Characters: from random set
:RatsClock: Timer: normal
:Location: Field: Clockwork Town (1)

Tournament points (place/points):

1. +120
2. +20
3. +4
4. +1

Players get tournament points for the first 10 sessions.

ASIA



ːcardsː Players: 2
ːscoreː Victory condition: 40 **rounds**
ːcursecardː Chaos Cards: **none**
:magic_sparkles: Character Abilities: allowed
ːtelegramː Impending Misfortune: hidden
ːcheatdiceː Characters: from random set
:RatsClock: Timer: normal
:Location: Field: Clockwork Town (1)

Tournament points (place/points):

1. +120
2. +20

Players get tournament points for the first 16 sessions.

MAIN PRIZES



The following prizes are awarded to players who occupy the following places, separately on EUROPE and on ASIA servers:

  1. A set of Gremlins, Inc. enamel pins (4 pins)
    3x illegal box of goods
    Champion's trail
    Modesty begits you
    A Smart Plug
  2. A set of Gremlins, Inc. enamel pins (4 pins)
    3x illegal box of goods
    Modesty begits you
  3. A set of Gremlins, Inc. enamel pins (4 pins)
    2x illegal box of goods
  4. 2x illegal box of goods
  5. 2x illegal box of goods
  6. 2x contraband box of goods
  7. 2x contraband box of goods
  8. 1x contraband box of goods
  9. 1x contraband box of goods
  10. 1x contraband box of goods


Additional prizes



EUROPE
:SneakyChest: 5 victories in a row: 1x illegal box of goods
:SneakyChest: 10 victories in a row: 2x illegal box of goods on top of this

ASIA
:SneakyChest: 10 victories in a row: 1x illegal box of goods
:SneakyChest: 16 victories in a row: 2x illegal box of goods on top of this


Bounty hunter's award


The first player to win against the player with the highest number of tournament points:

EUROPE
:SneakyChest: 1x illegal box of goods

ASIA
:SneakyChest: 1x illegal box of goods

Maximum score victory


Player with the highest score in a single session:

EUROPE
:SneakyChest: A set of Gremlins, Inc. enamel pins (4 pins)

ASIA
:SneakyChest: A set of Gremlins, Inc. enamel pins (4 pins)


Secret Award


The secret rule will be disclosed after the end of tournament.
:SneakyChest: 1x illegal box of goods

Important: Right holders of prizes requiring delivery should contact us in one of the following ways:


  • Send an email to ur@charlieoscar.net
  • Join the official Gremlins, Inc. discord and send a DM to Standard of Ur
  • Invite Standard of Ur to be your Steam friend and use steam chat

    The following information is required for delivery:
  • Zip code (Postal code)
  • Address
  • Name
  • Phone number

    Good Luck!!

    –––––

    PS

    ːmaliceːːmaliceːːmaliceː Shameless promotion time! ːmaliceːːmaliceːːmaliceː

    Our new game has a Steam page now (we plan to release a demo in the summer):

    https://store.steampowered.com/app/2694810/Sister_of_a_Dragon/

    There will be a closed beta between now and the summer, mostly focused on the battle system ("challenges"), as it's the part of the game that we are almost done with.
  • UPDATE 2025/02/28

    Good morning, dear friends :

    As you may know, throughout 2025 we have committed to releasing weekly updates for Gremlins, Inc. Such updates typically include a few quality of life improvements:

    • edits for card rules, to make them easier to understand;
    • fixing typos and missing values in some languages;
    • occasionally, balancing changes (thanks to the forum discussions);
    • sometimes, improvements in visual assets (contrast/colors);
    • sometimes, improvements in the UI (font sizes and other things);
    • from time to time, improvements in stability of servers;

    If you have any suggestions for future updates in the categories above, please post them on Steam Forums. We are here for you, working to make your game experience better.

    And if you report a ːhypnoheartː particularly good ːhypnoheartː bug which we then find, and fix, then we will happily mail you a little package from our studio –



    UPDATE 2025/02/28



    LANGUAGE EDITS



    Yet again, we harmonized the description of the rules on about 20 cards more. We currently work on shortening long descriptions to make them fit the character limit, plus on the way in which a few mechanics like "swapping" and "revealing hands" and "teleporting" and paying bribes with a multiplier, are described. Languages affected: English, Simplified Chinese, Japanese, Russian.

    We also made the description of the Bribe spot more consistent with the actual mechanic (if you stop, you don't pay a bribe that's double the size, you pay 2 separate bribes). Languages affected: English, Japanese, Russian (thanks, ːmagic_sparklesː petya).

    USER INTERFACE



    When playing with impending ːtelegramː Misfortune visible, there was a bug: when the Damned passes ːcursedskullː Misfortune spots, all the other players could momentarily see the second of the two choices. This bug has now been fixed (thanks for sending the video, ːmagic_sparklesː 4nsZei, ♥.Beautiful Witch.♥).

