- added advanced combat mode setting when starting a new game - fixed several audio glitches on the city screen - minor typo corrections
Advanced Combat Mode
Working on an advanced combat mode! To keep the story short: you get 2 actions per turn, while all enemies' health is doubled to offset the advantage. In theory, this should result in a more dynamic and tactical experience, and open opportunities for new builds and strategies.
This will be a togglable option when starting a new game, so old characters won't be affected. What do you think about the idea? Any suggestions?
0.8.15
- minor typo corrections
0.8.14 - audio update (CTD fix)
- IMPORTANT - reworked audio code to prevent occasional crashing still present on some devices, caused by certain in-game sounds
0.8.12 - stability update
- fixed various CTD related audio bugs present on some devices
0.8.11 - movement bugfix
- fixed player being stuck when clicking on the inacessible dungeon tile
0.8.10 - feature update
- added togglable combat log - added keyboard shortcuts for combat menus (QWEASD) - fixed some keyboard movement glitches and exploits - fixed volume slider bug
0.8.9 - stability update
- fixed more audio-related crashing issues on some devices
0.8.8 - stability update
- IMPORTANT - fixed crashing on manifestation encounters present on some devices
0.8.7 - stability update
- IMPORTANT - fixed crashing on combat start / dungeon exploration related to a buggy audio file - added WASD / arrow key movement to dungeon - added ability damage info to enemy bestiary entries - added resizable window mode (beta) - reduced floating message duration with fast game speed on