Grim Realms cover
Grim Realms screenshot
Genre: Strategy, Indie

Grim Realms

Patch 0.8.2.2 - Another fix!

This patch fixes a few issues related to equipping items and giving orders to eat.

Best wishes and lots of love! <3
//Mattias

Patch 0.8.2.1 - One fix and one adjustment

The fix:
- Workers would get exhausted, take a break and then immediately start working again. This is no longer the case.
The adjustment:
- I changed my mind on always having the first event of a new settlement being a lone visitor - it seemed unrealistic and a little too predictable. Instead it is just a very high probability that one of the first events will be a lone visitor. (The other balances should still make early game more balanced and greatly reduce the risk of Death-by-RNG)

Best wishes and lots of love! <3
//Mattias

Patch 0.8.2.0 - Balances, fixes, magic and perk-depth!

First of all: If you are thinking about starting a new game - now might be the time! This patch change a lot of the in-game balances and should make the overall experience way more balanced, challenging and fun!

This patch adds the following:
- Perks have been changed so many of them are rankable and will increase in rank when used. For example dodging will increase the perk dodge, and each increased rank makes it more likely that attacks are dodged. Dark siphon is now ranked and gives +1 to dark power for each rank. This perk gets its rank increased by finding and using dark altars.
- New perks:
Aimed Arc - fire great distances but with low accuracy with bows.
Weapon proficiency - deal extra damage with a perticular weapon.
Dark bolt - a ranged magic attack.
Smite - a ranged magic attack used by Paladins.
- It is now possible to view the walkable grid, both indoors and outdoors.
- A new animal: giant rats, which can found in animal burrows when mining.
- It is now possible to change the looks of the interface, allowing for a more tailor made experience.

This patch changes the following:
- Greatly improves the performance of the peon-search-for-items-to-store function, which previously could cause horrible lag.
- When searching for food, villagers will take into account the quality and source of food. If starving villagers will also eat raw food, resulting in poison damage.
- Improves a few animation, mainly the over-head-swing when mining, chopping wood or attacking with two handed weapons. (Looks waaay prettier now!)
- Over all loot, trader items and drops from enemies have been balanced and there is now a chance of finding much higher quality gear.
- Over all balanced attackers, making early attacks easier and later attacks more difficult.
- When starting a new faction, the first event will always be a lone visitor. Also, in the first three weeks if your population is low, lone visitor events have a higher probablity of occuring.
- When blocking, deflecting or parrying an attack, extra damage will NOT be applied (like poison or fire damage), making shields and armor much more efficient.
- When creating a new faction and editing the units, its now possible to see the starting perks.
- Improved attackers AI.
- Improved the zoom function when clicking on news.
- Improves news messages relating to work not being finished.
- Gets rid of a few crashes, bugs and other inconviences.
- And many more tiny fixes and improvements which I am blanking on at the moment!

There is probably some edge cases I have missed, and if so: Please let me know how it works - I stand very ready for hot fixes!

As always: a billion thanks for the feedback, bug reporting and the encouraging and kind words!
And sorry for all the bugs! Please keep the feedback coming so I can make this game as enjoyable as possible!

Best wishes and all the love! <3
//Mattias

PS: There has also been reports about corrupted save files. I am REALLY sorry about those. These occur when the game crashes while saving. I am doing my best to make sure these don't happen at all, since it is often impossible to recover saves if the damage is too great.

Patch 0.8.1.2 - More fixes + fire can cause explosion

This patch does the following:
- Gets rid of another crash.
- Fixes building collapsing which sometimes caused parts of buildings or furniture to float mid air.
- Fire will now cause items like gunpowder, firebombs and grenades to explode when burning, which can cause unfortunate chain reactions if one is not careful. (This only affects items laying outside, not inside storage. Containers like chests are much more fireproof than say crates.)
- Updates and fixes fires mechanics, so fires should no longer appear underground or burn forever on drawbridges.

Best wishes and lots of love! <3
//Mattias

Patch 0.8.1.1 - Removing a freeze!

The last patch caused a rather frequent freeze of the game. Very sorry about this! This patch fixes that!

Best wishes and lots of love!
//Mattias

Patch 0.8.1.0 - Fixes and improvements!

This patch does the following:
- Projectiles will now find new targets if missing the initial target or the initial target being dead. (This was very poorly implemented before.)
- General scrap orders will no longer search through and find items in visitors carts.
- When not enough resources for a work order, the relevant worker will find new work right away instead of being idle for a needlessly long period.
- Get rids of another crash.
- Fixes an obscure bug related to trading which could cause issues later on.

Best wishes and lots of love! <3
//Mattias

Patch 0.8.0.5 - Two more fixes!

- One of the fixes is removing a crash related to undeads melee attacking a unit with the dodge perk. Very sorry about this one, which must have been frequent for some of you.
- Trading now actually increases the skill of the trader. (Thanks for pointing that out! <3)

Best wishes and lots of love! <3
//Mattias

Patch 0.8.0.4 - Another try at that annoying crash

Really sorry about a crash that seems to be rather frequent and is driving me crazy. I am doing my best to fix it and this is another try.

Thank you for your patience and I promise I will fix any crash as soon as possible.
Also: please join the discord and contact me so I can try to recreate the crash myself (which really speeds up the fixing)

Sorry for the bugs!
Best wishes and lots of love <3
//Mattias

EDIT: I tried to fix two more crashes and uploaded a new version under this version-name.

Patch 0.8.0.3 - A more fixes!

This patch does the following:
- Fixes an issue where socializing units would move to the side and get stuck mid air. (Should any unit be stuck like this they should get unstuck after this patch)
- Gets rid of another crash.

Best wishes and lots of love! <3
//Mattias

Patch 0.8.0.2 - A few minor fixes!

- Changed it so that chainmail only gives -10% work efficieny instead of -15%, making it a more valid option instead of always chosen breastplates.
- Fixed another crash!

Best wishes and lots of love! <3
//Mattias