    When a card was clicked while a dialog for choosing a card was open, a ːtelegramː Misfortune hidden in the dialog would be triggered, and its description would be displayed. This bug has now been fixed (thanks for the reminder, ːmagic_sparklesː KILLERxam, Alexandro_rb^).

    In Gremlinopedia, displaying action cards after Chaos cards were viewed, would cause the description of ːcardsː A Sacrifice to appear as the description of every action card shown. This bug has now been fixed (thanks, ːmagic_sparklesː _Joker_).

    For some time, we were hunting for a specific bug, which has now been confirmed and reproduced in Japanese and Chinese languages: the description of a discarded jail card sometimes appeared in the description of the next jail card (thanks, ːmagic_sparklesː Japanese Gremlin Community and ːmagic_sparklesː Chinese Gremlin Community!). Moreover, once we were able to reproduce it, we also managed to fix it in time for this update (thanks, our brilliant engineer ːmagic_sparklesː Alex).

    SERVERS



    With this update, we improved the loading times on the EU server a little: another step towards a smoother, more enjoyable player experience.



    ROADMAP



    LANGUAGE EDITS



    If there are any misleading descriptions of the rules of the cards, we would love to receive your feedback – since we continue to edit the rules to make them clearer. Every rule that is made easier to grasp, increases the speed of the multiplayer sessions.

    USER INTERFACE



    We started to work on a number of elements for what we call "the fast animation mode", based on the requests from the veteran players who want a faster-paced gameplay. We aim to create a number of options in the settings menu, which will allow things like a faster dice-roller, and so on.

    NB: this will be offered as a service limited to our generous supporters who are willing to invest in the Clockwork Town... that is, only to the players who own both The Governor Edition and The Governor Edition 2. No specific date when we will ship this, but it's now in the pipeline and the first option is done and verified already.

    OTHER



    Gremlins, Inc. will celebrate 9 years in full release on March 11, 2025. We commemorate the date by committing to weekly updates throughout this calendar year. You may commemorate it by leaving a review playing a particularly good four-player session for 30 rounds.

    TOURNAMENTS



    The next tournament, celebrating the 9th anniversary of the full release of Gremlins, Inc., will be held in March in the format "victory condition = number of rounds", for the first time in a long while. Love it or hate it, but it's a different flavor.

    RANKED SESSIONS



    As mentioned briefly in last week's announcement, we have decided to review the rating system. Our tentative draft of the rating system looks like this:

    [table]
    [tr]
    [th]League[/th]
    [th]Rules[/th]
    [/tr]
    [tr]
    [td]Beggars: 80.00[/td]
    [td]Players with no experience in ranked matches start here.
    No matter how many times you lose, your rating will not drop.[/td]
    [/tr]
    [tr]
    [td]Slackers: 80.01–90.00[/td]
    [td]No matter how many times you lose, your rating will not drop below 80.01.[/td]
    [/tr]
    [tr]
    [td]Swindlers: 90.01–95.00[/td]
    [td]No matter how many times you lose, your rating will not drop below 90.01.[/td]
    [/tr]
    [tr]
    [td]Bureaucrats: 95.01–100.00[/td]
    [td]No monthly reset.[/td]
    [/tr]
    [tr]
    [td]Politicians: 100.01–105.00[/td]
    [td]The rate is reset to 100.00 once a month.[/td]
    [/tr]
    [tr]
    [td]Deputies: 105.01–110.00[/td]
    [td]The rate is reset to 105.00 once a month.[/td]
    [/tr]
    [tr]
    [td]Governors: 110.01–120.00[/td]
    [td]The rate is reset to 110.00 once a month.[/td]
    [/tr]
    [tr]
    [td]Oligarchs: 120.00+[/td]
    [td]The rate is reset to 115.00 once a month.[/td]
    [/tr]
    [/table]
    An additional possible feature: when a player with a quit rate over 20% abandons a session, they will be automatically banned from the ranked sessions for 48 hours. We do not penalize players (we don't know the reasons: connection lost due to distance to servers, or an intentional quitting, it's impossible to objectively differentiate), but we need to make sure that the effects of someone repeatedly disconnecting do not disturb other players much.

    What do you all think about this draft?

    We welcome a wide range of opinions, from beginners to experienced veterans.

    –––––

    PS

    ːmaliceːːmaliceːːmaliceː Shameless promotion time! ːmaliceːːmaliceːːmaliceː

    Our new game has a Steam page now (we plan to release a demo in the summer):

    https://store.steampowered.com/app/2694810/Sister_of_a_Dragon/

    There will be a closed beta between now and the summer, mostly focused on the battle system ("challenges"), as it's the part of the game that we are almost done with.