- fixed music and sound toggles in the settings - minor typo corrections
1.0.1
- fixed shop screen bug where you couldn't sell items with full inventory
1.0.0 - stable release
- fixed the majority of leftover bugs and typos - dramatically reduced memory and cpu usage by internal engine reworks - added 20 hand-drawn custom avatars - added direct access to stash from the shop (Various Assortments)
Grim Quest Soundtrack
Some of you have shown interest in Grim Quest soundtrack, so here it is, the assorted part of it at least:
- added custom avatar selection when starting a new game and in the settings - dramatically reduced memory usage by internal engine reworks - minor bug fixes and typo corrections
0.11.0 - autosave update
- extended auto-saving to dungeon & combat (optional ironman mode in the settings) - reworked combat target icon that was confusing some players about the attack zone size - made city facility icons on the city map clickable - added global volume slider and fixed minor audio bugs - fixed some dungeon events overlapping issues - reduced after-combat movement delay - minor typo corrections
0.10.0 - siege frequency option
- added siege frequency option - default (25%), reduced (15%) and rare (5%) - siege frequency can be adjusted when starting a new game and in the settings for existing characters - increased equipment spawning chance in the shop - slightly reduced maximum dungeon size - minor bug fixes and typo corrections
0.9.3
- fixed Death Mark unlimited uses bug - fixed some skills not showing correct remaining uses - fixed some keyboard shortcuts triggering when they shouldn't - normalized too loud gunshot sounds - added missing artillery sound
0.9.2
- fixed tavern bounties reseting on reload - fixed buff skills keybindings not working - fixed player auto-move on tiles with events, etc. after combat - fixed city screen crashing on some older versions of Windows