Grim Quest cover
Grim Quest screenshot
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Grim Quest

0.9.0 (advanced combat mode)

- added advanced combat mode setting when starting a new game
- fixed several audio glitches on the city screen
- minor typo corrections

Advanced Combat Mode

Working on an advanced combat mode! To keep the story short: you get 2 actions per turn, while all enemies' health is doubled to offset the advantage. In theory, this should result in a more dynamic and tactical experience, and open opportunities for new builds and strategies.

This will be a togglable option when starting a new game, so old characters won't be affected. What do you think about the idea? Any suggestions?

0.8.15

- minor typo corrections

0.8.14 - audio update (CTD fix)

- IMPORTANT - reworked audio code to prevent occasional crashing still present on some devices, caused by certain in-game sounds

0.8.12 - stability update

- fixed various CTD related audio bugs present on some devices

0.8.11 - movement bugfix

- fixed player being stuck when clicking on the inacessible dungeon tile

0.8.10 - feature update

- added togglable combat log
- added keyboard shortcuts for combat menus (QWEASD)
- fixed some keyboard movement glitches and exploits
- fixed volume slider bug

0.8.9 - stability update

- fixed more audio-related crashing issues on some devices

0.8.8 - stability update

- IMPORTANT - fixed crashing on manifestation encounters present on some devices

0.8.7 - stability update

- IMPORTANT - fixed crashing on combat start / dungeon exploration related to a buggy audio file
- added WASD / arrow key movement to dungeon
- added ability damage info to enemy bestiary entries
- added resizable window mode (beta)
- reduced floating message duration with fast game speed on