This patch fixes a few crashes and it also adds a new song to the soundtrack - a day themed one called 'Light hearted'. This song has also been added to the purchasable soundtrack for those kind souls who wishes to further sponsor this solo-dev. =)
Thanks for the reports, support and feedback! Best wishes and lots of love! <3 //Mattias
Patch 0.8.0.0 - Grim Realms!
IMPORTANT: Because of the new title 'Grim Realms' you will have to copy and move your old saved games from -> %userprofile%\appdata\local\GrimNights2 to -> %userprofile%\appdata\local\GrimRealms
(Copying the line above and pasting into Windows search will get you there instantly) Sorry for the inconvenience!
What the patch does: - An overhaul of the basic game mechanics which should really improves things and greatly reduce the chance of bugs like units being stuck. - The GUI should communicate much better what the units are doing. - A new menu letting you see and sort through all work orders, planned work stuff and set auto-scrap settings. - Items and storages now displays if an item is called for and how much. This will be shown as a negative number within parentheses. (This was previously very poorly implemented and caused units to "claim" the same item, resulting in 10 starving units claiming the same piece of bread only to be end up stuck at a storage, for example.) - You can now set animals to be auto-trimmed and auto-milked when full. - Melee skill actually increase when fighting melee. (I had actually missed this, #foreverAshamed) - Fixes some stuff related to the world map, like removing many of the un-needed icons at locations you only briefly visited. - When everyone is sleeping you can speed up the game to 12x. - Fixes issues related to trading, such as trading with groups you visit and not always having the traders cart open, which often caused annoying overlapping. - Also fixes many other issues: a few crashes, some typos and other minor stuff.
This may not seem like that much, but the fixing of the basic mechanics should really improve the gameplay. However there is probably some edge cases I have missed, as often is the case, so: Please let me know how it works - I stand very ready for hot fixes!
As always: a billion thanks for the feedback, bug reporting and the kind and encouraging words! And sorry for all the bugs! Please keep the feedback coming so I can continue improving the game!
Best wishes and all the love! <3 //Mattias
Patch 0.7.6.4 - More fixes!
This patch does the following: - Fixes a crash related to skeletons attacking. - Fixes an issue where risen would not get healed. - Cloaks now animate when the wearer is moving. (This code has been there for a long time, but was wrongly implemented, my bad - moving cloaks are important!) - Correct text when crafting cheese in stove menus. (Cheese does not require raw cheese, but fresh milk) - Fixes a bug where tamed animals stood still, refused to eat and starved. - Fixes a few more text related stuff.
Best wishes and lots of love! <3 //Mattias
Patch 0.7.6.3 - Three more fixes!
This patch does the following: - Gets rid of some annoying lag. (Amazingly fun trivia: caused by Risen trying to find chairs over and over, just to realize they are undead and have no need to sit) - Fixed so that mining orders are carried out correctly. - Animals and simple undead should no longer use ladders and rope.
Best wishes and lots of love! <3 //Mattias
Patch 0.7.6.2 - A few fixes! (and one addition)
This patch does the following: - When villagers are looking for food but can't reach any, there will be a news message and they will no longer be stuck finding a place to eat. - Grass and vegetation will no longer reappear when it has been removed by removing the block beneath it. - Gets rid of a crash related to selecting the first item inside a storage and then another item is removed from the same storage. - Fixed a weird graphics glitch which sometimes happened when talking to visitors. - Gets rid of lag caused by hidden duplicates of work orders. - When moving a mobile storage it sometimes disappared along with all of its content. This should no longer be the case. - Changes it so that when trying to find stuff to do on their freetime, villager will no longer (or at least not as often) just lay down and sleep instantly. - It also adds a new category of words from which people and stuff can be named: Flowers! (Wow! Pretty! Nice! Amazing even!)
Thanks for all the bug reports! A special thanks to The Omnissiah, really great stuff! Like having a QA-engineer, much much appreciated!
And as always, sorry for the bugs! Best wishes and lots of love! <3 //Mattias
Patch 0.7.6.1 - Hot fix!
