There are some circuits that stick with you, the perfect blend of technical curves and flat out straights, easy to learn but hard to tame. When I think of the all the hours I spent playing Race Driver: GRID, the Touring Cars round Jarama is definitely one of the highlights. So, when we first started talking about what to include in GRID Autosport this Spanish gem was top of the list.
Located just outside Madrid in Spain the Circuito del Jarama was designed by John Hugenholtz, the same Dutch genius who gave us Suzuka and Zolder. It opened in 1967 and has hosted races featuring everything from superbikes to supertrucks with one highlight being the Spanish Grand Prix which was held there during the early eighties.
Like all of our tracks, Jarama has been converted into the latest game-engine tech and upgraded to reflect any changes or upgrades that have been made to the real circuit since it was last used in a game. This track was featured in the original GRID in 2008 but has not been in any Codemasters title since then.
For anyone who’s been to a motorsport event, one thing that is very clear is the sights, smells and atmosphere around the track. Something we pride ourselves on here at Codemasters is the ability to bring our tracks and environments to life. Being able put the player in the event and make them feel that they are there, part of the event, is something we aim to do on all our racing titles.
GRID Autosport is no different and builds upon this with the clever use of visual effects. Heading to Yas Marina for a Drift event you’ll see lots of different elements around the track that may not be completely obvious at first, but really help to breathe life into what could otherwise be a very still environment. First of all there is heat haze.
With GRID Autosport going for a more authentic feel, we’ve added several new features to our mechanical damage, as well as improving existing features. As a result of this, the impact of mechanical damage in the game is much more severe than in previous GRID titles and will change your strategy when it comes to racing.
Wear and tear
Motorsport puts tremendous stresses on cars, so wear and tear is a new feature that we’ve introduced for GRID Autosport – as you race over time, various parts will gradually lose performance through general use.
Since we announced GRID Autosport one of the most common questions that’s been popping up has been in relation to wheel and controller support. Today we get to answer that.
Head on over to the blog for the full list of supported wheels and controllers.
Achievement List Confirmed
Consider yourself an achievement junkie? If so then you’re in luck as below you’ll find the full list of achievements that feature GRID Autosport.
So whether you’re An icon in the pit lane, The Journeyman or a Long Haul Legend, your challenge awaits.
The full Achievement list can be found over on the blog
The Handling Chronicles
The date is January 23rd, 2014 and it’s roughly five months before GRID Autosport will be in the hands of players around the world.
It’s gone 6pm and the office is slowly winding down, the sound of the cleaners and their trusty Henry vacuums are resonating throughout the building and the motion sensor lights within the corridors rarely illuminate, blackness ensues. The office is a strange place after working hours as the emptiness of it all has a strange feeling about it, almost eerie in a way.
While some of the team are still hard at work, the vast majority are already on their way home, it’s another day of work complete and we’re one day closer to announcing GRID Autosport to the world, a date that is creeping up on us at an alarming pace.
We’re very pleased today to announce GRID Autosport, the next game in the GRID series and descendant of TOCA Touring Cars.
With GRID Autosport we had the opportunity to make a much more focussed motorsport game, a desire that many of you have expressed directly to us, and a game that in spirit goes back to some of our earlier titles in terms of content and handling.