Grim Realms cover
Grim Realms screenshot
Genre: Strategy, Indie

Grim Realms

Patch 0.8.3.2 - Noticed some thing -> fixed some things!

This patch does the following:
- Changes and improves the way fetch orders are created and the way owned resources are counted. Previously there could be issues saying there was not enough resources when there was but they where in different storages.*
- Skiffs actually need to be researched before sailboats. (The GUI hinted at this earlier but it was not in fact the case.)
- There was an issue where a standing banner could not be made an arrival point, this has been fixes.
- Fixes and issue where a merchant leaving would get stuck in a loop between leaving and trying to reach his/her cart.

Best wishes and lots of love! <3
//Mattias

*This change is actually somewhat big, so I made sure to update the previous_stable version to 0.8.3.1, in case there are some unforseen consequences!

Patch 0.8.3.1 - A few additional fixes!

This patch does the following:
- Get rids of a bug where attackers would start climbing downwards as soon as they entered the area and disappear underground.
- Dreadknights no longer attack some invisible target instead of going up a ramp.
- If there is a vistiors-in-the-area-event which has not disappeared with the visitors leaving, it will auto correct itself eventually (at least within a minute).
- Skeletons will not throw their heads at targets not on the same grid (indoors vs. outdoors that is).

Best wishes and lots of love! <3
//Mattias

PS: Usually between larger patches I have to give up hot-fixes even though there is often a simple solution. This is because I have already started on the next big addon and can't release it half-way done. Currently however, I am working on a prefab-editor in which the player will be able to create and share locations and buildings which can be found out in the world, like towers, villages, mines etc. This feature is pretty separate from the main game so I can also take some time to squash out bugs as well!

Patch 0.8.3.0 - One crash less and some more balancing!

This patch does the following:
- Gets rid of a crash related to villagers trying to find beds.
- Balances events a little further, making it easier early game and slightly increases the chance of more settlers.
- EDIT: I also fixed an issue where the cursor displayed the wrong icon when giving orders to move items.
- EDIT: Makes sure you can select a storage cart if it for some reason has been placed infront of a stockpile or other storage.

Best wishes and lots of love! <3
//Mattias

Patch 0.8.2.9 - One important fix!

Sometimes villagers could not detect items laying in mud, resulting in strange behavior and work being ignored. Special thanks to Phlarb who reported his settlers acting strange and shared his world with me!

Sorry about that annoying bug!
Best wishes and lots of love! <3
//Mattias

Patch 0.8.2.8 - One more hot fix!

The patch fixes one thing:
- If there was no clear path to leave the area, visitors would start bugging back and forth and getting stuck. This has been fixed! There will also be a news message letting the player know that friendly visitors can not find a way to leave.

Best wishes and lots of love! <3
//Mattias

Patch 0.8.2.7 - Particles fixed and some more stuff!

This patch does the following:
- Since I updated to the latest version of Gamemaker (two or three patches back) the way I used particle effects was changed, which resulted in several particles where missing or only appeared for a few frames. This patch should restore all the effects to their former glory.
- Fixes an issue related to not finding path to fires when clicking directly on them.
- Undead giants boulders will not instantly hit other undeads.
- Also gets rids of a crash.

Best wishes and lots of love! <3
//Mattias

Patch 0.8.2.6 - Several fixes!

This patch does the following:
- Villagers fetching items for storage will no longer chose the same items as others, resulting in needless trips.
- Removes a bug where visitors with a cart would leave right away. Also makes sure visitors leave more smoothly as a group.
- Removes a bug where a cart would be taken inside only to be stuck there forever.
- When calculating dark power the result will always be an integer.
- Remove the chance of a new recruit reacting negatively to him/her-self joining.
- Improves attackers and fleers AI. (Previously attackers from the east would get stuck a lot, and fleers as well)
- Dead spiders will no longer sometimes be stuck mid air.
- Makes sure you can't select hidden shrine (those that have not been 'mined out') which could result in a work order being created which in turn blocked the ability to mine on that location.
- Fixes a bug where settlers socializing very close would stutter a few pixel at a time instead of spreading out smoothly.
- Bandanas no longer hides the settlers hair, which looks much nicer for the most part.

Best wishes and lots of love and thanks a bunch for the reporting! <3
//Mattias

Patch 0.8.2.5 - One more fix and additional balancing!

- This patch fixes an issue where visitors would be very slow to leave. They would start leaving then stopping and starting over and over. Very annoying, my bad!
- This patch also balances the difficulty of undead attacks: There will be no abominations until day 12 atleast, and only thralls (the ordinary zombies) up will day 5. Earlier abominations could appears as early as day three, which was just cruel!

Best wishes, lots of love and have a nice weekend! <3
//Mattias

Patch 0.8.2.4 - More fixes (Mainly missing particles)

This patch gets rid of one crash and also it might fix animals not eating. (I have not been able to replicate it myself, so I am not sure - my animals eat without a problem, but please let me know!)

I also updated the program I use, (GameMaker 2) and they changed how some of their particle functions work, which led to particles disappearing after a few frames with the last patch, so I had to update the system I use. But it should be fine now =)

Best wishes and lots of love! <3
//Mattias

Patch 0.8.2.3 - More fixes!

This patch does the following:
- Gets rid of a crash related to a settler being taught a perk by a social interaction.
- Improves equipping stuff further (especially when equipping items laying on the ground). Also: equipping items from the ground will no longer always cause an order to store previously held items, which will instead be dropped to the ground and handled like other loot.
- When falling, beings will now land on lowered draw bridges and not just pass through.
- Dead humans stuck in the air will fall down, as they should.
- Deers are less agressive and deals less damage. (The male ones where a little OP)

There has been reports of animals still refusing to eat and I am of course looking into this and will do my best to fix this later today. Please keep the feedback coming!

Best wishes and lots of love! <3
//Mattias