This hot-fix removes a crash - plain and simple! Sorry about the crash and thanks for reporting! Best wishes//Mattias
Patch 0.7.6.0 - Boats, boss and upcoming name change!
This patch adds/changes the following: - A new boss, Dread knight, which can attack settlements after they have exists for roughly a year. - Boats! Travel oceans and lakes with two different types of boats: smalls skiffs for two people or larger sailboats for five people. - Research related to building boats. - Arrows and bolts will bounce when blocked or deflected. - Projectiles missing or being dogded will keep travelling and possible hitting other targets. This means friendly targets can get caught in cross fire. - Skeletons now throw their head when nearing targets, making them a little more challening and unique. - Adds red X:s to the menus to bring attention on how to deleted worlds and/or retire factions. - You can now build ladders and stairs directly over other ladders/stairs. - It also adds a new song to the soundtrack, 'Winter mist', which can be heard at night. - There are two new biomes, shallow ocean and deep ocean, but there is nothing to do there (yet), but you can send a caravan to an empty ocean location and enter that area.
This patch fixes to following: - Overall improvements to AI, both attackers, fleers and villagers. (I was not able to completey overall the work system in time for this patch, but I have made progress and hopefully it will be less prone to bugs now) - Many bugs related to caravans have been fixed, just to mention a few: travellers losing loyality for no reason, people getting cloned, crashes removed, caravans not updating members skills and gears, etc. - Villagers will actually socialize. (Since some patches back they almost never socialized, which I am very sorry about, so this patch restores their normal social behavior) - Villagers will prioritize eating over sleeping, meaning they will not insist on going to bed when starving. - Villagers will find their beds betters. - Fixes a few issue related to healing and allies not helping bleeding villagers. - When gathering resources for buildings, villagers will take into account the distance to the building location, not only the pick the relevant resources closest to themselves.
I wanted to add more to this patch, like jungle animals and jungle ambient sounds, but that will have to wait a little while!
Now, regarding the name change: TLDR: Most likely the game title will be changed to Grim Realms,
Longer version: I will see if it is possible to change the name of the game. I made a quick poll in the discord channel and most people really agreed on this, including myself. I have recieved lots of feedback and several complaints that this game is too different to be considered a sequel, and perphaps that is correct. Personally I really like when sequels are different, but I have to admit this game is very different in the way it feels and plays. I never meant to mislead anyone with the title, but after much consideration I will try to get the name changed, which hopefully is for the best. I am not sure how Steam will react to my request and I am not sure exactly when I will send it, since re-designing all the logos and the Steam-page will take a while, so perhaps the new title will appear after early next year.
That is it for now! As always: a billion thanks for the feedback, bug reporting and all the kind and encouraging words - It means the world to me! And sorry for all the bugs! Please keep the feedback coming so I can improve the game even more!
Should this patch cause unforseen issues - I stand very ready for hot fixes!
Best wishes and all the love! <3 //Mattias
PS: The holidays are coming up and in case this is last patch for a few weeks: MERRY CHRISTMAS! <3
The soundtrack is now for sale!
So, the soundtrack is now available for sale, you can check out the page here =): > LINK <
With that said: I know that I am not much of a musician and most people will not be interested in buying the soundtrack, (although a few have actually expressed such interest), this is mainly an additional way of supporting the creation of Grim Nights 2.
Best wishes and lots of love! <3 //Mattias
Patch 0.7.5.5 - More tiny fixes!
This is an additional hotfix, which should get rid of two crashes related to travelling and switching between areas. Very sorry for those crashes! This patch also fixes an annoying thing when having any of the top menus open blocked the cursor from giving work-orders.
Thanks for all the reporting, feedback and support! After big updates (like 0.7.5.0,World-travelling), there is usually a period like this where I try to iron out the biggest bugs and issues, so your swift reporting really helps!
Best wishes and lots of love! //Mattias
Patch 0.7.5.4 - A few more fixes!
This patch gets rid of a crash related to caravans and it also fixes a bug where workers could bypass the minimum skill requirement for certain tasks.
Thanks for the bug reports and of course - sorry about the bugs in the first place!